AutoCad 3D :: How To Render Shadows With Ambient Occlusion
Nov 20, 2012Is it possible to Render shadows with ambient occlusion in Autocad 2013?
View 1 RepliesIs it possible to Render shadows with ambient occlusion in Autocad 2013?
View 1 RepliesHow to apply ambient occlusion globally to a scene.
View 4 Replies View RelatedWhen executing Export Selection, is it possible to add a Specular and Ambient Occlusion pass onto the basic export (without a render through Maya Software or Mental Ray)? I am composting a model in Nuke and want some shading options for my model.
View 1 Replies View RelatedWhenever I open a part (or iam), the ground plane and ambient shadows are active. If I turn them off (on View tab, appearance panel) and exit the part, then reopen it again, the ground plane and ambient shadows are active again.
How do I save these appearance settings? Do I have to turn these off EVERYTIME I open a part?
I didnt see anything in the app options for this.
i ve noticed that when i switch to orthographic view i cannot render the view. i have only black render output. how to make a render in say top view or front?
View 1 Replies View RelatedIm having this annoying problem where i have created a plane and sky light for my scene and text, in the comp the shadows work perfectly, shining onto the ground, but on the render its not working?!? plus when ever i create my bit map for my view point, it comes out very white, almost transparent. ??
View 4 Replies View RelatedI'm creating 3D architectural models; primarily interior views. I use the ANIPATH command quite frequently and I'm good there.
However, I have not been able to render a still camera view that shows the lighting and resultant shadows. Whenever I attempt to render a still from a particular camera; I set it to realistic. It shows the 3D objects with materials; however not the lighting.
I've been using ACAD for about 15 years now, and consider my skill level upper-intermediate.
So far, the only successful still renderings I've been able to do are those directly associated with the typical ortho views: i.e., NE, NW, SE, SW, front, back, etc. But no avail on rendering from the camera point of view.
I'm trying to do a 3D tutorial I found on youtube. Photoshop is not behaving the same way as what I'm seeing however. I think the problem relates to the OpenGL rendering of the shadows. See te example pics below.
This is the scene lit with 1 point light but not yet rendered. The shadows on the point light are turned off.
This is the same scene if I turn the shadows on:
Finally, this is what I get if I render it:
how to display the shadows correctly on the pre-rendered OpenGL version so I can place my light sources.
I'm using a W7 machine with a Core i5, an AMD 6870 card, and 16 gigs of ram. The video drivers were updated today.
Also, if I look at the same file on my work computer (with an Nvidia Quadro M card inside) it works fine - the pre-rendered view (with shadows) looks great. Is there some Photoshop preference or graphics adapter setting I need to be using?
How to get 3D Soft Shadows to work properly in Action with an ATI 5870? I'm getting massive render errors. The best way to describe it is it looks like Z buffer errors. Or in 3D when 2 polygons share the same plane. Lots of black jaggies across the whole frame.
View 2 Replies View RelatedI have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
View 9 Replies View RelatedI keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
View 2 Replies View RelatedThe same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
View 3 Replies View RelatedOkey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
View 2 Replies View RelatedYesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
I have a tracking solar array - 2 axis of movement. But always normal to the sun. Is there a way to show the shadows from the sunlight throughout the day? A bmp is attached.
View 1 Replies View RelatedHow to make shadows on the print in Viewport? You can see the result I would to achieve on the PIC.1 and PIC.2.I have done just PIC.3 - there are not shadows.
I was using Visual Style on the PIC.4 in Shadow Plot setting in properties of Viewport.How to goal shadows? Im using AutoCAD Architecture 2013
while currently working with autocad architecture 2014, i found dark shadows while zooming in and also the zooming isn't smooth, however there was not such problem while i worked with much heavier file. Also the model becomes dark sometimes while zooming (not invisible, but as if the lights are switched off) ..cadtutor.PNG
View 7 Replies View RelatedWhen I have full shadows on (vsshadows=2) in realistic view the shadow edges show up jagged. They look OK when rendered though. what setting I need to set to fix it?
View 1 Replies View RelatedI'd like to know how to draw windows' shadows on the floor. It's not important for me to get a good work in Autocad because I'm going to draw the whole stuff on paper with pencils.
I just want to understand how do shadows change during the day ( dawn, noon, sunset ) and get their measures.
I mean something like that
[ Turegano House on top ]
I am creating a 3D model and have my selected view within a viewport on layout space.
My prefered visual style for the model is with no face style (i.e only isolines visible) with full shadows on. This looks perfect on layout space.
When plotting to pdf - it looks nothing like as shown despite setting the viewport shade style to as displayed or the selected visual style and the shadows don;t show.
As the pdf option is not providing the desired output. Is there something I am doing wrong or is there a way to render the model whilst showing no face style/material?
Just started having a play with ray tracing in Inventor 2013 Pro & I'm quite impressed how quickly you can get a rendered view of a model. However, it seems no matter how I set up the lighting or the shadows in the 'Settings' menu when I click on 'Tay Tracing' it seems to default back to some original settings. The shadows & lighting in any of the drop down menus don't seem to be applied. eg. I select 'Two Lights' from the menu, then select 'Settings' I then adjust the shadows & the lights from within the menu. It all looks good on the screen & click Ray Tracing & everything that I've done doesn't get applied? However, when I cancel & stop the Ray Tracing the shadows & Lights are still there.
View 1 Replies View RelatedFor some reason regardless of what I save or the fact that I've saved the template files, everytime I open a new file it automatically adds shadows and applies perspective view. This is extremely annoying. How do I alter the default settings to be ortho with no shadows?
View 7 Replies View Relatedwhat is the best way to make a real shadow. you know one that mirrors its source. the shadow effect is nice but how would i make a shadow of say a person standing up arms out and make it look real
View 5 Replies View RelatedHow does one take shadows out of faces... is it possible?
View 5 Replies View RelatedIf you look at this pic from POTC there is some shadowing on the left, how is this done and how is the skin made to look almost wax like.
View 1 Replies View RelatedI have a small studio and im taking pictures of seniors. It works out aside from the horrible shadows. I try to move my lighting around and even switch the umbrellas, but nothing seems to help.
View 1 Replies View RelatedIs there a way to darken the shadows when using a PhotoMetric light with RT shadows in MR? I attached a image (and a max file) and it's the darker part under the teapot that I try to make a little darker.
View 9 Replies View RelatedI found great use with the Drop Shadow ability. Especially when used with text; a nice soft, lighty blurred drop shadow would do wonders for the overall image.
But too many times do I see graphics with that ugly, heavy, and greatly offset dropshadow. Sure enough it actually DETRACTS the realism from the image.