3ds Max :: Recreating The Shader In Vray

Jun 9, 2012

Recreating this in Vray? I've struggled with it which may be due to my lack of experience with Vray,

Diffuse:
Reflection:
SSS:
Combined:

I'm not worried about the foam or the atmospherics as I already have some working systems for that. I just can't wrap my head around the shader.

Here is where I am at so far (rough comp test):

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I have set up an additional 4 machines as satellites to use with mental ray dbr.

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LINK20.0 6 MB error 191007: cannot load .shaders_standardmentalrayshaders/SubstanceShader.dll, The specified module could not be found.
LINK20.0 6 MB error 191012: Unable to load file: SubstanceShader.dll
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This kind of thing: [URL]....

All's well that ends. That's why its called finishing.

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Jan 22, 2011

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Here is the exact image I am trying to recreate. URL...

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Feb 13, 2013

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3ds Max Design (3D Studio thru Max 2014), ASUS P9X79 Motherboard,
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Sep 14, 2012

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Jun 23, 2012

I need to reproduce an alignment shown on some plans. I have not had any luck finding a tutorial about how to re-create an existing alignment.

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Spiral Curve
Delta: 1d33'47"
Length: 250.00'
o=0.57'
t=125.00'
Total Curve:
Delta: 24d09'01"
T=10105.34'
L=2,181.34'
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Spiral Curve
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L=250.00'
o=0.57'
t=125.00'

I am a surveyor and I'm having a hard time understanding the alignment creation tools, in my data collector it is much simpler, you enter the back tangent and the end radius and the length of spiral and whale, but I'm trying to build a corridor, so I can stake the dtm.

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