3ds Max :: Empty Scene With Hidden Xref Controller?
Mar 12, 2013
i've got a seemingly empty scene, everything has been deleted, still max reports a missing reference to a xref controller somewhere, backburner will not accept net submission.
i've looked everywhere i can think of and the only place i can find a reference to the hidden xref controller is in the asset manager where it lists a file in the xref tree - how on earth do i get rid of this file? there is nothing present in the xref dialog for deleting or anywhere else i can think of.
I have included a xref scene in another file and but the xref when rendered does not respect hidden layers, hidden object OR "do not render' option set in layer manager. In other words all of the objects including the hidden ones are displayed. How I can leave my reference objects and layers in my original scene but not display them if I include the file as an xref scene.
I'm using max 13 with the latest update. It is randomly hanging when i try to remove xref scenes from camera match files that use vray camera. I am forced to terminate max by using task manager. rebooting has not solved the problem.
when I am in Nitrous display mode the Xref scene functionality is broken. I can load an xref scene but can't make it display as box. If I check the "Box" field nothing happens. Everything works ok though when in Direct3D or OpenGL display mode.
"xref object blow up max on loading scene" thats all I can add only into the scene I have a CAT rig, some cylinders with skin,cloth,ffd modyficators. After importing and xref object i close max. Then, when I am trying to open max with xrefobject i get an error. I unchecked the "automatic update" option, with to effect- still max cant open the scene and gimme an error.
I'm a web developer currently slicing an illustrator file for web graphics. Some of the icons and images have shadows, lights, etc, and it's impossible to simply see by a naked eye which pixels contains some shade or nearly transparent color and which doesn't.
It would be extremely useful if I could somehow easily differentiate between empty and non-empty pixels, so I wouldn't miss any when slicing.
In 2008, never had this issue.Just dumb, circles, and lines in a view port, that have hidden or center linetyoes assigned to them. When we go to plot using legacy hidden (this new for 2012?) the plot comes out with continuous lines. These are not solids. Just ordinary line entities.Now, when I change the shadeplot to "hidden" the linetype is shown correctly, but now my entities are coloured, when I just want my drawing to be black and white (going to PDF), even though all of the colours in the pen style are set to "Black".
Has this changed? Is there a new variable introduced?
I'm drawing objects (walls, platforms, etc.) in 3d made up primarily of extruded polygons. I want to be able to plot these objects in a way that hides all of the lines which are obscured by other objects. Currently I have my viewports set up with a 2D Wireframe visual style and a Hidden shade plot. This isn't working for me. I'm still getting all of the lines in the drawing visible no matter what.
Here's the strange thing: It seems to work perfectly fine in plan view, but not in front view. Also, it's worked fine in the past. It seems that the problem has gotten progressively worse over the past year or so.
Recently, with the release of the next gen consoles, I decided as a challenge to myself to try to recreate the Xbox One controller in photoshop
Here is what i have done until now. Here is the exact image I am trying to recreate. URL...
Now the thing that I don't know how to do correctly are two things:The first being how to make the bumps around the two joysticks And second, the general lighting on the controller.
Also, ignore the 2 buttons in the middle and the gray part where the logo sits (not finished work)
I'm working on a controller for a face rig, but instead of using morphers I'm using different textures for the mouth depending on the action. I've set these up in nested mix maps (there are 8 different textures in all). For my test I'm using 4 and standard primitives to simplify things a bit.
I initially setup these controls in an attribute holder containing 3 sliders. The main one is a master switch slider. The other two act as the mix map sliders within the texture nest of mix maps. I'd like to create a single control for these though.
I can pseudocode this out pretty easily but applying it is a different story. What is the best course of action? I'm not very familiar with Maxscript although I am planning on looking into it.
I want to make a controller that can change an object from green to red. So I wire the parameters from y position to the ambient colour.
I find to make the y_position into (y_position/100),(y_position/100),(y_position/100) but when I put this into the Parameter wiring dialogue I get a syntax error.
How or have a script to bake Audio Controller animation to frames so its position/rotation can be adjusted by i.e the Curve Editor in 3ds Max?
I have an spline object where I use the Audio Controller to drive the height of the extrusion dynamically over time but would love to have more control over it.
I have a CSV file with lists of positions and rotation angles (over time). I would like to use these to animate objects. The two options I've found thus far are:
- Convert the CSV to the XAF format and import this into the curve editor
- Convert the CSV to WAV and use the AudioFloat controller to assign it to the coordinates
I would think there should be an easier way, preferably one for a controller, but I can't seem to find it. Surely I'm not the first to want to import data; frankly I'm surprised that audio is supported but regular data isn't. The thing is, converting the data to XAF seems to produce an enormous overhead and converting it to WAV is just odd.
What would the appropriate way be? Ideally I'd expect some controller where I can specify a file and some conversion parameters and that'd be it. Does such a thing exist? I'm happy to convert the CSV but I feel like it's probably not necessary - is it?
I have been annoyed with trying to create a theme and controller image to use with Xpadder.
Rules: Controller image and theme must be made to fit together and must be created the same size as the images belowthey must be seperate pictures and the buttons should have places to go.
This probably means very little sense to you if you dont have xpadder, and possibly learn a little bit more about xpadder in order to make the theme and controller image. Also xpadder does not support transparency.The template for a theme and an image of my controller (it has four trigger buttons, 2 on each side)
1. I have an ARROW that I would only like to animate along the Local X position. 2. I have a helper that i would like to control the rotation of the ARROW. 3. Once i rotate the helper, i would like the ARROW to still go in the Local X position but in the direction its facing.
Does this require a script or can this be achieved another way?
I'm having issues with a Sata card I installed on one machine. It's losing a hard drive from time to time and I have to unplug the Sata cables and plug them back in so the computer will boot up and function like normal. The only problem is that it casues an activation issue with AutoCAD. Now I've reached the reactivation limit for CAD.
Can I manually enter something into the registry to correct the activation issue? All drivers are up to date and I've reinstalled the driver for the controller card.
When I open a file on Inventor 2014, the screen says, that the graphic card controller crashes, after that, there´s no possibility to recover the work, because the work zone, shows a infinite white space.
This is the print screen (in spanish); translation will be like: "Screen controller stop working but it recover itself (something like that)"
So im using 3ds max to create a controller that hold more than 1 hand pose: fist, relaxed, stretched, etc. But when i making my 2nd pose and placing the same axis as the first pose, it overwrites it. So like this i can only use the 2nd one, instead of both.
I try to wire the length parameter of a taper object to the local Y-Position values of another object. It works fine until I reload the file. I get an MAXScript Wire Controller Exception error:
--Runtime error: Illegal self-reference in controller script
...and the parameter-wire dialog opens. The desired functionality returns by clicking the Update Button and everything works fine again.
For a while now, I've been trying to shell a split game controller that will create the bottom part of the casing. However, every time I try to shell, a problem occurs "Modelling failure in ASM. Redefine inputs".
I've tried to find the source of the problem through supressing features, and when it finally does shell, the casing creates another problem that will not allow me to loft to get the proper appearance.
I know that in ACAD you can use the xref manager to see where the actual file for the xref resides on your computer/server/etc. What I'm curious about is whether or not the inverse action is possible. Can you somehow access the file (not the output sheet where it's being xref-ed) and see what other files are using it as an xref?
I've come in on a project that is nearing completion and have been assigned the task of "cleaning up the project folder." Unfortunately, there are a ton of files in the different folders that are no longer in use on the final output sheets and I need to keep the ones still in use and archive the ones that are no longer needed. What I've been doing is going through those sheets and reviewing the xref manager for each sheet to see which files are actually put onto those sheets and making a physical checklist from which to organize my findings. Once the checklist is made, I then archive all the files that are no longer being used.
Is it possible to run a lisp which can extract all the xref names, make a layer with that name and then change the xref on the layer? I have got a similar routine from earlier posts but it doesn't work if any xrefs inserted in paper space (works fine on model space). could change this routine allowing to change the layer of xref in paper space too.
(defun dxf (i a) (cdr (assoc i a))) (defun c:lxr ( ) (setq ss (ssget "x" '((0 . "INSERT"))))
I am using (trying to anyway) a :VLR-xrefSubcommandReloadItem reactor. My only question is how to get the xref/block name from the 'reactor callback data' Object ID.
I am ultimately trying to pass it to (vla-get-xrefdatabase ....), but I cannot figure out how to turn the second parameter from the reactor callback data into something I can use - for example the second parameter returned may be "65" or some other number.
when you bind an xref the link disappears from the xref manager.
is it possible to bind an xref, but preserve that link in the xref manager? i realize that will lead to two copies of the same object in the drawing (one xref, plus the new block). everyone's okay with that happening.
How do I get the full Xref Path name instead of Xref.dwg? I'm scratching my head is this totally under my nose... cause I don't see where the property is stored. I'm getting EV_BDR.dwg instead of C:folderEV_BDR.dwg
When I render a 3D scene in Photoshop CS6, is the GPU of my system of any use? Whenever I render any 3D scene in PS, I have noticed that the GPU stays idle, it does nothing, everything seems to be done by the CPU. Is it supposed to be this way?
OpenGL _is_ correctly enabled in PS and I have just one video card in my system (GTX660 Ti 3GB).