3ds Max :: Selectively Render Wire Frame And Shading Per Object?
Oct 12, 2011
Is there any way to make it so that when I move into wireframe display or edged faces, only the selected object is rendered that way? I don't want everything getting in the way and confusing me with a jumble of wires.
I am trying to create two objects: something called a gravity well and a wire framed globe in Photoshop 3D CS6. The examples are here:
[URL]...
I tried using a gradient map to create a depth map but the form is not editable if I understand PS 3D correctly. Only the scale, light, texture and perspective.
The surace of the gravity well needs to be a white wire grid pattern over black with. The globe is basically the same. Can this be accomplished on Photoshop CS6 3D or do I have to farm this out to a 3D guy.
I have included samples of my objectives: #1 and 5 plus screen shots of what I ended up with, the form of which was uneditable based on what I understand. I also don't know how I would create the wire frame once I have the form.
I deally I would use the final images as png's on a 2D suface which I would later wrap onto a 3D surface.
what/where is the pref to change the color of wire frame of a selected object- I'm trying to use the unwrap uvw and the fragile, winsome pale blue of a seam doesn't show up against the peak white of the wireframe.
(I must say my whole experience of 3dsmax has been awful because I can almost never clearly see what I am doing, as the whole interface color scheme is horribly designed)
here's a pic - spot the seam - this is in hidden line mode as you can/cant see, the pale blue line of the seam is blown out by the wireframe.
im having problems with max 2012 after hotfix 2 im working on some terrain and when i just move a tiny bit wireframe just go completely diseaper and its hard to model when you dont se wireframe everything was fine until hf2.
I have a 3D drawing that I am trying to hide the wireframe when I plot a particulat layout, one of several in the drawing. It plotted properly before, but something must have changed as I cannot plot without is comming out transparent (unhidden).
What could have changed, or how I can plot it hidden?
I was working in CAD wire-frame and I'm drawing a small plate 230*60*15, is there any way to turn this into a solid object or add edges to it, so it appears as 1 object?
I realise you can draw a simple 2d line and extrude the edges but what i want to know is can you add surfaces to the wire frame.
After creating a shape fron vector layer in After Effects, I can set the extrusion depth, toggle on a 3-D layer, and extrude this object inasmuch as I see its extruded wire frame. However, the shape which I wish to extrude seems to remain flat, as though an image glued to one side of a box, How do I get this shape to take the depth or appearance of its wire frame? Ray tracing is active, and under Geometry options I set an extrusion depth of 77.
i'm trying to make a banner for a jewelry store and the guy wants a wire-frame diamond that rotates... i have absolutely no clue where to begin. does anyone know how to accomplish this? can it be done in photoshop/imageready?
except i want just the wire-frame of the diamond, not actual shading, and also maybe have the diamond rotated 45 degrees to the left.
I have been working on a head model on and off for a couple of days to practice extrusion methods, I have been working with smooth shade. When I went back to it yesterday I came across this problem - Anytime I went to extrude/bride/append/soften normals etc my model the part I was extruding would turn to wire frame and an unrelated part of the head would change to wire frame also. I am mirroring the mesh down the middle; sometimes the mirrored half is changed to wire frame also, sometimes not.
As I didn't know how to fix the issue I reverted to an earlier save I had made before the affected areas had been built up. Now I have nearly finished getting back to the same point I was at yesterday I'm coming across the same problem.
Dimensions show when viewport style is set to 2d wire frame, but only show when they are draged outside the viewport frame when it is set to 3D hidden. Policy is no diemensions in modle space. So how do I show dimensions in paper space with the viewport style set to 3D hidden?
Everything draws correctly in shaded mode but it you are in wireframe mode with the object selected at the object level the grid and the selected object no longer draw.
I used civil 3d and autocad map 2010 to connect to a soils data .shp file provided by my state. Then i created a style using filters and rules to identify the various soil symbols provided in the data file. This resulted in a multicolored map shading the various soil types. The shaded polygons and areas list as map bulk object and they do not obey any plot style table or color table. When I plot the map Its too bold and I want to screen all the colors back about 75% so they will not over run my site entities. How I can get those screened back without saving the layer out to a different file and making them autocad entities?
When printing in 3d with the vp set to 3dhidden and the shade plot set to hidden legacy some solid items print with the wire frame. This usualy happens with torus and cones. How do I stop this?
Im trying to wire an object's Z position to a custom attribute. I've frozen transforms, but whenever i wire the zero euler Z position to the attribute, when i control the attribute, i notice that my object is moving relative to world, and not to its position.
I want to move it along its own Z axis, not world axis.
I have a pillow bevel applied to a paint splatter brush image, and I'm having trouble with the shadows. I want to save this splatter as a transparent PNG. The problem is that a drop shadow effect is showing up when I save it this way. I think it's a "shading" setting rather than a true drop shadow, as there is no drop shadow set in the layer styles.
The shadow does not appear when a white background is applied. It only shows when the background is transparent. I've tried reducing the shading opacity in the bevel dialogue, and this does get rid of the drop shadow....the problem is that it also removes the shading from the paint splatter, making the image look flat instead of raised.
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
I try to wire the length parameter of a taper object to the local Y-Position values of another object. It works fine until I reload the file. I get an MAXScript Wire Controller Exception error:
--Runtime error: Illegal self-reference in controller script
...and the parameter-wire dialog opens. The desired functionality returns by clicking the Update Button and everything works fine again.
Why I cannot render a frame-based video when selecting (Share/Custom/MPEG Transport-stream)? My goal is to create an AVCHD video and burn it to a DVD (4.7G). My video is 16min long and the calculated bitrate is around CBR 15,000 kbps. If I use the (Share/ADVCHD/1920) option, I don't have any control over the settings. I have already deinterlaced my video using Neoscene. That is why I want to create a frame-based video.
Below is my workflow.
Two video sources: .mov(1080p) from ContourHD 1080p camea .mts(1080i) from Canon Vixia HF S100
1. Trim .mts files in CSV PX3 2. Trim .mov files in Contour S/W 3. Convert trimmed clips to .avi with Cineform Neoscene 4. Edit in CSV PX3 5. Planned to render in AVCHD, 1920x1080p, 29.97 fps, 15000 kbps
I have a very long sequence on CFX (3000 frames). Its a pain everytime a have to render in proxies (30 min). Is there a way to render in the timeline on proxies and from a certain frame? The default is a render starting at frame 1.
Smoke 2013 Ext1 17" Mac Book Pro OS X 10.8.5 16 GB RAM
I'm using the trial version of After Effects. Sometimes the rendering que will render an entire project, other times it will only render a single frame of the project. Is there a reason why the rendering process is performing in such a way?
I render 3d object from raster and smart object (extrusion) Each time i do the edge where the extrusion meets the front inflation material is slightly distorted. Should be a smooth line.
I bought this AE file URL...Here is the error message I get when trying to render...After Effects error: Unable to allocate enough memory to render the current frame (18172 x 18172 @ 8 bpc). Either decrease the memory requirements for the rendering of this frame, or install more RAM. (12805). For more information, see adobe.com/learn_ae_mem (7 :: 66)
I even tried to render the project without making any changes. No luck
Is my laptop inadequate for this type of work?When it says - (18172 x 18172 @ 8 bpc) is that the resolution it's trying to output? The project is 6 seconds long and 1920x1080 resolution. I can render it at half resolution, but not at the 1080 res.