Softimage :: Loading Shader Preset Causing Shader Disconnection
Sep 13, 2012Is it normal behavior? I would like to use it in my script but now I'm afraid to use it.
View 3 RepliesIs it normal behavior? I would like to use it in my script but now I'm afraid to use it.
View 3 RepliesI have some windows that i'm trying to simulate light coming from. I'm just assigning a constant shader to some polygons. The polygons are animated moving from a distance to the camera but i can't stop them flickering. Each window seem to take turns at turning itself on and off!
No FG in the scene, i've tried all the different filter types, set the sampling contrast to .01 and tried different options such as same sample pattern on all frames but i can't eliminate it.
Recreating this in Vray? I've struggled with it which may be due to my lack of experience with Vray,
Diffuse:
Reflection:
SSS:
Combined:
I'm not worried about the foam or the atmospherics as I already have some working systems for that. I just can't wrap my head around the shader.
Here is where I am at so far (rough comp test):
how do i get the mental ray light shader tab for the lights? its not there even though i enabled mental ray extensions.
how to get it back?
I have set up an additional 4 machines as satellites to use with mental ray dbr.
While the test renders I have performed complete successfully, every time I run a distributed render, I receive the following errors:
LINK20.0 6 MB error 191007: cannot load .shaders_standardmentalrayshaders/SubstanceShader.dll, The specified module could not be found.
LINK20.0 6 MB error 191012: Unable to load file: SubstanceShader.dll
LINK20.n 9 MB error 191007: cannot load SubstanceShader.dll, The specified module could not be found.
LINK20.n 9 MB error 191012: Unable to load file: SubstanceShader.dll
These are all installs of 3ds Max Design 2013, with Update 1 installed, and recently PU05 installed. All machines are running Windows 7 x64
I've checked the folders on each render node and they all have the SubstanceShader.dll installed and available. I tried setting the permissions on the AutoDesk install folder to "Everyone" having full access.
Can we have the ability to add pixel shader type code in a similar way to shake and lightworks?
This could alleviate the need to add more plugin Apis whilst allowing the ability to start to Build macro type functionality. Course we'd need access to cfx nodes as plugs to make it really powerful but given that so many pipelines these days are built around python, c, tkl and gto it's about time we got some programming capability in AD boxes.
This kind of thing: [URL]....
All's well that ends. That's why its called finishing.
Why is maya 2012 and 2013 displaying shader group nodes in my outliner?
I have display only dag nodes checked! SG nodes are DG objects! I do not want them listed in my outliner they are just cluttering the outliner!
I have spent over an hour searching for how to make them stop being displayed and it's really starting to piss me off that something so simple is turning into an entire day of effort.
I am getting sick ans tired of having to wipe my Maya folder because some obscure option gets turned on and then there is no logical place to find out how to undo it! Every time I have to wipe my Maya folder costs me hours to rebuild my custom settings!
I have a Multi-Material on an organic surface (see image below). The Bumps are created by a displacement-shader in an arch&design material. When I render it out, i get these artifacts. Of course I know where those are coming from and why. But i have no clue of how to get around them. I dont wanna use the Displacement Modifier because of polygoncount-reasons.
View 4 Replies View RelatedAfter buying Photoshop CS6 Extended due to it's amazing 3D options I realized my videocard sucked because it is a CSU and not a GPU as required.So I looked up what the requirements are to enable the GPU options and it stated that it requires a OpenGL 2.0 and Shader Model 3.0.
I have been searching for a videocard that matches exactly that without any result (I live in a country the size of a peanut that doesn't sell a 2.0 and a 3.0).But I did find shader models of 5.0 and OpenGL 4.1 and I wanted to know if that is acceptable too.
Are the OpenGL 2.0 and Shader Model 3.0 the minimum requirements and can I go higher?Or will Photoshop Extended not enable that GPU option if I do go above the requested OpenGL 2.0 and Shader Model 3.0???
I'm wondering if there's a plugin to do a shader effect sort of like this photo. Something almost comic-bookish, using dots and such.I've looked briefly at the grid-based plugins, but haven't come up with anything solid.
View 1 Replies View RelatedWhen I import an object with a SSS shader into my scene, it will randomly turn black and have no shader at all. If I go to hypershade and to reassign the sss shader, it has no effect. How can I import an object with SSS?
View 4 Replies View RelatedI have a problem with the shader nodes in the outliner. I have Maya 2013 SP2(x64).
When im modeling, save, quit maya and open it again... sometimes i found a blank screen and i have to change the view to see my model, everything is in wireframe, my mental ray disappear and i have to load the plugin again and i found (Grey Icon) shader nodes in my outliner and i cant move them from there.
The "DAG objects Only" dont make them disappear, the optimize Scene dont work.How i can move them from there?
is there a way to animate say from a blinn to a lambert shader over time?
View 4 Replies View RelatedI use a setup with Shader List (Volume) with two mists. One regular and one to blur out the horizon. After working on the scene for some time I notice that the shader list now contains eight copies of the last shader. I think I would remember if I did that. So, whats up with the shader list?
View 1 Replies View RelatedWhy is there a 'lightroom video preset' under the preset tabs. yet when i open a video file in lightroom and go to the develop modue it says video is not supported in the develop module?
View 2 Replies View Relatedmy animation takes around two seconds to load within my browser. Is there a way to display a loading symbol such as spinning circle, that will show the animation is loading, then disappear once it is ready to display?
View 2 Replies View RelatedI'm currently working on a site which is almost 95% complete. The loading time for the site is approx 7-10 seconds which seems to be slow. I have placed a preloader but that doesn't seem to be coming up while the site is loading.
Is there anyway to speed up the loading time. Like some code that will tell it load specific number of frames first and then load the rest in the background?
I have compressed the images that are being used but cannot compress further as they may lose the quality.I've got the preloader working and now it seems to be showing up while the site is loading. Is there any way to speed up the loading time.
i wonder, if there is a way to use mipmaps in softimage? using tiled open exr files or equivalent??
View 6 Replies View RelatedI am unable to do anything with the Crowd FX part of ICE. I click on Actor, Crowd and Simulation and i don't get any thing.
When i click on any of the tabs i.e. Actor, i get this little box with two dashes in it and when i click on that i get an empty window. I was able to use everything in Crowd FX two days ago but for some reason i can't now. URL...
At the moment I animate the weight from 0 to 1 and vice versa over a frame, but when I reopen the damn scene its all wacky. What the heck is going on here?
I tried to install ET PickUp but its giving me an error to do so.
I'm new to soft Image,I don't know how to get the menu,where I can make lipsync,plus I can't get it out of the wireframe,when I click textured,the model disappears. It should be a blue button "Scan".
View 5 Replies View RelatedI have a problem where softimage 2011 crashes right after I double click the icon. I have tried reinstalling it and that has not fixed it. It only flashes a windows console for about .5 seconds and then does nothing afterwards.
View 1 Replies View RelatedCan I use ice to manipulate the visibility of an object? example; a particle enters an object and causes it to become visible but once the particle leaves the object the object disappears. Ive tried using test methods like test inside geometry, but I cant find the attribute to flag the view visibility as true or false. Been beating myself up for a couple days now I have drug the misc. visibility attributes from the explorer into ice but I cant flag them on or off.
View 4 Replies View Relatedhow to get rid of this dotted lines
View 1 Replies View RelatedI have a small problem trying a wave to deform my objects properly. I have to make a "repulsion objects" project, i use several duplicate cubes and i apply to them a wave deformer. But i would like that the deformer could move just the entire objects or polygons , not the points because i want the upper face plane and the wave deform the points like i was making a jitter.
I have tested also the displacement direction of the wave with no results. Is there an easy way to make it?
I have modeled a human character with NURBS and I have to export it to a CAD system (Autodesk Inventor) using the IGES-format. So I can't use any fileformats based on polygons.
When exporting to IGES all colors of the model get lost, but the geometry is OK. I don't use any shaders, textures or complex materials. I would like to use simple object colors / vertex colors.
how to preserve the colors in IGES? Are there any export plugins available that support colors in IGES?
Softimage 2012 'send to' 3dsmax options are unavailable. I only see one option and that is 'update 3dsmax current scene'. If I click that it comes up with 'no ICE TREE to return, canceling operation' and nothing is exported. Would love to be able to use this feature.
View 8 Replies View RelatedHow to make some nice sand dunes?
View 1 Replies View RelatedMy current workflow is to Clone my object, mirror the polygons on the clone and delete the original half of the clone so I have two working halves. Turn symmetry on so the center points stay on the plane. Then I model - edit and extrude and so on, the original, the clone is updated. Well partially.
Here are the problems I am running into:
1) There seems to be no way to add a primitive into a polymesh. Been through the manual and I did not find a way to do this.
2) This leads to the next problem. There does not seem to be a way to properly merge or join objects into the poly mesh without creating a new mesh object. This in effect cuts the relationship to the clone. And anytime I want to add a primitive into the mesh as a starting point or target for creating new geometry, this means doing the clone, mirror, delete process all over. Not exactly efficient. As note here I am talking about connected parts not just putting parts in that could be separate. Such as contours on a car body that merge to a disc where the headlight would be. Just as an example. And I am polygon modeling here.
I am aware of lofting just so you know, but the above was just an example. I'd like to know specifically about working in symmetry.
Any tips on a better workflow to model - create/add new mesh components including primitives and edit them - in symmetry.
I have a problem right now with the weight map visibility.
On PC one, everything is alright, I create a cube, add a weight map property, push ''W'' and start painting. A blue color now appear on my black cube..
On the second PC, I do all the same, but their is no blue color that is revealing under my brush. So I check in the Script Editor and their is a list of Array like it is suppose to create.
I suppose the problem is not the weight map but some visibility option that is turn off, but I can't find them.
I want to record the facial animation I did in softimage,but the face bones/objects are bugging me out.So how can I hide them for a sec?
View 2 Replies View Related