3ds Max :: Gradient Ramp Doesn't Show As Viewport Background?
May 16, 2011
I wanna confirm this bug. I'm almost sure it's generalized but who knows. But in most systems I've tried I couldn't get Gradient Ramp to show as viewport background when using Nitrous.
System specs vary greatly from Mac Pros to Dells and ATI and Geforces and one QuadroFX 3700. Most with recent graphic drivers.
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Apr 4, 2012
When I add a skylight to my scene, then enable "Smooth + Highlight" with "Illuminate with Scene Lights", nothing is lit by the skylight. Is there any way to get the viewport to show me how the skylight is lighting my scene?
3DSMax 2011 | Windows 7 Ultimate x64
Apple iMac 27" Bootcamp
Intel Core i7 3.4GHz
16GB RAM
ATI (AMD) Radeon HD 6970M
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May 7, 2013
rencently I am testing the PFlow. I do not know why I could not see my mapped particles in the viewport I projected a plane with map to particles. Pic 1 is I captured PFlow nodes. Pic 2 is the one I rendered out. Even I used Data operator, still I could not get it working. I also tried in 3ds max 2013, the same thing.
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Apr 17, 2013
I am running the antique CAD 2004 and went to layouts to start setting up a page. When I drew in the view port, it does not show anything of the model space, zero, zip, nada. Tried "Scale to fit", a new view port with no luck. I opened another project file, it work perfectly, just not this one. It doesn't have any Xref's that I can see, but it does have some proxy objects.
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Jun 17, 2012
I'm on Civil3d 2010. I have a drawing where i have background masks on most of my text - everything works great. Then I did a "Save As" to give the drawing a new name. After working in it for a day or so, I noticed that all of the text masks don't show. When I hover over mtext (or blocks with mtext), a border shows around the text (only when hovering). But bottom line is the background mask doesn't show at all or print. The original drawing is still fine.
I've checked and this has nothing to do with line merge in the pc3 file etc.
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Jul 25, 2012
When I copy a viewport in a layout it does not create another viewport, only a poly line.....
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Jul 9, 2012
I've been experiencing problems with the Gradient editor since I got PS and the problem is that whenever I create a gradient through the gradient editor and then load it, it does load it and instead just duplicates the ones that already exist.
I save all gradients at:
C:UsersRHAppDataRoamingAdobeAdobe Photoshop CS6PresetsGradients
However it does (mostly) work when I import pre-made (from web) Gradients.
I don't know why this happens but it also did the same thing when I had CS5.5!
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Aug 26, 2011
I'm trying to create a fake beam of light by using a cylinder with a gradient transparent texture.
But I can't seem to get it to function. how I can achieve the goal - again, for the viewport?
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Dec 14, 2008
I have PS CS4, and vista home premium. I am playing around with the Gradient Map, and everything is fine except for one thing. I know I must be doing something wrong but I can't put my finger on it. In the Editor, when I create a gradient with some transparency, the transparent bit never transfers itself to my image.
I have tried using the opacity stops to set opacity to zero, and the gradient bar is almost totally transparent, yet this has no effect whatsoever on either the image or the bar in the adjustments panel. There is no tick box for "transparency" such as there is in the gradient tool option bar so what am I doing wrong??
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Jun 29, 2012
And yes, I do have it "visible" by the menu item...is there a trick to getting this extremely handy thing to show up when it's needed?
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Oct 6, 2012
how to show the viewport controls in Max 2013. I can only access some by hitting 'V' on the keyboard, but they are no longer in the upper left hand corner of each viewport.
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Jul 3, 2012
In autocad map 2011 x64 and autocad map 2013 x64: Steps to reproduce Create a custom paper (900 x 1200 mm) for DWG to PDF Plotter (in model or layout tab) Draw (in model view) a rectangle. Hatch the rectangle with 2 colors gradient. Plot with great scale (big rectangle). The resulting PDF haven't the hatch. If the hatch isn't a gradient hatch, the PDF looks the hatch ok. And if there are many hatchs the pdf don't show the big gradient hatch.
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Dec 10, 2013
I can't get the Gradient Annotator to show up. I select a shape w/a gradient, hit "G" nothing! I check under view and select "Show Gradient Annotator" nothing! I can use the gradient tool and pull a gradient and the annotator shows up during the action, but then dissappears when I'm done. Sometimes I can get it to show up if I back my view all the way out so I can see my entire artboard, but then when I zoomin closer it dissappears again. How can I get the Annotator to always show up when I use the tool. ( Mac-OS-10.8.5, Ai-CS 6)
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Jun 3, 2013
I am trying to alter the position of a gradient. I select the gradient path with the direct selection tool, then I hit alt+ ctrl+ g and nothing happens. When go to the view menu to turn on the gradient annotator, it shows that the gradient annotator is on. However there is nothing on my screen.
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Oct 8, 2012
I have a skinned mesh and want to remap the UVW's on it.
I apply an Unrwap UVW and move the UVW's to channel 2, but when i edit them there is no update in the viewport.
Max 2013 64 + PU5
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Apr 24, 2013
I'm drafting for an office that likes to create just one single main drawing with everything on top of it (ARCH, STRUC, MEP) and just work frezzing layers on each viewport so of course I have to use "maximize viewport" icon all the time and enter model space from there to work. The problem is when I try to apply hatch it just doesn't show (like if applying hatch to a frozzen layer), I'm very careful making sure that the layer is not frozen or off and still just simply doesn't show, however when I go back to model space is there.
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Oct 24, 2012
I was using 3ds Max 2013 without any service packs installed and my bitmap resolution on screen looked great. I have updated to service pack 5 and now the resolution looks low quality. I have to use large maps for my scenes example 12345 x 4610 px.
I have not changed the driver (Nitrous), under Display Performance I have Improve Quality Progressively and the Procedural Maps Display Resolution at 4096 pixels, and progressive display is on.
From what I've read "By default, Nitrous viewports load texture bitmaps at their full size."
How can I get the high resolution bitmap back? Is there a setting that I have missed?
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Jan 10, 2013
Annotative text does not show up in viewport even if the correct annotative scale is assigned
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Feb 10, 2012
So I've created this wall section and used viewbreaks to break the crop regios up so i can fit the final view on a sheet.The problem is, when I place the broken up section on a sheet, the viewport does not break up like the view region.
How do i break up the viewport on the sheet so I can squeeze the visable regions together?
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Dec 21, 2012
I have and array that looks fine in model space but when viewed in a viewport from paperspace, sections of the array look like they are wiped out. Going back to model space everything looks fine. The only way I can get it to fill in is to delete the viewport and create another one. It's then fine for awhile but before long, areas are missing again. I've redone the viewport three times and it's starting to drive me nuts.
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Dec 31, 2011
So, my gradient doesn't change when i drag the gradient tool a certain way. If i went from any direction it'd just stay same.Why isn't it moving?
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Jul 22, 2013
How do I fix gradients within an object so that they remain where they are when the object is cut using the intersect paths tool, instead of the gradient fill being redistributed to the new object?
Also, how do I use the colour picker tool to pick a discrete colour within an object filled within a gradient, rather than it selecting the whole gradient swatch?
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Aug 17, 2012
my viewport is set for 2d wireframe, even when i have certain layers turned off or frozen the viewable lines in the layyers that are 'on' are broken as if i was in 2D hidden. text wont show up if over a "box" entity, no matter what elevation i set it at. The results come out upon printing as well.
There must be a display setting i am unaware of to fix this. Why do certain entities override others even if the later is at an elevation above it? Someone referred to draw order before but I still do not understand how to make that work.
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May 4, 2011
there is a way to show or hide a specific object (not the layer it is sitting in) in a specified viewport without affecting its visibility in model space or other viewports. I came across a .vlx file from www.cadstudio.cz/dl./hideshow.vlx that does the job of showing or hiding an object in model space( and hence in all viewports).
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Aug 8, 2011
Am trying to use millimeters for the first time. In model space, I set UNITS to millimeters. I draw a 5 unit line. No problem. I go to a layout tab and the viewport shows a 5" line, using a 1:1 scale. How do I make the viewport show a true 5mm line? If I choose inches as my units, the viewport scale is true 1:1 scale
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Jan 31, 2014
I have a drawing with a detail, I want to hide dimension from the big view port and show it in the detail as you can see in the picture:
I use Annotative dimension.
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Nov 6, 2013
I have a drawing which contains 17 layouts in paperspace. When I go to plot all drawings using the sheetset manager its only plots out what is in paperspace. I.e the titleblock and nothing in the viewports, i.e model space.
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May 21, 2012
I'm trying to use the gradient annotator on a compound path. Moving the sliders and rotating the annotator works fine, but if I double click a slider and change the color the annotator disappears and the color of the slider stays the same. It works fine on non compound paths.
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Nov 30, 2011
I am trying to throw a screen shot up onto a TV model to make my rendering more fun and I can't get it to work right!!!
I duplicated one of the standard plastic materials in Revit's lib and replaced the color with a cutom image (first tried jpg then png). I had to tweak the transforms to get it to fit the screen. Looks great in the camera view but when I render the transforms are off.
Here are some images to illustrate the issue.
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Jul 18, 2011
I cannot get my dashed lines in my model space to show up dashed in my viewport.
I already tried MSLTSCALE = 1 in model space and PSLTSCALE = 1 and LTSCALE = 1 in paperspace.
it did not work.
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Apr 9, 2011
It appears various people are posting things that are posted in the Readme. For Nitrous these are:
• To prevent issues with Nitrous, ensure you have the most up‐to‐date system drivers. For specific details, see the sections about 3ds Max 2012 / 3ds Max Design 2012 found at URL....
• Applying Unwrap UVW after painting in 2D with Viewport Canvas and painting on top of the Unwrap UVW can sometimes cause 2D paint to fail.
Workaround: If this occurs, apply an Edit Poly modifier on top of the Unwrap UVW modifier.
• Civil View parameters can cause a program error when modifying surface parameters.
• Object Color display will show the object’s material color when set to object color.
Workaround: Enable Use Environment Background and Display Background in the Viewport Background settings (Alt+B).
• Locking the computer can cause the viewports to stop responding in some cases.
Workaround: If this occurs, restart the program.
• Mirrored or negatively scaled objects might display face edges incorrectly.
• The Soft selection Shade Face Toggle does not always properly display the shaded faces.
• MassFX constraints can cause Dummy objects not to display in Realistic mode.
• Body Objects display tessellated/triangulated edges instead of the proper Body curves.
• Back faces display as transparent.
• Hidden Line style does not display texture maps in the viewport.
• Tone Mapper used with a Skylight set to use the mr Physical Sky environment will display a black background when enabled.
• Enable Gamma/LUT Correction does not work on stylized viewports.
• Very large textures (10K x 10K) can cause a program error. Workaround: You can control texture sizes with MAXScript:
NitrousGraphicsManager.SetTextureSizeLimit 512 true
NitrousGraphicsManager.SetBackgroundTextureSizeLimit 1024 true
Or by modifying the following keys in 3dsmax.ini:
ViewportTextureSizeLimitEnabled=1
ViewportTextureSizeLimit=512
ViewportBackgroundTextureSizeLimitEnabled=1
You need to restart 3ds Max after making these changes.-Eric
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