3ds Max Modeling :: Exact Aligning Of Objects To Each Other
Apr 12, 2012
I am having some difficulty getting objects to exactly align to another. When I zoom in as much as I can I see that the two objects edges are not exactly aligned to each other on one axis despite having the same co-ordinate values. I am working in meters unit value. I have tried going to millimeter unit setup but I still have the object aligning issue using what seems to be the finest level of movement - 3 millimeters per movement action.
I'd like to know how to align an object in model space with the edge of my viewport in paperspace.
When I draw, I like to lay out multiple complete drawings in model space, make an appropriately scaled bounding box around them, and then snap a view port to the bounding box in my layout. I usually have multiple drawings lined up in a row in modelspace, so when I want a new layout I do a Save As and then pan around in my viewport to find the next bounding box, at which point I have to resize the viewport to get it to snap to the edges nicely. I really want to be able to to it the otehr way around- while panning I'd like to be able to grab a corner of my modelspace bouding box and snap it to the the corresponding corner of my viewport window. That way making new layouts would be a snap. Is there a way to do this in AutoCAD 2012 LT?
I am trying to loft 4 circles onto a straight path it seems as if they are turning somewhere in the middle, and the shape ends up looking like several 8:s stacked on top of each other instead of the cone-like shape I'm after.
I've tried aligning the first vertices with the "make first" command, but it didn't work. If I go to subobject level of the lofted object and choose Shape > Compare (as I read in some thread I should..), the pop-up window shows nothing (blank, with the pointer in the middle, doesn't matter how much I zoom).
I want to know how I can get exact distances on my UV maps.
I unwrapped my 3D DSLR camera model and I want to manage that the texts and signs on the texture have exactly the same distance like in reality. So how can I get those exact distances?
Is there some way to make the Scale Tool stop when multiple selected verts or edges are aligned, like in Max? I've noticed that you can overshoot when trying to align this way. I suppose there is always snapping to grid..
To get from the first to the second picture I used the scale tool on the selected points and scaled manually with the mouse. This however is inexact as I'm eying it. How do you exaclty scale the z and y values?
I'm trying to reconcile 3ds max's FOV camera settings to the settings I am presently using in Resoft Windfarm (a program which I use by imputting co-ordinates and height of a camera point and then specifying a horizontal FOV, which gives a real life viewpoint at the exact horizontal field of view that would be seen in reality.)
I'm currently setting the units to metres, importing my terrain at 1:1 and positioning modelled elements at 1:1 on top of the terrain in the correct 'co-ordinate' position, using the UCS with the exact 6 figure co-ordinate points. I am positioning my camera the same way, at the correct height and exact rotation, but when I specify the horizontal FOV it looks much smaller than it does in windfarm, like the field of view is not the same? I'm pretty new to 3ds max
I want to create a Picture like the following one with 3ds max, but I don't know how (except of manually aligning the spheres). I tried it with Position Object in PFlow, but i get nothing but random Alignments around my Base Object.
The DVD is a music DVD and thus I have text for each song name in the chapter list. I have created each song title on a different layer, but wish to align each of those texts in a position that is central (horizontally) on the page. Is there a quick way to do this?
I am currently drawing a lithography mask in Autocad 2013 student version, where I created a lot of arrays. My problem is that I can't seem to align these structures. Some of them need to be aligned along the y-axis and some along the x-axis.
If you have raster (or vector) item on seperate layers, I know I can link all the layers together, but when I select the MOVE tool and press the button that centers to the middle of the canvas, it moves every item to the center of the canvas (as it should) But these items, when viewed "together" make up an element that I'd like to be considered "grouped" so the "collectively" then are centered to the canvas as one item. Is this possible?
software like indesign and coreldraw allow you to align centres of texts and objects.
for example if i have written the word bedroom and a rectangle of 3000 by 4500 is therem, i can select the text and the rectangle. press the aign to centre button and these two things will align their centres. how can i do that in autocad?
Is there a way to align multiple objects along the same axis as the further most object? As an example, to have the right side of three boxes line up with the right side of the box furthest to the right.
If you can use the ALIGN command to align multiple text objects in the Y-Axis? (or X-Axis as well)
I know about changing the X value of a bunch of text objects to align them that way. I'm just wondering if the ALIGN command will allow you to do something similar?
I want to do this without lisp too. If there are other methods I'm always wanting to learn! I just had a new cad user ask me about the ALIGN command and I couldn't get it to do it.
I have two simple text objects (not textarea) and i'm trying to align them vertically to bottom.It aligns these text objects by bounding box, not by base line. How can i align text objects vertically by base line?
I notice that when copying and pasting objects to another part of the same drawing it does not appear to be possible to get an exact alignment with the grid structure. I have done this with OSNAP switched OFF and with Snap ON but it does not give the desired result, the elements of the copied drawing always being just off the grid and not in true alignment.
I have a variable number of text lines I would like to arrange along the path of half a circle. I would like the text to look like each text-string is radiating from the circle (the path I have as half a circle).
I would like to do this in adobe illustrator
I would like the text to be evenly spaced along the path dependent on how many lines of text I have.
I have seen other discussions suggesting either the blend-tool or the brush-tool. But no luck. The blend-tool would make distorted shapes in between, and would twist and distort the text. The brush tool would make each text a little bit 'cone-shaped', and I would prefer having the text without such a 'cone-shape'.
I am attaching a picture that halfway shows my intentions. In this diagram I have started rotating the first 4-5 text-lines. I have more text-strings (just above the half-circle) that I also would like to include along the path the half-circle is indicating.
The final goal is to get each of these locality-names raditing from the tips in the little red tree.
Is it possible in illustrator to align the text along a path like this? It is almost similar to the normal align objects and distribute objects.
I am working on a Mac OSX 10.5 Adobe Illustrator CS3.
Is there any way to enter exact position coordinates ( x, y) and dimensions for objects in P'shop? For example, putting a photo in an exact position and sizing it by other than dragging handles with the mouse?
I new to 3ds max and watched a bunch of tutorials, but I'm having trouble trying to do something simple like moving one box on top of another box.
For example, I created a table and now I want to create a lamp and put it on the table. Is there some way I can just move the lamp and have it snap to the surface of the table when it's near?
I have over 100 blocks that I need to add the exact same objects and visibility state to. Is there a way to globally make this change, or even to copy the visibility states from one block to the next without having to recreate the states in each block? I thought I had previously run across a routine on here that would make changes to multiple blocks at once, but I can't seem to find it now.
Is it possible to map a grid of objects, say several small spheres, over the surface of a larger sphere?
For example, the smaller spheres would simply be arranged in a square grid, say 6 x 6, or 36 total spheres. Then I want to take that square pattern of spheres and map it to the surface of a larger sphere.
• Intel i7-975 - 3.33 GHZ • 24 GB RAM • Samsung 256 GB - SSD • NVIDIA GTX 295 • 3ds Max 2013 • Windows 7 - 64 bit • SpaceMouse Pro
I'm having trouble modelling smoothed polygon objects in non-destructive ways, meaning editing the poly model often messes up the TurboSmooth applied to it. Example pic below.
Some tips or tricks to add details to objects in a better way? I know about adding details using separate floating objects, but it doesn't look very good close up.
I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.
I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.
Is this possible in maya?
3DS Max 6 to 2009, Maya 2010 NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM [URL]....
I can't rotate anything in 3ds Max anymore. The only way I've found is to go via the hierarchy pivot box (left hand menu), which isn't much of a workaround.
The rotate gizmo appears, the pie slice appears, angle numbers change when I drag but nothing moves. Is there a quick way of resetting 3ds to defaults? I presume I've switched something on or off that I shouldn't have!
I can rotate merged objects, just not native ones. I grouped a lorry with a box (I wanted to put a logo on the box for the side of the lorry) - when I rotated the lorry, the box stayed put!
Being a transplant from AutoCAD I am used to using ctrl+1 to change the properties of selected objects. How is this done in 3DS? I would like to change depth of the cylinders...
i'm trying to close a gap between 2 objects to prepair it for 3d printing (a halo ODST recon helmet for halloween). i had found a bunch of papercraft models but those won't print properly as they are on my replicator so i'm trying to make the pieces thicker so they have real substance. i've attached what i've got so far.
as you can see, there is a gap between the inside and outside of the object that needs to be closed.
i've tried "fill hole" but that fills the entire space which is unacceptable. bridging is no better.
i've never taken classes for maya and don't have much money for books. What is the procedure to properly close that gap,
1. In both AutoCAD and Sketchup you can rotate objects relative to the objects existing angle. In AutoCAD, for instance, you can start the Rotate command and select the object, enter the rotation base point, and then enter a reference point (such as the opposite end of the line). Sketchup's rotation command operates in much the same way.
2. Finally, is there a way to save a custom rotated view, so I can return to it on demand like the default views (top, left, right, back, bottom)? As you can probably guess I am working on building design that has some non-orthogonal lines and I am just looking for some workflow tips for modeling non-orthogonal components in 3ds Max.
Is there a way (script possibly) to break multiple splines to individual spline objects? More specifically i want to find a quick way, when i have many splines (attached together) to make each spline (spline element) a separate spline (such as selecting it and detaching it). Unfortunately the "explode" command breaks each segment and not spline to an individual object, while selecting and detaching each one is not an option since i have to deal with hundreds or thousands of splines (produces by hair & fur).