If you have raster (or vector) item on seperate layers, I know I can link all the layers together, but when I select the MOVE tool and press the button that centers to the middle of the canvas, it moves every item to the center of the canvas (as it should) But these items, when viewed "together" make up an element that I'd like to be considered "grouped" so the "collectively" then are centered to the canvas as one item. Is this possible?
I am creating a rotating animated gif in PS. Now I have about 37 layers, where I increment the angle of each layer with 10 degress relative to the previous one. But even when aligning all my layers with the aligning tools the layers still not align...How can I align them perfectly?
Is there a way to align multiple objects along the same axis as the further most object? As an example, to have the right side of three boxes line up with the right side of the box furthest to the right.
If you can use the ALIGN command to align multiple text objects in the Y-Axis? (or X-Axis as well)
I know about changing the X value of a bunch of text objects to align them that way. I'm just wondering if the ALIGN command will allow you to do something similar?
I want to do this without lisp too. If there are other methods I'm always wanting to learn! I just had a new cad user ask me about the ALIGN command and I couldn't get it to do it.
Imagine a layer containing 10 squares, each square is isolated (none are touching). I need a quick way to put each of those squares on its own layer. Is there something already built in, or any plugin or action?
I'd like to know how to align an object in model space with the edge of my viewport in paperspace.
When I draw, I like to lay out multiple complete drawings in model space, make an appropriately scaled bounding box around them, and then snap a view port to the bounding box in my layout. I usually have multiple drawings lined up in a row in modelspace, so when I want a new layout I do a Save As and then pan around in my viewport to find the next bounding box, at which point I have to resize the viewport to get it to snap to the edges nicely. I really want to be able to to it the otehr way around- while panning I'd like to be able to grab a corner of my modelspace bouding box and snap it to the the corresponding corner of my viewport window. That way making new layouts would be a snap. Is there a way to do this in AutoCAD 2012 LT?
I'm using QSELECT to select all objects on a layer, sometimes I need to select objects from 5-7 layers.
Right now I use QSELECT, select 1 layer, click OK, open QSELECT again, select another layer and repeat. Is there a faster way to do this without scripts?
I'm sure some of you do site drawings, how do you measure a curve? Some restaurants or cafes have a rounded serving counter, how you measure the radius to plot into autocad?
i have a guge artwork and i need to select a small groups (around 10-100) of objects from about 4000 overlayed objects and then group'em/split-to-layers for usability (This is a human body infographics for medical institute) There IS NO way selecting them from canvas because they are overlayed, and sometimes not visible at all. in CS5 there was a feature to select multiple objects by Alt+drag selection icon on the most right in the Layers Panel. Now the duplication mode turns-on when i try to perform it. So.. Ho do i select multiple object without need to click through thousands of them? (i need drag-select)
The DVD is a music DVD and thus I have text for each song name in the chapter list. I have created each song title on a different layer, but wish to align each of those texts in a position that is central (horizontally) on the page. Is there a quick way to do this?
I have just found out about layer masks wow they are powerful before this I was cutting people from one picture and pasting them into another
What I am trying to do is have me in the same picture twice as 2 different people I know you do this using a layer mask and then using the brushes as I said above
But when I open both images and drag one onto the other how do I line them up exactly the same so when I do use the brush tool and brush away both images match up exactly the same underneath
I am locking the camera down with a tripod and its kept in the same position for both shots but what i have noticed is if you do not line both images up exactly the same you have like a ghost effect if you know what i mean
I am having trouble aligning two layers that have layer masks on them. At the moment, the Align Left Edge tool is aligning the layers based off the entire contents of the layer, and not the mask, resulting in the layers not appearing aligned at all. Is there something I can do to tell the Align tool to take the masks into account?
encouterd some remarks about the alignment and outlining of your layers in your group.. I get the impression that you should group the relevant layers, so that its easier to align them or clip them of outline them or whatever.. Which would be great, because Im always having difficulties with shape layers that go outside their bounds.. and adding multiple clipping masks seem to be a lot of work..
I want to create a Picture like the following one with 3ds max, but I don't know how (except of manually aligning the spheres). I tried it with Position Object in PFlow, but i get nothing but random Alignments around my Base Object.
I am having some difficulty getting objects to exactly align to another. When I zoom in as much as I can I see that the two objects edges are not exactly aligned to each other on one axis despite having the same co-ordinate values. I am working in meters unit value. I have tried going to millimeter unit setup but I still have the object aligning issue using what seems to be the finest level of movement - 3 millimeters per movement action.
I have long used the following lisp to convert multiple single text objects into multiple mtext objects (i.e. make each text entity into separate mtext entities).
; T2M - convert individual Texts/Dtexts to individual MTexts ; modified by Xanadu - www.xanadu.cz ; (defun C:T2M (/ ss i elist)
[Code]....
However, the mtext entity always moves position slightly (compared to the original text entity) after converting the object. better lisp that converts multiple text entities into mtext entities (which are all separate still, i.e. not joined together) without the position of the entity changing?
I am currently drawing a lithography mask in Autocad 2013 student version, where I created a lot of arrays. My problem is that I can't seem to align these structures. Some of them need to be aligned along the y-axis and some along the x-axis.
software like indesign and coreldraw allow you to align centres of texts and objects.
for example if i have written the word bedroom and a rectangle of 3000 by 4500 is therem, i can select the text and the rectangle. press the aign to centre button and these two things will align their centres. how can i do that in autocad?
I have two simple text objects (not textarea) and i'm trying to align them vertically to bottom.It aligns these text objects by bounding box, not by base line. How can i align text objects vertically by base line?
I notice that when copying and pasting objects to another part of the same drawing it does not appear to be possible to get an exact alignment with the grid structure. I have done this with OSNAP switched OFF and with Snap ON but it does not give the desired result, the elements of the copied drawing always being just off the grid and not in true alignment.
I have a variable number of text lines I would like to arrange along the path of half a circle. I would like the text to look like each text-string is radiating from the circle (the path I have as half a circle).
I would like to do this in adobe illustrator
I would like the text to be evenly spaced along the path dependent on how many lines of text I have.
I have seen other discussions suggesting either the blend-tool or the brush-tool. But no luck. The blend-tool would make distorted shapes in between, and would twist and distort the text. The brush tool would make each text a little bit 'cone-shaped', and I would prefer having the text without such a 'cone-shape'.
I am attaching a picture that halfway shows my intentions. In this diagram I have started rotating the first 4-5 text-lines. I have more text-strings (just above the half-circle) that I also would like to include along the path the half-circle is indicating.
The final goal is to get each of these locality-names raditing from the tips in the little red tree.
Is it possible in illustrator to align the text along a path like this? It is almost similar to the normal align objects and distribute objects.
I am working on a Mac OSX 10.5 Adobe Illustrator CS3.
I have a scene that I have multiple cameras going round inside a building. Each camera is exploring a different area of the building. They're attached to paths that all start from the same place but then obviously go off in different directions.
The problem I'm having is aligning the first frame so they all start off in exactly the same position. Coordinate wise; the camera, and 1st vertex of path are the same, but I'm guessing as the path is a different shape, the trajectory is different.
I'm a Gimp newbie, using 2.8.4. I have a png image that's 530 pixels wide. I'm trying to merge it with a white background layer that is 960 pixels wide. I need to align the image to the right side of the background layer. This is what I did:
- opened my image - created background layer (960 px wide) - made background layer the bottom layer - clicked on Alignment tool - clicked the hand cursor on the image (530 px wide) - made the background layer the active layer - set "Relative to:" Active layer - clicked on the right alignment arrow
The image did move to where I wanted it, but most of the image from the right edge disappeared, so all I've got is a small portion of the left side of the image in the middle of my background layer. Then I did the following:
- merged visible layers with Expand as necessary
That action merged the layers, but all I have is a small part of my image near the center of the background.
Attached File(s) Screenshot from 2013-06-25 19:41:24.png (59.32K)
How to Apply adjustment layers to multiple layers that have different blending modes and keep the colors the same as the adjustment done?
I work in Animation painting Backgrounds. My files are sometimes upwards to 200+ layers.I will use adjustment layers to quickly balance colours and constrast on top of those many many layers.
The only way that I know of how to apply adjustment layers it to every single layer ( by applying I mean I need to get rid of the adjustment layers because we cant use them in production but i need the new colours be applied to all layers underneath ) in a psd is to manually do it By duplicating the adjusment layer 200+ times and then merging each layer to one of those adjustment layers so that that layer can take the adjustment layers effect permanently.
The issue is that Within Those 200 layers I have some layers set to Multiply or OVERLAY. IT obviously wont apply the adjustment layer properly to those layers because those layer blend mode affect the layers under them. The colour wont be the same anymore in the spots that had the multiply blended mode.
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I have 2 adjustment layers up top. I need to get rid of them by applying them to each layer! I cannot merge any of the layers. We need all those layers for production.I can apply the adjustment layers manually and this works GREAT for all Layers set to normal. THey take on the colour change just FINE.
However, The issue is that layer 6 and layer 4 are both set to mutiply and this screws up the colour once i apply the adjustment layers to each layer manually...
How can i apply my adjustment layers to a file like this with some layers being set to multiply while keeping the layers exactly the same configuration and The new colour taking effect exactly how i looks before i apply the adjustment layers? Now the simple solution is to merge the multiply layers to the layer that it affects HOWEVER I NEED those multiply layers to be separate!
I have a series of pics (approx 80) that I'd like to load into Elements, with each photo going into a single layer. I google'd a series of old posts where somebody used a "script", but the links are no longer working and that trails is dead.
I have one layout. On that layout I want to have 2 viewports. I also have ssay block A and block B I want to insert.I would like Viewport1 to display block A and viewport 2 to display block B.
What happens to me is when I created Viewport 1 and inserted block A. I go on to create viewport 2. But viewport 2 displays only block A, which I cannon delete to insert block B.
I'm going to connect my AI file to After effect. So I had to create lots of layers in order to edit them seperatly in After effects. But it seems like my amount of layers are too large because AE always crashes (not responding -> Force quit)
So I wanna break some stuff down in multiple AI files, but I don't wanna go and select every layer and delete it. That would take too much time. Is there a way to select the multiple objects in Illustrator and delete that but also its layer its in?
I found an old thread from 2011 about the same problem and the mod reported it to the devs, but as far as I know no solution has ever been offered.(maybe in cs6? we are still using cs5)For one or two layers it's no problem to do it manually, but with say 40 layers with corresponding linked layers we need a better solution.
I am trying to get a white layer with see through writing which reveals the background image underneath. (Almost like I have put a stencil over a photograph). I have discovered this is called a clipping mask.
However, I am having difficulty using a clipping mask over multiple text layers. It seems to only do it to one layer directly beneath. I do not want to merge the text layers as I want to mess about with the design a fair bit.
I have about 13 different 3D objects, each on their own layer, and I want them to be able to cast shadows from lights all on the same ground plane. I know the setup for an individual object but when I go to set it up for each one they keep generating their own ground plane and the end result is no where close to where I want them. It's vital for this project I'm working on and I can't find any guide for the 3D features in the extended edition that is free.
I have a set of brushes from images of similar objects. My ultimate goal would be to combine 3 or 4 of these objects into one brush. So basically, I want to choose a brush, click to stamp, then click again to stamp a different object. Is this possible, to have multiple brushes work in one brush?