3ds Max :: Retexture Revitfile Using Vray Material?
Nov 18, 2013
When I apply an Vray material to my linked Revit file the material appears extremely large and I cant fix it either by playing around with the scaling of the material or UVW-mapping. I have made sure that both my Revit model and 3DS max are both set to mm.
The scale of the material applied in Revit has the right proportions etc. Its just when I apply a new Vray material it goes wrong.
how to switch materials with VRay. I find it odd that there is absolutely nothing. I need to have a texture map on a plane and then have it dissolve into another one. Is there a way to do this? I tried a VRayBlend material and that doesn't seem to allow me to have one or the other.
3ds Max Design (3D Studio thru Max 2014), ASUS P9X79 Motherboard, Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram, Quadro 4000 Display Adapter
i downloaded a 3ds max file from the internet and i would like to copy an object inside it to my own drawing. my drawing is using mental ray renderer while the object from the downloaded file is using vray materials. is there any way to convert or else to render the object so i can render it in mental ray?
The new Enhanced Menus feature is ace and a welcome thing BUT can you add Vray lights and cameras to it? Its oh-so-close to replacing the normal command panel and toolbar. Add Vray
ANNOYED BECAUSE ALL MY OLD AREA SETTINGS, SIGNATURE, FORUM POSTS etc ARE ALL *GONE*. AND NOW I HAVE DUMB LONG USERNAME INSTEAD OF MY OLD ONE.
I am a Maya user recently switched to 3DS so i dont have a grasp on the meat and bones of max yet with regards to deleting nodes from the scene etc and this may or may not be a simple fix. I have an animation where i have a 3d model from turbosquid which seems to have brought in VRay materials. Every time i open the file now i get prompted " Missing Dlls" then "FileName vrender90.dlr". This is not any major inconvenience, however it crashes a backburner render whenever i try it, which is.
How to totally rid my scene of Vray materials if at all possible? I have tried finding them in the material editor etc but i cant seem to get rid of them. I seen some tutorials on how to do this in earlier versions but it either didnt work or was different in 2013.
When I apply an Vray material to my linked Revit file the material appears extremely large and I cant fix it either by playing around with the scaling of the material or UVW-mapping. I have made sure that both my Revit model and 3DS max are both set to mm.
The scale of the material applied in Revit has the right proportions etc. Its just when I apply a new Vray material it goes wrong.
I recently converted from Sketchup 8 to 3DS and I've been trying to render some scenes with Vray but they all come out super grainy, like the rendering has a layer of noise on top of it. I have a lot of experience with Vray for Sketchhup and have never encountered this. I attached an example.
I don't know what is happening, everything is ok except the floor has this "pink noise" parts, I only have one vray light outside the window and several (less powerful lights) above the board.
Im using Autocad 2012 Full and the renders are pretty good, but Im looking for more realism and without going on to MAX. I've been looking on the Chaos site for Vray and sketchup rendering. The finished out-come seems to be stunning so My thoughts were model in CAD, export to Sketchup and render in the vray plugin in sketchup. Is this possible?
I have looked on the Chaos gallery at some of the models rendered in Vray from Sketchup and found this is what Im after. .....
[URL].......
apparently this is a sketchup model and vray render.
V Ray rendering i am using V Ray physical cam + V Ray sun once i rendering flooring colour is changing the walls colour actually i have white colour walls.
I have been trying to set up another computer to render in vray by distributing render. I have followed various online tutorials showing exactly how to set it up but to no avail. When i render it says "could not connect to host 192.168.... no connection could be made because the target machine actively refused it". I have 64 bit running on my main pc with 32bit on my slave, vray 2.0 and 3ds max design 2012 on both machines,both pc's can see each other, on the same workgroup and backburner works. I have vray set up properly and vray spawner started although no icon appears in the taskbar as some say it should.
I have a max file that have objects with vray materials. I do not have vray in my computer because I use mental ray to render. Problem is, 3Ds Max seems to lag and freeze. So when i installed a trial version of VRay, the file worked just fine and there is no viewport lag. But when the trial is over, my viewports started lagging again. The whole PC lags and it seems as if 3ds max is using the pc at 100%. I practically can't work on the file. I don't want to have to purchase vray only for the purpose ot making the file work.
Is this an issue to be fixed by Autodesk or Chaos Group?
I have a large model that I'm trying to export to .dae to use in Torque3D. The problem is when I export it, I loose all of the textures. I read that in order to export the model properly I have to change the map# of the textures to be within a certain range?
I tried just exporting a single object from the model but when I export I receive warnings/errors saying that It was not able to apply the texture map# 20 because it is not supported outside of 3ds max..
Noticed that stats sets didnt wotk with vray properties? from kens Blog:
"Vray rendering is fully supported by State Sets and we are working closely with Chaos Group."
kens blog yesterday:
"so on some quick tests:
- all vray properties were not recognized by state sets - vray framebuffer output paths also (only if save checked or not) - settings on render elements also - changes on materials also (eg diffuse color)"
"Vray rendering is fully supported by State Sets and we are working closely with Chaos Group."
I'm a beginner of 3ds max. I have trouble with getting alpha image from Vray frame buffer.
My scene is very simple -2 Objects with Vray standard material -Vray plane -Vray dome light
Even when I render as Tiff data, I can not see alpha image. It is all white. How to get alpha image. And also is there anything else good way to get alpha image by the each object(without using matt/shadow material)? I used 'VrayWireColor' from 'Render Elements' but the image edge has slightly white frindge...
I can delete every unused material except one in the Material Editor.I am trying to make the custom Material library and somehowI have got the Material I cannot delete. URL....
I am in the samill building buisness. While designing I thought it would be nice to show logs on our equipment. Is there anyway to show bark on drawings to show the texture on the final drawing?
I have 3ds max 2014 design and had recently being trying out Vray.
I then uninstalled. Which went with no problems. However when I now right click mouse in viewport I see vray properties greyed out and it says missing beside them. These were the macro scripts that were removed.
How do I remove this greyed out text and any other remains left over from Vray uninstall?
I upgraded to 3DsMax 2011 and still have some problems navigating the Slate Material Editor. I want to create a Mix material as the "first" material but I'm only able to double click on the Sample Slot to get a standard material in the "View1" as my "first" material. I am able to create a "Mix" node here, but it has to be connected to the "Standard" material and this makes it so that i can not drag the material in to the "Environment and Effects" tab as my "Environment Map".
When i go back to the "Compact Material Editor" (which waists time), I can select the Standard icon but "Maps" is not available in the "Material/Map Browser" when i right click on an open space.
Im on Max 2011 with sp1 and the latest hotfix installed, working with vray 1.5 sp5. When i try to re-set mu material editor (compact not slate) i get the folllowing error message
"Runtime error: cannot assign undefined to material editor slots" and a Macro_media utilities window opens with the following script
macroScript clear_medit_slots enabledIn:#("MAX", "VIZ") category:"Medit Tools" internalCategory:"Medit Tools" ButtonText:"Reset Material Editor Slots" tooltip:"Reset Material Editor Slots" [code]....
I'm not a scripter but it seems that there is no material defined to place into the slots on re-set. I've recently had a problem with my material editor not giving me acess to slate as i had loaded up my 2010 menus into 2011 but i've since re-installed max and vray and am still getting this.
So I made a house, and imported it into 3ds max. None of the materials that I applied in auto cad architecture using images, did not appear in 3ds max. So I tried adding bitmaps in 3ds max. the Problem is, when I add a bitmap in 3ds max, the material appears in the view-port, but when I render the material texture wont show. Only a color comes.
For example, I applied a grass bitmap image. When I render, instead of the grass texture appearing, only the color green appears.
how to add refletion to a material. In Cinema 4d I can simply click and reflection and adjust the parameters and i have it, but 3ds max is more complicated and has more things. So i go to "maps", check the box for "reflection", than i have to choose a map. But i want a map that gives me total reflection everywhere, no falloff or things like that. What map do i have to choose?
The material editor on my desktop is cut-off near toward the end. I cannot reach what I need to reach; the scroll bar won't go anymore downward, though it should.
How can I dock my material editor so that it continues on another column?
Please see screenshot and note the bottom of the material editor.
Due to some reasons I had to (first i've repaired 3ds max, but it couldn't start at all - "not responding" from very first second of opening 3ds max shortcut, and after that) uninstall and reinstall 3ds max 2011. From first open try it had ribbon problem, but ok, not using ribbons too much. But after working for a half day, there's some problems with material editor too...
What i should do now? repair it or uninstall and reinstall it again?
Filming with a 60Hz camcorder gave me a flicker when I did some night shots in Prague, where there are 50Hz street lamps. I have heard that for other programs there are plugins to deflicker the material, but I haven't found anything for VideoStudio.
I have a Vray light material, with color multiplier controlled by audio Float. I wanted to know if there is anyway to bake these values to keyframe. Maybe via scripting ?