3ds Max Animation :: Aligning Multiple Cameras On Different Paths?
Feb 11, 2012
I have a scene that I have multiple cameras going round inside a building. Each camera is exploring a different area of the building. They're attached to paths that all start from the same place but then obviously go off in different directions.
The problem I'm having is aligning the first frame so they all start off in exactly the same position. Coordinate wise; the camera, and 1st vertex of path are the same, but I'm guessing as the path is a different shape, the trajectory is different.
I have a main camera A, which also has the main sound on the primary track, running all the time.I have secondary cameras B, C, etc, which have alternate views, but not main sound, maybe only local pickup. They turn on and off all the time - its just a bunch of short clips of alternate angles or views. The alternate views could also be from stills.
I want to keep the main timeline from A running along the primary track, keep the sound going, but pickup/cut-in the video overlays from the alternate cameras (B, C) and maybe (optionally) mix-in their audio on top, like if someone asked a question from the audience, but mostly it will be zoom-in's of slides and things.
I sorta want to be able to bring everything into the project so I can watch and select the trim and cut-in points, move things around slightly, get the timing just right. Turn tracks on and off so I can see the isolated selections, drag them up and down the timeline, exchange clips, etc. I don't really want to separate the sound on the primary, because it needs to be kept in sync all the way through.
how to do these basic editing operations (using X3 or X4?)
I've got to sort out photos taken from multiple cameras by Date and Time Taken so I can renumber them 1 to xxxxx in the order the shots were taken. Have done this a few times but have completely forgotten how.
I know the Browser can sort by Date Created and Date Modified but that does not relate to Date Taken.
Is there an easy way (program) to prevent duplicate file names when transferring pics via card readers from multiple Canon EOS devices which all have the same filename format "IMG-xxxx". Specifying downloads to a dated folder name exacerbates the problem when combining the pics into a common folder at a later time. We have been manually renaming but this is becoming burdensome. Was wondering if PSP X4 has a front end downloading program that could handle this.
I am creating a rotating animated gif in PS. Now I have about 37 layers, where I increment the angle of each layer with 10 degress relative to the previous one. But even when aligning all my layers with the aligning tools the layers still not align...How can I align them perfectly?
If you have raster (or vector) item on seperate layers, I know I can link all the layers together, but when I select the MOVE tool and press the button that centers to the middle of the canvas, it moves every item to the center of the canvas (as it should) But these items, when viewed "together" make up an element that I'd like to be considered "grouped" so the "collectively" then are centered to the canvas as one item. Is this possible?
Is there a way to align multiple objects along the same axis as the further most object? As an example, to have the right side of three boxes line up with the right side of the box furthest to the right.
If you can use the ALIGN command to align multiple text objects in the Y-Axis? (or X-Axis as well)
I know about changing the X value of a bunch of text objects to align them that way. I'm just wondering if the ALIGN command will allow you to do something similar?
I want to do this without lisp too. If there are other methods I'm always wanting to learn! I just had a new cad user ask me about the ALIGN command and I couldn't get it to do it.
I'm new to Video Studio and new to the forum after downloading the trial of X5. Want to know how to move and scale a graphic such as a jpeg across the screen along an animation path - iE; I have a picture of an object that starts at one point in the top left hand corner which I can animate to grow bigger and move to the bottom of the screen.
Once i set up a motion path for my object to follow, it sets the object to follow it over the entire timeline. what if i just want to object to start later on? I want it to raise up, hover over to the path, and then be attached to it.
It seems that it not able to make several paths on a single layer and then turn each path into it's own "clipping path " rather than just an outline path...Is this correct or am I doing something wrong ? I have 3 pieces of silverware on a background and want to outline each one separately then turn that path into a clipping path to move it to another file...I am able to make any one of them a clipping path , but not the others.
Fairly new to gimp, using Mac 2.8 version. Problem is I have created multiple paths of text but none of them export (I have tried jpeg, gif, tif). They save to the gimp format but even when I try to print directly from gimp the text paths do not show up.
Using IL CS6. I have a photo that I did an image trace on. Now I want to make it an illustration. I would like to select multiply paths and apply a color change to all of them at once. I would like to be able to select the paths to change by their current color, and then apply the change all in one shot if possible.
What is the correct technique for selecting paths with multiple strokes of the same colours?
Select Same doesn’t seem to work properly since it only selects one of the stroke colours.  I have several paths with the same stroke colour makeup yet they don’t behave as if they have the same appearance, depending on which of a path’s several strokes is selected in the Appearance panel.
Has editing paths on multiple layers with the direct selection tool been disabled in Photoshop CC 14.1? I can't seem to figure out how to do it now, shift- or command-clicking doesn't do anything. In fact, I can't even click to select individual paths on different layers, something that Photoshop has had forever. Â While it was at times problematic the way it was in 14.0 (always selecting multiple layers and having to go into isolation mode to edit just one), there were times when it was useful to edit multiple layers, or even just click between layers with the direct selection tool. Â Also, what is the custom keyboard shortcut for entering/exiting isolation mode? It is mentioned in the above image, but what actually is it?
I searched the forums briefly and couldn't find an answer to a couple annoying problems I've been having with Photoshop. I'm running a PC with Photoshop CS2, which is part of the entire creative suite package that I recently purchased. Here are the two issues that I’m trying to tackle.
1) Combining multiple paths I have a picture of a car and I’ve painstakingly traced a path around the outer perimeter, but then there are other areas that I’d like to include as part of the same path and I can’t seem to find out how to make this happen. Just to be clear, I select a path around the outside of the car so I can place it into a new background, put in some shadows, etc.
But, when I try to select other areas of the image to include as part of the path (say between the spokes of the wheels) so the new background shows through as well, it creates a separate path. I’ve yet to figure out how to combine each into a single path file so when I attempt to create an effect, I don’t have five different paths to tackle. A similar scenario cropped up (pardon the pun) when I try to do a radial blur on the wheels and a motion blur to create the appearance of motion. I simply can’t figure out how to get the paths into a single file.
2) When manually adjusting levels of an image, the three eye-droppers that allow you to set white, grey and black points can be used, for example to select which part of the image should be the brightest white (in the case of “set white point”). When I use this eye dropper, it keeps changing the foreground color in the toolbar.
Does anyone have any ideas on how to prevent that from happening? This is rather annoying because when I try to expand the canvas size and I’m expecting it to be white, it ends up being and off shade of white because it picked up the color of the background that I selected as what should be the brightest white in my image. I know the long work around, but am I missing a default setting that would prevent this from happening?
.... so as to be able to apply a fill over the whole object??  This might sound more obvious than it actually is in this case so i'll explain. My partners artwork contains a lot of linework and unfortunately, i can't get the degree of accuracy i need with a continous path. Therefore, the problem i have is joining lots of paths (some of which have endpoints joining midway through other paths) to make a single object with the strokes preserved, so i can apply a fill to the overall object or to individual sections.  I've tried unite, join and all the other commands that i'm aware of but all give undesired effects. I've tried using a compund path but all that does is make them act as one but still doesn't do what i need with regards to filling the object.  A simplified example of what i need to achieve is this...... create a square using 4 seperate paths and then a cross through the middle using more seperate paths to create a 4 box square. I need to be able to make this one object so i can fill each individual square a different colour if need be?
My client has sent me a high resolution JPEG which is a monogram of his initial ("C") on top of a complex filigree. It's all one color. He wants the letter "C" to be a different color than the filigree pattern. The goal is to create a logo for his website and business cards. Â How should I separate the C from the rest of the monogram? I've done an Image Trace which resulted in a perfect rendition of the entire artwork. But how to I separate the C? Any Illustrator experts out there?
Here's a lo-res version of the artwork he sent. I've already managed to eliminate the grays and turn this into a two-color (black and white) image. What next?
I have a whole bunch of photos I need to batch process, but, when creating an action for this, I stumbled upon the problem that the paths I selected with the pen tool, and saved under the "Paths" tab need to be in every image for to be used in the action.
In pervious versions of photoshop you could make a path with the pen tool and press esc to basically deselect the path without closing it. This would also allow you to make multiple paths so that you could keep making lines and then stroke them all at once. This no longer works with photoshop CC. Pressing esc just deselects the path but when you try to start a new path it continues the first one. Is there anyway to get this feature back in CC? It is such a waste of time to stroke individual paths instead of drawing all the lines with the pen tool and stroking them all at once.
When I have made a logo and there's mutiple parts and I want to center it, it messes all the parts up. How do I center it while keeping the shape without combining it all? Example in photo: [URL]
Background: My job requires that I print vinyl cut letters and shapes. I do this by creating a cut contour path in illustrator with a spot color as a stroke, so that once printed, there will be instructions on the print showing where to cut and the cutter will recognize the marks. Â My problem is that, for some reason, the cutter is going back over the cut path a 2nd time, as if there is more than one cut contour path in the file. But looking at the eps file in Illustrator, I don't see any extra overlapping paths with another stroke. It just looks like there is one pink line that there are actually extra cut paths that the cutter is reading that I don't know about. Is there a way for me to either A) find all of the paths and turn off the spot color swatch on all of them and just apply it to the one I need or B) find all paths and delete overlapping ones that I don't need? Â getting extra overlapping cut paths in different Layers(?) I'm just really not sure what to do or how to find these and weed them out.
I'm intermediate (at best) with Illustrator. I'm using CS6 on a 2009 iMac. How to make Illustrator ignore stroke weight/cap/join settings when I'm applying a live rotate/multiple copy effect on a group of paths? Currently, Illustrator sets the rotation point to the outermost part of my stroke (figuring in the strokes atrributes), but I only want it to calculate the from the path's structure: the coordinates of my designated anchor point. Â Here's the top/right group of paths with a rotate/ 3 copies effect of 90 degrees. Looks problem-free at this view.
Here's that top/right group of paths with the addition of a reflect/ 1 copy effect of X-axis. Still no apparent problems. Â But here's a close up of the misalignment of corner points. As shown, the Transform effect is based off the strokes attributes (the tip of its corner), not the actual location of the corner point.
It does not apply different cap/corner styles or stroke alignments; that only slightly nudges the pivot point to the center. Â Plus, this one point stroke is somewhat arbitrary. I only set it so in order to see my dynamic effects.
Tweaking the vertical/horizontal moves effects of the rotated/copied elements won't support because this art will later undergo lots of alteration, mostly changes in stroke weight (maybe even variable stroke width).
I need the skeleton of my structure to snap together precisely. Â Any solution, no matter how roundabout, would save this project!
I want to join two paths to create a shape that I can fill but at the same time retain one of the original paths (the red one in the image below). I can copy the path I want to retain but surely there is a more elegant solution. See below for for an illustration:
I'm trying to create an animation of a group of objects being assembled, then being placed in a box. once i've assembled each object, how can I move / rotate all objects simultaneously as if one complete object? Â When I try the attach command, it removes all previous animation on each individual object.
Im modeling the engine on the image attached so im doing an example for the rig, looks simple enough, the left one(second image) has the pivot of the box near the center, so if you rotate it all pistons follows, but the right one works by just moving the pivots on one side, so you rotate any of the red point dummy(on local so you see the only rotation allowed), im thinking this is how it works, since i doubt it has a ball joint on the center and that the pistons are just for decoration, now the 4 red point dummys are just linked to each other so if you rotate the last on the chain the rest will just stay on the air so i wont be able to rotate it on another direction.
How do you emulate this kind of movement? the idea is that the pistons on a side push so the box gets a rotation, the first solution uses pistons on both sides to get a rotation.
what if i animated the pistons instead so they "pull" the box? would i need a physics simulation for that? with links theres always an order so i really don't get how to make it have "multiple pivots".
I imported 100 images (each one on a different layer) in Photoshop CS5.1 to make some image correction. Those images are an animation sequence. Â Now, I try to figure out how to play the animation? When I click PLAY, it doesn't move from a layer to another which would make it animate. It stays on the first layer.
Been messing around with Image Ready 3.0 for some time and have had some good experience making animated gifs...but only by adding to or subtracting from the layers of the same image.
How can I tween between 2 or more separate images?
Is it at all a good idea to go about to skin multiple objects for your character?...or is it better to make it a single mesh?
if its practicable whats are the "things to do" to go about it in the right direction. ..instanced skin modifier? OR unique skin for each objects?
does it make any difference if i attach the objects? or keeping them separate as far as instanced skin modifier is concerned? (not making single mesh by welding vertices)
specifically speaking about the character i am working on ...it has:
a. head mesh b. a scarf mesh c. hand mesh (till their elbows) d. body/ trenchcoat mesh e. trousers f. shoes mesh g. shoelaces and eyehole rings mesh
NOTE: i at least need the trenchcoat to be a seperate mesh as i want to apply APEX on it later. (the APEX tut on youtube indicates the trenchcoat is a seperate mesh.)
PROBLEM: i tried to use a instanced skin modifier, however the scarf head and trenchcoat and the head where they should be together gets messed up when i check with some basic check poses.