Photoshop :: Enable GPU - OpenGL 2.0 And Shader Model 3.0?
Jan 23, 2013
After buying Photoshop CS6 Extended due to it's amazing 3D options I realized my videocard sucked because it is a CSU and not a GPU as required.So I looked up what the requirements are to enable the GPU options and it stated that it requires a OpenGL 2.0 and Shader Model 3.0.
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I have been searching for a videocard that matches exactly that without any result (I live in a country the size of a peanut that doesn't sell a 2.0 and a 3.0).But I did find shader models of 5.0 and OpenGL 4.1 and I wanted to know if that is acceptable too.
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Are the OpenGL 2.0 and Shader Model 3.0 the minimum requirements and can I go higher?Or will Photoshop Extended not enable that GPU option if I do go above the requested OpenGL 2.0 and Shader Model 3.0???
In photoshop cc I cant enable openGL however in Photoshop cs6 I can.   Processor 2 GHz Intel Core i7  Memory 8 GB 1333 MHz DDR3  Graphics AMD Radeon HD 6490M 256 MB  Software OS X 10.8.4 (12E55)
I have a pretty old computer with windows xp. and i use photoshop cs4 on it. but last night i installed photoshop again to do some things with it. but when i wanted to rotate something i got a error. about openGl. when i go to edit - preferences - performance. i cant enable openGl because of the following reason: Graphics hardware acceleration is unavailable. i need to update my driver and possible my video card. but the problem is when i go to the site of Intel and check of my drivers are fine it says i have te newest drivers for my pc.
I have just installed Photoshop CS4 Extended and am looking to enable the OpenGL Drawing function but it is greyed out. I have Dell Precision t5400 with Quad core Xeon E5410, 2gb RAM, Club 3D 8800GTS 640mb RAM graphics card on XP Service pack 2. I just updated the graphics drivers from nVidia and downloaded the AllowOldGPUS_ON.reg and restarted the PC. The option to Enable OpenGL Drawing is still greyed out.
I can't enable OpenGL drawing.I'm using Windows 8 64bit.I've updated my video card drivers multiple times.I've reinstalled Photoshop.I've restarted my computer.I know for a fact that my card (ATI Mobility Radeon HD 5870) can use OpenGL because I have used it on this exact laptop before. Â How do I enable OpenGL drawing? The box is grey and unclickable and it says I need to update my video drivers.
I just installed Photoshop CS4 around a week ago and as many have already said it feels pretty sluggish compared to the CS2 that I upgraded from.
I get the message "photoshop has encountered a problem with the display driver, and has temporarily disabled GPU enhancements..." which essentially disables OpenGL and I am sure probably has some adverse effects.
I have a modern up to date computer so I don't see what the issue is. Whenever I try to enable it when I restart it tells me to either search for updated drivers or gives me the error. I hate thinking I paid all this money for something I am not getting optimal use out of.
Specs: Windows XP SP3 Directx 9.0c 4GB Ram Quad 9450 CPU Nvidia 8800GT 512MB video card (which is on their supported list) Most up to date video drivers you can get 178.24
I installed a new graphics card, (82865G graphics controller)512 mb... How do I enable openGL drawing on my CS4 Photoshop? My preferences does not acknowledge new card and I have the newest driver.Â
I'm trying to do a 3D tutorial I found on youtube. Photoshop is not behaving the same way as what I'm seeing however. I think the problem relates to the OpenGL rendering of the shadows. See te example pics below.  This is the scene lit with 1 point light but not yet rendered. The shadows on the point light are turned off.  This is the same scene if I turn the shadows on:  Finally, this is what I get if I render it:
how to display the shadows correctly on the pre-rendered OpenGL version so I can place my light sources.  I'm using a W7 machine with a Core i5, an AMD 6870 card, and 16 gigs of ram. The video drivers were updated today.  Also, if I look at the same file on my work computer (with an Nvidia Quadro M card inside) it works fine - the pre-rendered view (with shadows) looks great. Is there some Photoshop preference or graphics adapter setting I need to be using?
installed Photoshop CS4 and can't enable OpenGL. So I updated my Nvidia 7600GT driver and the driver info says, that OpenGL 3.0 should work, but Photoshop dosn't allow me to enable it.
We have recently found the feature of copying the model iProperties to the drawing would be beneficial to searching for files in our ERP database. I am looking for a way to turn on the ability to copy model iProperties and select which properties to copy with a macro. There are several articles showing how to enable the feature and several ways to macro the same process. I have not been able to find a way to turn it on with a macro.
We plan to adjust our templates to enable the feature on all new drawings and add additional custom iProperties to the models that were previously only used in the drawings. I have wrote a macro to add iProperties to existing models that didn't have them when they were created. Now I am looking for a way to enable everything in the drawing. I see a great benefit to clicking a single button to enable the copy model iProperties feature and select several iProperties that will be copied without having to do it manually for every old drawing.
Is there a way to access the check box to enable this and to select properties within the API? If not, would creating a macro to do the copy from the model to the drawing be the best way to create that functionality in an older drawing or not? We have a little program that will give programmatic control over the mouse but creating code to access the feature that way would be more hassle than teaching our users to manually check the boxes.
I have set up an additional 4 machines as satellites to use with mental ray dbr.
While the test renders I have performed complete successfully, every time I run a distributed render, I receive the following errors:
LINK20.0 6 MB error 191007: cannot load .shaders_standardmentalrayshaders/SubstanceShader.dll, The specified module could not be found. LINK20.0 6 MB error 191012: Unable to load file: SubstanceShader.dll LINK20.n 9 MB error 191007: cannot load SubstanceShader.dll, The specified module could not be found. LINK20.n 9 MB error 191012: Unable to load file: SubstanceShader.dll
These are all installs of 3ds Max Design 2013, with Update 1 installed, and recently PU05 installed. All machines are running Windows 7 x64
I've checked the folders on each render node and they all have the SubstanceShader.dll installed and available. I tried setting the permissions on the AutoDesk install folder to "Everyone" having full access.
Can we have the ability to add pixel shader type code in a similar way to shake and lightworks?
This could alleviate the need to add more plugin Apis whilst allowing the ability to start to Build macro type functionality. Course we'd need access to cfx nodes as plugs to make it really powerful but given that so many pipelines these days are built around python, c, tkl and gto it's about time we got some programming capability in AD boxes.
This kind of thing: [URL]....
All's well that ends. That's why its called finishing.
Why is maya 2012 and 2013 displaying shader group nodes in my outliner?
I have display only dag nodes checked! SG nodes are DG objects! I do not want them listed in my outliner they are just cluttering the outliner!
I have spent over an hour searching for how to make them stop being displayed and it's really starting to piss me off that something so simple is turning into an entire day of effort.
I am getting sick ans tired of having to wipe my Maya folder because some obscure option gets turned on and then there is no logical place to find out how to undo it! Every time I have to wipe my Maya folder costs me hours to rebuild my custom settings!
I have a Multi-Material on an organic surface (see image below). The Bumps are created by a displacement-shader in an arch&design material. When I render it out, i get these artifacts. Of course I know where those are coming from and why. But i have no clue of how to get around them. I dont wanna use the Displacement Modifier because of polygoncount-reasons.
I'm wondering if there's a plugin to do a shader effect sort of like this photo. Something almost comic-bookish, using dots and such.I've looked briefly at the grid-based plugins, but haven't come up with anything solid.
When I import an object with a SSS shader into my scene, it will randomly turn black and have no shader at all. If I go to hypershade and to reassign the sss shader, it has no effect. How can I import an object with SSS?
I have some windows that i'm trying to simulate light coming from. I'm just assigning a constant shader to some polygons. The polygons are animated moving from a distance to the camera but i can't stop them flickering. Each window seem to take turns at turning itself on and off!
No FG in the scene, i've tried all the different filter types, set the sampling contrast to .01 and tried different options such as same sample pattern on all frames but i can't eliminate it.
I have a problem with the shader nodes in the outliner. I have Maya 2013 SP2(x64).
When im modeling, save, quit maya and open it again... sometimes i found a blank screen and i have to change the view to see my model, everything is in wireframe, my mental ray disappear and i have to load the plugin again and i found (Grey Icon) shader nodes in my outliner and i cant move them from there.
The "DAG objects Only" dont make them disappear, the optimize Scene dont work.How i can move them from there?
Brand new computer, 32-bit XP, 4GB RAM (sorry, but too many of my important programs don't run on 64-bit), Intel 9650 quad, 3.0 GHz, RAID array, etc. And an ATI 4850 graphics card with 512 MB DDR3 RAM (on the Adobe tested list) and it doesn't work properly with OpenGL turned on: brush lines do not complete until I start another line, or click someplace in the image (which creates another line!); preview for the stamp tool doesn't work (there is no preview); 'ghost' panels over the image stay there even when they're moved (a mouse click is needed to make them disappear). Animated zoom works (nice feature), flick panning does (not really needed), birdseye view does (also nice feature), rotate canvas does (not needed that I can see), pixel grid (might be useful); I haven't tried the others. Bottom line: if I turn OpenGL off, it works fine, but those features are absent. I've been updating my drivers as ATI has (they've done several in the past month or so),
I don't know how the beta testing was done or how this card could be on the approved list, but someone fell short.
im a photoshop cs4 user,But openGL doesnt work,i have an dell XPS m1730 laptop with 2x 8800M GTX sli,those cards are probably the high-end cards from the 8M series, so i think openGL should work on it...
I have been trying to use the 3D features of Adobe Photoshop CS6 Extended and have been having no success. I have enabled the 'Use Graphics Processor' in the Edit->Preferences->Performance dialog box. I have also ensured that I have the latest version of the drivers installed. The video cards (in a CrossfireX configuration) are Sapphire HD Radeon 7970s. The thing is, when I installed Photoshop a few weeks ago, I tested the 3D functions and they worked fine. Now they no longer do so. I have updated video drivers and Photoshop since then but when I reverted back to the older drivers, the 3D features still didn't work. I have tested OpenGL in Modo 601 and Houdini FX 12 with no problems.
The are some unpleasant bugs on CS6 when OpenGL is turned off. bug in PS-13.1.2(only) on Win7x32.When making selection, for example, with magic wand it`s edges are terribly blinking and shaking.  And very old bug on all versions of CS6 for win.When the rullers are visible, try to shake the canvas with, for example, hand tool to left-rigth. The rulers will be cracked with artefacts.  main bugy-feature is thaе the contrast of path`s lines is very poor on noisy midle gray areas, even when the antialiasing is off.
i did notice a lag (almostac ceptable, passable) using the brush tool , painting black and white on the maskes..i tried different video card from nvidia to ati , but did not find a real solution..the only solution is set the opengl off or set to basic,