3ds Max Modeling :: Viewpoint At Exact Horizontal Field Of View
Oct 17, 2012
I'm trying to reconcile 3ds max's FOV camera settings to the settings I am presently using in Resoft Windfarm (a program which I use by imputting co-ordinates and height of a camera point and then specifying a horizontal FOV, which gives a real life viewpoint at the exact horizontal field of view that would be seen in reality.)
I'm currently setting the units to metres, importing my terrain at 1:1 and positioning modelled elements at 1:1 on top of the terrain in the correct 'co-ordinate' position, using the UCS with the exact 6 figure co-ordinate points. I am positioning my camera the same way, at the correct height and exact rotation, but when I specify the horizontal FOV it looks much smaller than it does in windfarm, like the field of view is not the same? I'm pretty new to 3ds max
I am having some difficulty getting objects to exactly align to another. When I zoom in as much as I can I see that the two objects edges are not exactly aligned to each other on one axis despite having the same co-ordinate values. I am working in meters unit value. I have tried going to millimeter unit setup but I still have the object aligning issue using what seems to be the finest level of movement - 3 millimeters per movement action.
I want to know how I can get exact distances on my UV maps.
I unwrapped my 3D DSLR camera model and I want to manage that the texts and signs on the texture have exactly the same distance like in reality. So how can I get those exact distances?
To get from the first to the second picture I used the scale tool on the selected points and scaled manually with the mouse. This however is inexact as I'm eying it. How do you exaclty scale the z and y values?
I have 3d model made in autocad. I rotate it to get some aksometric view and select view->hide. Is it possible to plot this exact view into dwg... so that i can insert it to my 2d plan sheet in model space.
I don't use viewports, because they are so slow and clumsy.
I was creating a gun on 3DS and everything was fine, I started with an horizontal Cylinder but since I wasn't happy with the final result I wanted to restart.
Now when I create that Cylinder again it's created vertically, not horizontally, probably I pressed something that I didn't want to, I want every object to be created in an horizontally way, how can I do that?
PS: I don't want to use any modifiers and/or mirrors, I just want every object to be created horizontally!
I have a viewport in a layout that shows a part of my model. I'm gonna create a number of layouts exactly like the first one, only having the viewports move their display a number of units along the x-axis. Is there a way to make this offset along the x-axis exact, or is the only way to enter each viewport and "manually" adjust the position?
In 2013, just placed a view in an idw. Now I need it rotated 90°. In pre2012, there was a rotate Horizontal and Rotate vertical command where we could pick the edge and it would align to it.
Has that been taken out of 2013 or am I just overlooking it? Restarted Inventor and that didnt work. I did not restore the marking menu because I have some customizations that I dont want to lose.
For what its worth, Wiki help shows the "Rotate View" command in the video..... maybe I don't have the full version...IDK. Looks like I am missing several commands here, like Apply Design View.
How does one change the field of view while in perspective mode? I am not referring to a camera's field of view, but the field of view which is displayed on your screen while panning and "walking" around a model. Similar to how sketchup lets you change from 1 to 120 degrees at any given time.
Im having an issue where the horizontal grid lines in my profile are projecting out past my last specified station (see attached) My profile begins at sta: 1+00 and ends at 1+12. My user specified station range is sta: 0+80 to 1+30. I didn't have this issue in release 11 (im currently using release 12) with this profile view style and i did hundreds of profiles with this very same style.
AutoCAD Civil3D R12 SP2 Windows 7 Pro 64 bit Intel Core i7-2600 3.4GHz 8.0 GB RAM Nvidia Quadro 600
I'm using C3D 2012. I created a profile view for a straight horizontal alignment. The band label for the horizontal won't appear for this particular straight aligment. I have a few other alignments that has curves in it and the profile view displays the labels fine.
I tried to create a new straight alignment again, create a profile view but I get the same results.I also tried it on a new drawing using the NCS metric template with same results.
I can think of (if this is a bug) is to extend my alignment by say 0.1m and add a new IP at the correct alignment end, mask that on plan and end my profile view to the right length.
Now that I have been able to move things around in my view point, I notice that the VP appears to be bigger than the boarder. I have tried clicking on the corners to get the resize handles to appear, but they wont.
Have also tried the stretch command, and making sure that pickfirst is set to 1.
I have got a screenie of it, as it appears on the bottom part the boarder isn't showing either.
I created my resume with horizontal lines to divide the sections, work history, education for example. When I exported the file as a PDF, it opens beautifully in Adobe Reader. However, when I open it on my iPad or iPhone, those lines are missing! What can I do to make those lines appear when I am viewing on my iPad?
AC2005, New to 3D and having a bit of a rough time (frustrating) getting objects to stay aligned from one Viewpoint to another. I move an object to what appears aligned w/ another object in FRONT view, but from TOP or any SIDE view, that object is way off in the background or half of the drawing away.
I created a drawing with multiple layout tabs, so as to create different maps. My display manager consists of data connections & layers added from the Layer Properties Manager. When I activate a viewport from the layout, I want to freeze some of the Data Connection items (like shp files). How can I freeze these items within the active viewport only?
I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.
I have been modeling a Wheel for a game mod and here recently my wireframe view on my viewports has been screwed up.. the sizing on the wireframes is like 3x the size they used to be and i cant find anything to reset them to normal.
I'm trying to create a waterfall in 3Ds Max and I can't render it, maybe to many particles? I'm still a newb to Particle View. I was think of SuperSpray but it has no way to collide and caan't add in extra particles after for the splashes.
3DS Max Design 2014 I am trying to get shaded Yellow road arrow markings. I added the markings to the resource kit .. (Diffuse and Opcaity using same image file)
When first used they look correct..
then with some editing to the model and many opens later the image is replaced by a grey block
this is what it looks like in shaded viewport, but still renders correctly
we dont always have time to render to file, we capture screen video. Is there a way to fix this? to get the yellow arrow in shaded viewport - permanently.
version 2014 It looks like the axle of vehicles is provided for wheel rotation only.I could be wrong, but it looks like plan rotation (z axis) is not provided.Or can it be applied manually at path curves?
I would like to create a simple polyplane in the side view in Maya. When I try to do this nothing happens and the software suggests I start on the grid but you cannot see the grid in the side view.
unable to select objects after creating them in view port ..i am not able to select them in view port i can only select them either by SELECT ALL or from outliner or Hierarcy
As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports. Among other things I believe there is a large payoff in assembly stability and simplicity. However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....