trying to recreate the mercury/liquid chrome-ish effect I created a while ago. The effect is based loosely off of the other picture I have attached. Note that the mercury picture is a quarter the size of the original (to shrink the file size. Also, any other methods for creating mercury effects would be great.
I'm sure i can locate a tutorial for clouds, Just i am recreating this cloud BG effect but i cant find that really nice bright light effect over the clouds and the really bright shine around the human layer.
I have to make a chrome or mercury effect logo melt in a liquid fashion into a central blob (kind of like T2 effect) i have tried using 3D studio Max but was too tricky. Then saw some of the excellent animation work done in photoshop and thought some of you guys may be able to help.. If any one has any ideas for Photoshop including plug ins or even max let please let me know. so far ive been using the rain drop tutorial and animation in image ready but its unnatural and jerky..
I'm trying to make a logo that has a really cool metal effect, not just text. I want to be able to make a 3d shape, that looks like it's made of melting metal, or some other cool metal effect. Then I want to be able to put a text logo on it that looks like it's embossed into the metal.
I have a 27" iMac (late 2012) with NVIDIA GeForce GTX 680MX graphics card running Mac OS 10.8.5.
I'm using Adobe Premiere Pro CS6.0.3, and when I updated my OS to 10.9 Maverick, I began to experience several problems, including:
The dreaded spinning beachball and "Premiere not responding." "This project was last used with Mercury Playback Engine GPU Acceleration (CUDA) which is not available on your system. Mercury Playback Engine Software Only will be used.Video files - I think they were all .MOV - became "squished" to the top of the Program Monitor (movie only took up about 1/3 of program monitor window). After a long chat with Adobe Support, he indicated that the update to 10.9 Maverick was the problem, so I:
Updated to Premiere 6.0.5, but that did not fix any of the issues.Logged in as "Root," which worked for a while but I also received 3 "Premiere encountered problem and must shut down."Deleted preferences, repaired permissions, basic troubleshooting practices, etc, but problems persisted.
Eventually I restored my computer from a Time Machine backup to a day prior to the OS 10.9 update, and this seemed to fix all the issues. So I was back to Mac 10.8.5 and Premiere 6.0.3.
But the .MOV-compressed-in-the-program-monitor problem began to surface again (see photo below).
So I updated to Premiere to 6.0.5 (but not my OS - it's still 10.8.5), and the "Mercury Playback Engine" error is back.
And the .MOV files are still compressed in the Program Monitor. I have a project that I completed in 6.0.3, but is now messed up in 6.0.5.
Is the only solution downgrading to Premiere 6.0.3, and if so, must I do a clean install of the program from the DVD?
My setup is a Mac Pro with GTX 680 card for mac.I bought this card, thinking it would do what Adobe advertised: "GPU Rendering - Work faster and take full advantage of your hardware with full GPU acceleration, now included in Adobe Media Encoder."
I want to transcode FullHD H264 to XDCAM HD. GPU acceleration isn't happening. The GPU is idle, while the CPU does all the work. Sure, it I want do de-interlace or downscale to an SD Format, the GPU works. But apparently not for transcoding.
Adobe should not suggest that AME can take full advantage of my hardware, because it can't.
I use nvidia card with cuda support GeForce GTX 650 Ti. I was trying to enable Mercury Playback Engine on Premiere Pro and got this results. It's a footage applied on the top with transparency enabled. On the left side MPE is used. Software only on the right side. Why I get this lower quality with Mercury Playback Engine?
I am aiming to recreate the texture of the trees in this site map. It looks as though it was originally created with a marker pen, and has several shades of green that I want to also wish show. I have already created the trees, so its just the coloring i'm struggling with.
I've found that the actual font was made by Bethesda (The company that makes the game) and not available on the web. I'm using a substitute, but now my biggest concern is the effect on the font.
So obviously it's a hard Bevel and Emboss, but it's the texture that's killing me. It's either hand-brushed or has a textured overlay.I'm counting on the latter.
Recently, with the release of the next gen consoles, I decided as a challenge to myself to try to recreate the Xbox One controller in photoshop
Here is what i have done until now. Here is the exact image I am trying to recreate. URL...
Now the thing that I don't know how to do correctly are two things:The first being how to make the bumps around the two joysticks And second, the general lighting on the controller.
Also, ignore the 2 buttons in the middle and the gray part where the logo sits (not finished work)
I'm trying to recreate a font used on a poster type thing im making. the text i have used are just images and i cant remember how to alter text you enter to make it look similar to what i already have.
how to make a grid, and rotate it, and change the perspective, etc. What I can't figure out, is how to get the grid to blend together in the background as if it goes on for a very long distance. Even if I start with a huge grid and then rotate and shrink it down how I want it, it doesn't look like that picture. The 'far away' grid lines get faint and do not start meshing with each other.
I use VideoStudio X2 for most of my video editing but I haven't been able to recreate a menu that I regularly use in VS9. I wanted the icons to approximately a certain size and the ability to have 2 lines of descriptive text underneath. VS9, whilst perhaps a little clunky in the way it works, does have the flexibility I need. In my DVDs I might have 30 title so I do want 6 on a screen and about 5 menus are created.
I have attached my VS9 template (ignore the Background Image referring to VS10). With this template, I can just keep adding files or create new discs with no changes required to the format and only some minimal text editing. Can VS X2 be tweaked to have a similar menu?
I have always encoded in MP4 for my PS3 with previous HB versions. Version 0.9.4 has removed the PS3 preset. What is the GUI recipe for the old PS3 (using MP4) preset?
I want to transfer one of my drawings onto the illustrator and make it a vector file so it can be engraved with a laser, I have uploaded the image and trace image, where do i go from here?
This is probably a frequently asked question, but doing some searching turned up nothing. I have Paint.net on one computer, and I'm setting it up on another. Is there a way of getting a list of all the plugins I've installed on the previous one, so I can install them on the new one? In poking around, I haven't been able to find a thing that lists all the extras I've installed.
I need to reproduce an alignment shown on some plans. I have not had any luck finding a tutorial about how to re-create an existing alignment.
I have a page of plans, it shows the center line going from a back tangent, into a spiral, through a curve, and spiral to tangent. How do I create an alignment from this data?
I am a surveyor and I'm having a hard time understanding the alignment creation tools, in my data collector it is much simpler, you enter the back tangent and the end radius and the length of spiral and whale, but I'm trying to build a corridor, so I can stake the dtm.
I currently work for a construction company, we mostly focus on roadway rehabilitaion. We recieve DOT paper plans containing the construction plans and cross sections. I have been till now using the cross sections to build the roadway in Agtek, which is the software we use, then from there I can do my takeoff for excavation, utlites and areas. We have the 2012 BIM software and i'm very intersted in using that to rebuild the plans so I can preform the takeoff just as the DOT does as well as to model the utilities. Also i'm intersted in creating the model to show the estimators and the higher ups, so we can create a phasing plans, traffic plans or how we would want to handle the roadway rehab in general. I'm a novice in terms of Civil 3D, so this would be something i'd be practicing at home first.
I have attached an image of a butterfly with a broken effect on its wings. You can see the effect inside the marching ants. How do i get this kind of effect?
I'm making some graphics to be printed on a car. I have some lines with outer glow on them, but Illustrator won't render these unless I use 72DPI in raster effects reslution. I would like to go higher, but it won't give me anything. Guessing it's to heavy for Illustrator maybe? Is there anything I can do about this? I'm making my graphics in 1:1 scale, but I do it in a lower scale since it's just vector art anyway, however how would that effect my glow? Since it's a raster effect.
how do l get the chrome effect on my solid model also the effect of metal's. I've been using AutoCad Colour Index - True colour and Book Colour, but it just doesn't look right.
This happens in all versions I have been able to check in - CS5.5, CS6 & CC.
Repro: Import any footage to a new project - any resolution or frame rate. Create new composition from clip. Type in "Crop" in effects search Double click to load it. Result is an effect called "Wigglerama" & "transform" gets loaded instead of the required "Crop" effect
See attached image below - cannot believe I never saw this before
Have a project and need to find a way to produce a x-ray effect on a object.
Some methods have entered my mind on how this could be accomplished - > inverting the excised object from my photo(s) > desaturate the objects > inject some artificial luminescence with glow or lighting effects > create a canvas for the x-ray - Before any serious time is invested I thought it would be a good idea to see if anyone has done this before, or has any ideas.