3ds Max :: Displacement-Shader In Multi-Material

Mar 20, 2012

I have a Multi-Material on an organic surface (see image below). The Bumps are created by a displacement-shader in an arch&design material. When I render it out, i get these artifacts. Of course I know where those are coming from and why. But i have no clue of how to get around them. I dont wanna use the Displacement Modifier because of polygoncount-reasons.

View 4 Replies


ADVERTISEMENT

Mudbox :: Rendering Multi-tile Displacement In Mental Ray

Mar 8, 2012

[URL]

I thought I had this all working. And it did to an extent. When I plug a single displacement map into my standard lambert shader slot in maya, all works fine and dandy. However, as soon as I try to use multiple displacement maps, I am getting the problem that I had in the previous post, which is that the negative values are lost. I sort of understand why this is happening - that is when using a layered shader it uses alpha as luminance, and therefore the values don't go below zero, but I don't know what to do about it!? I have tried a network with set range etc but it just makes a mess. Any straightforward method of using multiple .exr files in a single shader for mental ray in maya?

View 4 Replies View Related

Softimage :: Loading Shader Preset Causing Shader Disconnection

Sep 13, 2012

Is it normal behavior? I would like to use it in my script but now I'm afraid to use it.

View 3 Replies View Related

3ds Max :: Multi Material - How To Get All Of Textures To Go From 0-100 Opacity At Same Time

Jan 30, 2012

I have a character using a Multi/SubObject Material with 34 Sub Textures. He will be in a scene where he fades in (opacity change)

Is there a simple way to get all of these textures to go from 0-100 Opacity at the same time?

-or-

Is there a way to make a Multi/SubObject Material Into One material?

Please See Attached

Windows 7 PRO
Intel i7 QuadCore 3.20GHz
16GB RAM
NVIDIA 260 QUADRO (896MB)

View 3 Replies View Related

3ds Max :: Add Multi / Sub-Object To Slot In Material Editor - Everything Unresponsive

May 6, 2013

Design 2012 and 2013 has been giving me problems in the material editor.

System Specs:

Win 7 Pro 64
AMD FX-8320 Black Edition
16GB Ram
GTX 660 GPU
Sabertooth 990FX
Max Design 2013 R6
Nitrous

Basically, when i add a sub-object to a slot in the material editor (Using Mental Ray)nothing happens right away, so I have to do it again to get it to show up in the material editor. When i do get it to show up the slot looks all wrong and distorted, everything is unresponsive. I can save the scene and restart Max and everything will be ok, but as soon as i try to add another Multi material to another object it happens again. This was happening also prior to updating to R6 which i did last night. I've read a post about the same thing for 2012 but there was no solution.

I just tried it with Direct3D rather than Nitrous and did not run into this issue (using default Scanline).Just switching to Mental Ray and changing the standard material to MR A&D made the program unresponsive again. I'm starting to think it's MR that is giving me issues. Upon closing Max i get an error message saying that an error occurred and the program will close.Just switched to OpenGL and tried it with MR, still getting the same results.

View 1 Replies View Related

3ds Max :: Recreating The Shader In Vray

Jun 9, 2012

Recreating this in Vray? I've struggled with it which may be due to my lack of experience with Vray,

Diffuse:
Reflection:
SSS:
Combined:

I'm not worried about the foam or the atmospherics as I already have some working systems for that. I just can't wrap my head around the shader.

Here is where I am at so far (rough comp test):

View 4 Replies View Related

3ds Max :: Where Is The Mental Ray Light Shader

Apr 15, 2011

how do i get the mental ray light shader tab for the lights? its not there even though i enabled mental ray extensions.

how to get it back?

View 5 Replies View Related

3ds Max :: Shader Errors Using Mentalray DBR

Sep 18, 2012

I have set up an additional 4 machines as satellites to use with mental ray dbr.

While the test renders I have performed complete successfully, every time I run a distributed render, I receive the following errors:

LINK20.0 6 MB error 191007: cannot load .shaders_standardmentalrayshaders/SubstanceShader.dll, The specified module could not be found.
LINK20.0 6 MB error 191012: Unable to load file: SubstanceShader.dll
LINK20.n 9 MB error 191007: cannot load SubstanceShader.dll, The specified module could not be found.
LINK20.n 9 MB error 191012: Unable to load file: SubstanceShader.dll

These are all installs of 3ds Max Design 2013, with Update 1 installed, and recently PU05 installed. All machines are running Windows 7 x64

I've checked the folders on each render node and they all have the SubstanceShader.dll installed and available. I tried setting the permissions on the AutoDesk install folder to "Everyone" having full access.

View 9 Replies View Related

AutoDesk Smoke :: How To Add Pixel Shader

Nov 20, 2012

Can we have the ability to add pixel shader type code in a similar way to shake and lightworks?

This could alleviate the need to add more plugin Apis whilst allowing the ability to start to Build macro type functionality. Course we'd need access to cfx nodes as plugs to make it really powerful but given that so many pipelines these days are built around python, c, tkl and gto it's about time we got some programming capability in AD boxes.

This kind of thing: [URL]....

All's well that ends. That's why its called finishing.

View 6 Replies View Related

Maya :: Shader Groups In Outline

Apr 25, 2012

Why is maya 2012 and 2013 displaying shader group nodes in my outliner?

I have display only dag nodes checked! SG nodes are DG objects! I do not want them listed in my outliner they are just cluttering the outliner!

I have spent over an hour searching for how to make them stop being displayed and it's really starting to piss me off that something so simple is turning into an entire day of effort.

I am getting sick ans tired of having to wipe my Maya folder because some obscure option gets turned on and then there is no logical place to find out how to undo it! Every time I have to wipe my Maya folder costs me hours to rebuild my custom settings!

View 1 Replies View Related

Photoshop :: Enable GPU - OpenGL 2.0 And Shader Model 3.0?

Jan 23, 2013

After buying Photoshop CS6 Extended due to it's amazing 3D options I realized my videocard sucked because it is a CSU and not a GPU as required.So I looked up what the requirements are to enable the GPU options and it stated that it requires a OpenGL 2.0 and Shader Model 3.0.
 
I have been searching for a videocard that matches exactly that without any result (I live in a country the size of a peanut that doesn't sell a 2.0 and a 3.0).But I did find shader models of 5.0 and OpenGL 4.1 and I wanted to know if that is acceptable too.
 
Are the OpenGL 2.0 and Shader Model 3.0 the minimum requirements and can I go higher?Or will Photoshop Extended not enable that GPU option if I do go above the requested OpenGL 2.0 and Shader Model 3.0???

View 4 Replies View Related

Paint.NET :: Finding Plugin To Do Shader Effect

Oct 18, 2012

I'm wondering if there's a plugin to do a shader effect sort of like this photo. Something almost comic-bookish, using dots and such.I've looked briefly at the grid-based plugins, but haven't come up with anything solid.

View 1 Replies View Related

Maya Modeling :: SSS Shader Disappears After Importing?

Oct 14, 2012

When I import an object with a SSS shader into my scene, it will randomly turn black and have no shader at all. If I go to hypershade and to reassign the sss shader, it has no effect. How can I import an object with SSS?

View 4 Replies View Related

Softimage :: Faking Lights With Constant Shader And Flicker

Aug 31, 2011

I have some windows that i'm trying to simulate light coming from. I'm just assigning a constant shader to some polygons. The polygons are animated moving from a distance to the camera but i can't stop them flickering. Each window seem to take turns at turning itself on and off!

No FG in the scene, i've tried all the different filter types, set the sampling contrast to .01 and tried different options such as same sample pattern on all frames but i can't eliminate it.

View 1 Replies View Related

Maya :: (Gray Icon) Shader Nodes In Outliner

Jul 24, 2012

I have a problem with the shader nodes in the outliner. I have Maya 2013 SP2(x64).

When im modeling, save, quit maya and open it again... sometimes i found a blank screen and i have to change the view to see my model, everything is in wireframe, my mental ray disappear and i have to load the plugin again and i found (Grey Icon) shader nodes in my outliner and i cant move them from there.

The "DAG objects Only" dont make them disappear, the optimize Scene dont work.How i can move them from there?

View 2 Replies View Related

Maya Animation :: How To Animate From A Blinn To A Lambert Shader Over Time

Mar 22, 2011

is there a way to animate say from a blinn to a lambert shader over time?

View 4 Replies View Related

AutoCAD Inventor :: Cannot Delete Unused Material In Material Editor

Nov 2, 2013

I can delete every unused material except one in the Material Editor.I am trying to make the custom Material library and somehowI have got the Material I cannot delete. URL....

View 9 Replies View Related

AutoCAD Inventor :: Adding Material And Texture To Material Library?

Mar 12, 2013

I am in the samill building buisness.  While designing I thought it would be nice to show logs on our equipment.  Is there anyway to show bark on drawings to show the texture on the final drawing?

View 1 Replies View Related

3ds Max :: Creating New Material In Slate Material Edit

May 12, 2011

I upgraded to 3DsMax 2011 and still have some problems navigating the Slate Material Editor. I want to create a Mix material as the "first" material but I'm only able to double click on the Sample Slot to get a standard material in the "View1" as my "first" material. I am able to create a "Mix" node here, but it has to be connected to the "Standard" material and this makes it so that i can not drag the material in to the "Environment and Effects" tab as my "Environment Map".

When i go back to the "Compact Material Editor" (which waists time), I can select the Standard icon but "Maps" is not available in the "Material/Map Browser" when i right click on an open space.

View 6 Replies View Related

3ds Max :: Can't Reset Material Slots In Material Editor

Feb 28, 2011

Im on Max 2011 with sp1 and the latest hotfix installed, working with vray 1.5 sp5. When i try to re-set mu material editor (compact not slate) i get the folllowing error message

"Runtime error: cannot assign undefined to material editor slots" and a Macro_media utilities window opens with the following script

macroScript clear_medit_slots
enabledIn:#("MAX", "VIZ")
category:"Medit Tools"
internalCategory:"Medit Tools"
ButtonText:"Reset Material Editor Slots"
tooltip:"Reset Material Editor Slots"
[code]....

I'm not a scripter but it seems that there is no material defined to place into the slots on re-set. I've recently had a problem with my material editor not giving me acess to slate as i had loaded up my 2010 menus into 2011 but i've since re-installed max and vray and am still getting this.

View 3 Replies View Related

Photoshop :: CS6 - How To Load Displacement Map

Feb 18, 2013

Im running PS CS6 13 x64 on a MacBook Pro with Mountain Lion OS X 10.8.2. I want to load a displacement map but when I'm in the Displace dialogue box and I click OK I get 'Operation could not be completed'.

View 3 Replies View Related

CorelDRAW X6 :: Displacement Of Objects

May 2, 2012

If there is a similar function to "Execute function and repeat" in order to make the displacement of various objects. For example I have 5 different objects and wanted to give them a displacement of 1.5 cm, how to do this automatically by Corel Draw ?

View 6 Replies View Related

Photoshop :: Displacement Filter

Dec 30, 2004

1. I tried building the Dmap as he describes but either I miss something or .....

2. And I found a place to Download all related Dmap, but when I implement it my result is quite poor.

View 9 Replies View Related

Photoshop :: Displacement Maps

Sep 20, 2002

effects from a displacement map?

i.e. what should be contained in it for good effects?

View 1 Replies View Related

Photoshop :: Displacement Maps

Oct 19, 2003

trouble with displacement mapping. I am trying to cover a very rugged cliff face with the Union jack (british flag). I am trying to get a sort of old faded spray painted on look, following the rock contours.

View 1 Replies View Related

Photoshop :: Displacement Maps

Feb 21, 2008

trouble applying a displacement filter to my flattened images. I think i know how to create the displacement map. I right click on any one colour channel; duplicate it; save as a new channel; and save this new b&w image as my disp. map.

But then i go back to the image that i want 'displaced', click on the appropriate layer, go to Filter>Distort>Displace, click OK on the little dialog box and then open the previously created disp. map. Then nothing happens.

i have CS3 Production Premium installed.

View 10 Replies View Related

Photoshop :: Displacement Or 3D Out Of Grey

Mar 15, 2009

I'm trying to use either the displacement or 3D rendering function in Photoshop CS to make a realistic looking tattoo on a face, but I can't get "distort" or "render" to come out of grey no matter what I do.

View 1 Replies View Related

Photoshop :: Displacement Mapping

Jun 24, 2005

I need help in displacement mapping. My teacher wants us to take a unfurred animal and put fur on it. I have tried to follow the tutorial she gave us but involves text not objects.

View 4 Replies View Related

3ds Max :: Modify Displacement To Polygons?

Jun 5, 2012

I am a Maya user who is trying to see if there is an equivalent menu item to convert a procedural texture displacement into a polygon mesh that no longer needs the texture?

View 2 Replies View Related

Mudbox :: Baking Displacement Map

May 7, 2012

I modeled a female body and imported from 3DSMAX to mudbox to texture but now i'm having trouble on baking the displacement map in MUDBOX. I'm using tiff 32 bit floating,7 x 7k, with search distance of 4 (i believe it's a relative good number). My source model is step 0(with about 2 million faces) and the other is step 2(with aprox. 6 million faces). I'm using target to closest model, smoothing only the source and wht i get is this: a big black image with one or another gray dot.

I saw several tutorials about wht might be. I changed several times the search distance, and also tried to bake in max. Nothing seems to work. Mudbox keeps leving me with a blck image and max gives me something strange that works a little as a displacement map but it is totaly untileble.The two images attached are from mudbox. One as i get, and in the other i tried messing with levels in photoshop but it didn't work too.

View 7 Replies View Related

3ds Max :: Vector Displacement In 2011

May 16, 2011

How can I use vector displacement in 3dsmax2011 ?

View 5 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved