Photoshop :: How To Play Multiple Layers As Animation
Aug 30, 2012
I imported 100 images (each one on a different layer) in Photoshop CS5.1 to make some image correction. Those images are an animation sequence.
Now, I try to figure out how to play the animation? When I click PLAY, it doesn't move from a layer to another which would make it animate. It stays on the first layer.
I've been working on an animation for a week or two and all of the sudden the file no longer plays the animation. The keyframes are there and I can scrub through them, but when I hit play it just hangs on the frame it's already on, it says it's playing (The icon changes to stop and in the corner it says "Hit ESC to stop playing", but nothing moves. I can bring it into older versions of Maya and it plays, but the only other version of Maya I have is 2008 and it doesn't like the transfer from 2011 to 2008.
What I'd like to do is adjust the color and brightness/contrast of many layers of an animation. Now, for a still image with many layers I know you can generally add a partially transparent layer over the whole thing, however, since it's an animated .gif I have to do the same thing to each individual layer. I could probably go through and do it by hand and just get it over with. But, I'm curious if there's a feature for this, or is there a plugin that can repeat actions for multiple layers?
how to get my animation to play when my website is first opened...much as this website does with it's really cool "PT" plasma logo...I've gotten VERY inspired by the animation example on this forum and want to animate something of my own, need to know how to get it to play in Dreamweaver though..
I have 5 layers with white artwork and a black filled layer but make animation sees also the black background end up flashing on and off. Can one have a frame to stay under the animation and stay on at all times ?
Obviously if this was in Flash it would sit on a lower layer and exist for the entire duration of the animation, but I am hoping to avoid keep having to take artwork as png into p shop , create movie clip, etc etc then back to Photoshop to adjust artwork.
3ds Max 2011, chapter Adding sound...I did exactly the same as this document presents but when pressed Play Animation button, there is no sound. It's stunning because in ProSound dialog, I can play the audio file without problems.
So far all of the tutorials I've seen regarding Cineware walk through how to bring a 3D object into AE. But, I haven't seen anything yet on bring a 3D animation into AE.
I have a simple Cinema 4D 3D animation created with C4D R14. I successfully brought it into AE CC via Cineware.However, it is not clear how to make it play in AE. It plays well in C4D. But, I can't get it to play in AE.
I've tried deleting all preferences. I was working with the camera originally then suddenly the keyframes wouldn't appear as red lines (there was only 1 camera) and appeared blank, i deleted these 'blank' keyframes and ever since I've been unable to play the entire camera sequence, the timeline simply sits at 0. I've tried a new camera with it's own keyframing but to no avail, it refuses to play.
edit: I just tried in a new scene also, same problem. It's making it near impossible to preview animations in real-time.
i am using 3ds max design 2011 for making architectural walk through s,i usually render the frame at 740*576 size(300 dpi)and save as tiff sequence.then i will make avi file in after effects(with out any compression). After that when i play the whole movie,the movie will not go smoothly its getting jerks.what the wrong i am doing.i tried with 15 frames per sec and 30 frames per sec.
I created an Edge Animate document and it has text animations where the text fades in and out. Now it works fine in IE and Chrome but not FireFox. All the text displays all at once in a jumbled mess.
Is there a way to get the position parameters for a Biped COM to play with in Track View? All I get are the rotation parameters. If that's not possible I'd like to know a way to manipulate the animation between 2 keyframes. The TCB parameters don't seem to be working for this.
I have an animation that runs for around 2 minutes. I want to add a button that the user can click to pause/play this animation if they want extra time to read the content on screen. I'm not sure how to tell a button to pause at the current frame and resume when clicked by the user. The button will also need to change states from a pause image to a play image when clicked and vice-versa.
When I import a short AVCHD or MPG (~ 1 min., 100 mb) into Premiere Pro CS6 or After Effects CS6, it plays great. When I import the same file into Photoshop CS6 on the same computer, it's jerky, even with sound off, frame skipping enabled, cached, and no other applications running.
System is a Core i7 with 8 gb RAM, 1.5 gb nVidia GeForce, Win 7 x64 and DirectX 11. All drivers ruthlessly updated.
I have an animation layer that I have exported and Im trying to import it into a new file and then merge it down to the base layer.
what ends up happening is that when I do the merge i get two additional layers. and the layer with the animation stays there. and nothing gets baked. the animation stays in the imported layer.
I should be able to import/export animation layers right?
How to Apply adjustment layers to multiple layers that have different blending modes and keep the colors the same as the adjustment done?
I work in Animation painting Backgrounds. My files are sometimes upwards to 200+ layers.I will use adjustment layers to quickly balance colours and constrast on top of those many many layers.
The only way that I know of how to apply adjustment layers it to every single layer ( by applying I mean I need to get rid of the adjustment layers because we cant use them in production but i need the new colours be applied to all layers underneath ) in a psd is to manually do it By duplicating the adjusment layer 200+ times and then merging each layer to one of those adjustment layers so that that layer can take the adjustment layers effect permanently.
The issue is that Within Those 200 layers I have some layers set to Multiply or OVERLAY. IT obviously wont apply the adjustment layer properly to those layers because those layer blend mode affect the layers under them. The colour wont be the same anymore in the spots that had the multiply blended mode.
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I have 2 adjustment layers up top. I need to get rid of them by applying them to each layer! I cannot merge any of the layers. We need all those layers for production.I can apply the adjustment layers manually and this works GREAT for all Layers set to normal. THey take on the colour change just FINE.
However, The issue is that layer 6 and layer 4 are both set to mutiply and this screws up the colour once i apply the adjustment layers to each layer manually...
How can i apply my adjustment layers to a file like this with some layers being set to multiply while keeping the layers exactly the same configuration and The new colour taking effect exactly how i looks before i apply the adjustment layers? Now the simple solution is to merge the multiply layers to the layer that it affects HOWEVER I NEED those multiply layers to be separate!
Imagine a layer containing 10 squares, each square is isolated (none are touching). I need a quick way to put each of those squares on its own layer. Is there something already built in, or any plugin or action?
I have a series of pics (approx 80) that I'd like to load into Elements, with each photo going into a single layer. I google'd a series of old posts where somebody used a "script", but the links are no longer working and that trails is dead.
I only just got photoshop yesterday and I barely know a thing but I have got an image with 3 layers and I want to make it into a simple animation, displaying each layer in turn.
I'm going to connect my AI file to After effect. So I had to create lots of layers in order to edit them seperatly in After effects. But it seems like my amount of layers are too large because AE always crashes (not responding -> Force quit)
So I wanna break some stuff down in multiple AI files, but I don't wanna go and select every layer and delete it. That would take too much time. Is there a way to select the multiple objects in Illustrator and delete that but also its layer its in?
I found an old thread from 2011 about the same problem and the mod reported it to the devs, but as far as I know no solution has ever been offered.(maybe in cs6? we are still using cs5)For one or two layers it's no problem to do it manually, but with say 40 layers with corresponding linked layers we need a better solution.
if animation in PS7 is accomplished with layers and if so,is there a limit to the number of layers that can be applied.(I am interested in makin sigs for the web,
I am trying to get a white layer with see through writing which reveals the background image underneath. (Almost like I have put a stencil over a photograph). I have discovered this is called a clipping mask.
However, I am having difficulty using a clipping mask over multiple text layers. It seems to only do it to one layer directly beneath. I do not want to merge the text layers as I want to mess about with the design a fair bit.
I'm tying to make an animation from layers in Photoshop 6, but when I use the timeline window, the "convert frames' options as well as other options are greyed. It doesn't grey when I open a video file. I'm tried using JPEG and GIF files as the layers, but am unsure what I'm to do at this point.
I can see make frames from layers, but with a many layered psd file of which I only have 5 frames I want to see how they animate, how do I tell the animate palette to make frames from just the selected layers ?
Surely this has to be an option, there are always going to be layers during an artwork build that are options or earlier efforts etc that you may wish to revisit, to have the entire lot dumped into animate is a pain. Its not obvious which they are when in there, layer names don't appear.
i was doing a frame by frame animation. i already have over 100 drawn out and everything was going fine till i don't know what i did. so here is my current state .the frame still look the same, if i select a frame it shows the currect layer configuration on the canvas, but the layer pallette shows all my my layers as visible. selecting other frames does not change the layer palette even though the frame changes.also, i cannot edit any of the layers. i don't get any errors but nothing happens. if i start a new layer i can't draw on it either. this is cs5 on mac.
I've got some frame by frame animations that I want to edit in CS4 extended and I've realized that a few of them are simple color adjustments that would save a huge amount of time if I made them actions. I have no problems with the adjustments themselves and clicking advance frame works for repeated use, but then I need to selected the appropriate/visible layer or the actions won't apply. Is there a way to "advance" the layer in an action?