3ds Max Animation :: Wire Object Z Position To Custom Attribute
Feb 25, 2011
Im trying to wire an object's Z position to a custom attribute. I've frozen transforms, but whenever i wire the zero euler Z position to the attribute, when i control the attribute, i notice that my object is moving relative to world, and not to its position.
I want to move it along its own Z axis, not world axis.
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Jul 17, 2012
I'm trying to determine how to change the color of an object based upon a custom attribute slider. It would only need to change between 2 colors. I know this can be done by simply autokeying but using a slider would be more useful for my situation.
Is there a way to do this? I've been playing with wiring a simple cube's material but am not sure how to do this.
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Nov 28, 2011
I try to wire the length parameter of a taper object to the local Y-Position values of another object. It works fine until I reload the file. I get an MAXScript Wire Controller Exception error:
--Runtime error: Illegal self-reference in controller script
...and the parameter-wire dialog opens. The desired functionality returns by clicking the Update Button and everything works fine again.
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Apr 25, 2011
In the expression editor, is it possible to get the position of an object at a different time ?
For example, we are at time 100, and I would like to get a given object's position when we were at time 50. Is it possible?
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Jul 12, 2013
Is it possible to setup a block so that an attribute position remaines fixed (absolute to drawing) when moving the block?
I've been playing around with creating a Coordinate Block by following these instructions: [URL] ........
What I would like is to be able to set the position of the Coordinate Label and Coordinate Object independently, so that if I move one in the drawing, it doesn't move the other. I've looked into Dynamic Blocks, and the "Lock Position" parameter. I can move the attribute independently, but still everytime I move the block, the attribute moves too.
Our company uses a custom Sheet/Coordinate system to follow flyoffs across a drawing, and I'm trying to learn how to automate the process. It's completely manually right now, so any changes to a drawing creates a lot of work renumbering these flyoffs.
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Mar 20, 2012
Have a bit of a puzzle that's been bouncing around a bit. Is there a way to delay a object following it's parent for a few frames? For instance, I have a hook attached to a crane that rotates around, the hook following it around. If I could have it follow the crane at a bit of a lag, allowing the cable to curve slightly, it would look a deal more real. I know I could hand animate it, but is there a way to set it up so that the hook will follow the crane after a delay of say, 10 frames or so?
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Feb 17, 2011
I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
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Apr 7, 2011
i'm trying to use the wire tool deformer to sculpt some mouth shapes on my character but when i turn the wire tool on the faces of my mesh around the mouth area dissapear,I can still see the wireframe but the faces dissapear, I tried to turn down the dropoff distance attribute but to no avail.
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Jan 24, 2012
I'd like to make an animation of a thin copper wire being wound onto a pulley. Is this possible in Inventor? I'm not sure Inventor will allow the thin wire to be bent. I can imagine other ways to make the animation, but I'd much rather have the wire bend around the pulley as the pulley rotates.
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Nov 11, 2012
I am trying to create two objects: something called a gravity well and a wire framed globe in Photoshop 3D CS6. The examples are here:
[URL]...
I tried using a gradient map to create a depth map but the form is not editable if I understand PS 3D correctly. Only the scale, light, texture and perspective.
The surace of the gravity well needs to be a white wire grid pattern over black with. The globe is basically the same. Can this be accomplished on Photoshop CS6 3D or do I have to farm this out to a 3D guy.
I have included samples of my objectives: #1 and 5 plus screen shots of what I ended up with, the form of which was uneditable based on what I understand. I also don't know how I would create the wire frame once I have the form.
I deally I would use the final images as png's on a 2D suface which I would later wrap onto a 3D surface.
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Oct 12, 2011
Is there any way to make it so that when I move into wireframe display or edged faces, only the selected object is rendered that way? I don't want everything getting in the way and confusing me with a jumble of wires.
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Jul 26, 2011
Why I can't get the attribute to stretch with right hand arrow.
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Jan 8, 2013
Is there any way to edit (remove) the "Lock position" mode of a visible attribute in a block once the block has been created? This characteristic does not show up in BATTMAN for editing.
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Oct 24, 2011
what is the lock position dxf, when entmaking a block with attributes ?
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Sep 7, 2013
I'm want to drag an objects anchor and have the position co-ordinates offset by opposite amounts so it doesn't appear to move postioin on screen. IS there a tool for that?
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Sep 7, 2011
how to draw the intersection wire like a half circle passing over the other wire.
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Apr 17, 2012
what/where is the pref to change the color of wire frame of a selected object- I'm trying to use the unwrap uvw and the fragile, winsome pale blue of a seam doesn't show up against the peak white of the wireframe.
(I must say my whole experience of 3dsmax has been awful because I can almost never clearly see what I am doing, as the whole interface color scheme is horribly designed)
here's a pic - spot the seam - this is in hidden line mode as you can/cant see, the pale blue line of the seam is blown out by the wireframe.
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Sep 19, 2013
how to mesh wire together in a pattern on a pole of say 60mm diameter and 1 metre length?
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Dec 9, 2012
Is there a way to exclude single attributes from being defined in a object style? As example: i want to define an outline that does not change width of the objects, but everything else.
There is a small tick box right of every attribute with help text "None this object attribute is not defined by a custom style" but i can not mark it. My feeling is, that i need to switch on this tick box to get the result i need, but i can not. When i click on it, it just gives me a greyed out "Revert". When i try to make child styles, there is a way to break the connection to parent style with these tick boxes, but no luck.
Is it a bug? I tried it with X6, X6.1 and X6.2
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Jun 15, 2011
I am current animating a car along a path (a curve).
In order to have the front wheels turning left or right with the path, how can I get the angle of the curve at the u position I am at ?
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Jun 22, 2011
is there a reason that, no matter how I position my arms and spine. the spine joints orientation is always in world space (pointing in x y and z) but my arm through finger joints orient perfectly the way I want them...?
does the orientation of the spine even matter as long as it rotates properly? I can just do a orient Joint command after the spine is made and live with any joint orientation.
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Jun 19, 2012
I have created a custom title block and border for one of the automotive manufacturers since I need to submit all their drawings in the standard border and title block format. The border is quite broad, so when I insert the new title block, it overlaps the border slightly. I need to try and find the setting to control the exact point at which the title block is positioned when inserted into a drawing.
Windows 7 Pro (X64)
Intel(R) core (TM) i7-2600 CPU @ 3.40GHz
16.0 GB RAM
Nvidia Quadro 600
Autodesk Inventor 2013 Professional Ultimate Design Suite
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Mar 25, 2013
This is an annoying issue within photoshop. I am working on an animation for a video and when I try to change the position of a charater on a new frame it also changes the positioning on all of the frames previous of it.
I am making a walk cylcle and I want the character to walk from one end of the screen to the nextl but, when I make a new frame, move him to the opposite end of the screen on a NEW FRAME it changes the previous frames position to match the current one I am on.
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Jan 16, 2013
Is there any way to randomly animate vertex position?
I've tried using EditMesh-Transform Component so I get a random position but without a seed value to animate. Also I've tried using a noise texture with a displacement node but you jus can check results in render time.
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Jun 29, 2012
I made a simple image explanation.
1. I have an ARROW that I would only like to animate along the Local X position.
2. I have a helper that i would like to control the rotation of the ARROW.
3. Once i rotate the helper, i would like the ARROW to still go in the Local X position but in the direction its facing.
Does this require a script or can this be achieved another way?
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Oct 8, 2013
100 frame animation setup. created a slice plane on a box, animated it, copied it to a copy of the box with different material, tried to link a deflector created in the left view port to the slice plane and it doesn't exactly line up/match.
checked animation curves, there was only 1 on the slice plane, and tried linear or curved, no difference, the deflector doesn't line up exactly.
tried wiring it to each box, recreated a couple times. the attached picture shows the slice plane and how it lags behind the gray/white slice modifiers.
Max Design 2014, Boxx Xtreme, Box RenderPRO, Win7Pro, K4000
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Mar 14, 2013
i'm looking to select a block reference, take it's wcs position, translate the coordinates to the current ucs and then create an xline using those translated coordinates. simple, right?
i simplified some code to test that i could properly build an xline in a current ucs. i just threw in static point3d values instead of grabbing them from another object. it worked as expected:
<CommandMethod("test")> _ Public Sub test() 'get the active document, editor and database Dim acDoc As Document = Application.DocumentManager.MdiActiveDocument Dim acDocEd As Editor = acDoc.Editor Dim acCurDb As Database = acDoc.Database 'start a transaction Using acTrans As Transaction = acCurDb.TransactionManager.StartTransaction() 'open the table for read Dim acBlkTbl As BlockTable acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId, OpenMode.ForRead) 'open the record for write Dim acBlkTblRec As BlockTableRecord acBlkTblRec =
[code]...
here, i revised the code so that a block reference's objectid is passed from another procedure, the origin is determined, translated to the current ucs and the points are tailored for the xline's basepoint and secondpoint. i threw in a few writemessages to ensure that the coordinates were indeed what i was looking for and they match up, but for some reason, the xline now fails to create itself.
'define the current ucs Dim ucsDesign As Matrix3d = acDocEd.CurrentUserCoordinateSystem 'start a transaction Using acTrans As Transaction = acCurDb.TransactionManager.StartTransaction() 'open the connector block for read Dim acBlock As BlockReference = acTrans.GetObject(idConnector, OpenMode.ForRead) 'save connector origin Dim ptOrigin As Point3d = acBlock.Position 'translate the point to the current ucs Dim ptUcsOrigin As Point3d = ptOrigin.TransformBy(ucsDesign.Inverse) 'show me the block position acDocEd.WriteMessage(vbLf & ptOrigin.ToString()) acDocEd.WriteMessage(vbLf & ptUcsOrigin.ToString()) 'open the table for read Dim acBlkTbl As BlockTable acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId, OpenMode.ForRead) 'open
[code]...
i've rearranged this code multiple times, tried a couple different approaches, scoured the forums and even resorted to the less-than-elegant:
'create the xline Dim cmdString As String = "._xline " & ptUcsOrigin.X & "," & ptUcsOrigin.Y & "," & ptUcsOrigin.Z & " " & ptUcsOrigin.X & "," & ptUcsOrigin.Y + 1.0 & "," & ptUcsOrigin.Z & " " acDoc.SendStringToExecute(cmdString, True, False, False)
but i need to use the xline object after i've created it, so this sendstringtoexecute crap won't work.
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Feb 11, 2011
Is there a way to get the position parameters for a Biped COM to play with in Track View? All I get are the rotation parameters.
If that's not possible I'd like to know a way to manipulate the animation between 2 keyframes. The TCB parameters don't seem to be working for this.
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May 25, 2012
My ultimate goal is to have a virtual human model that I can re-size parametrically to reflect real-world measurements. I've used MAX to make architectural models and scenes so I know how to manipulate basic shapes in MAX.
how to make some sort of basic-custom geometric shape and control that shape parametrically, like the built-in "Box", "Sphere" and "Cylinder" objects.
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Nov 8, 2011
How to position a Point Helper at the endpoint of the Taper Length in 3d space? I think it would extend the Taper in its use for rigging things. Have a look at the screenshot. I mean the magenta ones.
I know there is a mathematically way with vector analysis, but it's to long ago to script it fast. Or is there a helper which has the same capability?
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Feb 3, 2013
I am having an issue with transferring my attributes from one object to another, the transfer works, but not 100% - the animation is taking place in the wrong translation, but the translation match in the channel box. It didn't take the place of the old object, it went off beside it.
I attached a picture, the purple ball which is on the gray plane is the one I need to replace, the ball out off of the gray plane is the one I need to be in the purple balls place.
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