3ds Max :: Transparent Objects For Modeling?
Aug 11, 2011
I've inherited a computer at work and I don't really know what's going on with the settings.
When I press Alt + X to make the object transparent so I can see my reference image, it simply turns to a shade of grey.
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Aug 18, 2011
I often produce graphics in CorelDRAW, export it as en eps file and insert it inside a MS Word document as an image and finally convert it to pdf. This way my vector graphics (often linedrawings with or without fill) usually is preserved in the final pdf document. I can zoom in and the lines keep on displaying perfectly sharp. This is important, since it easily looks bad when thin lines are turned into bitmaps, even when watched from a distance.
Now, in some graphics I created today, I had a circle with fountain fill and outline (symbolizing a sphere) put behind a filled rectangle, which had a uniform transparency applied to it. In the resulting pdf file, the 'sphere' was turned into bitmap. Inside CorelDRAW everything was vector graphics, but something was loast in the process. what happens with the graphics in the different steps in the process and eventually could explain a workaround to make everything look as vector in the final pdf file.
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Dec 22, 2011
I new to 3ds max and watched a bunch of tutorials, but I'm having trouble trying to do something simple like moving one box on top of another box.
For example, I created a table and now I want to create a lamp and put it on the table. Is there some way I can just move the lamp and have it snap to the surface of the table when it's near?
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Sep 3, 2013
its about making 3d object from transparent picture , is it possible, for example i want to make 3d obejct from this picture URL>... so it has depht (thicknes) and everythinh .i used to apply texture on plane and cut out edges of plane so they match the picture.
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Dec 1, 2013
Is there a way to make an editable mesh or poly somewhat transparent when a material is applied? Think of the material being a thin cloth such as nylon. You can't see directly through it, but it isn't like a thick material such as jeans etc. I also want to make this object deform like a balloon inflating, so I don't know if that will cause issues with transparency.
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Feb 23, 2012
Is it possible to map a grid of objects, say several small spheres, over the surface of a larger sphere?
For example, the smaller spheres would simply be arranged in a square grid, say 6 x 6, or 36 total spheres. Then I want to take that square pattern of spheres and map it to the surface of a larger sphere.
• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro
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Apr 24, 2012
I'm having trouble modelling smoothed polygon objects in non-destructive ways, meaning editing the poly model often messes up the TurboSmooth applied to it. Example pic below.
Some tips or tricks to add details to objects in a better way? I know about adding details using separate floating objects, but it doesn't look very good close up.
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Jun 20, 2012
If a scene have, lets say, an array of 100 boxes, is there a way to replace in a single step each of them for another specific object?
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Jul 25, 2013
I just downloaded the 3ds Max trial, after useing blender and gmax for a few years, and I have been watching youtube videos on how to make maps halo custom edition, and to create the level I have to flip a box before I start working on it, and when I flip it, the box is flipped, but the Outside part I thought is suppost to be transparrent. How am I suppost to work on the inside if I can't get to it. I was thinking it could be the view, but that never worked.
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Feb 20, 2011
I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.
I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.
Is this possible in maya?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....
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Apr 12, 2012
I am having some difficulty getting objects to exactly align to another. When I zoom in as much as I can I see that the two objects edges are not exactly aligned to each other on one axis despite having the same co-ordinate values. I am working in meters unit value. I have tried going to millimeter unit setup but I still have the object aligning issue using what seems to be the finest level of movement - 3 millimeters per movement action.
3ds Max 2010 educational license for modelling.
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May 22, 2009
I can't rotate anything in 3ds Max anymore. The only way I've found is to go via the hierarchy pivot box (left hand menu), which isn't much of a workaround.
The rotate gizmo appears, the pie slice appears, angle numbers change when I drag but nothing moves. Is there a quick way of resetting 3ds to defaults? I presume I've switched something on or off that I shouldn't have!
I can rotate merged objects, just not native ones. I grouped a lorry with a box (I wanted to put a logo on the box for the side of the lorry) - when I rotated the lorry, the box stayed put!
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Jan 25, 2011
Is it possible to clone objects between 3ds max files?
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Jul 2, 2013
Being a transplant from AutoCAD I am used to using ctrl+1 to change the properties of selected objects. How is this done in 3DS? I would like to change depth of the cylinders...
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Aug 10, 2013
i'm trying to close a gap between 2 objects to prepair it for 3d printing (a halo ODST recon helmet for halloween). i had found a bunch of papercraft models but those won't print properly as they are on my replicator so i'm trying to make the pieces thicker so they have real substance. i've attached what i've got so far.
as you can see, there is a gap between the inside and outside of the object that needs to be closed.
i've tried "fill hole" but that fills the entire space which is unacceptable. bridging is no better.
i've never taken classes for maya and don't have much money for books. What is the procedure to properly close that gap,
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Feb 13, 2011
1. In both AutoCAD and Sketchup you can rotate objects relative to the objects existing angle. In AutoCAD, for instance, you can start the Rotate command and select the object, enter the rotation base point, and then enter a reference point (such as the opposite end of the line). Sketchup's rotation command operates in much the same way.
2. Finally, is there a way to save a custom rotated view, so I can return to it on demand like the default views (top, left, right, back, bottom)? As you can probably guess I am working on building design that has some non-orthogonal lines and I am just looking for some workflow tips for modeling non-orthogonal components in 3ds Max.
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Nov 19, 2013
I am not finding a way to make the original pen created object, that is rotated around 360 degrees, transparent. When the resulting transparent 3D object is rendered, there is an opaque representation of the original profile. You can rotate the object in the scene to put the profile in the back, but it will still interrupt the object's refraction and shadows.
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May 9, 2013
I'm having a problem with a logo I made which has a section of it that appears to be black fill with black stroke. However when I click on it and it shows the shape in that little preview box on the right panel, it appears grey. Then when I save it and open it in photoshop, the problem section is grey or transparent fill with black stroke. I can't seem to figure out why its doing this. There is no opacity on the object and it's clearly black in the colour settings. It used to be a gradient and I made it into a compound path to combine it with other sections but I released that and make it all solid color.
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Oct 24, 2011
Is there a way (script possibly) to break multiple splines to individual spline objects? More specifically i want to find a quick way, when i have many splines (attached together) to make each spline (spline element) a separate spline (such as selecting it and detaching it). Unfortunately the "explode" command breaks each segment and not spline to an individual object, while selecting and detaching each one is not an option since i have to deal with hundreds or thousands of splines (produces by hair & fur).
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Oct 14, 2013
I'm trying to import a part from solidworks. I've tried opening the .SLDPRT file, converting to IGES (203 and 214), and STEP. All give the same result.
See below pictures - the Maya import has "dingleberries" where there should be a flat surface (i.e. some of the tubes extend when they shouldn't). I know imports are rarely perfect, and that's OK as long as I know how to clean things up. How can I trim off the extra surfaces that appeared after the import? I'd just use an extruded cut in SolidWorks, but I'm in a strange land with Maya.
First - the part looks like this in SolidWorks:
But Maya sees:
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Sep 6, 2013
My boss came to me with a max question and its been a while since ive used max. he has a single diagonal line on the face of every solid in his model. I tried every fix i know and nothing worked.
then we found a site and the fix worked after reboot, for all of 5 minutes and the it went back. He is using XP based pc with MAX7.
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Jun 29, 2011
Any way to attach instances of an object to another objects vertices?
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Jul 15, 2013
I have a problem with selecting multiple objects!!! Everywhere it says that you have to hold shift and select the objects you wish but when I do this it selects all the objects in between! How can I change this?
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Jan 27, 2014
How to change position of several objects toward center (let's say all objects have pivot point in one place) ?
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Dec 22, 2012
I'm working on a complex closed object shape originally made from a plane and want to do Boolean to it.
So when a plane get Boolean-ed with a sphere, it just turns to plane with a hole. Different when a standard box get Boolean-ed with a sphere, it turns into a box with a 1/2 sphere hole.
My question is, is it possible to turns a plane into solid 3D objects like box, sphere,etc..? So it's able to get Boolean-ed correctly?
I add a picture of simpler analogy
p.s. the box and the box-ed plane is an editable poly
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Nov 9, 2011
I'm trying to make lego arms currently. I'm using two capsules to make the arms. But you can obviously see two capsules were put together. Is there a way to mush the two objects together to make it look like one? I tried connect and Turbosmooth but it's still noticeable.
3DS Max 2012
Windows 7 - 64 bit
AMD Radeon HD 6570M
Intel Core i7-2630QM CPU 2.00GHz, 6Gb Ram
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Dec 10, 2012
I am currently stuck with a problem in Maya.
I need to deform a group of different groups.
I have a Guitarfretboard that is build of 3 groups.(as in the pic)
What i want to do is create kind of a "stairway to heaven". So i would need to deform the whole group and make twirls and ups and downs, like a railcoaster.
The best way that i found to do that is to set a lattice on the group. But then when I deform the lattice points the single groups wont hold together anymore and start to seperate and mess up.
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Feb 6, 2011
I'm having this issue where when I select an object in the outline and want to move it say, to another group or reorder the objects, it changes my mouse to circle with a line through it and won't me do anything.
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Nov 5, 2011
I am modelling on an object which exists of a sphere with a lot of lightbulbs around it. I made asphere and 1 light surrounded by 6 lightbulbs. My intension is to make a perfect symmitrical sphere of lightbulbs.
I work with Autocad Mechanical 2012 (not for so long) and quit new into the world of CAD. I worked with the command array, and that worked fine, but I don't know how to repeat the cluster of 7 bulbs all over the sphere.
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Jan 25, 2007
I'm using Photoshop CS2 and I need to remove the background from an image which has tulle with many folds, how do i keep the transparency?
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Oct 30, 2012
I've created a heart using many strokes (like a child would do with crayons). So it's made up of many lines grouped together. I've expaned the stroked lines, so they are now a group of objects in a heart shape. I need to fade them from 100% red to 100% transparent. I don't know how to do this with a group of items.
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