Photoshop :: 3D And OpenGL Won't Enable In CC

Oct 7, 2013

Why Can I not enable OpenGl and thus 3d rendering in Photoshop?
 
Adobe Photoshop Version: 14.0 (14.0 20130423.r.221 2013/04/23:23:00:00) x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:10, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 2
Logical processor count: 4
Processor speed: 2693 MHz

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I just installed Photoshop CS4 around a week ago and as many have already said it feels pretty sluggish compared to the CS2 that I upgraded from.

I get the message "photoshop has encountered a problem with the display driver, and has temporarily disabled GPU enhancements..." which essentially disables OpenGL and I am sure probably has some adverse effects.

I have a modern up to date computer so I don't see what the issue is. Whenever I try to enable it when I restart it tells me to either search for updated drivers or gives me the error. I hate thinking I paid all this money for something I am not getting optimal use out of.

Specs:
Windows XP SP3
Directx 9.0c
4GB Ram
Quad 9450 CPU
Nvidia 8800GT 512MB video card (which is on their supported list)
Most up to date video drivers you can get 178.24

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how to display the shadows correctly on the pre-rendered OpenGL version so I can place my light sources.
 
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I don't know how the beta testing was done or how this card could be on the approved list, but someone fell short.

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Konfiguration Dell
Win XPpro SP3,
CPU Pentium 3 3 Hz,
3GB RAM,
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Latest directX

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Oct 28, 2008

I've just upgraded from PS CS3 to PS CS4 (default 32 and 64 versions) and I'm having problems with seeing image files above a certain size (even moderate size) with OpenGL Drawing enabled. Disabling OpenGL Drawing results in very slow image display (very easy to see the blocks being drawn one at a time), much slower than with PS CS3.

I'm running Vista 64 with latest updates. I'm trying to get PS CS4 32 running properly first, but PS CS4 64 seems to be having similar problems.

GeForce 9600 GT video card with latest driver 178.24 (updated yesterday and rebooted many times since then). That card is in Adobe's list of tested cards.

Main monitor (where I display Photoshop images) selected as primary in the driver dialog.
I put palettes/panes on my 2nd monitor.

I use Ultramon for 2nd monitor taskbar functionality. Turning Ultramon off doesn't seem to help, although I may need to disable Ultramon from launching on reboot.

No plugins installed yet in PS CS4 (32), as per Adobe kb advice.

4GB of RAM with Memory Usage set within Photoshop's Ideal Range.

For testing, I've been opening a few different size (px and bytes) RGB image files in Photoshop by dragging them from an Explorer window into the Photoshop window, then clickin in the Photoshop window to make Photoshop active and show its palettes.

First with OpenGL Drawing enabled in Performance, default Advanced Settings.

JPEG, 3600 x 2600 px, 4.5MB
- opens and displays ok (short delay before palettes appear)
- zooms and rotates smoothly

TIFF, 2 layers, 800 x 600 px, 16 bits, 2.5MB
- opens and displays ok (short delay before palettes appear)
- zooms and rotates smoothly

TIFF, 1 layer, 3600 x 2600 px, 16 bits, 54MB
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- histogram is fine
- zooming and rotation are not smooth (jumps to new position/size)
- duplicate layer caused PS CS4 to stop working, with a close program dialog
- open PS CS4 32 again, no OpenGL message today, and OpenGL Drawing is still enabled (although I got the OpenGL Drawing message more than once yesterday)

TIFF, several layers, 3600 x 2600 px, 16 bits, 306 MB
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- icons in layers pane look fine, same as navigator image
- checkerboard zooms and rotates smoothly
- duplicate layer is still checkerboard, back one history state stopped working / close program dialog
- started PS again, opened 1 layer TIFF, closed and tried to open multi layer TIFF again, but stopped working / close program dialog again

I then tried the same images with OpenGL Drawing disabled in Performance.

3600 x 2600 px JPEG
- ok, but slow, blocky redraw

2 layer 800 x 600 px TIFF
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1 layer 3600 x 2600 px TIFF
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multi layer 3600 x 2600 px TIFF
- opened ok, but slow, blocky redraw

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btw I did follow adobes crap support docs on this issue...

*****************************
"3. Update your GPU drivers and then turn on Enable OpenGL Drawing.
If Photoshop crashes or disappears because of a GPU problem, it turns off Enable OpenGL Drawing and it writes a flag file in the preferences folder, called GPUinitcrashed. The next time you open Photoshop, this warning displays: "Photoshop has encountered a problem with the display driver, and has temporarily disabled GPU enhancements. Check the video card manufacturer's website for the latest software. GPU enhancements can be enabled in the Performance panel of Preferences."

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***************************

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I have having a weird problem with Photoshop CS4. First of all, let me give off the specs.
 
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