3ds Max Modeling :: Replace Objects For Another One?
Jun 20, 2012If a scene have, lets say, an array of 100 boxes, is there a way to replace in a single step each of them for another specific object?
View 2 RepliesIf a scene have, lets say, an array of 100 boxes, is there a way to replace in a single step each of them for another specific object?
View 2 RepliesI Would like to create a drawing from vb.net, and when it is drawn, i would like to move it to the place the user wants it to be in the drawing using a ghost-image on the mouse cursus
... i cannot get it to work, my head explodes..(rather new at .net, used to vba)
this is what i have at this point:
I have a drawing, in this examples just 2 rectangles, which are drawn by vb.net, and put in an arraylist.
this arraylist has to be dragged to another location in the drawing by the user.
I want to get an objectcollection in a selectionset
Public Class Drag
Dim OriPunt AsPoint3d = Point3d.Origin
<Autodesk.AutoCAD.Runtime.CommandMethod("MD")> PublicSub MoveDrawing()
[Code]....
(Photoshop CS5.1) A file contains 3 instances each of 2 unique Smart Objects. Is it possible to Replace Contents of all 6 objects so that they share a common source content?Seems simple. Doesn't work.
View 4 Replies View RelatedWhy does the find and replace functionality have to be so sloppy to use? I have a customer that sends me cmyk drawings and I need them to be rgb. They also have lines that need to be changed to hairline from .25pt. It's frustrating how difficult this is to accomplish due to the sloppy interface that CD has had ever since I've been using it - since v12.
How hard would it be to allow you to change the palette, line width and colors on lines and outlines in one step? Right now it's multiple steps and don't forget once to change the target color palette or you'll convert everything back to cmyk...
I have photoshop 7 and I wish to remove unwanted objects from photos and replace them with the current background. I have tried to use the healing brush tool , and the cloning tool, but I do not have content aware. How can I replace unwanted elements in my photos with the current background using my version of photoshop. The welcome screen to my edition says it is possible?
View 1 Replies View RelatedI new to 3ds max and watched a bunch of tutorials, but I'm having trouble trying to do something simple like moving one box on top of another box.
For example, I created a table and now I want to create a lamp and put it on the table. Is there some way I can just move the lamp and have it snap to the surface of the table when it's near?
The Recolor Artwork dialog does not replace the color of objects filled or stroked with pure black, either CMYK or RGB. (Yes, with the Recolor Art checkbox selected.) The dialog will replace any other color, but not black. Not even a manually created rich black. Manually selecting another color from the Color or Swatches panel does change the object's fill or stroke.
This happens with both CS6 and CS5 under Windows 7 x64. I reported it as a bug on the prerelease site. Also not sure if bug reports are still being read for the released version.
Is it possible to map a grid of objects, say several small spheres, over the surface of a larger sphere?
For example, the smaller spheres would simply be arranged in a square grid, say 6 x 6, or 36 total spheres. Then I want to take that square pattern of spheres and map it to the surface of a larger sphere.
• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro
I've inherited a computer at work and I don't really know what's going on with the settings.
When I press Alt + X to make the object transparent so I can see my reference image, it simply turns to a shade of grey.
I'm having trouble modelling smoothed polygon objects in non-destructive ways, meaning editing the poly model often messes up the TurboSmooth applied to it. Example pic below.
Some tips or tricks to add details to objects in a better way? I know about adding details using separate floating objects, but it doesn't look very good close up.
I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.
I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.
Is this possible in maya?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....
I am having some difficulty getting objects to exactly align to another. When I zoom in as much as I can I see that the two objects edges are not exactly aligned to each other on one axis despite having the same co-ordinate values. I am working in meters unit value. I have tried going to millimeter unit setup but I still have the object aligning issue using what seems to be the finest level of movement - 3 millimeters per movement action.
3ds Max 2010 educational license for modelling.
I can't rotate anything in 3ds Max anymore. The only way I've found is to go via the hierarchy pivot box (left hand menu), which isn't much of a workaround.
The rotate gizmo appears, the pie slice appears, angle numbers change when I drag but nothing moves. Is there a quick way of resetting 3ds to defaults? I presume I've switched something on or off that I shouldn't have!
I can rotate merged objects, just not native ones. I grouped a lorry with a box (I wanted to put a logo on the box for the side of the lorry) - when I rotated the lorry, the box stayed put!
Is it possible to clone objects between 3ds max files?
View 1 Replies View RelatedBeing a transplant from AutoCAD I am used to using ctrl+1 to change the properties of selected objects. How is this done in 3DS? I would like to change depth of the cylinders...
View 1 Replies View Relatedi'm trying to close a gap between 2 objects to prepair it for 3d printing (a halo ODST recon helmet for halloween). i had found a bunch of papercraft models but those won't print properly as they are on my replicator so i'm trying to make the pieces thicker so they have real substance. i've attached what i've got so far.
as you can see, there is a gap between the inside and outside of the object that needs to be closed.
i've tried "fill hole" but that fills the entire space which is unacceptable. bridging is no better.
i've never taken classes for maya and don't have much money for books. What is the procedure to properly close that gap,
1. In both AutoCAD and Sketchup you can rotate objects relative to the objects existing angle. In AutoCAD, for instance, you can start the Rotate command and select the object, enter the rotation base point, and then enter a reference point (such as the opposite end of the line). Sketchup's rotation command operates in much the same way.
2. Finally, is there a way to save a custom rotated view, so I can return to it on demand like the default views (top, left, right, back, bottom)? As you can probably guess I am working on building design that has some non-orthogonal lines and I am just looking for some workflow tips for modeling non-orthogonal components in 3ds Max.
Is there a way (script possibly) to break multiple splines to individual spline objects? More specifically i want to find a quick way, when i have many splines (attached together) to make each spline (spline element) a separate spline (such as selecting it and detaching it). Unfortunately the "explode" command breaks each segment and not spline to an individual object, while selecting and detaching each one is not an option since i have to deal with hundreds or thousands of splines (produces by hair & fur).
View 2 Replies View Related I'm trying to import a part from solidworks. I've tried opening the .SLDPRT file, converting to IGES (203 and 214), and STEP. All give the same result.
See below pictures - the Maya import has "dingleberries" where there should be a flat surface (i.e. some of the tubes extend when they shouldn't). I know imports are rarely perfect, and that's OK as long as I know how to clean things up. How can I trim off the extra surfaces that appeared after the import? I'd just use an extruded cut in SolidWorks, but I'm in a strange land with Maya.
First - the part looks like this in SolidWorks:
But Maya sees:
My boss came to me with a max question and its been a while since ive used max. he has a single diagonal line on the face of every solid in his model. I tried every fix i know and nothing worked.
then we found a site and the fix worked after reboot, for all of 5 minutes and the it went back. He is using XP based pc with MAX7.
Any way to attach instances of an object to another objects vertices?
View 7 Replies View RelatedI have a problem with selecting multiple objects!!! Everywhere it says that you have to hold shift and select the objects you wish but when I do this it selects all the objects in between! How can I change this?
View 4 Replies View RelatedHow to change position of several objects toward center (let's say all objects have pivot point in one place) ?
View 4 Replies View RelatedI'm working on a complex closed object shape originally made from a plane and want to do Boolean to it.
So when a plane get Boolean-ed with a sphere, it just turns to plane with a hole. Different when a standard box get Boolean-ed with a sphere, it turns into a box with a 1/2 sphere hole.
My question is, is it possible to turns a plane into solid 3D objects like box, sphere,etc..? So it's able to get Boolean-ed correctly?
I add a picture of simpler analogy
p.s. the box and the box-ed plane is an editable poly
I'm trying to make lego arms currently. I'm using two capsules to make the arms. But you can obviously see two capsules were put together. Is there a way to mush the two objects together to make it look like one? I tried connect and Turbosmooth but it's still noticeable.
3DS Max 2012
Windows 7 - 64 bit
AMD Radeon HD 6570M
Intel Core i7-2630QM CPU 2.00GHz, 6Gb Ram
I am currently stuck with a problem in Maya.
I need to deform a group of different groups.
I have a Guitarfretboard that is build of 3 groups.(as in the pic)
What i want to do is create kind of a "stairway to heaven". So i would need to deform the whole group and make twirls and ups and downs, like a railcoaster.
The best way that i found to do that is to set a lattice on the group. But then when I deform the lattice points the single groups wont hold together anymore and start to seperate and mess up.
I'm having this issue where when I select an object in the outline and want to move it say, to another group or reorder the objects, it changes my mouse to circle with a line through it and won't me do anything.
View 3 Replies View RelatedI am modelling on an object which exists of a sphere with a lot of lightbulbs around it. I made asphere and 1 light surrounded by 6 lightbulbs. My intension is to make a perfect symmitrical sphere of lightbulbs.
I work with Autocad Mechanical 2012 (not for so long) and quit new into the world of CAD. I worked with the command array, and that worked fine, but I don't know how to repeat the cluster of 7 bulbs all over the sphere.
i have a csv file that has 6 columns, PNEZD and a 6th column which is my notes..i type a star in the data collector after my code, make my note, and then find/replace after i export it and replace star with a column..that gives the desired 6th column in excel that my boss wants....problem is he also wants to see that next to the Full Description in Civil 3d 2012...i tried adding a Point File Format with a 6th Column, User Defined, String for type...named the column Notes...but if i go to edit the point there is no 6th column in the Tool Palette.
View 1 Replies View RelatedI have linked a DWG-file from Autocad in to 3ds max. I would like to use the substitute modifier so that objects ends up on the right spot even if changes are made in the DWG-file. The problem is that in Autocad there is one block for example for the trees in a pot, but in max there is one pot and one tree. I would like to keep it that way so I am able to change the parameters for my trees.
How can i use the substitute modifier and pick multiple objects? It is not possible with groups, it only uses the one object I pick, even if it is in a group.
So, to make things clearer, I want multiple max-objects linked to one autocad block via the substitute modifier!
I need merge many objects in one for export to fbx. If I delete any of polySurface objects, mesh lowpolyHouse crushes. If I stay it, than it all export to fbx file, problem is that I need mesh object only.
View 1 Replies View Related