3ds Max :: UVW Unwrap Channel 2 Doesn't Update In Viewport
Oct 8, 2012
I have a skinned mesh and want to remap the UVW's on it.
I apply an Unrwap UVW and move the UVW's to channel 2, but when i edit them there is no update in the viewport.
Max 2013 64 + PU5
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Jun 21, 2011
As mentioned in my topic before, I have recently reverted to Max 2008.
I am doing a bit of Unwrapping, however I am missing the unwrap spline tool found in the Unwrap UVW modifier in more recent versions of max.
Does this exist in 08?
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Jul 25, 2012
When I copy a viewport in a layout it does not create another viewport, only a poly line.....
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Sep 24, 2013
Been doing this for years... from After effects CC Composition, Save frame as, File, Photoshop, RGB+Alpha etc - and its worked fine exported with transparency like you'd expect.
Updated Photoshop CC this morning and suddenly alpha channel not being recognised...Bug...or have I gone mad in the last 24 hours??
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Sep 23, 2011
When I save a render as PNG and then open it in Photoshop, it doesn't have the alpha channel, just R,G & B channels. The PNG Configuration Setup when saving the image has of course Alpha channel box checked, but is not available when I open the file in Photoshop.
Note: I was able to do this in 2008 version.
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Dec 23, 2013
when i using viewport canvas for some paint or erase it will auto save psd file right? and then come back on adobe photoshop i want see auto update psd file not re open changed psd file
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Oct 25, 2013
I'm sure I had linetype scaling updating automatically after a change of viewport scale - perhaps it was a previous release of AutoCAD. Why must I now keep pressing REGENALL to update the linetype scale?
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Mar 5, 2013
When some off our users move the dimensions in paperspace or the drawing in modelspace,
only some off the dimensions would see the viewports scale factor, and multiply itself by that, from my knowledge this happens when you uses the power dimensioning in Mechanical, and the the annotative tick box is selected, but for some reason one particular user he uses normal annotations when dimensioning, where there is no annotative functionally but the dimension still behave as mentioned.
Product design suite standard 2013
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Feb 22, 2013
I'm trying to create a field in a block (titleblock) that will automaticly update when I change the viewportscale.It's mostly only 1 viewport, sometimes a second of even 3rd but, they are not important to the titleblock.
I've read aboud fields and diesel expressions. I've tried and it works. there is only 1 problem,It only works with the object (when field expresssion, object, custom scale) in this case the viewport pressent at that time.
When i use the same field with the same expressions, it does not recognize the viewport/object.Is there a way to make the field, diesel expression or even something else, work without it's need for a
object name. Perhabs that the expression gets the viewportname from a lisp, something like: (setq ss(ssget "X")) ;some thing like this Can it be done?
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Apr 4, 2012
When I add a skylight to my scene, then enable "Smooth + Highlight" with "Illuminate with Scene Lights", nothing is lit by the skylight. Is there any way to get the viewport to show me how the skylight is lighting my scene?
3DSMax 2011 | Windows 7 Ultimate x64
Apple iMac 27" Bootcamp
Intel Core i7 3.4GHz
16GB RAM
ATI (AMD) Radeon HD 6970M
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May 7, 2013
rencently I am testing the PFlow. I do not know why I could not see my mapped particles in the viewport I projected a plane with map to particles. Pic 1 is I captured PFlow nodes. Pic 2 is the one I rendered out. Even I used Data operator, still I could not get it working. I also tried in 3ds max 2013, the same thing.
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Apr 24, 2013
I'm drafting for an office that likes to create just one single main drawing with everything on top of it (ARCH, STRUC, MEP) and just work frezzing layers on each viewport so of course I have to use "maximize viewport" icon all the time and enter model space from there to work. The problem is when I try to apply hatch it just doesn't show (like if applying hatch to a frozzen layer), I'm very careful making sure that the layer is not frozen or off and still just simply doesn't show, however when I go back to model space is there.
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Sep 10, 2013
Photoshop CC dosn't open after I updated it last night. I tried resatrting my iMac couple time and it didn't work. I have 2011 iMac 2.8 Core i7 with OS X 10.8.4
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Nov 30, 2013
I updated my CS6 programs (no Creative Cloud) and now Photoshop doesn't open anymore (Macbook Pro 2012, Mavericks). All other CS programs work fine. Error message says that this Mac type does not support Photoshop CS6.
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Apr 9, 2009
Basically the problem I have after just downloading CS4 is that, other than loving the improvements to the program, I'm irritated by the fact that I can't see the effect of any adjustments I make in the layers pallete until I click on the actual picture, or zoom it in or out. Occasionally it will update on it's own but most of the time not. Anybody ever had this problem? Could it be related to the GPU thing -- maybe need new drivers?
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May 16, 2011
I wanna confirm this bug. I'm almost sure it's generalized but who knows. But in most systems I've tried I couldn't get Gradient Ramp to show as viewport background when using Nitrous.
System specs vary greatly from Mac Pros to Dells and ATI and Geforces and one QuadroFX 3700. Most with recent graphic drivers.
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Feb 10, 2012
So I've created this wall section and used viewbreaks to break the crop regios up so i can fit the final view on a sheet.The problem is, when I place the broken up section on a sheet, the viewport does not break up like the view region.
How do i break up the viewport on the sheet so I can squeeze the visable regions together?
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Dec 21, 2012
I have and array that looks fine in model space but when viewed in a viewport from paperspace, sections of the array look like they are wiped out. Going back to model space everything looks fine. The only way I can get it to fill in is to delete the viewport and create another one. It's then fine for awhile but before long, areas are missing again. I've redone the viewport three times and it's starting to drive me nuts.
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Apr 17, 2013
I am running the antique CAD 2004 and went to layouts to start setting up a page. When I drew in the view port, it does not show anything of the model space, zero, zip, nada. Tried "Scale to fit", a new view port with no luck. I opened another project file, it work perfectly, just not this one. It doesn't have any Xref's that I can see, but it does have some proxy objects.
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Sep 15, 2013
My problem is that NewBlueTitlerEx stopped to work after graphic driver (catalyst bundle) update to the newest stable certificated version. Before it worked fine now this error appear (not enough GPU power). I work on standard "box" PC, so no power management issue here, I reinstalled the program and checked DX, even got the latest 4.5 Microsoft framework net. I have got other NewBlue Essentials that work fine. Is there a newer version of that Titler (recognizing correctly newer graphic drivers), or maybe some modifications in Windows registry to bypass WRONG GPU recognition?
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Jun 1, 2012
I have lightroom 4 and cs6. when i open a photo into photoshop, edit it, and save it, it does not update the origional photo in lightroom, how can i get it to update the origional photo?
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Nov 6, 2013
I have a drawing which contains 17 layouts in paperspace. When I go to plot all drawings using the sheetset manager its only plots out what is in paperspace. I.e the titleblock and nothing in the viewports, i.e model space.
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Aug 20, 2012
I work in Mac OS Mountain Lion. PSD preview doesn't update when i change psd-file placed on external hdd or flash drive (ntfs or exfat).Create psd-file. Сhanged psd-file in Photoshop cs6 (preview don't update).
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Apr 14, 2013
I try to 'lock' a beam system that I have used for rafters to the underside of my roof.I've successfully got the walls and gables linked in with the roof, and have set up reference planes for cutting of rafters (that should - I think - mean that rafters can move slightly - or change pitch, whilst maintaining same cut extents at rafter ends).
Trouble is - the rafter Beam System does not update with the roof.
My creation approach for the Beam System was to select the underside of the roof as the 'Working Plane' - then edit the boundary to project beyond the walls and form the overhang. I projected it further than I required to provide the excess needed in case I wanted to push the cut plane outwards.
I assumed that selecting the underside of the roof as the working plane would 'lock' the two together, but it doesn't appear to work.Have I missed a straightforward step to link the two elements together ?
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Oct 23, 2013
I deriver, with mirror, a part.
Now i enlarged holes in the source part, but there was an error message in the derived part that the export status of the source isn't on, and that i should use design doctor.
Where is the control on the export status and what is it, i didn't see anything unusual in the parameters.
Where is the design doctor.
I cannot make new holes in the derived part in the place of the old ones since it says i have first to exclude the source.
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May 31, 2012
Every so often when I save for web and try to change the resolution to something else it doesn't update. CS5 had an apply button, but there isn't one CS6. I find that I have to enter different numbers a few times until it finally updates and I can save.
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Nov 28, 2012
Why does Lightroom not "see" the photos from my catalog since the latest update? Ever since the latest update it says file not found but I can open and work on the photos in other programs. How do I get the prgoram to "see" my photos again?
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Apr 9, 2011
It appears various people are posting things that are posted in the Readme. For Nitrous these are:
• To prevent issues with Nitrous, ensure you have the most up‐to‐date system drivers. For specific details, see the sections about 3ds Max 2012 / 3ds Max Design 2012 found at URL....
• Applying Unwrap UVW after painting in 2D with Viewport Canvas and painting on top of the Unwrap UVW can sometimes cause 2D paint to fail.
Workaround: If this occurs, apply an Edit Poly modifier on top of the Unwrap UVW modifier.
• Civil View parameters can cause a program error when modifying surface parameters.
• Object Color display will show the object’s material color when set to object color.
Workaround: Enable Use Environment Background and Display Background in the Viewport Background settings (Alt+B).
• Locking the computer can cause the viewports to stop responding in some cases.
Workaround: If this occurs, restart the program.
• Mirrored or negatively scaled objects might display face edges incorrectly.
• The Soft selection Shade Face Toggle does not always properly display the shaded faces.
• MassFX constraints can cause Dummy objects not to display in Realistic mode.
• Body Objects display tessellated/triangulated edges instead of the proper Body curves.
• Back faces display as transparent.
• Hidden Line style does not display texture maps in the viewport.
• Tone Mapper used with a Skylight set to use the mr Physical Sky environment will display a black background when enabled.
• Enable Gamma/LUT Correction does not work on stylized viewports.
• Very large textures (10K x 10K) can cause a program error. Workaround: You can control texture sizes with MAXScript:
NitrousGraphicsManager.SetTextureSizeLimit 512 true
NitrousGraphicsManager.SetBackgroundTextureSizeLimit 1024 true
Or by modifying the following keys in 3dsmax.ini:
ViewportTextureSizeLimitEnabled=1
ViewportTextureSizeLimit=512
ViewportBackgroundTextureSizeLimitEnabled=1
You need to restart 3ds Max after making these changes.-Eric
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Oct 1, 2012
after install the last service pack, I can't use the MAPPOLYLINETOPOLYGON command, it works only for the first time;
also, I've personalized the acad.pgp file, changing some commands, but some don't work (as EQ=matchprop); they work right before updating
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Feb 18, 2010
I have a corridor that uses the Urban Sidewalk subassembly along the streets. During my rough design phase I set the outside boulevard widths to 2.00, and create a corridor surface using the Top Links as breaklines. I then do my lot grading, using that surface as a surface pasted into my FG surface. All of my side yard swales go up to the edge of the corridor's boulevard, with the elevation set 0.20 below the corridor surface. Once all of the design is done, I go back to the corridor and change the boulevard width to 0, thus forcing those side yard swales to now go up to the back of walk.this creates a small depression where we place small drain inlets.
Herein lies my problem, when I change the boulevard width from 2 to 0, the corridor surface never changes to reflect the 0' width. It's as if the break lines that I told the surface to use from the Top links are holding fast. The ONLY way I have been able to get the surface modeled correctly is to completely delete the corridor surface and create a new one and recreate the boundary, which I then need to re-paste and move to the top of the Edits in my FG surface. Just deleting and readding the Top Links from the corridor surface definition does not solve this.
the corridor-created breaklines do not get revised when the corridor changes, and cannot be edited/deleted by the user. Perhaps I am doing, or not doing, something that is forcing these breaklines to persist..
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Jul 26, 2013
I'm just trying out LR5. I've watched vidoes where in LR4 you can setup a slideshow to play from a folder, and while the slideshow is playing you can take new photos from a tethered camera and it will automatically add it to the slideshow.
In LR5, on my computer (Mac), the incoming photo seems to get stuck and does not make it into the slideshow. I have to stop the slideshow, and restart it to see the new incoming photo taken by tethered camera. I need this function for an event, so I'm just wondering whether I'm doing something wrong, or whether it is a bug in LR5?
I've selected the mode "Use: All Filmstrip Photos". What I've observed is that while playing the slideshow without going fuill screen, a newly taken photo from the tethered camera appears as a white tile, but then the thumbnail contents do not change. When I stop the slideshow, the photo then gets "Developed" and then it will be in the slideshow the next time I play it.
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