3ds Max Modeling :: Can't Rotate Native Objects

May 22, 2009

I can't rotate anything in 3ds Max anymore. The only way I've found is to go via the hierarchy pivot box (left hand menu), which isn't much of a workaround.

The rotate gizmo appears, the pie slice appears, angle numbers change when I drag but nothing moves. Is there a quick way of resetting 3ds to defaults? I presume I've switched something on or off that I shouldn't have!

I can rotate merged objects, just not native ones. I grouped a lorry with a box (I wanted to put a logo on the box for the side of the lorry) - when I rotated the lorry, the box stayed put!

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3ds Max Modeling :: Unable To Rotate Anything

Mar 27, 2011

i have been modelling all day without a problem, Then suddenly i am inable to rotate anything the i have either created or create.

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3ds Max Modeling :: How To Rotate 30 Degrees Along An Axis

Feb 24, 2012

I am trying to rotate 30 degrees along an axis.

In Rhino, it is simply using Rotate3D -> pick your axis of rotation -> type degrees -> enter

In Max, how do I pick an axis rather than world XYZ?

I'll upload pictures for details

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I need to rotate a polygon manually so that one of its vertices snaps to a vertex/edge/face of another polygon. How can that be done?

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Nov 17, 2012

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Mar 9, 2012

I'm using 3DS Max 2012 and am trying to get a cube to rotate around the rotation system of a sphere sitting near by so that the cube looks like it's orbiting the sphere. The problem is that when I go to the coordinates menu and click on Pick, I select the sphere, but the rotation gizmo is still around the cube.

Here's a screenshot to show you what I mean.

See how the sphere is where the coordinates are suppose to be, but they are still around the cube?

How do I make this get around the sphere?

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Maya Modeling :: Rotate Edge But Only Move Affected Vertices?

Nov 17, 2012

I am trying to model the following simple structure:

I made this example by creating a new polygonal cylinder, rotating the top edges that are to the right of the x-axis and repositioning the affected vertices afterwards, but doing it that way just doesnt feel right, it seems too unclean to me.

I would like the affected vertices to only move on a given axis when rotating the edges, so I dont need to reposition them after the rotate operation. I tried to illustrate what I mean in the following screenshot:

The edges I want to rotate are marked in red, the vertices that are supposed to only move on the y-axis are marked in green. The arrows indicate the desired movement.

Is this way of rotating an edge possible with the rotate tool or something?

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Maya Modeling :: Rotate Tool Is Grey And Rescaling Object?

Jun 25, 2012

1. When I use the rotate manipulator the rotated object scales up in the world Y axis warping the object when rotating. In a prior step I scaled the object in the Y axis. I scaled the object while the tool was set to local. However I've done many times before but never had this issue. I've deleted history, cleanup, etc but nothing works. The channel box shows all scales are at 1. To test the manipulator, I created a cube and rotated it but the cube didn't scale so it must be something with the object itself.

The pictures show the scaling in relation to the rotate tool. I zoomed to place the object exactly within the inner ring. You'll see it grows when rotated.

2. The rotate manipulator is grey or partially grey. The tool works so it's not a locked channel. Since both issues happened at the same time I'm thinking they are related.

3. I can't get the X/Y grid to show on the front view. The grid is enabled on the panel and in the preferences. The front view, shows the plane of the X/Z grid. The side view shows the Y/Z grid. The top view show the X/Z grid.

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Maya Modeling :: How To Extrude Multiple Faces And Get Them To Rotate Along The Center Of Object

Dec 30, 2012

I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(

Is this possible?

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3ds Max Modeling :: Adding Objects On Top Of Other Objects

Dec 22, 2011

I new to 3ds max and watched a bunch of tutorials, but I'm having trouble trying to do something simple like moving one box on top of another box.

For example, I created a table and now I want to create a lamp and put it on the table. Is there some way I can just move the lamp and have it snap to the surface of the table when it's near?

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3ds Max :: Rotate Objects At 90 Degrees

Jun 10, 2013

In my work i rotate objects mostly 90 degrees CW or CCW and I always wanted to make a hotkey for it.. There's a command in 3dsmax called "RotateCW" for it, but it doesn't work when more than one object is selected..  also i tried doing it with script :
 
macroScript Rotate90Z
category:"DragAndDrop"
toolTip:""
(
(
rotate $ (angleaxis 90 [0,0,1])
)
)
 
but this rotates objects only about their pivots even if option "use selection's center" is chosen and even if objects are grouped - it rotates objects in the group independently but not the group as a whole. It's completely inappropriate.
 
Normally i select objects (or a group), then go in "select and rotate" mode, type in 90 degrees and  it works well. So i'd like to imitate this behavior by a script or some other way to set a hotkey for this set of actions..

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3ds Max :: Rotate A Group Of Objects Along An Axis That Is Not X Y Or Z?

Dec 23, 2011

I'm trying to rotate a group of objects along an axis that is not x y or z. The objects are imported from Rhino. I also import a line representing that rotation axis. How do I set that line to be my axis?

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Photoshop :: CS6 - Possible To Rotate Multiple Objects Independent Of One Another

Nov 16, 2012

CS6 - Is it possible to rotate multiple objects independent of one another? In other words selecting say 9 object in a grid then rotating the all 30 degrees on their own axis.

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CorelDRAW Graphics Suite X6 :: Can't Rotate Barcode Objects

Dec 14, 2012

Since X6 I can't rotate any Barcode anymore. When I open X5 Files in X6 the barcodes are unreadable...

We need a patch Corel.

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AutoCad :: Object Handlers To Move / Rotate Objects

Oct 12, 2012

I use Acad and Turbocad selectively. I can't find a way to enable Acad to have object handlers to move and rotate objects. Is there a setting that I can enable to turn this feature on in Acad? I like this feature in Turbocad, but like to have in Acad.

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Illustrator :: How To Always Rotate Objects Around Same Point Even Using Right-click Menu

Apr 16, 2013

I need some of my objects to always rotate around the same point. How can I select a point which will stay that way? Using the rotate tool resets after deselecting.
 
Also, I'd like to rotate objects around a certain point even when using the right click > Transform > Rotate.

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Illustrator :: Cannot Use Selection Tool To Rotate And Manipulate Objects

Feb 18, 2014

I have been working on a project in illustrator and all of a sudden, I couldnt use the selection tool to rotate and manipulate objects anymore. The arrows don't even show up to make that sort of action. Is there some way that I accidentally turned off the tool? If so, how do I turn it back on so I can work with it the way it was before?

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AutoCAD 2010 :: Align Or Rotate Objects Parallel To X Axis?

Dec 19, 2013

Lisp routine or macro that will either rotate or align selected objects so they are parallel to an axis on the current UCS?

Specifically, when placing mtext to label an object. I typically align my ucs to the object then create the text so it is parallel to the object. It would be great if I could create the text with a rotation of 0, align my ucs to the object to be labeled and then with a single click, select the text making it parallel to the X axis.

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After Effects :: How To Rotate Objects Along Horizontal Orbit Facing Camera

Feb 28, 2013

I want to rotate three objects along a circular orbit, horizontally. But I want the objects always facing camera. I added the three objects to my comp, added a circle shape layer and rotated it to lay horizontally, then placed each object along the circle shape, rotating it slightly for each new object, then parenting each object to the circle once it was in the right place. From there, I added a camera and a null, parented the circle shape to the null, and set keyframes to rotate the null along the Y rotation.
 
The result is that the objects indeed rotate along the circular orbit, as I want, but they TURN as they rotate, which is not what I want. I've tried applying "Auto Orient...Orient Toward Camera" and "Orient Along Path", neither of which work. I've applied this to the null, the circle shape, and the objects. They all still turn.

Here's a screen for some context: Using CS5, but have a trial of CS6 if that's useful

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Photoshop :: Use Smart Objects To Rotate Single TIFF To Avoid Quality Loss

Nov 17, 2013

I am archiving numerous historic photographs by scanning the originals as high-resolution TIFF files. I need to rotate the scanned images slightly in Photoshop for presentation/archiving purposes but I am worried about losing some image quality.
 
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CorelDRAW Graphics Suite X6 :: Interactive Rotate With Multiple Paragraph Text Objects?

Nov 18, 2013

With a number of of paragraph text objects selected, the interactive rotate becomes increasingly sluggish in keeping up with my mouse position when dragging round.  I've got a calendar artwork with 12 paragraph objects, and after I've let go of the mouse button, the screen will continue trying to update for anything up to 10 seconds afterwards, during which time I can't do anything.

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AutoCAD Visual LISP / AutoLISP :: Copy / Move / Scale / Rotate Objects

May 24, 2002

Any lisp routine where you can select objects and do a global rotate, scale, etc. from each object's insertion point ?

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3ds Max Modeling :: Map A Grid Of Objects

Feb 23, 2012

Is it possible to map a grid of objects, say several small spheres, over the surface of a larger sphere?

For example, the smaller spheres would simply be arranged in a square grid, say 6 x 6, or 36 total spheres. Then I want to take that square pattern of spheres and map it to the surface of a larger sphere.

• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro

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3ds Max :: Transparent Objects For Modeling?

Aug 11, 2011

I've inherited a computer at work and I don't really know what's going on with the settings.

When I press Alt + X to make the object transparent so I can see my reference image, it simply turns to a shade of grey.

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3ds Max Modeling :: How To Add Details To Objects

Apr 24, 2012

I'm having trouble modelling smoothed polygon objects in non-destructive ways, meaning editing the poly model often messes up the TurboSmooth applied to it. Example pic below.

Some tips or tricks to add details to objects in a better way? I know about adding details using separate floating objects, but it doesn't look very good close up.

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3ds Max Modeling :: Replace Objects For Another One?

Jun 20, 2012

If a scene have, lets say, an array of 100 boxes, is there a way to replace in a single step each of them for another specific object?

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AutoCAD Civil 3D :: Rotate Multiple Text Objects 180 While Retaining Individual Insertion Points?

Feb 14, 2013

I have numerous text objects I want to rotate 180 while retaining each text objects insertion point.  There's got to be an easy way to do this.

Long explanation:  I created an annotation template to label pipe diameters on an imported shapefile.  Everythings good, labels are parallel with lines, except for the fact that some labels are upside down.  Is there an expression that would eliminate this?  In my annotation template, my rotation expression equals the "angle" field of the object.  My "quick and dirty" fix was to burst the annoation labels, and manually rotate necessary text, which wasn't a huge headache since I'm dealing with a relatively small number of labels, but in the future I might have hundreds of upside down labels.

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Maya Modeling :: How To Import All The Objects

Feb 20, 2011

I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.

I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.

Is this possible in maya?

3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....

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3ds Max Modeling :: Exact Aligning Of Objects To Each Other

Apr 12, 2012

I am having some difficulty getting objects to exactly align to another. When I zoom in as much as I can I see that the two objects edges are not exactly aligned to each other on one axis despite having the same co-ordinate values. I am working in meters unit value. I have tried going to millimeter unit setup but I still have the object aligning issue using what seems to be the finest level of movement - 3 millimeters per movement action.

3ds Max 2010 educational license for modelling.

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3ds Max Modeling :: Clone Objects Between Files?

Jan 25, 2011

Is it possible to clone objects between 3ds max files?

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3ds Max Modeling :: Changing The Properties Of Objects?

Jul 2, 2013

Being a transplant from AutoCAD I am used to using ctrl+1 to change the properties of selected objects. How is this done in 3DS? I would like to change depth of the cylinders...

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