I have just downloaded 3dmax design 2012 and on creating a basic object (a box)it emerges in a slow shower of litle dots very like sparks. This may be vertices or a point cloud whatever. They then stay in view , when viewing the box from another angle then the surface seems to swirl with patterns. I dont have this problem on my previous 2009 version.
I've been using 3DS Max for the past 12 years(from version 3.5). Over the years I have witnessed various upgradation in the versions till date which have highly improved. In the latest 2013 version there has been one modification made in the software among the others which has actually increased the model making time than before. In the previous versions the selection of a particular object in the model happens by zooming into the object and just clicking on it, whereas in the 2013, though clicked on the the desired object in the model the selection happens based on the draw order of the objects in the model, based on the placement on the view and clicking further multiple times on the same position selects the object depending on the number of objects over it in the view which is a time consuming process. Is there a method to change the settings of the selection process?
I'm working on this massive architecture scene and i'm trying to move some rather small braided steel cable in the scene when i go to move it the objects moves in rather big increments instead of small ones. I check to see if snaps was on and its not, on what i can do to can more precision over my placement of these cables.
Custom Core i7 at 3.99 GHz, 8 gb ram, Nvidia Quadro FX 3800
The company I now work for does everything in 3D with vanilla AutoCAN'T, 2012-2014. There are only a few 2D objects in any file. The problem I'm running into is when dimensioning the 3D geometry in paperspace, the dimensions will not always stay anchored to the points that I've snapped to. If I have to go into the block editor the dimensions will fly all over the place when I exit it.
VIEWBASE really useful to alleviate this problem, but not everyone is on the same version and we're saving back to a 2010 format which creates proxy objects when opened on another machine. I'm not sure if I have the freedom to start using it.
I have some viewports in paper space and when I resize the view port, the objects inside move in a strange way. I don't know if a variable got reset or something but this is weird. Normally I can resize a viewport and the objects stay in the same location. But now they seem to be moving relative to the edge of the viewport.
the perspective viewport suddenly turns to a red ground with yellow objects. when I zoom in/out, the graphics return to normal, but only momentarily. this is not occurring in the other viewports. is this a video card issue or should I redownload and reinstall the software? my video card is ATI Mobility Radeon HD 4670.
I have a max file that have objects with vray materials. I do not have vray in my computer because I use mental ray to render. Problem is, 3Ds Max seems to lag and freeze. So when i installed a trial version of VRay, the file worked just fine and there is no viewport lag. But when the trial is over, my viewports started lagging again. The whole PC lags and it seems as if 3ds max is using the pc at 100%. I practically can't work on the file. I don't want to have to purchase vray only for the purpose ot making the file work.
Is this an issue to be fixed by Autodesk or Chaos Group?
First I click in my viewport and select a few objects (lines/blocks etc) then whenever I type Pan or hold down my center mouse button to Pan. The Command line says the Viewport is viewlocked switching to paper space.
Now by switching to paper space everything I selected has now unselected. This basically leaves me the option to select what I see on the screen at one time and can't pan along and select anything else which is unbelievably frustrating on large drawings.
I believe there is a way to create a block of displayed objects that are shown within viewport. I know I have done this before with basic Autocad. The closest thing at the moment that I can think of is "SOLPROF" but that only works for 3D objects.
The way I remember the command working was you started off with the command, select the objects with the viewport/or maybe it was just the viewport, the command made an instantaneous block of the objects that were only within the display area.
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.
I am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen. I want the second viewport boundary to be the "trimming" edge of the existing viewport. How do I do this?
I did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:
the odd thing is it never finds the frozen viewports on the first viewport. It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?
I open an image/ Background layer. I duplicate that layer, and apply a Levels adjustment that I'm happy with.
I decide to do an "effect" layer such as sharpening, etc., but I want to be able to control the effect of the "Sharpening" Layer with the Opacity Slider, without effecting the Levels Layer below.
If I Duplicate the Levels Layer, or select Layer New-"Layer Via Copy" for the Sharpening Layer, moving the Opacity Slider, on the Sharpening Layer, will also effect the degree of Levels adjustment on the Levels Layer, as it's a Duplicate of that layer.
"New Layer", or "New Layer From Background" doesn't seem to work either?
i am just wondering what basic edits everyone does to their photographs before they hand them over to their clients? Mostly i try to get my photos the way i want them in camera, but always try to play around with contrast and brigtness and sharpness and ive just started to mess with curves....what does everyone else do? Or does it mainly just depend on the photo?
I have both ImageReady and Photoshop but have never got the chance to actually tinker with any of them. Now, however, after seeing how much the programs can do, I really want to go serious with the programs. So I have a bunch of questions:
1. Photoshop, is it a generally easy program to learn?
2. Do you need to buy a book/tutorial or any of that stuff to really handle Photoshop or can you just tinker with the program and in a few months be able to handle it like a pro?
3. How do you add a border to an image using Photoshop?
4. How do you add letter or even a sentence in an image using photoshop?
The way that I cg is very simple, new layer+lasso tool for filling in areas+simple brush tool to fill in all areas missed. Only the last few times I've tried to fill in any missed area's my color is coming out darker everytime I go over it as if coloring with a marker.
Before it stayed one color and i was able to fill in area's quickly and with the exact color that i've chosen. I'm not sure as to how to get it back the way it was and I have no idea what I have done to change it. Anyone that can help I would greatly appreciate it.
I have a simple image that is a black and white cut-out of an object. I have been trying to find a way to fill the white area with a piece of an image I have of an animal-print.
What is the easiest way to fill that area with the pattern?
Maybe make it so that the black and white cut-out actually performs like a cut out and you could just put the layer of the pattern underneath the cut-out?
I am making an image which will act as a border for a website. So i am using a color to blend to two together.
Which i thought would be easy seen as i had the HEX code for the color i was using. I have set the background of my page to the color (#CCFF99), and i have tried to fill in my image with the same color, but when they are both on the page, they look like a completly different shade.
Am i doing something wrong, or am i asking too much that i want the same shade on both an image and a page. I thought that was one of the plus points to HEX codes, so that i could have the same shade over and over!
I am rather primitive in both my PS usage, and my gif-making skills. I make animated gifs by stringing together a series of images. I have found that the final result looks better if I resize the individual "frames" beforehand, rather than just adjusting the final gif as a whole.
Anyway...is there any way I can save tons of time by loading a series of images into PS, and making an "all-encompassing" command? Meaning...can I tell PS to resize all ten images to the same proportion automatically, rather than doing it one at a time? Or, even better...can I re-size AND convert the images to "gif format," with a few deft strokes of the keyboard?
Well how can I work with photoshop, when after I save TOP LEFT it locks the image and I can't rotate it to make the other corners?
Everything is locked and I'm quicky getting frustrated here and wondering why I paid money for something that won't work they way I need it to.
I mean using Namo web editor wasn't this hard, it was easy right out of the box, and every button worked how it was suppose to and did not lock the image or lock up at all.
It's gotten so that I have to shut down photoshop and restart just to do anything or create another layer to unlock an image. Then, none of the buttons won't work after the 1st working, I click on elliptical and it does nothing, but display a double headed arrow.
restoring my brushes, in taht I have been adding brushes to my brush palette. I've added and deleeted brushes. I want to essentially start all over with the Photoshop CS5 basic brushes. I have clear out all of my brushes and tried to restore them, however, I noticed that the star brushes are not there. I can't seem to find them.
through a process that will 1) let me clear out all of my brushes ... and ... 2) restore CS5 basic brushes (which includes the start brushes)