3ds Max :: How To Import MOV File As Bitmap Map In Materials
Apr 28, 2011
One of our client facing problems that Autodesk 3ds max 2011-64 bit does not show the option to import “.mov” file as bitmap map in materials and also not render in “.mov” format whereas Autodesk 3ds max 2011-32 bit does.
They had installed only Autodesk 3ds max 2011 64 bit only on their machine and don’t want to install it’s 32 bit version.
When I merge geometry into a scene that is already using the same materials, it prompts me what I want to do. I always select "Use scene materials"...however, whenever I look at the slate, it shows duplicates all over the place. To keep mat library optimized becomes a task when you are dealing with a lot of materials.
Why does MAX not listen to me when I tell it to use the scene materials that have matching names?
I would like to be able to export the complete materials library into for instance Excel and edit and add new materials and then import the whole thing into Inventor again.
I am working on modeling a residential house and I have been progressive positively on this project except that I now have to include earth and grass materials not available on the Material Browser of Autocad and also I want to draw 3D windows in Inventor that I would want to use effectively in the architectural drawing in Autocad. Is there a way to safely export the Inventor Assembly without losing the colors and rendering?
Does a process for importing INDIVIDUAL materials (saved as some_material.styxml) that had been exported from Inventor 2011 or 2012 into the 2013 Inventor Material Library?
I am not asking about converting the old libraries -- I know how to do that -- these are materials that were created for one-time (supposedly) use and exported from the 2012 Inventor file, but never saved to the older Inventor styles libraries. Operation was EASY in 2012 -- click the "Import" button on the styles manager dialog box.
No such button on the new materilas library manager, or am I missing something?
Only way I have been able to do this is create a 2102 part, import the STYXML file, apply the material to the 2012 part, then save the part & open it in 2013 & let 2013 import the style. Once the material style has been imported this way, it can be added to the Inventor Material Library, but this is a really nutty workaround that requires Inventor 2102 to be available...
I have old slides that I scan with a photosmart S20 scanner. The best quality option scan is to save it as bitmap. How do I import it to the Lightroom catalog?
Looks like X6 carries over a X5 bug for bitmap import. When importing bitmaps it ignores the dpi metadata and assumes 72 dpi so bitmaps do not retain their correct dimensions. To properly scale a 300 dpi image, for instance, I need to select it and scale it to 72/300*100.
Have some photos of a warehouse fire in Plymouth Indiana. Files were saved as .jpg Can't get them to open.
One message is "Pain't cannot read this file. This is not a valid bitmap file or it's format is not currently supported." Couldn’t display DSC-0023.jpg because a suitable graphics importer could not be found.
I'm in the process of modifying our materials.xml file within the: Style and Standard Editor [Library - Read/Write]I can add materials no problem but:
* When I make an attempt to rename a material, a new material is created with the new name, and the material I attempted to rename is still there with the old name.
* 90% of the time "purge style" is grayed out. When I have the chance to use "purge style" it doesn't work. Purge style and sub-styles doesn't work either.
I have a max file that have objects with vray materials. I do not have vray in my computer because I use mental ray to render. Problem is, 3Ds Max seems to lag and freeze. So when i installed a trial version of VRay, the file worked just fine and there is no viewport lag. But when the trial is over, my viewports started lagging again. The whole PC lags and it seems as if 3ds max is using the pc at 100%. I practically can't work on the file. I don't want to have to purchase vray only for the purpose ot making the file work.
Is this an issue to be fixed by Autodesk or Chaos Group?
I am currently using this method, creating a 1-bit bitmap from a grayscale "distress" texture bitmap, choosing transparent fill or outline depending on which area i need trasparent and powerclip it in text or other vector object.
Is there a way to achieve the same distress effect with transparency with FILL ? pattern fill maybe? eg can i save in some format this bitmap to use it maybe as a pattern in pattern fill and retain transparency ?
I'm on iMac, in photoshop cc. I go to 3D--Get More Content---I download the materials file from the adobe site and it's a .zxp file and I don't know how to load it to photoshop.
I just started using PSP X4, but I have used previous versions of PSP in the past to do the following:
1. First, I use a different program (AutoCAD) that exports a .bmp. This bitmap has more than sixteen colors. 2. I open the .bmp in PSP. Then I load a 16 color palette (.pal file) by going to Image | Palette | Load Palette. This converts the .bmp to sixteen colors (just the colors that are included in the .pal file). 3. At this point, in previous versions of PSP, I am pretty sure that the Materials Palette would only display the colors from the .pal file that I had just loaded. Now with the new X4 version, it seems that the swatches shown in the Materials Palette have nothing to do with the .pal file I just loaded.
Is there a way I can force the Materials Palette to show the colors from my .pal file (and only the colors from my .pal file?
Best way to quickly paint materials on the surfaces of a linked file? We need it for documentation of our interiors. Paint does not work through to the linked surfaces.
We use Revit Arch as our main familiy modeling software. We are just starting to model familyes in Inventor since we noticed that an EAC exchange new enviroment allows to export Inventor modeled componets into revit whith some advanteges
The problem is than we cant assign materials to the solids, once that we had opened on Revit.
None instance material parameter exist in order to drive the material whit a family parameter, and assignin the material by category is not enought couse we had different components in the same category. sub category assigment is also imposible cause none Subcategory parameter is shown to assign the solid to on sub category created.
When I export my .ai file as a bitmap, Illustrator adds a 1px wide column of blank space on the left side that I keep having to crop off. I can't figure out why. I even deleted everything else from my file except the colored background that takes up 100% of the canvas and is positioned at 0 X & Y... but my 1920px wide file still exports as a 1921px wide bitmap with an empty pixel on the left.
I'm using PSP Ult ver. 13.21.20 and have been getting this message for awhile now. I'm not able to associate any jpg or bmp files with PSP. When I right click to "Open With" PSP is not an option and trying manually does nothing. Some pics I can drag in and open. Dbl clk only opens the Instant Viewer.
I hightlite the table in the viewport than right click to get the menu . Then export it and bring up the export dialog box. It keeps saving the file as a bitmap and not a csv file. I did get it to work once when I exported it the first time as a csv file. Now the second time trying to export it , it is coming up as a bitmap file. What am I doing wrong.
I have an old 3DSMax file that when I open it in 3DSMax 2011 I get an error saying it can't find a few JPG files needed for some materials. Normally, I would simply go into the material editor and delete the materials that are referencing that file, but I cannot find those materials no matter how hard I search. For example, I used the "Material > Get All Scene Materials" function in the slate editor, and looked at each one's maps rollout--but I could not find the problematic references.
I did find the problematic file references in the "Asset Tracking" dialog and figured I might be able to remove them in there, but alas I was unable to do so. Maybe I don't know the full extent of what the Asset Tracking dialog is for?
Is there a way to remove materials in the scene that are causing those problems? I'm not sure what is causing the error.
3DSMax 2011 | Windows 7 Ultimate x64 Apple iMac 27" Bootcamp Intel Core i7 3.4GHz 16GB RAM ATI (AMD) Radeon HD 6970M
I'm working on a VB.NET program that resizes the current drawing window and creates a bitmap file.
Currently, I can get the window to resize to the correct length and width. However, I'm lost as far as creating a bitmap. I found some code in C# on the Through the Interface site: URL....
Unfortunately, I'm not that familiar with C# and can't get the code to work if I try to convert to VB.net.Ultimately, I want to then convert the bmp file to a gif with a transparent background. I know how to convert a bmp to gif, but is it possible to programmatically convert it to a transparent background?
I have purchased a model in 3DS format. Along with the model came a bitmap file (containing what looks like a mixture of all materials for the model) and a .mtl file.
how I go about mapping the model using the supplied .mtl file and the bitmap.
Illustrator CS6 can export a bitmap monochrome file (not grayscale)?I have to export this old format file for a client and i have to understand it's possible.
I have a screenshot, which I have cropped to a specific area to show a specific part of a window: a shape with a bitmap fill, or a cropped bitmap whichever way you consider it.
Next I have another screenshot, of exactly the same dimensions, showing the same window - but showing that window in a different state.
Both screenshots are bitmaps in my document, both appear in the Bitmap Gallery.
I'm not sure if something changed in recent versions of Xara, or I have forgotten the drag+key combination, but how can I drag the second bitmap onto a copy of the first bitmap-filled shape so that the SAME part of the bitmap is shown?
Using different combinations of SHIFT and CTRL I seem to be able to replace all instances of the first bitmap with the second: It is scary that a shape with a bitmap fill offscreen or on another page can be changed unwittingly!