I'm trying to do a 3D tutorial I found on youtube. Photoshop is not behaving the same way as what I'm seeing however. I think the problem relates to the OpenGL rendering of the shadows. See te example pics below.Â
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This is the scene lit with 1 point light but not yet rendered. The shadows on the point light are turned off.
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This is the same scene if I turn the shadows on:
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Finally, this is what I get if I render it:
how to display the shadows correctly on the pre-rendered OpenGL version so I can place my light sources.
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I'm using a W7 machine with a Core i5, an AMD 6870 card, and 16 gigs of ram. The video drivers were updated today.
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Also, if I look at the same file on my work computer (with an Nvidia Quadro M card inside) it works fine - the pre-rendered view (with shadows) looks great. Is there some Photoshop preference or graphics adapter setting I need to be using?
In photoshop cc I cant enable openGL however in Photoshop cs6 I can.   Processor 2 GHz Intel Core i7  Memory 8 GB 1333 MHz DDR3  Graphics AMD Radeon HD 6490M 256 MB  Software OS X 10.8.4 (12E55)
I have a pretty old computer with windows xp. and i use photoshop cs4 on it. but last night i installed photoshop again to do some things with it. but when i wanted to rotate something i got a error. about openGl. when i go to edit - preferences - performance. i cant enable openGl because of the following reason: Graphics hardware acceleration is unavailable. i need to update my driver and possible my video card. but the problem is when i go to the site of Intel and check of my drivers are fine it says i have te newest drivers for my pc.
I have just installed Photoshop CS4 Extended and am looking to enable the OpenGL Drawing function but it is greyed out. I have Dell Precision t5400 with Quad core Xeon E5410, 2gb RAM, Club 3D 8800GTS 640mb RAM graphics card on XP Service pack 2. I just updated the graphics drivers from nVidia and downloaded the AllowOldGPUS_ON.reg and restarted the PC. The option to Enable OpenGL Drawing is still greyed out.
I can't enable OpenGL drawing.I'm using Windows 8 64bit.I've updated my video card drivers multiple times.I've reinstalled Photoshop.I've restarted my computer.I know for a fact that my card (ATI Mobility Radeon HD 5870) can use OpenGL because I have used it on this exact laptop before. Â How do I enable OpenGL drawing? The box is grey and unclickable and it says I need to update my video drivers.
I just installed Photoshop CS4 around a week ago and as many have already said it feels pretty sluggish compared to the CS2 that I upgraded from.
I get the message "photoshop has encountered a problem with the display driver, and has temporarily disabled GPU enhancements..." which essentially disables OpenGL and I am sure probably has some adverse effects.
I have a modern up to date computer so I don't see what the issue is. Whenever I try to enable it when I restart it tells me to either search for updated drivers or gives me the error. I hate thinking I paid all this money for something I am not getting optimal use out of.
Specs: Windows XP SP3 Directx 9.0c 4GB Ram Quad 9450 CPU Nvidia 8800GT 512MB video card (which is on their supported list) Most up to date video drivers you can get 178.24
I installed a new graphics card, (82865G graphics controller)512 mb... How do I enable openGL drawing on my CS4 Photoshop? My preferences does not acknowledge new card and I have the newest driver.Â
After buying Photoshop CS6 Extended due to it's amazing 3D options I realized my videocard sucked because it is a CSU and not a GPU as required.So I looked up what the requirements are to enable the GPU options and it stated that it requires a OpenGL 2.0 and Shader Model 3.0. Â I have been searching for a videocard that matches exactly that without any result (I live in a country the size of a peanut that doesn't sell a 2.0 and a 3.0).But I did find shader models of 5.0 and OpenGL 4.1 and I wanted to know if that is acceptable too. Â Are the OpenGL 2.0 and Shader Model 3.0 the minimum requirements and can I go higher?Or will Photoshop Extended not enable that GPU option if I do go above the requested OpenGL 2.0 and Shader Model 3.0???
installed Photoshop CS4 and can't enable OpenGL. So I updated my Nvidia 7600GT driver and the driver info says, that OpenGL 3.0 should work, but Photoshop dosn't allow me to enable it.
In CS6, I tried this option with the lightest UI color (and with other UI colors), but I could not see the effect of this option on the texts of panels on the UI. Â I still can not see the effect of it in CC,Am I looking at the wrong place ... it is controlling the drop shadows of the panel titles, isn't it?
Im having this annoying problem where i have created a plane and sky light for my scene and text, in the comp the shadows work perfectly, shining onto the ground, but on the render its not working?!? plus when ever i create my bit map for my view point, it comes out very white, almost transparent. ??
How to get 3D Soft Shadows to work properly in Action with an ATI 5870? I'm getting massive render errors. The best way to describe it is it looks like Z buffer errors. Or in 3D when 2 polygons share the same plane. Lots of black jaggies across the whole frame.
i ve noticed that when i switch to orthographic view i cannot render the view. i have only black render output. how to make a render in say top view or front?
I'm creating 3D architectural models; primarily interior views. I use the ANIPATH command quite frequently and I'm good there.
However, I have not been able to render a still camera view that shows the lighting and resultant shadows. Whenever I attempt to render a still from a particular camera; I set it to realistic. It shows the 3D objects with materials; however not the lighting.
I've been using ACAD for about 15 years now, and consider my skill level upper-intermediate.
So far, the only successful still renderings I've been able to do are those directly associated with the typical ortho views: i.e., NE, NW, SE, SW, front, back, etc. But no avail on rendering from the camera point of view.
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
Brand new computer, 32-bit XP, 4GB RAM (sorry, but too many of my important programs don't run on 64-bit), Intel 9650 quad, 3.0 GHz, RAID array, etc. And an ATI 4850 graphics card with 512 MB DDR3 RAM (on the Adobe tested list) and it doesn't work properly with OpenGL turned on: brush lines do not complete until I start another line, or click someplace in the image (which creates another line!); preview for the stamp tool doesn't work (there is no preview); 'ghost' panels over the image stay there even when they're moved (a mouse click is needed to make them disappear). Animated zoom works (nice feature), flick panning does (not really needed), birdseye view does (also nice feature), rotate canvas does (not needed that I can see), pixel grid (might be useful); I haven't tried the others. Bottom line: if I turn OpenGL off, it works fine, but those features are absent. I've been updating my drivers as ATI has (they've done several in the past month or so),
I don't know how the beta testing was done or how this card could be on the approved list, but someone fell short.
im a photoshop cs4 user,But openGL doesnt work,i have an dell XPS m1730 laptop with 2x 8800M GTX sli,those cards are probably the high-end cards from the 8M series, so i think openGL should work on it...
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png. Â I know it works with State Set by changing camera view. But Batch render should work too.
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message: Â and I can fin nothing about this error anywhere on line.
I have been trying to use the 3D features of Adobe Photoshop CS6 Extended and have been having no success. I have enabled the 'Use Graphics Processor' in the Edit->Preferences->Performance dialog box. I have also ensured that I have the latest version of the drivers installed. The video cards (in a CrossfireX configuration) are Sapphire HD Radeon 7970s. The thing is, when I installed Photoshop a few weeks ago, I tested the 3D functions and they worked fine. Now they no longer do so. I have updated video drivers and Photoshop since then but when I reverted back to the older drivers, the 3D features still didn't work. I have tested OpenGL in Modo 601 and Houdini FX 12 with no problems.
The are some unpleasant bugs on CS6 when OpenGL is turned off. bug in PS-13.1.2(only) on Win7x32.When making selection, for example, with magic wand it`s edges are terribly blinking and shaking.  And very old bug on all versions of CS6 for win.When the rullers are visible, try to shake the canvas with, for example, hand tool to left-rigth. The rulers will be cracked with artefacts.  main bugy-feature is thaе the contrast of path`s lines is very poor on noisy midle gray areas, even when the antialiasing is off.
i did notice a lag (almostac ceptable, passable) using the brush tool , painting black and white on the maskes..i tried different video card from nvidia to ati , but did not find a real solution..the only solution is set the opengl off or set to basic,