AutoCAD Inventor :: Create A Wire Rope Solid To Cut Out Of Block
Oct 13, 2011
I just installed Inventor 2012 two days ago and obviously no training yet. My boss asked me to do a part for GibbsCAM which includes a 7/8" left hand wire rope imprint in a block of steel for this afternoon's production. I have my block done, what is the best way to do this? I'm thinking create a wire rope solid to cut out of my block. Would I use the thread tool: that's not the same but would it work?... I don't need a representation. I need the read thing that will work!
When printing in 3d with the vp set to 3dhidden and the shade plot set to hidden legacy some solid items print with the wire frame. This usualy happens with torus and cones. How do I stop this?
I like to create a chin from 2 ellipses profile. I used the Loft command and it does not allow me to complete the command. Did I use the right command wrongly? Or there is another way to do so?
I used surfaces to try and create a solid but it will not sculpt...new to this feature...Can it be made into a solid the surfaces or is there another far better way to create?
I have two .dwg files that represent two different surfaces. I would like to import each .dwg file into Inventor, then create a solid with the original surfaces serving as the top and bottom. I can send the .dwg files if necessary.
I have just downloaded an educational version of Inventor. Although I can create sketches I cannot extrude the sketch to form a solid. The origin arrow heads appear over size and it seems as if the origin plane is being extruded to form a solid!
How to create a Circular Pattern of the Solid Object by VBA. I tried it by calculation Polar Transformations but was unsuccessful.
Then Rotated the complete Solid Object which changed original location. Is there any way i can Change the Angle and Mirror instead of Making circular pattern.
I am trying to make a chute out of 4 pieces of sheet metal. Is there a way to take a solid lofted part, shell it, and then break off each side of the the object for cutting and welding them together. I have an example attached.
I'm trying to create a solid object that can be used for injection molding. My office has Inventor, but I'm only familiar with 3D Max. If I create the object with Nurbs in 3D Max, can I export it so that Inventor reads it as a solid object, and if so, how?
if i draw up a 3d sold part as the finished part, can i then draw a new rectangle solid body over the top of this and split the new solid body using the part as the split tool?
the idea being that i am left with a rectangular plate with a female 3d impression of the finished part in the top.I can't seem to use the part as a split tool?
The above code in the API help shows how to do an associative or a non-associative copy in an assembly of one part into another part. ..BUT the non-associative copy does not always work correctly....
I have been testing this sample code and notice the following limitations with the lower part entitled “Create a non-associative solid base feature in the second part”...
The code uses the proxy body for the source object but it does not use the proxybody for the target object and therefore the relative positioning is wrong for the nonparametricbasefeature when it is created in the target object if the real target body is in a different place than the targetbodyproxy (e.g. it has been rotated/moved in assembly space).
I notice that if you perform this manually using the “copy object” button the relative positioning is maintained correctly even if both target and source objects have been rotated/moved in the assembly...
I'm trying to create a solid using the inside geometry of a shell in Inventor 2011. is there a simple way of doing this? i have attached the part i'm working on and need a solid that represents the free space inside the shell.
I want to create one Spur Gear in inventor with equations such that i can build more gears from this base model using excel table. For. Eg. I would like to create a gear with 40 No. of teeth of 10DP, and 20°PA, with Pitch Circle Dia, Base CIrcle Dia, Tooth Thickness based on spur gear calculations.
Now i would like to create a series of such spur gears with varying no. of teeth, i.e. 42, 44, 46, 48, 50..etc. Now if i change the No of teeth ,Accordingly the gear should modify its pitch dia, Base circle dia, Tooth Thickness which would be noted in the Equation.
how to create thes equations and use these in creating gear with different no. of teeth.
I have shown below list of gear data for various no. of gear.
I'm also looking for a way to create barbed wire, specifically as a line or border effect. Many years ago when I had Paint Shop Pro there was a similar effect that I used to create the borders and horizontal rules for a friend's website:
I am trying to create two objects: something called a gravity well and a wire framed globe in Photoshop 3D CS6. The examples are here:
[URL]...
I tried using a gradient map to create a depth map but the form is not editable if I understand PS 3D correctly. Only the scale, light, texture and perspective.
The surace of the gravity well needs to be a white wire grid pattern over black with. The globe is basically the same. Can this be accomplished on Photoshop CS6 3D or do I have to farm this out to a 3D guy.
I have included samples of my objectives: #1 and 5 plus screen shots of what I ended up with, the form of which was uneditable based on what I understand. I also don't know how I would create the wire frame once I have the form.
I deally I would use the final images as png's on a 2D suface which I would later wrap onto a 3D surface.
is it possible to define a 'natural direction' at a pin, in which a wire should start when connected to that pin? This would seem to be natural for me.
As the attached picture shows, my wire is connected at this pin in a weird direction (because I need to route it through the indicated segment).
What is the best strategy to do it correctly?
Another question: I increased the diameter of the segment, hoping that it means that the wires are constrained within the segment, but are free to move withini this. But they all seem to be constrained to the centerline. What I want is that all my wires pass within this 'tube' of 30mm diameter.
I'm trying to split a single solid body into 2 solid bodies. The problem is that the body I'm trying to split consists of two separate pieces. I can split a body when it is a single piece no problem, but I'm having the problem when the two pieces are not joined at all.
When I try and split it on the origin plane it gives this error:
"Creating parting line failed. Could not build this Split"
When I try and split it on a work plane lying on one of the pieces it gives this error:
"Creating parting line failed. Modeling failure in ASM. Redefine inputs."
Or, another variation on this erorr:
"Creating parting line failed. Split feature could not create two bodies. Change the Split Tool so that split feature can create two bodies."
I am making a design on inventor 2013 for a colleague who does not know how to use the inventor.
I want to make the solid and then set something up that allows the user to change a few of the parameters of the solid in a very user friendly way (i.e. a box that says "cylinder radius" and has an input box so the user can enter a value).
I work for a company that does custom electrical enclosures and we use a 2010 version of inventor professional. What would be required to run wire in assemblies easily and also output wiring diagrams?
I am having trouble constraining the wire track in the attached picture. I want the track to move naturally when the sliding piece moves, however it folds over on itself and doesn't stay in line. I can't figure out anyway to make it look uniform and move they way it should, is it possible in inventor?
How best to go about creating a "wire mesh". What i have tried is to create a solid flat (2mm thick) piece of material. I then draw a diamond shape on the surface & extrude it so as to give me a void.
Then i use the rectangular pattern option. The problem is that when i try putting in the amounts of the "holes" i need to brings up message to use optimized compute. I do that and then when i click to crate all the "holes" it comes up with a pattern failure error.
I made the parts but cannot make the wire fit in the assembly.Is it best yo make the wire in an assembly mode then as a individual part to fix in the assembly.How would you make the wire and also so it connects correctly in assembly
I'm working on constructions that are operated with winches. However, I haven't found a way to model the wire so that it moves as it should.
I've attached a simplifed assembly that illustrates my issue.
In the "Master" position the wire looks as it should.
However, in the "Up" position, the wire does not. (red line indicates desired wire path)
I'm not interested in making the wire slack, just to have straight lines and radiuses around the sheave.
The actual constructions are much more complex, with 15+ sheaves and the wire moving in all three dimensions, not just in one plane as in the attached example. So a simple extrude cut on the assembly would not work.
I need the wire to work in the various set positions ("Master", "Up" & "Halfawy up") on an assebly level, so that it can be shown on drawings.
Optimally I'd love it to work in the "Flexible" position, so that it automatically adjusts (in real-time) as I move the rod, but it's not a requirement.
I've found multiple videos on Youtube showing something similar to what I want to accomplish, but no description of how it's done. Examples:
Inventor Simulation - Pulley and Cable.wmv
Winch - Autodesk Inventor (the wire being spooled onto the winch is not required, but it does look nice)