Recently, with the release of the next gen consoles, I decided as a challenge to myself to try to recreate the Xbox One controller in photoshop
Here is what i have done until now.
Here is the exact image I am trying to recreate. URL...
Now the thing that I don't know how to do correctly are two things:The first being how to make the bumps around the two joysticks And second, the general lighting on the controller.
Also, ignore the 2 buttons in the middle and the gray part where the logo sits (not finished work)
The Xbox 360 will not play video over a network that is MPEG4 or H.264 encoded. However, I am having problems finding the right formula for success in creating the video. The VS11 terminology and the Xbox 360 terminology for what is supports do not match.
I have a NAS device on my home network that I am using to host my video content. The videos are played from a Windows PC, an iPhone and an XBox 360. I need the videos to be high quality and viewable from all three devices.
Currently, the MP4s created via VideoStudio are incompatible with the XBox. How can I make compatible MP4s?
Media Info shows the following information for the incompatible MP4 created in VideoStudio.
Select all General Format : MPEG-4 Format profile : Base Media Codec ID : isom File size : 119 MiB Duration : 3mn 32s Overall bit rate mode : Variable Overall bit rate : 4 682 Kbps Encoded date : UTC 2012-04-18 15:14:18 Tagged date : UTC 2012-04-18 15:14:18
Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : Main@L3.1 Format settings, CABAC : Yes Format settings, ReFrames : 2 frames Format settings, GOP : M=3, N=15 Codec ID : avc1 Codec ID/Info : Advanced Video Coding Duration : 3mn 32s Bit rate mode : Variable Bit rate : 4 517 Kbps Maximum bit rate : 5 000 Kbps Width : 1 280 pixels Height : 720 pixels Display aspect ratio : 16:9 Frame rate mode : Constant Frame rate : 30.000 fps Standard : NTSC Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Bits/(Pixel*Frame) : 0.163 Stream size : 114 MiB (96%) Language : English Encoded date : UTC 2012-04-18 15:14:18 Tagged date : UTC 2012-04-18 15:14:18 Color primaries : BT.709-5, BT.1361, IEC 61966-2-4, SMPTE RP177 Transfer characteristics : BT.709-5, BT.1361 Matrix coefficients : BT.709-5, BT.1361, IEC 61966-2-4 709, SMPTE RP177
Audio ID : 2 Format : AAC Format/Info : Advanced Audio Codec Format profile : LC Codec ID : 40 Duration : 3mn 32s Bit rate mode : Constant Bit rate : 160 Kbps Channel(s) : 2 channels Channel positions : Front: L R Sampling rate : 48.0 KHz Compression mode : Lossy Stream size : 4.06 MiB (3%) Language : English Encoded date : UTC 2012-04-18 15:14:18 Tagged date : UTC 2012-04-18 15:14:18
I am aiming to recreate the texture of the trees in this site map. It looks as though it was originally created with a marker pen, and has several shades of green that I want to also wish show. I have already created the trees, so its just the coloring i'm struggling with.
I've found that the actual font was made by Bethesda (The company that makes the game) and not available on the web. I'm using a substitute, but now my biggest concern is the effect on the font.
So obviously it's a hard Bevel and Emboss, but it's the texture that's killing me. It's either hand-brushed or has a textured overlay.I'm counting on the latter.
I'm trying to recreate a font used on a poster type thing im making. the text i have used are just images and i cant remember how to alter text you enter to make it look similar to what i already have.
trying to recreate the mercury/liquid chrome-ish effect I created a while ago. The effect is based loosely off of the other picture I have attached. Note that the mercury picture is a quarter the size of the original (to shrink the file size. Also, any other methods for creating mercury effects would be great.
how to make a grid, and rotate it, and change the perspective, etc. What I can't figure out, is how to get the grid to blend together in the background as if it goes on for a very long distance. Even if I start with a huge grid and then rotate and shrink it down how I want it, it doesn't look like that picture. The 'far away' grid lines get faint and do not start meshing with each other.
I'm sure i can locate a tutorial for clouds, Just i am recreating this cloud BG effect but i cant find that really nice bright light effect over the clouds and the really bright shine around the human layer.
I use VideoStudio X2 for most of my video editing but I haven't been able to recreate a menu that I regularly use in VS9. I wanted the icons to approximately a certain size and the ability to have 2 lines of descriptive text underneath. VS9, whilst perhaps a little clunky in the way it works, does have the flexibility I need. In my DVDs I might have 30 title so I do want 6 on a screen and about 5 menus are created.
I have attached my VS9 template (ignore the Background Image referring to VS10). With this template, I can just keep adding files or create new discs with no changes required to the format and only some minimal text editing. Can VS X2 be tweaked to have a similar menu?
I have always encoded in MP4 for my PS3 with previous HB versions. Version 0.9.4 has removed the PS3 preset. What is the GUI recipe for the old PS3 (using MP4) preset?
I want to transfer one of my drawings onto the illustrator and make it a vector file so it can be engraved with a laser, I have uploaded the image and trace image, where do i go from here?
I'm working on a controller for a face rig, but instead of using morphers I'm using different textures for the mouth depending on the action. I've set these up in nested mix maps (there are 8 different textures in all). For my test I'm using 4 and standard primitives to simplify things a bit.
I initially setup these controls in an attribute holder containing 3 sliders. The main one is a master switch slider. The other two act as the mix map sliders within the texture nest of mix maps. I'd like to create a single control for these though.
I can pseudocode this out pretty easily but applying it is a different story. What is the best course of action? I'm not very familiar with Maxscript although I am planning on looking into it.
I want to make a controller that can change an object from green to red. So I wire the parameters from y position to the ambient colour.
I find to make the y_position into (y_position/100),(y_position/100),(y_position/100) but when I put this into the Parameter wiring dialogue I get a syntax error.
How or have a script to bake Audio Controller animation to frames so its position/rotation can be adjusted by i.e the Curve Editor in 3ds Max?
I have an spline object where I use the Audio Controller to drive the height of the extrusion dynamically over time but would love to have more control over it.
I have a CSV file with lists of positions and rotation angles (over time). I would like to use these to animate objects. The two options I've found thus far are:
- Convert the CSV to the XAF format and import this into the curve editor
- Convert the CSV to WAV and use the AudioFloat controller to assign it to the coordinates
I would think there should be an easier way, preferably one for a controller, but I can't seem to find it. Surely I'm not the first to want to import data; frankly I'm surprised that audio is supported but regular data isn't. The thing is, converting the data to XAF seems to produce an enormous overhead and converting it to WAV is just odd.
What would the appropriate way be? Ideally I'd expect some controller where I can specify a file and some conversion parameters and that'd be it. Does such a thing exist? I'm happy to convert the CSV but I feel like it's probably not necessary - is it?
i've got a seemingly empty scene, everything has been deleted, still max reports a missing reference to a xref controller somewhere, backburner will not accept net submission.
i've looked everywhere i can think of and the only place i can find a reference to the hidden xref controller is in the asset manager where it lists a file in the xref tree - how on earth do i get rid of this file? there is nothing present in the xref dialog for deleting or anywhere else i can think of.
I have been annoyed with trying to create a theme and controller image to use with Xpadder.
Rules: Controller image and theme must be made to fit together and must be created the same size as the images belowthey must be seperate pictures and the buttons should have places to go.
This probably means very little sense to you if you dont have xpadder, and possibly learn a little bit more about xpadder in order to make the theme and controller image. Also xpadder does not support transparency.The template for a theme and an image of my controller (it has four trigger buttons, 2 on each side)
This is probably a frequently asked question, but doing some searching turned up nothing. I have Paint.net on one computer, and I'm setting it up on another. Is there a way of getting a list of all the plugins I've installed on the previous one, so I can install them on the new one? In poking around, I haven't been able to find a thing that lists all the extras I've installed.
I need to reproduce an alignment shown on some plans. I have not had any luck finding a tutorial about how to re-create an existing alignment.
I have a page of plans, it shows the center line going from a back tangent, into a spiral, through a curve, and spiral to tangent. How do I create an alignment from this data?
I am a surveyor and I'm having a hard time understanding the alignment creation tools, in my data collector it is much simpler, you enter the back tangent and the end radius and the length of spiral and whale, but I'm trying to build a corridor, so I can stake the dtm.
1. I have an ARROW that I would only like to animate along the Local X position. 2. I have a helper that i would like to control the rotation of the ARROW. 3. Once i rotate the helper, i would like the ARROW to still go in the Local X position but in the direction its facing.
Does this require a script or can this be achieved another way?
I'm having issues with a Sata card I installed on one machine. It's losing a hard drive from time to time and I have to unplug the Sata cables and plug them back in so the computer will boot up and function like normal. The only problem is that it casues an activation issue with AutoCAD. Now I've reached the reactivation limit for CAD.
Can I manually enter something into the registry to correct the activation issue? All drivers are up to date and I've reinstalled the driver for the controller card.
When I open a file on Inventor 2014, the screen says, that the graphic card controller crashes, after that, there´s no possibility to recover the work, because the work zone, shows a infinite white space.
This is the print screen (in spanish); translation will be like: "Screen controller stop working but it recover itself (something like that)"
So im using 3ds max to create a controller that hold more than 1 hand pose: fist, relaxed, stretched, etc. But when i making my 2nd pose and placing the same axis as the first pose, it overwrites it. So like this i can only use the 2nd one, instead of both.