Edge Animate CC :: Play An Animation By Click And Then Play Reversed By Clicking Again?
Aug 15, 2013...like a menu popping out and going back again.
View 7 Replies...like a menu popping out and going back again.
View 7 RepliesI have made a pause and a play button to my slideshow.The pause button is just a boks with the click-action code:
sym.$('btn').click(function(){
sym.stop();
});
The pause button is a boks with the click-action code:
sym.$('btnPlay').click(function(){
var timelinePos = sym.getPosition();
sym.play(timelinePos);
});
It works but in the beginning, I have to click twice before the function works. It is only the first time. After that everything works fine.
I am creating a slide show and I added a stop and click to play action so it is interactive so the user must click to go to the next slide. The stop is working but the click an day is not when I preview in the browser?
View 4 Replies View RelatedI created an Edge Animate document and it has text animations where the text fades in and out. Now it works fine in IE and Chrome but not FireFox. All the text displays all at once in a jumbled mess.
View 2 Replies View RelatedHow do I insert an audio while you play back an animation?
View 2 Replies View RelatedI have an animation that runs for around 2 minutes. I want to add a button that the user can click to pause/play this animation if they want extra time to read the content on screen. I'm not sure how to tell a button to pause at the current frame and resume when clicked by the user. The button will also need to change states from a pause image to a play image when clicked and vice-versa.
View 8 Replies View RelatedIn my Composition there some cases I have to play one symbol. In a few cases it is necessary two play sequential e.g. symbol A an then symbol B. It have to look like one animation. Is there an easy way of calling?
View 19 Replies View RelatedI've created an Edge animation (marquee) banner for a site I'm working on, but when I check it on older computers (for example XP running IE7), all I see is a large white rectangle where the marquee is supposed to be. A
View 5 Replies View RelatedI'm building an animated menu in the latest version of Adobe Animate. There are 5 different animations that happen within the same box on the main stage. I have made each animation it's own symbol. I want to trigger the animations from text boxes to the left of the box where the main animation takes place. The text boxes are not apart of any of the symbols, but are just on the main stage.
When someone scrolls over any of the individual text boxes i need to play one symbol's timeline AND hide all of the other symbols from the stage.
I have a symbol,some timaline and labels in it.so now I want to play reverse between the Label A and Lable B but the action syntax is like
test1_play.playReverse();
so how can I play reverse rom LableB to LableA?
sym.playReverse ( position, executeTriggers )
position defaults to the current playhead position (which defaults to 0); If play is issued and the playhead is at the end of the timeline, play from the end.executeTriggers can be true, false, or null and indicates whether triggers at the starting position are fired:true - all triggers at the starting position are fired.false - no triggers are fired at the start point.null, undefined or omitted - triggers are fired at the starting position only if the timeline is being played for the first time, or if the starting position is different than the current playhead position as returned by getPosition().Description: Play the default timeline in reverse from the given position given in milliseconds (if position is a number) or as a label (if position is a string).
So my animation is a song and I'm doing like a video clip with interactivity (the interactivity is not inside at the moment).I need to have a play button so we can see (heard) on iPhone, iPad...
My problem is that the animation begin immediately behind the play button and before I press it.So the song and the animation are not synchronize.I try many things to stop the animation but nothing is working.
I have created an animation and I would like clicking on a button (javascript) that is within the outer body, start the animation.
View 1 Replies View RelatedI have and element and what I'm trying to do when I click on this element, it starts to play reverse the timeline for 1 sec and after that it continues to playing the timeline from an other point.
View 3 Replies View RelatedI saw a post on this issue but was not sure where to put the code I read there. how exactly to edit this code line to work
I am inside a symbol "oneAnimation". At the end of the animation "backBtn1" appears. Inside this button, I have added an event on click. I want the stage timeline to play from the label "startNumber" when this button inside the symbol is clicked.
So far it's not jumping back to the main time line.
sym.getComposition().getStage().play("startNumber");
All- I have a symbol on the main stage called "Con-main" that has a symbol inside of it called "VID-PLAY". I have a symbol inside of "VID-PLAY" called "RC-VID"
I'm trying to hide this symbol on creationComplete within VID-Play
sym.getComposition().getSymbol("CON-MAIN").getSymbol("VID-PLAY").$("RC -VID").hide(); //DOESN'T WORK
sym.getComposition().getStage().getSymbol("CON-MAIN").getSymbol("VID-P LAY").$("RC-VID").hide(); //DOES NOT WORK
what am i missing?
I'm doing an animation where I have a 2d side scrolling concept.
I have a side scrolling world with road, and the user controls a car driving left or right from one area to the other. The user controls the direction of the car via keydown (arrow keys).
Now the problem is, if the user presses right, then it works fine and the car drives forward to where I want it to stop. But if the user presses left to go back to a previously visited area...the car reverses to the previous area.
The way the keydown events control the timeline is simply if the user presses the right arrow key I simply call sym.play(); and when the user presses the left arrow key I call sym.playReverse();
how I can manage to either swap the car symbol with another symbol...or flip the car symbol 180 degrees.
The desired effect is, if I call the play action the car must face right > and when I can the playReverse action the car must face left <
I have uploaded an edge animate cc published html with sound. The html file opens perfectly on my mac pro safari browser perfectly with audio. But when I open the same file on my iphone5 the file opens but no the audio does not play.
View 4 Replies View RelatedI have a dozen or so animated symbols on the stage and I'd like a randomly called one to play each time users click a button.
View 6 Replies View RelatedI have an animation in Edge, and I'm trying to make a button that can play the timeline for a specified amount of time and then stop, without the aid of labels. So, I figured if i set the button to sym.getSymbol("mysymbol").play(500); it would make the timeline of that symbol play for 500 milliseconds each time the button is clicked, but it is not working, as this makes the whole thing simply start playing at 500ms. So I then tried adding a stop action after this:
sym.getSymbol("mysymbol").play();
sym.getSymbol("mysymbol").stop(500);
But this didn't work, because I guess since these events are one after the other, it doesn't wait 500 seconds to stop, and it reads stop(500) immediately after the play instruction, so that didn't work either. I'm pretty new to javascript, but I've been really trying to learn it along with the Edge API for a couple weeks now and still can't seem to solve this problem.
I have created an animation with Adobe Edge. My site uses Concrete5 and I am pulling in the Edge content into an IFRAME on my home page. I want the animation to play from the start when someone first visits the site, but if during their browser session they navigate back to the home page, I want the animation to only play a shorter segment of frames near the end.
My question is, how do I use cookies to acheive this? I'm new to javascript/jquery.
I've included the following code on compositionReady, (found in another post on this forum) but don't have a clue how to continue...
// insert code to be run when the composition is fully loaded here yepnope( { nope:[ '/js/jquery.cookie.js' ], complete: init } ); function init() { //create your cookie's initial values here } My temp site is here -[URL]
On revisting the homepage, I only want to play from when the green button drops in.
Ive made my entire web page its work great in Mozilla firefox broswer. Although when I view the page in Internet Explorer the sound and music dont play. heres a link to my page.
http:[url].....
heres the link to download the Edge files of my project.
https:[url].....
I'm trying to embed a video into my project and although the initial setup was simple, getting it to play in all browsers is proving to be very difficult. I've read more articles and forum threads than I care to recall, but just can't seem to find the right combination. Safari wil play audio only and IE10 gives me "Error: Unsupported video type or invalid file path".
I've contacted my host provider to ensure that the server is compatible with all video formatts and I've had other people from different locations try to play the video with slightly varied results, but ultimately the video doesn't play for them either. Here is the code I'm using:
I started with this code that I picked up from an online tutorial:
var vid = sym.$("Holder");
vid.html('<video width= "838" height="609" src = "video/tester.mp4" poster = "video/DFC5.jpg" type = "video/mp4" controls ="controls" </video>');
I eventually moved to this in order to attempt to accommodate multiple video formats/browsers:
var vid = sym.$("Holder");
vid.html("<video width='838' height='609' preload='auto' poster = 'video/DFC5.jpg' controls ='controls'>" +
"<source src='video/tester.mkv' type='video/mkv' />" +
"<source src='video/tester.mov' type='video/mov' />" +
"<source src='video/tester.mpg' type='video/mpg' />" +
"<source src='video/tester.webm' type='video/webm' />" +
"<source src='video/tester.mp4' type='video/mp4' />" +
"<source src='video/tester.avi' type='video/avi' />" +
"<source src='video/tester.wmv' type='video/wmv' />" +
"<source src='video/tester.ogv' type='video/ogg' />" +
"</video>");
I have imported an OAM file into the first page of an app I am making in InDesign. The OAM looks correct on load but once the animation begins it gets really big and all I see is a tiny portion of the animation.
I have other text and graphics on that page I was wondering if that could be the cause.
Ive created a box, turned it into a symbol called box,Inside box i have a left to right animation with auto play turned off.I then went back to the main stage, clicked the box, added action, on click to play, yet it does nothing.How do i Play the symbols timeline?
View 1 Replies View RelatedWhen I import a short AVCHD or MPG (~ 1 min., 100 mb) into Premiere Pro CS6 or After Effects CS6, it plays great. When I import the same file into Photoshop CS6 on the same computer, it's jerky, even with sound off, frame skipping enabled, cached, and no other applications running.
System is a Core i7 with 8 gb RAM, 1.5 gb nVidia GeForce, Win 7 x64 and DirectX 11. All drivers ruthlessly updated.
I have a Pegasus R4 and an IMac 16G RAM.
Playback is not in real time with 10 bits uncompressed 4k scan.
I chose the option "Play From Memory" and surprise I can play only 40 frames.
QUESTION : where can I change the quantity of RAM to read more images ?
3ds Max 2011, chapter Adding sound...I did exactly the same as this document presents but when pressed Play Animation button, there is no sound. It's stunning because in ProSound dialog, I can play the audio file without problems.
OS: Window 7.
I've been working on an animation for a week or two and all of the sudden the file no longer plays the animation. The keyframes are there and I can scrub through them, but when I hit play it just hangs on the frame it's already on, it says it's playing (The icon changes to stop and in the corner it says "Hit ESC to stop playing", but nothing moves. I can bring it into older versions of Maya and it plays, but the only other version of Maya I have is 2008 and it doesn't like the transfer from 2011 to 2008.
View 2 Replies View RelatedSo far all of the tutorials I've seen regarding Cineware walk through how to bring a 3D object into AE. But, I haven't seen anything yet on bring a 3D animation into AE.
I have a simple Cinema 4D 3D animation created with C4D R14. I successfully brought it into AE CC via Cineware.However, it is not clear how to make it play in AE. It plays well in C4D. But, I can't get it to play in AE.
I imported 100 images (each one on a different layer) in Photoshop CS5.1 to make some image correction. Those images are an animation sequence.
Now, I try to figure out how to play the animation? When I click PLAY, it doesn't move from a layer to another which would make it animate. It stays on the first layer.
how to get my animation to play when my website is first opened...much as this website does with it's really cool "PT" plasma logo...I've gotten VERY inspired by the animation example on this forum and want to animate something of my own, need to know how to get it to play in Dreamweaver though..
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