I'm trying to create a bump map for use in 3D rendering (3ds Max). This is the diffuse map i've created:
Problem is, no matter how much i fuss around with exposure, curves, hight pass filter, this is all i'm getting:
As you can see it is very "jagged" and looks terrible when rendered. I tried to clean it, but despeckle doesn't do it. I need something clean looking, like this one:
What is the proper way of creating this kind of bump map?
I am trying to create a movie with Corel Video Studio Pro with imported images that I have created in a 3D program! The framerate should be 24frames/second in the movie but it looks like
I can only get down to a image speed of 0.1 second or 10 frames/second by editing each images and then reduce duration time. Is it impossible to get the duration time to 0.0417 that is about a speed of 24 frames/second? If it is impossible maybe something for the wishlist to the future!
Next quistion is is it possible to somewhere in the settings change the duration time for images so you don't need to edit each images each time! It can be hard if you have over 400 images to edit!
Ideally I would like to use the nVidia normal map filter plugin - it's for Photoshop, and although, apparently, you can use some photoshop plugins, this one does not seem to work.
First question - is there a way to use the nVidia plugin?
Next - is there a Corel way?
I have created my own greyscale heightmap images and I can export red channel for alpha. Then I flood fill the red channel black and the blue channel white and export the RGB as the colour part. Creating a dds image gives me a pseudo bumpmap
BUT
Whenever I use this kind of bumpmap I get the effect I want on the aircraft models, but for some reason, "my" bumpmaps seem to remove the polygon smoothing of the 3D models so that when I "fly" the aircraft, I actually see the polygons instead of the smotthed mdl surface.This photbucket link shows what I mean.
The left hand image shows the original bumpmap on the original model. The next image shows modified artwork on the same model. Then I have change to a "D-i-Y" bumpmap and the last two show that although the desired bumps are there, I now have the wireframe polygons visible.
I'm trying to create a series of sphere images that are to be used as an animation, whereas in my case I have a transparent background layer and a layer containing a sphere. Then I want to add a 15 degree rotation for each new image. The problem is that every time I select the rotate tool and click on the image to enter the value, the sphere is moved slightly.
I added a flash animation as an overlay track but cannot get it to extend further than the original animation length, I am trying to have the animation as a background throughout the video.
I use Paint.Net a lot to create images for Word. So I save in .jpg org .png. And everytime I save my work (which contains layers), Paint.Net asks if I want to flatten it.
Add an "Remeber my selection" check-box, or auto-flatten the image. I think, after seeing that dialog-box for 100x times, you know that there will be no layers afterwards.
Alternatively, you could add a command "Save As Copy..." which doesn't ask for flattening, and will not change the currently active image. (This solution would not require you internally keep track of the user choices.)
I want to create DDS images with custom mipmaps only using Paint.net. This could be done by using layers in a similar way to how animated images can be made. For example, we have a 512x512 image, then we import an image half that size with whatever we want the next mipmap to be as a separate layer. Then we have a 256x256 texture in the top right corner of the image while still retaining the 512x512 canvas size.
I've used Firefox to save a series of images pulled from an Adobe Flash slideshow on Flickr. Does Photoshop have the ability to convert these files to .jpg? Would it be as easy as doing a "File...Save As", or will I need to incorpotate another program? I have the Master Collection, if any of those would be required.
I saw a websit with a menu,first i thinked it was a simple javascript menu,but later i saw it was done using flash. The exporting of the mage got perfect,do not seem pixelizated or contrasting. I would like to know what kind of format the image was exported into flash.
PSPro X. Any easiest way to compose an image comprised of 2 imported pictures.I want to have an image made up from 2 jpeg photos and have the two alongside each other, ie one of the bride on the left side and one of the groom taking up the other half of the finished image on the right side.
how to take a photo or image, create multiple images to print and when cut out, will create a complete image when painted. Similar to how its done in photo shop only, I'd like to zoom in to areas, trace out the areas, then take those selected areas that I traced and move them to a different layer. Is this possible?
I have saved my gif images in Photoshop 6 with transparency using the Save for Web option. When I import the image into SWISH (an application for making Flash movies) the images have a hazy look where the transparency would be. how I can clear this up?
I'm just starting to use lightroom, and one of the features I'm looking for is the option to automatically delete the images from my flash card after they have been imported. Is there a hidden option to do such a thing?
I received this flash key with my Corel PSP X2 and it's mostly in Chinese But it Says in English it is for Vista or XP.Will it work to save folder or two in PSP Px3 Ultimate? I will use it on my computer, the note below popped up. Unfortunately it is not available for your device because of restrictions that Apple has put in place. Click here to see a wide array of the latest smartphones and tablets that do support Adobe's Flash Player.
I downloaded Paint.net to resize pics, images, or logos and to create window stickers. However, I am completely new to it all! After playing with it and using it for a few days, I've done a few things with gradients paintbrush and text.
1)When I am placing graphics AND text on a new creation, for some reason I can only add the text FIRST and not AFTER I add any graphics. (So, if I mess up after getting my graphics on there and realize I need my text moved, I gotta start ALL over!
2) Is there any instruction book on the program out there anywhere??? anywhere??? maybe a Paint.net book for Dummies???
3) How do I resize photo's?? How do I work with layers?
4) WHERE is the align tool? (or align object tool.....whatever it's called) I need a simple way to CENTER text and pics.....
The program has been useful to me from what I have learned by hitting the wrong buttons by mistake (lol) but I'm sure there are MUCH better ways to do things than what I've been doing......
I have 2 separate image files and wish to create one new image file comprised of the two initial images on the left and right. Is that possible (and novice practical) with the software?
I have a flash animation, just shapes and tweening. I was wondering if there's a way to convert it to After Effects but keeping it editable (i.e. getting AE shapes and keyframes).
I want to use VSx4 to create a custom sized .swf, flash file for a website. I plan to use a free program called Any Video Converter to covert my final VSx4 creation to the .swf as I hope that future versions of VS will have .swf output.
I'll be creating the video using stills with transitions in between.
Now I haven't tried this yet but...
I know how to change the project properties to custom frame sizes which is fine but what should I aim to be creating? I was thinking of an MP4 (H264) file but just wondering if you have other thoughts on what I should create as a video file before converting to .swf
The stills will be j-pegs. No audio will be involved
I'm not really an artist or good with image manipulations, but I am learning how to create games on my own (using Unity3D currently) and have to create some basic art or animations myself when I can't find it available for free online, and I do that in paint.net.
Right now I'm working on an asteroids clone to further my learning and what I want to do is when the player ship spawns in the game, I want to have a little flash so that it doesn't look as if the ship just appears out of nowhere.
I figured that the closest thing to what I want looks like a camera flash and have been looking for this online but have yet found nothing. I've searched these forums, too, in both Plugins and the tutorials for creations and distortions/modifications but have also come up empty.
There was a plugin for a lens flare effect, but is not what I need, and one plugin that creates glitter/sparks, but that one seems to only work when you have a suitable image to work with, whereas I need something that creates this kind of flash by itself.
The color space on the selected images appears to be changing when I use the Lightroom flash gallery in the web module of LR4.1. This stays the same when the gallery is uploaded. In previous version of LR I have seen color changes in the web module but they have been corrected (and correct) when the gallery is uploaded to the 'net.
I have read that this was (previously) a problem with the flash gallery specifically becuase it was not colour magaded, but I understood that this had been corrected for LR4. As far as my use is concerned it's actually more problematic now than it has been previously.
I created a folder on my flash drive. I'm trying to use Batch Process to copy the files to the drive. I'm not adding a script. The name of the new folder comes up in the dialogue box, but when I click on the start button I get a notice that the file already exits and do I want to overwrite it. I click on yes. All the photos are then copied, but when I go to the new folder in my flash drive it's empty.
I'm following the instructions in Diane Koers book on PSP X4.
Also, I can't seem to use Batch Process to save my JPEGs and TIFFs. Is it possible to do this.