Maya :: Shader Groups In Outline

Apr 25, 2012

Why is maya 2012 and 2013 displaying shader group nodes in my outliner?

I have display only dag nodes checked! SG nodes are DG objects! I do not want them listed in my outliner they are just cluttering the outliner!

I have spent over an hour searching for how to make them stop being displayed and it's really starting to piss me off that something so simple is turning into an entire day of effort.

I am getting sick ans tired of having to wipe my Maya folder because some obscure option gets turned on and then there is no logical place to find out how to undo it! Every time I have to wipe my Maya folder costs me hours to rebuild my custom settings!

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Maya Modeling :: SSS Shader Disappears After Importing?

Oct 14, 2012

When I import an object with a SSS shader into my scene, it will randomly turn black and have no shader at all. If I go to hypershade and to reassign the sss shader, it has no effect. How can I import an object with SSS?

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Maya :: (Gray Icon) Shader Nodes In Outliner

Jul 24, 2012

I have a problem with the shader nodes in the outliner. I have Maya 2013 SP2(x64).

When im modeling, save, quit maya and open it again... sometimes i found a blank screen and i have to change the view to see my model, everything is in wireframe, my mental ray disappear and i have to load the plugin again and i found (Grey Icon) shader nodes in my outliner and i cant move them from there.

The "DAG objects Only" dont make them disappear, the optimize Scene dont work.How i can move them from there?

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Softimage :: Loading Shader Preset Causing Shader Disconnection

Sep 13, 2012

Is it normal behavior? I would like to use it in my script but now I'm afraid to use it.

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Maya Animation :: How To Animate From A Blinn To A Lambert Shader Over Time

Mar 22, 2011

is there a way to animate say from a blinn to a lambert shader over time?

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Maya Animation :: Blendshapes Can't Be Applied To Groups

Sep 29, 2011

I was following a digital tutors tutorials mudox to maya creating facial expression. im trying to add my blendshapes manually how they did it in the video by applying the blendshape to a group but its not working at all. i get a error message that says blendshapes cant be applied to groups. how were they doing this this in the video.

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Maya :: Frame Showing In Blue Outline?

Apr 10, 2013

I applied a painted texture to my character and now he has a blue mesh frame. How can I remove this frame?

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Maya Modeling :: Can't Move Objects Within Outline

Feb 6, 2011

I'm having this issue where when I select an object in the outline and want to move it say, to another group or reorder the objects, it changes my mouse to circle with a line through it and won't me do anything.

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AutoCAD Civil 3D :: Figure Groups And Survey Point Groups

Oct 15, 2009

I just discovered survey figure groups and am playing around with them. Great way to bring certain figures in & out. What seems crazy is that I have to check them on/off one at a time. Am I missing something or is this the only way to add figures to a figure group?

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Xara :: Selecting Groups Within Groups

Sep 12, 2011

I just learned (after 16 years...) that it's been possible to drill down through successive compound objects within groups without using the new V7 feature "Edit inside".

I'd always used Ctrl+Click within a group to select the object in it I want, but could never select just a group that was within--only a single object. But apparently Ctrl+Click is only intended to select the bottom-most (leaf) object of the group (tree). If instead you use Ctrl+Alt+Click, you can click through each level of a group.

So for example if you made two groups of 3 objects and then grouped the two groups together, you can select the whole group first, then one of the other groups within, then one of the objects within that group.

I can't believe I didn't know this. Shows what I know. And what amazes me more is that I didn't figure it out given that you can Alt+Click to select through overlapping objects.

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3ds Max :: Recreating The Shader In Vray

Jun 9, 2012

Recreating this in Vray? I've struggled with it which may be due to my lack of experience with Vray,

Diffuse:
Reflection:
SSS:
Combined:

I'm not worried about the foam or the atmospherics as I already have some working systems for that. I just can't wrap my head around the shader.

Here is where I am at so far (rough comp test):

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3ds Max :: Where Is The Mental Ray Light Shader

Apr 15, 2011

how do i get the mental ray light shader tab for the lights? its not there even though i enabled mental ray extensions.

how to get it back?

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3ds Max :: Shader Errors Using Mentalray DBR

Sep 18, 2012

I have set up an additional 4 machines as satellites to use with mental ray dbr.

While the test renders I have performed complete successfully, every time I run a distributed render, I receive the following errors:

LINK20.0 6 MB error 191007: cannot load .shaders_standardmentalrayshaders/SubstanceShader.dll, The specified module could not be found.
LINK20.0 6 MB error 191012: Unable to load file: SubstanceShader.dll
LINK20.n 9 MB error 191007: cannot load SubstanceShader.dll, The specified module could not be found.
LINK20.n 9 MB error 191012: Unable to load file: SubstanceShader.dll

These are all installs of 3ds Max Design 2013, with Update 1 installed, and recently PU05 installed. All machines are running Windows 7 x64

I've checked the folders on each render node and they all have the SubstanceShader.dll installed and available. I tried setting the permissions on the AutoDesk install folder to "Everyone" having full access.

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AutoDesk Smoke :: How To Add Pixel Shader

Nov 20, 2012

Can we have the ability to add pixel shader type code in a similar way to shake and lightworks?

This could alleviate the need to add more plugin Apis whilst allowing the ability to start to Build macro type functionality. Course we'd need access to cfx nodes as plugs to make it really powerful but given that so many pipelines these days are built around python, c, tkl and gto it's about time we got some programming capability in AD boxes.

This kind of thing: [URL]....

All's well that ends. That's why its called finishing.

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3ds Max :: Displacement-Shader In Multi-Material

Mar 20, 2012

I have a Multi-Material on an organic surface (see image below). The Bumps are created by a displacement-shader in an arch&design material. When I render it out, i get these artifacts. Of course I know where those are coming from and why. But i have no clue of how to get around them. I dont wanna use the Displacement Modifier because of polygoncount-reasons.

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Photoshop :: Enable GPU - OpenGL 2.0 And Shader Model 3.0?

Jan 23, 2013

After buying Photoshop CS6 Extended due to it's amazing 3D options I realized my videocard sucked because it is a CSU and not a GPU as required.So I looked up what the requirements are to enable the GPU options and it stated that it requires a OpenGL 2.0 and Shader Model 3.0.
 
I have been searching for a videocard that matches exactly that without any result (I live in a country the size of a peanut that doesn't sell a 2.0 and a 3.0).But I did find shader models of 5.0 and OpenGL 4.1 and I wanted to know if that is acceptable too.
 
Are the OpenGL 2.0 and Shader Model 3.0 the minimum requirements and can I go higher?Or will Photoshop Extended not enable that GPU option if I do go above the requested OpenGL 2.0 and Shader Model 3.0???

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Paint.NET :: Finding Plugin To Do Shader Effect

Oct 18, 2012

I'm wondering if there's a plugin to do a shader effect sort of like this photo. Something almost comic-bookish, using dots and such.I've looked briefly at the grid-based plugins, but haven't come up with anything solid.

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Softimage :: Faking Lights With Constant Shader And Flicker

Aug 31, 2011

I have some windows that i'm trying to simulate light coming from. I'm just assigning a constant shader to some polygons. The polygons are animated moving from a distance to the camera but i can't stop them flickering. Each window seem to take turns at turning itself on and off!

No FG in the scene, i've tried all the different filter types, set the sampling contrast to .01 and tried different options such as same sample pattern on all frames but i can't eliminate it.

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AutoCad 3D :: How To Print Solid Crisp Outline For Outline Of Arch

Jan 2, 2013

Currently self teaching myself using 3D on a current project I'm working on. A cable stayed bridge having a span of 30 metres supported primarily by a single diagonal parabolic arch. The arch is square in section but rotated so it looks like a diamond along the arch length. To draw the arch I have drawn the arch sections at intervals along the centreline where it changes size in section 1.4, 1.2, 1.1 and 1.0m. I have then used the loft command to draw the arch using the drawn sections as the objects to loft through.

For the GA drawing I have a plan view and elevation. When printing the generated/ lofted lines are are pixelated and not very crisp or clear (not a solid line).

I have tried adjusting the visual style and shade plot, for each of the options and none of them are giving me a solid crisp outline for the generated arch. I have also had a little play using the visual styles manager but nothing seems to work and also tried maximum quality in the print options.

What do I need to do to print a solid crisp outline for the outline of the arch please, are you able to select the edges of the square and convert them to solid 2d/ 3d lines.

Arch Plots.pdf

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CorelDRAW X6 :: Outline Width (outline Pen Window Or Property Bar)

Mar 29, 2013

I am taking an online coreldraw class involving the rendering of a baseball with two  opposing three-point curves.

Where can I find the button for the tab labelled " Outline width" or "outline pen window".

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Xara :: Getting Red Dotted Outline Instead Of Usual Black Outline?

Mar 6, 2012

when I use the shape tool and text tool I'm getting a red dotted outline instead of the usual black outline. If I draw a rectangle it's empty, instead of shaded in? How do I put things back to normal?

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GIMP :: Coloring Outline Drawing And Removing The Outline?

Jan 10, 2013

I have a black-and-white outline drawing that I want to color in using the "Bucket Fill" tool. There are two things I'd like to do to make it easier:

1. Is there a way to prevent Bucket Fill from leaking through small gaps in the drawing? Usually what happens is, I fill in one region, and then suddenly a much larger region gets filled in. I then have to examine the borders of the region for a small opening, close the gap with black, and then try again. Is there a feature that lets me say e.g. "Don't fill through gaps less than 4 pixels wide"?

2. Once I'm done coloring, I want to remove the black outline to make a more realistic, less cartoony image. However, it's tedious to go and paint over every segment of the outline with the color of its adjoining regions. What I want to do is essentially: Replace every black pixel in the image with the color of the closest non-black pixel. Is there a feature that does this?

Also, if there are third-party plugins that do these things, that would work just as well.

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3ds Max :: Shader List (Volume) Duplicates Last Item In List

Nov 4, 2011

I use a setup with Shader List (Volume) with two mists. One regular and one to blur out the horizon. After working on the scene for some time I notice that the shader list now contains eight copies of the last shader. I think I would remember if I did that. So, whats up with the shader list?

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Photoshop :: CS6 Different Groups For Fonts?

Jun 21, 2013

So I was wondering if there is a way to have a different group for a set of fonts. URL....In that screenshot you have different groups of brushes you can easily click, am I able to do something like this for fonts?

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GIMP :: How To Put Layers Into Groups

Jun 27, 2013

how I can put my layers into groups now, but there are a few problems I've seen pop up.

First are foremost, when I disable the visibility on a group, if I use the move tool it will select layers from that group that were visible before the group was made invisible. Seriously, there is absolutely no reason whatsoever that I would ever want to move an individual layer that I can't see. This clearly is a glitch and needs to be fixed.

Second of all there is an issue with a layer's mode when it is in a group. For example, if a layer is set to multiply, if it is set in a group it will only multiply on layers within that group. Now this I can see a good use for, but honestly, it is not how I usually want to use layers. I'm not usually trying to separate the actual graphics in my image, I'm just trying to organize my massively long layer dialogue into something more useful. It's great to collect different aspects of my image and keep them all together. But basically every time I need a multiply layer or other effect, I need it to effect the whole image. To keep it effecting an entire image I have to make two separate groups, each above and below the layer, in order to organize my image.

Now, since there is certainly an advantage that could be given by not having such layers have any effect outside of their group, I can't argue that the feature should be removed. However, I do think it would be fantastic if a property could be added to a layer group that would allow for such layers to effect the image outside of the group or not.

The third thing I have to say about groups is linking. First of all, as it stands, when I activate linking on a layer group it has absolutely no effect, making the option redundant. However, what would be useful is if I could link an entire group to itself and then move every layer within a group in tandem.

Often times I want to move several groups of layers around so I can arrange a composition. For a simple example, maybe I have several images of characters, each built with a layer for flats, lighting, textures, etc. And to arrange the composition I want to move the whole character with all its layers to one spot, then grab another character with all of its layers to another spot.Conventionally, there are only two ways I can do this. Either I flatten each of those groups and move them as single layers, destroying my ability to alter them with any level of convenience, or I have to manually link every layer for that character, move it, un-link every layer, link all the layers in another character, and repeat.But it would be so much nicer if I could link all the layers within several groups, and move each group as a whole without moving any other layers.

Since the link option on a layer group doesn't do anything anyway, it seems reasonable to me that enabling it should have that exact effect. Using the same example, if I have each character in its own group, I activate the link option on all of those groups all at once, and then I can grab a layer on any group and that whole group will move, but not any other layers.Even if it automatically linked all the layers in that group to all other linked layers, it would still be much easier to activate and deactivate the link on just one group each time I move that one group, rather than each individual layer.

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Revit :: Anyway To Track Where All Groups Are Used

Apr 23, 2012

I am using Revit 2012 and am trying to keep track of where all the groups are used in the project.  Instead of clicking through all drawings to check, is there a quick way where I can find such information?

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Illustrator :: Drilling Down Into Groups?

Dec 19, 2012

I used to be able to create groups of objects, and groups of groups, and be able to drill down to the object level by double clicking with the cursor. Now I can't. What would cause this?

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Photoshop :: Merging Two Groups Of Photos

Mar 13, 2012

How can I merge two separate sequences of photos into one sequence? In other words I have 10 photos in total sorted into 2 groups, I want to merge photo number 1 with photo number 5, 2 with 6 etc. Can it be done through batch or would I have to do it manually? Is there an import action that would allow me to chose the sequential photo each time?

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Photoshop :: Two Adjustment Layers In Two Different Groups

Sep 25, 2012

I have a problem with my layers which I can not figure out how to solve.

see picture:

I have a group called: "Hele akvarier" " where I have used "Create new fill adjustment layer" - "Brightness / Contrast" to the layers which are under. (Layer 2, Original Copy, Original).Over is there are two layers named "Layer 3, Layer 1". These layers, I also need to  use the "Brightness / Contrast" to they're going to look right, but the top "adjustment layer" affects all the layers under.
 
How do I get my layers divided into two groups, each with its "adjustment layer" to use each with its own settings?

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Photoshop :: Tween A Group Of Groups

Apr 9, 2013

How can I tween a Group of Groups to scale?
 
I use my Pshop groups in a similar fashion to how Flash uses Display Object Containers. I have one group containing the rest of my groups serving as a 'master group' so I can perform global transformations to all of my layers. For some reason, it stopped letting me scale.
 
Using frame animation (yes I'm using frame on purpose, not motion), I would like to get the master group to tween a scale and tranlate. I can get it to translate it's XY coordinates, but for some reason the scale doesn't work anymore. It was working before but not now. I even tried converting the group to a smart object but that doesn't work, and that's fine, I try to avoid smart objects where possible.
 
How to get this to work or what I might have done wrong to the file?

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Photoshop :: Duplicate Groups Not Working In CS6?

Feb 13, 2013

Everytime I try to duplicate groups in photoshop cs6 to another open PSD file it usually works, but lately whenever I try to do it it only gives my the option to duplicate the groups to either a brand new file (an untitled file) or to the original file (that i'm duplicating the groups from). It won't allow me to duplicate them to another open PSD file.
 
For example, (in case i'm not being clear), say I have 2 files open such as A.psd and B.psd but i want to duplicate a bunch of groups i created in A.psd to B.psd. When i click on the groups i want to duplicate and the option box opens- in the destination box it only gives me the option of duplicating the groups to either A.psd (which is useless) or to a new file. It doesn't give the option to duplicate the groups to B.psd. It only gives the option if it's just a layer. I either have to merge groups into one layer or make them into a smart object and use the duplicate layer option instead. It's become a annoying problem because I want my groups to just duplicate. I shouldn't have to merge them in order to send them into another file. It has always worked until now.

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