3ds Max Animation :: Motion Capture Using Xbox Gamepad

Jul 22, 2013

I'm testing a puppet rig i've made in 3dsmax of a bird and i've hooked up the bones to the motion capture utility in max 2014.
 
Would be cool to get FULL support for the dual analogue sticks of the windows Xbox controller as i'm struggling to map the controls to how i want.
 
here's my first test, recorded live from the viewport.
 
[URL].........

stee+cats

[URL]........

3dsmax subscription
other s/ware:- modo 701 - blender 2.68 - combustion - lightwave - vue - zbrush - tvpaint - toonboom
system spec:- 8gig ram nvidia 8500 512ram winvista 64 intel quadcore 2.4ghz

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3ds Max Animation :: Motion Capture - Hands Closed On Biped Animation

Nov 18, 2013

I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.

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Mar 6, 2012

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Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me

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3ds Max Animation :: Motion Capture On Object

Sep 19, 2011

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Oct 29, 2012

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Feb 7, 2011

I made a walk cycle (walking forward). I saved the .bip file and what I want to do now is load the walk cycle and loop it a couple of times so that I can fine-tune a couple of things. The problem is that when I load the .bip file from the "Load Motion Capture File", I get many unwanted keys, as if I were loading a MoCap file or something. I want the same keyframes I used in the original animation, just looped. Been playing with Key reduction settings for a bit, but couldn't figure out how to do what I need.

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Premiere Pro :: How To Do Stop Motion Capture

May 22, 2009

Is there any software of Adobe's that will allow you to do stop motion capture? With OnionSkinning?
 
Tech Specs-
 
Camera- Panasonic PV-GS83/ Logitech Quickcam Pro 9000
 
OS- Windows XP
 
Current Software- AnimatorDV Simple+ (I just got Adobe's Master Collection CS4 Suite)
 
Also, check out my youtube channel: [URL]...

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Nov 29, 2010

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Maya Animation :: Blendshapes Causes New Motion

Sep 29, 2010

I have two models that are identical other than the faces. However, when I apply a blendshape, in addition to morphing between the two faces, motion is created in the legs of the target. These are FBX files exported from MB 2011 into Maya 2011.

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3ds Max Animation :: Inverting Camera And Object Motion?

Mar 2, 2012

I am tracking points on a moving object, it doesn’t deform, it tracks nice. Using Matchmover. Back in Max, it sees it as a static object, and the camera is moving around it.

Any way to invert the animation between a camera and an object so the other one is the one that moves, but they retain the same relational animation? Did that make sense? Right now the object (represented by a Group of 3D tracked points) is still but the camera moves, I want this opposite, the camera is still but the tracked points move, and it looks the same through the camera.

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Maya Animation :: How To Curve With Motion Path

Jan 9, 2013

I've got a Locator attached to a Curve with a Motion Path - the Motion Path is animated so the Locator moves nicely along the Curve. I now want to swap the original Curve with a new one and have the Locator follow it instead.

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Maya Animation :: Motion Path - Best Way To Animate?

Sep 9, 2013

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3ds Max :: How To Render A Super Slow Motion Animation

Jan 30, 2012

I have an animation of a wine glass breaking. I simulated it using mass FX and particle flow. I will import it to After Effects, add finishing touches and render out a super slow mo clip like you would see on Discovery HD or Time Warp. In essence, I want it to look like it was shot on a high speed camera.

I tried a test render out of max at 960 fps and importing into AE at 25fps but the results aren't quite white I want.

My question is, what frame rate do I render the animation out inside 3ds max and what frame rate do I import/interpret it in After Effects?

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3ds Max Animation :: Biped / Motion Keys Scaling?

Feb 28, 2014

I'd like scale my biped animation. I have 200 frame mocap animation, all frame has keys. I want scale it to 72 frame. I found how can I scale the keys, is ok, but after scaling the bip01 bone jump there and back.

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Maya Animation :: How To Create Motion Path Correctly

Jan 29, 2011

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May 13, 2009

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Apr 20, 2012

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Feb 13, 2010

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I tried deleteing all the connections in hypershade and using the delete command but nothing works.

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Jun 14, 2012

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I've tried this several times with different settings but always the same outcome.

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Oct 10, 2011

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Feb 13, 2013

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Dec 3, 2012

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Jan 16, 2013

I've been using MAX for about 2 months and I've been trying to re-target animation from and older rig to newer versions. However, the newer models/ rigs have significant difference in their scale factor. Is there anyway to circumvent this?

ps. I've attach a pic of 2 CAT rigs, bigger one being the source and smaller one is the target.

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Apr 9, 2011

Once i set up a motion path for my object to follow, it sets the object to follow it over the entire timeline. what if i just want to object to start later on? I want it to raise up, hover over to the path, and then be attached to it.

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Jul 19, 2011

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Nov 1, 2011

I have a Nikon D3100 camera and I am trying to use it to make stop animation movies. When I plug it in via USB I can import videos/photos to my computer, etc...so it is recognized. However, when I try to use it in VideoStudio X4 the only option I get is a webcam. Are there any special drivers I need to make this work? I have searched google a bit, but maybe I am missing something. I am using the trial version of the program to try and get things worked out before I actually purchase it. The software looks wonderful for stop animation so I really want to make this work.

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Maya Animation :: 3D Face Capture Dots Movements

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I have modelling a face in maya 2011. I can see some youtube videos how they put dots in their face, and the 3d-face capture the dots movements. [URL] ....

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