AutoCad 3D :: Wire-frame With Surfaces - Adding Edges?
Feb 21, 2012
I was working in CAD wire-frame and I'm drawing a small plate 230*60*15, is there any way to turn this into a solid object or add edges to it, so it appears as 1 object?
I realise you can draw a simple 2d line and extrude the edges but what i want to know is can you add surfaces to the wire frame.
I have a 3D drawing that I am trying to hide the wireframe when I plot a particulat layout, one of several in the drawing. It plotted properly before, but something must have changed as I cannot plot without is comming out transparent (unhidden).
What could have changed, or how I can plot it hidden?
I made the parts but cannot make the wire fit in the assembly.Is it best yo make the wire in an assembly mode then as a individual part to fix in the assembly.How would you make the wire and also so it connects correctly in assembly
Dimensions show when viewport style is set to 2d wire frame, but only show when they are draged outside the viewport frame when it is set to 3D hidden. Policy is no diemensions in modle space. So how do I show dimensions in paper space with the viewport style set to 3D hidden?
im having problems with max 2012 after hotfix 2 im working on some terrain and when i just move a tiny bit wireframe just go completely diseaper and its hard to model when you dont se wireframe everything was fine until hf2.
I am trying to create two objects: something called a gravity well and a wire framed globe in Photoshop 3D CS6. The examples are here:
[URL]...
I tried using a gradient map to create a depth map but the form is not editable if I understand PS 3D correctly. Only the scale, light, texture and perspective.
The surace of the gravity well needs to be a white wire grid pattern over black with. The globe is basically the same. Can this be accomplished on Photoshop CS6 3D or do I have to farm this out to a 3D guy.
I have included samples of my objectives: #1 and 5 plus screen shots of what I ended up with, the form of which was uneditable based on what I understand. I also don't know how I would create the wire frame once I have the form.
I deally I would use the final images as png's on a 2D suface which I would later wrap onto a 3D surface.
Is there any way to make it so that when I move into wireframe display or edged faces, only the selected object is rendered that way? I don't want everything getting in the way and confusing me with a jumble of wires.
After creating a shape fron vector layer in After Effects, I can set the extrusion depth, toggle on a 3-D layer, and extrude this object inasmuch as I see its extruded wire frame. However, the shape which I wish to extrude seems to remain flat, as though an image glued to one side of a box, How do I get this shape to take the depth or appearance of its wire frame? Ray tracing is active, and under Geometry options I set an extrusion depth of 77.
i'm trying to make a banner for a jewelry store and the guy wants a wire-frame diamond that rotates... i have absolutely no clue where to begin. does anyone know how to accomplish this? can it be done in photoshop/imageready?
except i want just the wire-frame of the diamond, not actual shading, and also maybe have the diamond rotated 45 degrees to the left.
what/where is the pref to change the color of wire frame of a selected object- I'm trying to use the unwrap uvw and the fragile, winsome pale blue of a seam doesn't show up against the peak white of the wireframe.
(I must say my whole experience of 3dsmax has been awful because I can almost never clearly see what I am doing, as the whole interface color scheme is horribly designed)
here's a pic - spot the seam - this is in hidden line mode as you can/cant see, the pale blue line of the seam is blown out by the wireframe.
I have been working on a head model on and off for a couple of days to practice extrusion methods, I have been working with smooth shade. When I went back to it yesterday I came across this problem - Anytime I went to extrude/bride/append/soften normals etc my model the part I was extruding would turn to wire frame and an unrelated part of the head would change to wire frame also. I am mirroring the mesh down the middle; sometimes the mirrored half is changed to wire frame also, sometimes not.
As I didn't know how to fix the issue I reverted to an earlier save I had made before the affected areas had been built up. Now I have nearly finished getting back to the same point I was at yesterday I'm coming across the same problem.
I am currently using AutoCad 3d 2011 and i am trying to add some graphics (bmp. or jpegs) to surfaces. In model space when materials are on the graphics are there. When i go to render in the graphics come out grey. However if i change the lighting settings to American lighting units the graphics then appear when it is rendered. Why is this? I do not like using American units as it always makes my renders appear washed out.
How graphics can be seen in any of the other lighting units? or why this may be happening?
Everything draws correctly in shaded mode but it you are in wireframe mode with the object selected at the object level the grid and the selected object no longer draw.
When printing in 3d with the vp set to 3dhidden and the shade plot set to hidden legacy some solid items print with the wire frame. This usualy happens with torus and cones. How do I stop this?
We're seeing strange behavior on all of our workstations when using a Refold feature on a sheet metal cone. Surfaces are (very incorrectly) being added at the top and bottom openings of the cone when the Refold feature is added. The behaviour is the same whether using Contour Roll or Revolve. The surfaces dissappear when the cone is revolved to a lesser degree, such as 200 degrees instead of 359. The cone can be revolved to 360 degrees and ripped but that raises a whole nother problem because Inventor does not correctly refold a 360 ripped cone. File attached. By the way, the surface artifacts show up in the flat pattern as well.
I have been trying to figure out if there is a more efficient way of doing this for some time. It seems so basic but it always comes to play in my smoothing process.
For all you more experienced modelers, what is the best way to have the edges and corners stay at their 90 degree angles when smoothing while not compromising the roundness of the surface with artifacting or pinching in the corners. I find this problem when creating extrudes with sharp corners on curved/ round surfaces then smoothing them.
Trying to model a car dashboard, not the wheel or gears but the big shape you hit your knees on if you sit in a car. Following some simple box modeling to get the basic form, apply turbosmooth, add some edge loops to get the right amount of curvature on some edges, great.
I'm miserably failing the next step, which is adding in details like lcd screen and vents. But even something as simple as making a crease that goes left to right across the whole vehicle, since those loops end up breaking the smoothing and the nice subtle curve is gone.
So next I tried geting the basic shape and adding an edit poly modifier on top then another turbosmooth on top of that. But it's getting very out of hand with the amount of faces.
Another idea was putting in the detail first on a flat plane, then using FFD 4x4 to bring the curve back, but then I'm not able to pull out the pieces that came from the box modelling method, how the armrest area comes out from big piece itself.
Am I missing a method of doign this? I don't want to have to resort to just unwrappign it and adding my details with a normal map. I want to use real geometry, and I've seen some great models in the past with this kind of detail, but don't know how to get there.
I have a question regarding adding a force constraint in the Inventor frame analysis environment. When I add the fixed constraint to the beam the orientation indicator is incorrect - the square indicator being not parallel to the base of the beam. I would like to know why this is and as I am relatively new to frame analysis if I am doing something wrong. I have attached a screen shot of the placement of the constraint on the beam.
Autodesk Inventor Professional 2013 SP2 64-Bit Edition Windows 7 HP Z400, Intel Xeon W3550 3.07GHz 12.0GB RAM, ATI FirePro V4800 (FireGL)
I am trying to run a Frame analysis on a beam structure. I wanted a specific yield stress for the components that make up the beam. So I created a new material and changed the yield stress and change my beam components to that new material. However when I run the simulation the yield stress is not what I made it. Is this allowed?
I'm moving from using illustrator to CorelDRAW and the one thing I can't seem to find is how to hide frame edges - those bounding boxes around text and objects. Is this function available in CorelDRAW?
I can publish a part containing a user text parameter to the content centre for use in frame generator however when I go to insert that part an error as per the attached screen shot.
To re-create the error you have to follow the below steps.
Create a part with a text user parameterPublish for use in frame generator.Create frame with the part and an error will be created as per the attached screenshot.
Is there a way to work around this error being created and use parts with text user parameters in Frame Generator?
I have a wire trough that we typically use on all our units. Instead of modelling each trough as it's own separate part to length, I would like to add this part to frame generator for tracking there cut lengths etc...
A few items, there is two sizes that we use, but for now I will work with just one.
I have modeled the part and renamed the important parameters.
-WIDTH - stays the same
-HEIGHT - stays the same
-LENGTH - adjusted by frame generator
-RIBS - the part has 6 currently, but there is a rib added for every 1/2 inch. it is a rectangular pattern
-SLOTS - will be added to the trough every 2 inches of length, it is a rectangular pattern
-SLOT_DISTANCE - is 2 inches and never changes, if the trough is cut on a slot, which ever is easiest, to show half a slot or none, doesn't matter, this is just for a visual and BOM reference
I found a video that shows me how to publish parts to FG, but I am stuck for the iLogic part. Part attached.