Maya :: Select Edge And Click Unwrap With Roadkill But Nothing Happens?
Jun 8, 2011
I select the edge and I click unwarp with roadkill, but nothing happens. in the MEL bar gives me this error: Warning: file: C:/Program Files/Autodesk/Maya2011/scripts/RoadKill.mel line 177: Option "Use legacy vertex order" will only take effect when option "Multiple Objects" is enabled.
I just downloaded de Maya 2013 bonus tools, and when I use the auto unwrap tool, the buttons that used to cut, select, continue even cancel dont show; but the "click area" still works, the problem is to find it
In Maya 2012, this plugin works fine unfortunately I dont have access to that version anymore.
I am using 3ds max 2014 and have not been able to select faces when using the Unwrap UVW modifier. My only choices are vertex, edge and polygon. I've tried to use flatten mapping with polygons instead of faces, but I'm not getting the results I want that way.
I've made sure that everything is converted to editable poly. I've re-imported everything to see if that changes anything, and still nothing. I'm attaching a screenshot of my unwrap uvw rollout in case that's useful.
The Elements window in Edge Animate seems to be unstable. When I right-click in the field to modify an asset, Edge often crashes with the resulting error message:
Edge Animate - Exception An error occurred. Please save your work and restart Edge Animate.
When I click the select tool, a brown selection type of rectangle appears in a particular area of the illustration, even though I have not clicked on the illustration yet. I assume it is some type of warning indication, but don't know what. P.S. It is draggable and scaleable - I can move it off the artboard. An example:
I'd like to know the alternatives in 3ds Max to these popular tools:
1-When you have selected an edge loop, let's say, on a plane, how to select the polygons inside that loop? At the moment I'm using the split tool as a (very bad) workaround.
2-When you have selected some polygons, how to select the edges on the "boudndary"? (kinda the opposite of the above) At the moment I'm using the detach as element and border selection as a (very bad) workaround.
I have recently downloaded the 2011 version of Maya for my mac. I have a single button mouse and, up to now, when I have needed to right-click I simply press ctrl and click the mouse. However, Maya is not allowing this so I cannot even start to learn the programme.
I use quite often the right click in the window to select a layer, which works great. But sometimes this feature stops working as the menu does not come up with the layers below the mouse. First I thought it was the mouse but rightclicking in any other part of the screen (such as the border around the document or the panels works fine.
Is this a setting I need to make or is it a different problem such as lack of memory or what?
My first time using Edge. I exported an html file from Muse & just wanted to animate some buttons on the page sliding in. But when I click on anything thats a button (from Muse) I get the Exception Error message "An error occured. Please save your work and restart Edge Animate"
It seems to happen to anything in the file that has more that one state. Is this something that I cant do in Edge?I've tried restarting. saving as a different file in a different location. uninstalling/re-installing Edge.
Not sure if it matters: The buttons that I'm trying to animate were not automatically created from a Muse Widget. I made the different states in Photoshop & imported as a photoshop button.
I'm having a problem with IF ELSE code use with a mouse click. What I want each time a user "clicks" i want to execute a particular block of code, up to 3 clicks, then nothing. I've tried local and global click counter var but can't seem to get past the first "if". This is what I have now (I'm using console.log() to keep track.
In comp ready i create a global var ...
// insert code to be run when the composition is fully loaded heresym.getComposition().getStage().setVariable('clickcnt', 1); //set counter to 1 var i = sym.getComposition().getStage().getVariable('clickcnt'); console.log ("Counter is starting at "+i);
on the stage i create a "click" event..
// insert code for mouse click herevar i = (sym.getComposition().getStage().getVariable('clickcnt'); if (i=1){ console.log("counter is = "+i); //do some code sym.getComposition().getStage().setVariable('clickcnt', 2); //set counter to 2 } else if (i=2){ console.log("counter is = "+i); //do some code sym.getComposition().getStage().setVariable('clickcnt', 3); //set counter to 3 } else if (i=3){ console.log("counter is = "+i); //do some code sym.getComposition().getStage().setVariable('clickcnt', 4); //set counter to 4 taking it out of range sym.play(100); //play the timeline animation } else { //
I'm using this to negate any further clicks. I'm sure there's a proper way to do this. I just don't know it. sym.stop(1000); console.log("end"); };I When I run this It never gets passed the first if, It's like the "clickcnt" var is not getting updated or read properly.
When I try to add a click event on a symbol, I can't access to the symbol, only to the parent. For example, if on the event click on a specific symbol A I add the code
var symbolElement = sym.getSymbolElement(); symbolElement.hide();
It will hide the parent of A, instead of hiding A. How do I access to A?
I have a banner I have been working on with three spinners like a slot machine. Currently I have everything hand animated to rotate the spinners to spin to one of 4 options each. What I would like is to have a button that triggers the spinners to rotate to a random ( 1 of 4 ) points over the course of 1/2 second 500ns.
Is there a code snippit that will make an object rotate to one of 4 chosen variables?
How do I reference `this` when a symbol is clicked? I have a click event on 'alien' on the stage. In the handler, sym appears to be stage and not 'this'.
I want it to play itself (amoung other things) when clicked.
e.target gets me the element, but not the edge symbol so I can play itself.
I recently upgraded to Maya 2013, and have lost my Right click menu. I get an error message along the lines of "Wrong number of arguments on call to buildBakingMenus" - I'm at work right now, away from Maya, so I do not recall the error #.
When I right click objects, and certain nodes in the hypershade, it does not work. Right clicking does work when holding alt - to zoom and such.
In my illustration I have like 300 objects and 100 of them are gradient objects. The gradient colors all different. How to select all gradient objects in one click? Is there any plug in ore some trick?
I am creating a slide show and I added a stop and click to play action so it is interactive so the user must click to go to the next slide. The stop is working but the click an day is not when I preview in the browser?
I have a button on the main stage with a hit event inside of it. This hit area calls frame lables on other symbols (these "other symbols" are also on the main stage, not dynamic) . How do I make the click event of the hit area null if one of these symbols is/are visible? I added another button to set the visibility to false but then I also need the click event to reset itself to it's original state
I just can’t get it to work through edge, basically I have a button and I want to be able to click the button which then in turn downloads a file from the site, It’s a PDF file and I have tried the window.open() command but I get funny results once it opens? Basically I just want the button to be clicked and the file to be downloaded to the machine.
I found a really good tutorial here for how to create childsymbols on a mouse click and it works fine - as long as you are doing it on the main stage.
Here is the code:
var circle = sym.createChildSymbol("flower", "Rectangle"); var circleElement = circle.getSymbolElement(); var posX = (e.pageX- ($(circleElement).width()/2)) + "px"; var posY = (e.pageY- ($(circleElement).height()/2)) + "px"; sym.$(circleElement).css({"position":"absolute", "top":posY, "left":posX});
I wanted to create the ChildSymbols on to a premade symbol I have called 'Rectangle'. This works as long as my symbol 'Rectangle' is the same size as the Stage or at least placed at the top left of the screen.
However if I move the symbol 'Rectangle' away from the 0,0 coordinates then the Child symbols appear offset by the distance that 'Rectangle is from the zero point.
How to keep the Child symbols where I want them to be on the Rectangle? I tried calling the childSymbol like this:
var circle = sym.createChildSymbol("flower", "Stage");
And that keeps the symbols where they should be, but for some reason it has a performance lag and also means that you can't click within the bounds of a generated childSymbol.
Everytime i open Adobe Edge Animate, it takes a good minute or too to stop the spinning ball. Then after every mouse click, it spins for another couple of minutes, and so on. I have tried creating the launchd.conf file with the proxy information, I have uninstalled and installed numerous times. I am working from CC with a Mac Book Pro Retina, 15-inch, Early 2013 OSX 10.8.5. I am having no other issues with any of my other applications and them being responsive.
I am trying to create an instance of a symbol at the mouse location when i click - anywhere on stage. I think it should be something like the following:
//stage on.click function
// Create an instance element of a symbol as a child of the // given parent element //premade code: var mySymbolObject = sym.createChildSymbol("Symbol_1", "ParentElement1"); var mySymbolObject = sym.createChildSymbol("Symbol_1", "Mouse");
This doesn't work of course because the mouse isn't a symbol.
I'm working on something where I had the text conform to a curve. Now I would like to make the curve path in visible, and I was able to search for instructions on how to do that except that I'm finding them mystifying. I read "you can select a single item inside a group with Ctrl click," but when I go to the group in the layers gallery, the text and curve are treated as one item, and I see no way to separate the two.
I am attempting to add a soundtrack to a slide show using Lightroom 4. However when I click on 'select music' few applications in the dialogue box when appears, including iTunes are not live. Therefore I cannot select any music.
In Edge, I have created an application where a user can click buttons and then it takes them to a separate scene. However, I seem to have run into a problem where the click only works in a certain area of the box. I created the buttons in Photoshop and imported them to Edge. Only the edge of the button closest to the edge of the stage will work for clicking for some odd reason.
I have an image of a room, and I want to add the ability to click different parts to zoom in (by scaling up background image) and have the relevant information appear. I don't know if the best way is to have all the "camera zooms" and information on one timeline (have to manually animate everything dissapearing, fiddly), or to separate them into symbols and call them up?
Is there a way to code certain regions of an image for a click event without adding a hit area?I have a map of Texas with each region. Clicking on a region brings this region bigger to the front. Then I want a click event for each county to bring up its name and other data.