3ds Max :: Can't See Vray Light Material In Viewport - 2012
Jul 14, 2011I can't see my vray light material in the viewport. I've tried shaded materials with map and realistic materials with maps.
View 2 RepliesI can't see my vray light material in the viewport. I've tried shaded materials with map and realistic materials with maps.
View 2 Replieshow to switch materials with VRay. I find it odd that there is absolutely nothing. I need to have a texture map on a plane and then have it dissolve into another one. Is there a way to do this? I tried a VRayBlend material and that doesn't seem to allow me to have one or the other.
3ds Max Design (3D Studio thru Max 2014), ASUS P9X79 Motherboard,
Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram,
Quadro 4000 Display Adapter
When I apply an Vray material to my linked Revit file the material appears extremely large and I cant fix it either by playing around with the scaling of the material or UVW-mapping. I have made sure that both my Revit model and 3DS max are both set to mm.
The scale of the material applied in Revit has the right proportions etc. Its just when I apply a new Vray material it goes wrong.
I have a max file that have objects with vray materials. I do not have vray in my computer because I use mental ray to render. Problem is, 3Ds Max seems to lag and freeze. So when i installed a trial version of VRay, the file worked just fine and there is no viewport lag. But when the trial is over, my viewports started lagging again. The whole PC lags and it seems as if 3ds max is using the pc at 100%. I practically can't work on the file. I don't want to have to purchase vray only for the purpose ot making the file work.
Is this an issue to be fixed by Autodesk or Chaos Group?
my vray materiel slots shows a plane black color( they are vray materials only) scanline and MR looks okey
system conf: dell precision T3500 with Nvidea quadro 4000 and 6 gb ram
Im having trouble with my viewport once my material editor is open. If I try to play my animation once my material editor is up it plays very very choppy. It didn't before I open the material editor. Its happening with all my scenes and I don't have any animated maps or very high res maps in the scene. Most of my scenes are very simple and still getting choppy viewport playback. If I close down the Material editor I still get the same performance when I play my animation. The only thing that I have be able to do to fix this is restarting max. Once I restart max it will work fine as longs as i don't open the material editor up. I have a top of the line machine from HP so i don't know what is going on.
View 2 Replies View RelatedI was using 3ds Max 2013 without any service packs installed and my bitmap resolution on screen looked great. I have updated to service pack 5 and now the resolution looks low quality. I have to use large maps for my scenes example 12345 x 4610 px.
I have not changed the driver (Nitrous), under Display Performance I have Improve Quality Progressively and the Procedural Maps Display Resolution at 4096 pixels, and progressive display is on.
From what I've read "By default, Nitrous viewports load texture bitmaps at their full size."
How can I get the high resolution bitmap back? Is there a setting that I have missed?
I cannot find a light meter in 3ds max 2012? I have attached a print screen where the light meter is supposed to be. But it looks that I am missing it. me where is the location of Lighting analysis Assistant?
View 1 Replies View RelatedI am trying to throw a screen shot up onto a TV model to make my rendering more fun and I can't get it to work right!!!
I duplicated one of the standard plastic materials in Revit's lib and replaced the color with a cutom image (first tried jpg then png). I had to tweak the transforms to get it to fit the screen. Looks great in the camera view but when I render the transforms are off.
Here are some images to illustrate the issue.
I built a basic facade system as a family in Revit 2012, but the materials won't stick. Every time I try to edit the family and assign a material, the material doesn't show up in the Revit file it's loaded into. Then, when I open the family back up to try editing it again, the material that I assigned to it five minutes ago is already reset to default, despite my saving and reloading it several times.
View 1 Replies View RelatedI have exactly same question as here: [URL] .... but this solution does not work in 2012 max.
first of all i don't have that "enu" folder with defaults. however i found defaults/designviz.mentalray/medit.mat (designviz.mentalray is scheme that i'm using) but changes to that file doesn't have any effect. after that i've tried to activate designviz.mr scheme again and restart 3dsmax, still no effect.
I created a pipe network using Civil 3D 2011 and we upgraded to 2012 in the middle of the process.
I've always been able to edit the MATERIAL of the pipe for (I like to add class and type in this column)
It worked fine in 2011 as you can see in the first image.
But in 2012, the material changes that I added in 2011 chow up, but I can't edit them or revise them.
it causes me to have to label my pipes in the label editor instead of assigning the material property in the pipe properties with-in my pipe network.
Currently operating Autodesk Civil 3D 2012, AutoCAD 2012, Bentley MicroStation V8i
Since the install, 3ds Max 2012 has been acting strangely and will not display the perspective viewport correctly. It shows up as pitch black. However, when I nudge it via a "pan" or "rotate" mouse movement it momentarily displays correctly, then reverts to black.
I have installed SP1, Hotfix 1, Hotfix 2, and a new driver for my video card (Nvidia Quadro 4000).
I can't change the resolution in the viewport configs either, what gives? 2011 let you set the "Download Texture Size" to "match bitmap as close as possible." I can't Find this option.
I am using Nitrous.
In previous versions of Max, visibility was “scrubable” on the timeline. You could see the object as a ghost and gradually appearing, fully opaque. I can’t seem to get it to work in Max2012.
View 2 Replies View RelatedTexture is blurry on viewport with Nitrous driver. Is that correct? How could I make it clear more?
my equipment XP sp3 Quad Q8200 ATI4850
Ones every three years we have an upgrade of Inventor. In a few months we have an upgrade from Inventor Proffessionel 2009 to Inventor Prof. 2012. Since we often use special materials in our design process we also create/add the new material in the material database. So here's the question; is it possible to copy the material database (special mades) from Inv Pro 2009 to Inv Pro 2012? It would save us a lot of work!
View 4 Replies View RelatedHow to set the annotation scale for a viewport in version 2012. I am not having any success finding what the variable is that needs to be set. Is this possible?? If so, how?
View 3 Replies View RelatedScene Lights are greyed out in viewport prefs when in Shaded mode...stuck with Default Lighting only?
View 8 Replies View RelatedWhen in a locked viewport on AutoCAD 2012, i select an item, Pan in the locked viewport and when i come back to the item it has been deselected
View 4 Replies View RelatedI am currently running map 3d 2012 and my co-worker is running 2013. When she plots in paperspace, there is text that gets plotted that is outside of her viewport. When I open up the drawing on my computer, it plots perfectly. I attached a clip of it, the thick black is our drawing border, the viewport is where the color stops.
View 1 Replies View RelatedI was in paperspace, clicked in the viewport to do something in model space and a compass with north south east and west showed up in the top right corner of my viewport. When I clicked on it, my x-ref rotated. How in the world do I re create this? I have no clue how I even accessed it or what command prompted this to happen.
View 4 Replies View RelatedWhile using AutoCAD 2008 LDD, I was able to set my point label size so that it looked the same in Model Space and Paper Space. I have my Model Space at 1:1, and my Paper Space Viewport set at the Scale Factor as needed, 1" = 50' i.e.. I now am using Civil 3D 2012 and have a decent grasp of Point Label Styles, the problem I am having is that when using the same parameters as mentioned before, my Point Label is at the right size in Model Space, setting the height at a size comparable to the Drawing Scale, such that if the Drawing Scale within the Viewport was 1" = 60', I would set the text size 4.8, but when doing this, it makes my Point Label text size huge.
View 4 Replies View RelatedHow to use the "Shaded Viewport Options" in the Plot dialog box? We saw an option for Sketchy in the dropdown menu but I can't find any information about how to use it, or how to change the settings, or even what the intent is for it. When we have selected it and viewed in Preview it shows up as a mass of lines too dense to be usable.
We are using AutoCAD 2012 on a PC in model space.
I am trying to animate a casino-like light board made of tens of light bulbs/leds. I thought the easiest way to do it would be creating a matrix of bulbs arranged by material ID and then design a pattern in multi sub-object materiel so I could somehow scrub through it and achieve animation effect. The material modifier allows to change ID for the whole object only and MaterialByElement shuffle ID`s in a random manner.
[URL]
I am attempting to build a facsimilie enigma machine, I would like to know how best to create an effect so that when a key is pressed a corresponding letter appears to light up. Btw I am not looking for an animated image, I can take care of the transitions between on and off, I just need to create the two image states.
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How do you lock the pivot point of a light to the light itself? I thought just adding a Axis node would move the light and pivot point but the pivot does not move. Is there a way of parenting them together?
View 2 Replies View Relatedi downloaded a 3ds max file from the internet and i would like to copy an object inside it to my own drawing. my drawing is using mental ray renderer while the object from the downloaded file is using vray materials. is there any way to convert or else to render the object so i can render it in mental ray?
View 1 Replies View RelatedThe new Enhanced Menus feature is ace and a welcome thing BUT can you add Vray lights and cameras to it? Its oh-so-close to replacing the normal command panel and toolbar. Add Vray
ANNOYED BECAUSE ALL MY OLD AREA SETTINGS, SIGNATURE, FORUM POSTS etc ARE ALL *GONE*. AND NOW I HAVE DUMB LONG USERNAME INSTEAD OF MY OLD ONE.
Recreating this in Vray? I've struggled with it which may be due to my lack of experience with Vray,
Diffuse:
Reflection:
SSS:
Combined:
I'm not worried about the foam or the atmospherics as I already have some working systems for that. I just can't wrap my head around the shader.
Here is where I am at so far (rough comp test):
I am a Maya user recently switched to 3DS so i dont have a grasp on the meat and bones of max yet with regards to deleting nodes from the scene etc and this may or may not be a simple fix. I have an animation where i have a 3d model from turbosquid which seems to have brought in VRay materials. Every time i open the file now i get prompted " Missing Dlls" then "FileName vrender90.dlr". This is not any major inconvenience, however it crashes a backburner render whenever i try it, which is.
How to totally rid my scene of Vray materials if at all possible? I have tried finding them in the material editor etc but i cant seem to get rid of them. I seen some tutorials on how to do this in earlier versions but it either didnt work or was different in 2013.
Im on 3DS Max Design 2013