I have been working on a head model on and off for a couple of days to practice extrusion methods, I have been working with smooth shade. When I went back to it yesterday I came across this problem - Anytime I went to extrude/bride/append/soften normals etc my model the part I was extruding would turn to wire frame and an unrelated part of the head would change to wire frame also. I am mirroring the mesh down the middle; sometimes the mirrored half is changed to wire frame also, sometimes not.
As I didn't know how to fix the issue I reverted to an earlier save I had made before the affected areas had been built up. Now I have nearly finished getting back to the same point I was at yesterday I'm coming across the same problem.
Everything draws correctly in shaded mode but it you are in wireframe mode with the object selected at the object level the grid and the selected object no longer draw.
im having problems with max 2012 after hotfix 2 im working on some terrain and when i just move a tiny bit wireframe just go completely diseaper and its hard to model when you dont se wireframe everything was fine until hf2.
I am trying to create two objects: something called a gravity well and a wire framed globe in Photoshop 3D CS6. The examples are here:
[URL]...
I tried using a gradient map to create a depth map but the form is not editable if I understand PS 3D correctly. Only the scale, light, texture and perspective.
The surace of the gravity well needs to be a white wire grid pattern over black with. The globe is basically the same. Can this be accomplished on Photoshop CS6 3D or do I have to farm this out to a 3D guy.
I have included samples of my objectives: #1 and 5 plus screen shots of what I ended up with, the form of which was uneditable based on what I understand. I also don't know how I would create the wire frame once I have the form.
I deally I would use the final images as png's on a 2D suface which I would later wrap onto a 3D surface.
I have a 3D drawing that I am trying to hide the wireframe when I plot a particulat layout, one of several in the drawing. It plotted properly before, but something must have changed as I cannot plot without is comming out transparent (unhidden).
What could have changed, or how I can plot it hidden?
Is there any way to make it so that when I move into wireframe display or edged faces, only the selected object is rendered that way? I don't want everything getting in the way and confusing me with a jumble of wires.
I was working in CAD wire-frame and I'm drawing a small plate 230*60*15, is there any way to turn this into a solid object or add edges to it, so it appears as 1 object?
I realise you can draw a simple 2d line and extrude the edges but what i want to know is can you add surfaces to the wire frame.
After creating a shape fron vector layer in After Effects, I can set the extrusion depth, toggle on a 3-D layer, and extrude this object inasmuch as I see its extruded wire frame. However, the shape which I wish to extrude seems to remain flat, as though an image glued to one side of a box, How do I get this shape to take the depth or appearance of its wire frame? Ray tracing is active, and under Geometry options I set an extrusion depth of 77.
i'm trying to make a banner for a jewelry store and the guy wants a wire-frame diamond that rotates... i have absolutely no clue where to begin. does anyone know how to accomplish this? can it be done in photoshop/imageready?
except i want just the wire-frame of the diamond, not actual shading, and also maybe have the diamond rotated 45 degrees to the left.
what/where is the pref to change the color of wire frame of a selected object- I'm trying to use the unwrap uvw and the fragile, winsome pale blue of a seam doesn't show up against the peak white of the wireframe.
(I must say my whole experience of 3dsmax has been awful because I can almost never clearly see what I am doing, as the whole interface color scheme is horribly designed)
here's a pic - spot the seam - this is in hidden line mode as you can/cant see, the pale blue line of the seam is blown out by the wireframe.
Dimensions show when viewport style is set to 2d wire frame, but only show when they are draged outside the viewport frame when it is set to 3D hidden. Policy is no diemensions in modle space. So how do I show dimensions in paper space with the viewport style set to 3D hidden?
I am trying to model a flexible metal wire conduit. I was going to use a spring, then I wanted to have it follow a spline, but can't figure out how to do this. I vaguely remember doing something like this in the past but can't remember how I did it. I want to model it as opposed to using maps. It will be a fairly close up rendering.
i'm trying to use the wire tool deformer to sculpt some mouth shapes on my character but when i turn the wire tool on the faces of my mesh around the mouth area dissapear,I can still see the wireframe but the faces dissapear, I tried to turn down the dropoff distance attribute but to no avail.
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
When printing in 3d with the vp set to 3dhidden and the shade plot set to hidden legacy some solid items print with the wire frame. This usualy happens with torus and cones. How do I stop this?
After creating doors and windows it seems the frame doesn't have any thickness. This way the wall is visible through the frame/casing of it. Is there a way to increase the thickness of the frames?
I am new to Inventor and am trying to model a hopped safety ladder in Inventor. I have gone through the stages of creating the 2D sketch then adding to assembly and creating the frame which had worked ok for the standard straight run. I am having problems however with the hopped safety cage section which is slightly more complex. I have created a basic circle in sketch part and managed to add a frame to this but I can't copy the component or modify it to create the hopped cage or add it to the main frame.
I seem to be having a very strange and annoying problem with Maya 2013. I cannot change the rederable frame range at all and also some of the other rendering options! I had this problem with Maya 2012 but overcame it by borrowing a friends project file with all the render settings working and then saving a pre-set of those settings.
I am needing to make a frame for a machine as for demonstration purposes...as this is for presentation would you still recommend using the Frame Generator or would Solid Modelling tools be just as good
I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)
I am currently working on a game and am pretty new to the world of Maya ( 2D animator gone rogue!), I have some animation that I am cutting and I have noticed something I find strange. There seem to be multiple keys inside one frame ( see pic). I am guessing this is something extremely obvious that I as a new user do not understand, how to edit these keys within the frame?
When you render an shot, is there a way to get the frame number to be included in the rendered image? So that when they are put together into a movie a viewer can pause to see what frame it's on so that accurate critiques can be made.
I'm still animating the ball rolling all over the place and I wonder if theres a shortcut or a script that will let me to select all the keyframes in the current frame, in a graph editor.So I can move them simultaneously! =D Click drag selection becomes a pain after several hours..