3ds Max :: Controlling A Waveform Controller
Jan 11, 2012If there is anyway to control a waveform controller to only turn on for a certain amount of frames?
View 4 RepliesIf there is anyway to control a waveform controller to only turn on for a certain amount of frames?
View 4 RepliesAfter rendering the equalizer and waveform are not at all synchronized, when i do ram preview it is
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Here are some examples: [URL]....
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I dont really mind it for now, but i'll like to get it Fixed
In video studio pro x4: At step 3 "share" I can create a video file like an mpeg, and it will retain all "nudges" I perform on the audio waveform of the music tracks (to keep volume down during a narration moment) . But when I burn a disk.....the music file plays like it's never been adjusted (full volume) when playing disc.
View 4 Replies View RelatedI am a new VS6 user (coming from Pinnacle Studio). Is there a way to display the video and the video's audio waveform on the timeline at the same time. I see where I can select the Sound Mixer button above the timeline, which does show the audio waveform, but then the video thumbnails disappear.
2nd question, when I put a fade-to-black transition between two clips, it seems like the clips' audio does not get faded out then in with the next clip. Do I have to add a separate audio fade for every video fade?
I edit a ton of parties with cross dissolves on most cuts. Being able to see the waveform in effect controls and match the bass kick or snare would save me hours of time and hundreds of key strokes.
View 1 Replies View Relatedwhat I'm currently trying to do in After Effects I need to be able to see "left", "right" and "both" channels...but all I see is a single wav form even though it's an mp3. The tutorial I'm following uses an mp3 and gets those channels so I'm not sure why I'm getting different results (see pic).
View 3 Replies View RelatedRecently, with the release of the next gen consoles, I decided as a challenge to myself to try to recreate the Xbox One controller in photoshop
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Here is what i have done until now.
Here is the exact image I am trying to recreate. URL...
Now the thing that I don't know how to do correctly are two things:The first being how to make the bumps around the two joysticks And second, the general lighting on the controller.
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Also, ignore the 2 buttons in the middle and the gray part where the logo sits (not finished work)
I'm working on a controller for a face rig, but instead of using morphers I'm using different textures for the mouth depending on the action. I've set these up in nested mix maps (there are 8 different textures in all). For my test I'm using 4 and standard primitives to simplify things a bit.
I initially setup these controls in an attribute holder containing 3 sliders. The main one is a master switch slider. The other two act as the mix map sliders within the texture nest of mix maps. I'd like to create a single control for these though.
I can pseudocode this out pretty easily but applying it is a different story. What is the best course of action? I'm not very familiar with Maxscript although I am planning on looking into it.
Is there a way to have one node which controls say the intensity of selected lights within my scene?
View 3 Replies View RelatedI want to make a controller that can change an object from green to red. So I wire the parameters from y position to the ambient colour.
I find to make the y_position into (y_position/100),(y_position/100),(y_position/100) but when I put this into the Parameter wiring dialogue I get a syntax error.
How or have a script to bake Audio Controller animation to frames so its position/rotation can be adjusted by i.e the Curve Editor in 3ds Max?
I have an spline object where I use the Audio Controller to drive the height of the extrusion dynamically over time but would love to have more control over it.
I have a CSV file with lists of positions and rotation angles (over time). I would like to use these to animate objects. The two options I've found thus far are:
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- Convert the CSV to the XAF format and import this into the curve editor
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- Convert the CSV to WAV and use the AudioFloat controller to assign it to the coordinates
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I would think there should be an easier way, preferably one for a controller, but I can't seem to find it. Surely I'm not the first to want to import data; frankly I'm surprised that audio is supported but regular data isn't. The thing is, converting the data to XAF seems to produce an enormous overhead and converting it to WAV is just odd.
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What would the appropriate way be? Ideally I'd expect some controller where I can specify a file and some conversion parameters and that'd be it. Does such a thing exist? I'm happy to convert the CSV but I feel like it's probably not necessary - is it?
i've got a seemingly empty scene, everything has been deleted, still max reports a missing reference to a xref controller somewhere, backburner will not accept net submission.
i've looked everywhere i can think of and the only place i can find a reference to the hidden xref controller is in the asset manager where it lists a file in the xref tree - how on earth do i get rid of this file? there is nothing present in the xref dialog for deleting or anywhere else i can think of.
I have been annoyed with trying to create a theme and controller image to use with Xpadder.
Rules: Controller image and theme must be made to fit together and must be created the same size as the images belowthey must be seperate pictures and the buttons should have places to go.
This probably means very little sense to you if you dont have xpadder, and possibly learn a little bit more about xpadder in order to make the theme and controller image. Also xpadder does not support transparency.The template for a theme and an image of my controller (it has four trigger buttons, 2 on each side)
I made a simple image explanation.
1. I have an ARROW that I would only like to animate along the Local X position.
2. I have a helper that i would like to control the rotation of the ARROW.
3. Once i rotate the helper, i would like the ARROW to still go in the Local X position but in the direction its facing.
Does this require a script or can this be achieved another way?
AutoCAD 2009 LT
windows 7 Pro, 64 bit
Vantec 6 port Sata ii 150 PCI Host card w/ raid
Crucial 128gb SSD hard drive
I'm not running the system in RAID.
I'm having issues with a Sata card I installed on one machine. Â It's losing a hard drive from time to time and I have to unplug the Sata cables and plug them back in so the computer will boot up and function like normal. Â The only problem is that it casues an activation issue with AutoCAD. Â Now I've reached the reactivation limit for CAD.
Can I manually enter something into the registry to correct the activation issue? All drivers are up to date and I've reinstalled the driver for the controller card.
When I open a file on Inventor 2014, the screen says, that the graphic card controller crashes, after that, there´s no possibility to recover the work, because the work zone, shows a infinite white space.
This is the print screen (in spanish); translation will be like: "Screen controller stop working but it recover itself (something like that)"
"Scripting" a "simple" rigging function.
Gear1 is rotating on z axis (both sides), Gear2 is linked to G1, but only in positive (or negative, I don't remember).
I want to assign a controller on gear2.Z Rotation (script or expression), something like that :
if G1.Z Rotation=positive then G2.Z Rotation=G1.Z Rotation else 0
or
if G1.Z Rotation=negative then G2.Z Rotation=G1.Z Rotation else 0
I need to setup a 80 moving parts watch, so I need to use "Assign Controller" function.
So im using 3ds max to create a controller that hold more than 1 hand pose: fist, relaxed, stretched, etc. But when i making my 2nd pose and placing the same axis as the first pose, it overwrites it. So like this i can only use the 2nd one, instead of both.
View 7 Replies View RelatedI try to wire the length parameter of a taper object to the local Y-Position values of another object. It works fine until I reload the file. I get an MAXScript Wire Controller Exception error:
--Runtime error: Illegal self-reference in controller script
...and the parameter-wire dialog opens. The desired functionality returns by clicking the Update Button and everything works fine again.
For a while now, I've been trying to shell a split game controller that will create the bottom part of the casing. However, every time I try to shell, a problem occurs "Modelling failure in ASM. Redefine inputs".
I've tried to find the source of the problem through supressing features, and when it finally does shell, the casing creates another problem that will not allow me to loft to get the proper appearance.
When I am setting the plot sheets I have to switch off Sections and section boxes, Ref planes, window tags, door tags or planting, objects that or not required in views. I seam to do this quite a lot.
Is there a way to set the state drawing so that at the things you want switched off are or if needed go back to how it was before.
I have a purchased model with a "hose type" rigg, and I can't figure out how to replicate it.
There is a hose with a bone structure that has four point helpers one on the face mask, one at the top, one at the bottom and one in the middle. If I move the one in the middle it moves all the bones without stretching them...
I have moved some files around using Windows Explorer to split up some large file directories. LR3 sytill thinks the library is as it was bvefore the move and I cant seem to stop it.
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How do I tell LR3 that the files have moved and rebuild the library?
The Text tool has options for anti-aliasing - Strong, Crisp, etc. Is there anything similar when filling paths?
I am filling two paths with a common edge; when the Anti-alias box is un-checked, the border looks ragged, but when the box is checked, the border looks grey. I can get the results I want by filling twice with anti-aliasing turned on, but I would like to have the box "Half-checked".
 I have not been able to the nice feature of pressing shift+ number to control the amount of flow while painting for some time now (or to control the amount of opacity with airbrush on). This feature was great when I first started using it back in PS7 but I haven't seen it since the last few packages.
It is a major time saver for any digital painter's workflow and am worndering if their is any way to make this function work again.see the the adobe link if you'd like to see Adobe's description of the function.[URL]...
I am hoping to get something that i can print out and refer to the next time i try and resize an image so how to resize and resolution relationships when i resize an image or when i redo the resolution in an image.
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i always seem to LOSE RESOLUTION when i make an image smaller - say going from 19" wide to 8.5" wide - and the image always seems to get downsampled in a way that doesn't seem necessary. the way i can tell this happens is if i blow up the 8.5 wide document that i just RESIZED, the resolution is not the same as it was when it was a 19" wide document even though it seems like it coule/should be.
I have a video that is 2:20-long, so it is a bit longer than a DVD/DL (8.5GB) at full HQ. But, when I let X6 "make it fit", it seems to reduce it by almost 50%, making the DVD folders only 5.1GB. This really ruins the quality.
Is there any way I can either control the reduction or tell it to leave the output alone when writing to hard-drive/DVD folders. I can then use a different DVD/video processing program that is smart enough to control the reduction just enough to comfortably fit/fill a DVD/DL (I have such a program) and not use a 100/50/25% approach to compressing/reducing.
I'm working on a part of an image that, I suppose, is "complex".
I'll start by saying I have no snap to options selected. I'm zoomed to a section of an image and moving the node arrows to create the pattern. Why do the arrows push each other out of the way? How do I manage node manipulation without the pushy arrows? Is it possible to have too many nodes? I only have this happen when working on something with a lot of nodes.
Is there a way to control the transitions from one image to the next when generating a flash web gallery? I'm using CS4/Bridge on WinXP. The fade out/in from one image to the next is very chunky, no matter what the file size. And that's on my local copy before I've uploaded it to the web. I also haven't found a way to generate web galleries from within CS4 itself (looked at file/automate, as well as window/output, but nothing obvious in either location).
View 1 Replies View RelatedIs it possible to map '[' and ']' to the wheel on a mouse? I think that it would be much easier to control brush size like this than using those keys. If not, I'll just try to find adjacent keys on the left size of the keyboard to do that.
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