I'm also looking for a way to create barbed wire, specifically as a line or border effect. Many years ago when I had Paint Shop Pro there was a similar effect that I used to create the borders and horizontal rules for a friend's website:
I am trying to create two objects: something called a gravity well and a wire framed globe in Photoshop 3D CS6. The examples are here:
[URL]...
I tried using a gradient map to create a depth map but the form is not editable if I understand PS 3D correctly. Only the scale, light, texture and perspective.
The surace of the gravity well needs to be a white wire grid pattern over black with. The globe is basically the same. Can this be accomplished on Photoshop CS6 3D or do I have to farm this out to a 3D guy.
I have included samples of my objectives: #1 and 5 plus screen shots of what I ended up with, the form of which was uneditable based on what I understand. I also don't know how I would create the wire frame once I have the form.
I deally I would use the final images as png's on a 2D suface which I would later wrap onto a 3D surface.
I just installed Inventor 2012 two days ago and obviously no training yet. My boss asked me to do a part for GibbsCAM which includes a 7/8" left hand wire rope imprint in a block of steel for this afternoon's production. I have my block done, what is the best way to do this? I'm thinking create a wire rope solid to cut out of my block. Would I use the thread tool: that's not the same but would it work?... I don't need a representation. I need the read thing that will work!
if is possible to create the paint drips in the attached design. I really want to learn how to create urban designs, is corel paint shop x3 suitable for that?
i was trying to make a signature for a webpage and was trying to get the effect wires running through and around the name is there a way that i could do that?
i have an object z rotation affecting another objects x position, but the problem is its affecting the x position but going the opposite way, is there a way to edit that so i can have it go the opposite way?
I use Cad for Mac 2011. I made this "3d"-wire drawing to find out the angles of an object. Now when I make an angular inquiry the value given is right. When I try to put in an angular dimension it does not work. I put in a screenshot here to be more clear. This is the situation viewed from southeast:
Agular dimension.jpg
So, the angle I want to put the dimension to is the one between the red lines. When I choose "Angular Dimension" and then pick the two lines the dimension is automatically put on the two white lines next to the red lines. While the verteces of the dimension lay on the picked red lines the arrows point to the white lines and the value given also refers to them.
im having problems with max 2012 after hotfix 2 im working on some terrain and when i just move a tiny bit wireframe just go completely diseaper and its hard to model when you dont se wireframe everything was fine until hf2.
Haven't used AC in a while and hoping this is a simple question, trying to take a polyline (in this case a coil shape) and add a diameter to the line. This 3D object will then be imported to COMSOL for some thermal expansion modeling.
is it possible to define a 'natural direction' at a pin, in which a wire should start when connected to that pin? This would seem to be natural for me.
As the attached picture shows, my wire is connected at this pin in a weird direction (because I need to route it through the indicated segment).
What is the best strategy to do it correctly?
Another question: I increased the diameter of the segment, hoping that it means that the wires are constrained within the segment, but are free to move withini this. But they all seem to be constrained to the centerline. What I want is that all my wires pass within this 'tube' of 30mm diameter.
I'm working on an idea for a brand and I can't for the life of me figure this out. You know how you can strip the insulation on a wire and twist the copper together?
Example: [URL]
How would I be able to reproduce something similar in Illustrator? I've been racking my brain and scouring the web for hours today and it seems that not too many people do this. I was even looking for tutorials on how to make a barber pole sort of effect. No dice.
I work for a company that does custom electrical enclosures and we use a 2010 version of inventor professional. What would be required to run wire in assemblies easily and also output wiring diagrams?
I would like to automatically wire up the event handlers for my .net assembly when it is loaded. For instance, does AutoCAD look for and call a "Loaded" or "Initialized" event when it loads my DLL?
Have a bit of a puzzle that's been bouncing around a bit. Is there a way to delay a object following it's parent for a few frames? For instance, I have a hook attached to a crane that rotates around, the hook following it around. If I could have it follow the crane at a bit of a lag, allowing the cable to curve slightly, it would look a deal more real. I know I could hand animate it, but is there a way to set it up so that the hook will follow the crane after a delay of say, 10 frames or so?
I have modeled a car and rigged it fully with roll, till, steer, and wheels spinning. Then I realized that my steering wheel wasn't involved in the animation and when I linked it's rotation to the rotation parameter of the steering wheel to the x position of the steering rig (the red circle in front of the wheels) the steering wheel rotates in a rather bizarre way. So I tried everything I could find on the net to solve this problem, from turning the rotation from Euler to TCB (that didn't work), then I added a dummy into affect and that didn't work either.
I rotated the dummy inline with the steering wheel and aligned it's pivot points to the steering wheel, the wheel seems to rotate nicely when I rotate the dummy. But it all falls apart once I link up the steering rig to the dummy.
Also to note, it seems impossible for me to select the "wire parameter" option from the steering wheel, it seems I have to originate this link somewhere else to the steering wheel for the link to be made possible. Could it be because the steering wheel was a different file and merged in later on?
I am having trouble constraining the wire track in the attached picture. I want the track to move naturally when the sliding piece moves, however it folds over on itself and doesn't stay in line. I can't figure out anyway to make it look uniform and move they way it should, is it possible in inventor?
How best to go about creating a "wire mesh". What i have tried is to create a solid flat (2mm thick) piece of material. I then draw a diamond shape on the surface & extrude it so as to give me a void.
Then i use the rectangular pattern option. The problem is that when i try putting in the amounts of the "holes" i need to brings up message to use optimized compute. I do that and then when i click to crate all the "holes" it comes up with a pattern failure error.
I made the parts but cannot make the wire fit in the assembly.Is it best yo make the wire in an assembly mode then as a individual part to fix in the assembly.How would you make the wire and also so it connects correctly in assembly
AutoCad LT2003 I work in 2D wire form. When I cut and past elements together Z can be anywhere. It becomes a problem trimming , chamfering etc. Is there any way to flatten the drawing so that Z is always zero?
I have a 3D drawing that I am trying to hide the wireframe when I plot a particulat layout, one of several in the drawing. It plotted properly before, but something must have changed as I cannot plot without is comming out transparent (unhidden).
What could have changed, or how I can plot it hidden?
Schematics Auto Cad-Schematic1.dwgSchematics Auto Cad-Schematic1.dwg Schematic File.jpg
We are moving our schematic work from Visio to acad to keep everything in one program, and are trying to figure out how we can make the wire polyline in the attached file so it just to snaps to the connection points without actually extend the line or adding a vertices. I basically just want to re create what we already do in Visio where you can basically create an arrow, add text to the middle and then have it snap to a connection point.
I'm working on constructions that are operated with winches. However, I haven't found a way to model the wire so that it moves as it should.
I've attached a simplifed assembly that illustrates my issue.
In the "Master" position the wire looks as it should.
However, in the "Up" position, the wire does not. (red line indicates desired wire path)
I'm not interested in making the wire slack, just to have straight lines and radiuses around the sheave.
The actual constructions are much more complex, with 15+ sheaves and the wire moving in all three dimensions, not just in one plane as in the attached example. So a simple extrude cut on the assembly would not work.
I need the wire to work in the various set positions ("Master", "Up" & "Halfawy up") on an assebly level, so that it can be shown on drawings.
Optimally I'd love it to work in the "Flexible" position, so that it automatically adjusts (in real-time) as I move the rod, but it's not a requirement.
I've found multiple videos on Youtube showing something similar to what I want to accomplish, but no description of how it's done. Examples:
Inventor Simulation - Pulley and Cable.wmv
Winch - Autodesk Inventor (the wire being spooled onto the winch is not required, but it does look nice)
I've modeled a "twisted-in wire brush" and I'm getting graphic/model glitches. Every now and then when I zoom in on the model it becomes an abstract mess. It has something to do with the twisted wire portion of my model. It's just a simple coil (sketch: 2 circles twisted downward) feature but Inventor keeps choking.
Any twisted wire texture that perhaps I could try. I'm not quite sure how to make it myself. Plus, Inventor 2014's entire Material/Appearance library is a real dog's breakfast. What used to be be rather simple for me has become a challenge.
Someone has given me a .wire file from Alias. I fired up a new assembly in Inventor but it imported into a part. There are many parts to this design, and I'd rather have them as separate parts. However what I have now is one part with many surfaces (which I can turn on or off). Any tips for bringing it in differently? Maybe I can derive some parts out from my existing part which has about 20 surfaces (which should be parts)?
Im trying to wire an object's Z position to a custom attribute. I've frozen transforms, but whenever i wire the zero euler Z position to the attribute, when i control the attribute, i notice that my object is moving relative to world, and not to its position.
I want to move it along its own Z axis, not world axis.