I have set up an additional 4 machines as satellites to use with mental ray dbr.
While the test renders I have performed complete successfully, every time I run a distributed render, I receive the following errors:
LINK20.0 6 MB error 191007: cannot load .shaders_standardmentalrayshaders/SubstanceShader.dll, The specified module could not be found. LINK20.0 6 MB error 191012: Unable to load file: SubstanceShader.dll LINK20.n 9 MB error 191007: cannot load SubstanceShader.dll, The specified module could not be found. LINK20.n 9 MB error 191012: Unable to load file: SubstanceShader.dll
These are all installs of 3ds Max Design 2013, with Update 1 installed, and recently PU05 installed. All machines are running Windows 7 x64
I've checked the folders on each render node and they all have the SubstanceShader.dll installed and available. I tried setting the permissions on the AutoDesk install folder to "Everyone" having full access.
Can we have the ability to add pixel shader type code in a similar way to shake and lightworks?
This could alleviate the need to add more plugin Apis whilst allowing the ability to start to Build macro type functionality. Course we'd need access to cfx nodes as plugs to make it really powerful but given that so many pipelines these days are built around python, c, tkl and gto it's about time we got some programming capability in AD boxes.
This kind of thing: [URL]....
All's well that ends. That's why its called finishing.
Why is maya 2012 and 2013 displaying shader group nodes in my outliner?
I have display only dag nodes checked! SG nodes are DG objects! I do not want them listed in my outliner they are just cluttering the outliner!
I have spent over an hour searching for how to make them stop being displayed and it's really starting to piss me off that something so simple is turning into an entire day of effort.
I am getting sick ans tired of having to wipe my Maya folder because some obscure option gets turned on and then there is no logical place to find out how to undo it! Every time I have to wipe my Maya folder costs me hours to rebuild my custom settings!
I have a Multi-Material on an organic surface (see image below). The Bumps are created by a displacement-shader in an arch&design material. When I render it out, i get these artifacts. Of course I know where those are coming from and why. But i have no clue of how to get around them. I dont wanna use the Displacement Modifier because of polygoncount-reasons.
I use VideoStudio X2 for most of my video editing but I haven't been able to recreate a menu that I regularly use in VS9. I wanted the icons to approximately a certain size and the ability to have 2 lines of descriptive text underneath. VS9, whilst perhaps a little clunky in the way it works, does have the flexibility I need. In my DVDs I might have 30 title so I do want 6 on a screen and about 5 menus are created.
I have attached my VS9 template (ignore the Background Image referring to VS10). With this template, I can just keep adding files or create new discs with no changes required to the format and only some minimal text editing. Can VS X2 be tweaked to have a similar menu?
I have always encoded in MP4 for my PS3 with previous HB versions. Version 0.9.4 has removed the PS3 preset. What is the GUI recipe for the old PS3 (using MP4) preset?
I want to transfer one of my drawings onto the illustrator and make it a vector file so it can be engraved with a laser, I have uploaded the image and trace image, where do i go from here?
After buying Photoshop CS6 Extended due to it's amazing 3D options I realized my videocard sucked because it is a CSU and not a GPU as required.So I looked up what the requirements are to enable the GPU options and it stated that it requires a OpenGL 2.0 and Shader Model 3.0.
I have been searching for a videocard that matches exactly that without any result (I live in a country the size of a peanut that doesn't sell a 2.0 and a 3.0).But I did find shader models of 5.0 and OpenGL 4.1 and I wanted to know if that is acceptable too.
Are the OpenGL 2.0 and Shader Model 3.0 the minimum requirements and can I go higher?Or will Photoshop Extended not enable that GPU option if I do go above the requested OpenGL 2.0 and Shader Model 3.0???
I'm wondering if there's a plugin to do a shader effect sort of like this photo. Something almost comic-bookish, using dots and such.I've looked briefly at the grid-based plugins, but haven't come up with anything solid.
When I import an object with a SSS shader into my scene, it will randomly turn black and have no shader at all. If I go to hypershade and to reassign the sss shader, it has no effect. How can I import an object with SSS?
I am aiming to recreate the texture of the trees in this site map. It looks as though it was originally created with a marker pen, and has several shades of green that I want to also wish show. I have already created the trees, so its just the coloring i'm struggling with.
I've found that the actual font was made by Bethesda (The company that makes the game) and not available on the web. I'm using a substitute, but now my biggest concern is the effect on the font.
So obviously it's a hard Bevel and Emboss, but it's the texture that's killing me. It's either hand-brushed or has a textured overlay.I'm counting on the latter.
Recently, with the release of the next gen consoles, I decided as a challenge to myself to try to recreate the Xbox One controller in photoshop
Here is what i have done until now. Here is the exact image I am trying to recreate. URL...
Now the thing that I don't know how to do correctly are two things:The first being how to make the bumps around the two joysticks And second, the general lighting on the controller.
Also, ignore the 2 buttons in the middle and the gray part where the logo sits (not finished work)
I'm trying to recreate a font used on a poster type thing im making. the text i have used are just images and i cant remember how to alter text you enter to make it look similar to what i already have.
trying to recreate the mercury/liquid chrome-ish effect I created a while ago. The effect is based loosely off of the other picture I have attached. Note that the mercury picture is a quarter the size of the original (to shrink the file size. Also, any other methods for creating mercury effects would be great.
i downloaded a 3ds max file from the internet and i would like to copy an object inside it to my own drawing. my drawing is using mental ray renderer while the object from the downloaded file is using vray materials. is there any way to convert or else to render the object so i can render it in mental ray?
I have some windows that i'm trying to simulate light coming from. I'm just assigning a constant shader to some polygons. The polygons are animated moving from a distance to the camera but i can't stop them flickering. Each window seem to take turns at turning itself on and off!
No FG in the scene, i've tried all the different filter types, set the sampling contrast to .01 and tried different options such as same sample pattern on all frames but i can't eliminate it.
I have a problem with the shader nodes in the outliner. I have Maya 2013 SP2(x64).
When im modeling, save, quit maya and open it again... sometimes i found a blank screen and i have to change the view to see my model, everything is in wireframe, my mental ray disappear and i have to load the plugin again and i found (Grey Icon) shader nodes in my outliner and i cant move them from there.
The "DAG objects Only" dont make them disappear, the optimize Scene dont work.How i can move them from there?
how to make a grid, and rotate it, and change the perspective, etc. What I can't figure out, is how to get the grid to blend together in the background as if it goes on for a very long distance. Even if I start with a huge grid and then rotate and shrink it down how I want it, it doesn't look like that picture. The 'far away' grid lines get faint and do not start meshing with each other.
This is probably a frequently asked question, but doing some searching turned up nothing. I have Paint.net on one computer, and I'm setting it up on another. Is there a way of getting a list of all the plugins I've installed on the previous one, so I can install them on the new one? In poking around, I haven't been able to find a thing that lists all the extras I've installed.
The new Enhanced Menus feature is ace and a welcome thing BUT can you add Vray lights and cameras to it? Its oh-so-close to replacing the normal command panel and toolbar. Add Vray
ANNOYED BECAUSE ALL MY OLD AREA SETTINGS, SIGNATURE, FORUM POSTS etc ARE ALL *GONE*. AND NOW I HAVE DUMB LONG USERNAME INSTEAD OF MY OLD ONE.
how to switch materials with VRay. I find it odd that there is absolutely nothing. I need to have a texture map on a plane and then have it dissolve into another one. Is there a way to do this? I tried a VRayBlend material and that doesn't seem to allow me to have one or the other.
3ds Max Design (3D Studio thru Max 2014), ASUS P9X79 Motherboard, Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram, Quadro 4000 Display Adapter
I am a Maya user recently switched to 3DS so i dont have a grasp on the meat and bones of max yet with regards to deleting nodes from the scene etc and this may or may not be a simple fix. I have an animation where i have a 3d model from turbosquid which seems to have brought in VRay materials. Every time i open the file now i get prompted " Missing Dlls" then "FileName vrender90.dlr". This is not any major inconvenience, however it crashes a backburner render whenever i try it, which is.
How to totally rid my scene of Vray materials if at all possible? I have tried finding them in the material editor etc but i cant seem to get rid of them. I seen some tutorials on how to do this in earlier versions but it either didnt work or was different in 2013.
I need to reproduce an alignment shown on some plans. I have not had any luck finding a tutorial about how to re-create an existing alignment.
I have a page of plans, it shows the center line going from a back tangent, into a spiral, through a curve, and spiral to tangent. How do I create an alignment from this data?
I am a surveyor and I'm having a hard time understanding the alignment creation tools, in my data collector it is much simpler, you enter the back tangent and the end radius and the length of spiral and whale, but I'm trying to build a corridor, so I can stake the dtm.
I'm sure i can locate a tutorial for clouds, Just i am recreating this cloud BG effect but i cant find that really nice bright light effect over the clouds and the really bright shine around the human layer.