3ds Max Modeling :: How To Model A Flexible Metal Wire Conduit
Mar 13, 2012
I am trying to model a flexible metal wire conduit. I was going to use a spring, then I wanted to have it follow a spline, but can't figure out how to do this. I vaguely remember doing something like this in the past but can't remember how I did it. I want to model it as opposed to using maps. It will be a fairly close up rendering.
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
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Aug 9, 2011
I have never modelled hydraulic hoses.
In particular I’d like to model hydraulic hoses that are flexible and can change with different position representations.
Inventor Premium 2012 - SP1 Installed
HP 8760w I7-740M Laptop
Windows 7 Professional 64
12 Gb DDR SDRAM
AMD FirePro M5950 Graphics Card
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Oct 2, 2012
The company I work for manufactures safety covers of all types. Some are pretty easy to model. The ones made from folded fabric,....not so much.
I have taken a couple of photos and uploaded them so that you could see what I'm trying to model.
As you can see from the photo, it's an accordion like cover that is "U-Shaped". You would install this over a linear rail and have one end anchored to the frame and one end anchored to the carriage. So it would collapse and expand as the carriage moves back and forth.
We call the convolutions "vees" (obviously because they look like the letter V). When you compress the cover the Vee Depth increases. And when you expand the cover it will decrease. The folded section at the ends, at the small "legs" is where I have the difficulty. It's sort of hard to explain. That's why I uploaded the photos.
I'd like to be able to make a single "Vee", and have it have adjustable constraints so that I can expand or contract the cover by adjusting one number.
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Jun 24, 2013
when I modeling something I Button pressed mistake and then show me the my work a wire frame !! ..
I tried to press on [WireFrame] and [smooth shade all] buttons but nothing change it's just keep a wire frame.
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Feb 12, 2013
I have been working on a head model on and off for a couple of days to practice extrusion methods, I have been working with smooth shade. When I went back to it yesterday I came across this problem - Anytime I went to extrude/bride/append/soften normals etc my model the part I was extruding would turn to wire frame and an unrelated part of the head would change to wire frame also. I am mirroring the mesh down the middle; sometimes the mirrored half is changed to wire frame also, sometimes not.
As I didn't know how to fix the issue I reverted to an earlier save I had made before the affected areas had been built up. Now I have nearly finished getting back to the same point I was at yesterday I'm coming across the same problem.
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Sep 7, 2011
how to draw the intersection wire like a half circle passing over the other wire.
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Sep 19, 2013
how to mesh wire together in a pattern on a pole of say 60mm diameter and 1 metre length?
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Jan 21, 2011
I am trying to create the effect of ripped or torn metal. The effect is a piece of metal with a hole in the middle and very irregular curled up bits of metal around the edges of the irregular shaped hole.
My problem is I dont know how to start off. Should I start with a solid piece of metal (a very thin box) and then create the hole after that or should I create mesh that is similar to the end shape.
I dont have any plugins but I would buy if they could speed up this process. I looked at FumeFX but it appears to be for animation and i dont want any animation. The output is for graphic design.
I found this on Turbosquid [URL] ...
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Feb 9, 2014
I know that I can just manually move the vertices around or use FFD (4X4X4). So far the two previous methods seem to be the best but I want it to be a little more natural and not manually dented by the hand of man. I'm working on a few sort of apocalyptic designs, buildings put together by corrugated dented metal and such.
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Oct 20, 2011
Very thin gauge aluminum sheets with a composite sandwiched between them.
The challenge is, the panels are relatively thick, 3mm or 4mm, but a router is used on the fold lines before bending to cut through all but the outer aluminum. This makes for a very tight bend radius.
So, thick 3 layer material, tight bend with mitered corners. Can Inventor's sheet metal tools handle this?
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Oct 6, 2011
What is the iLogic rule for identifying if a part is in a "modeling" state or "sheet metal" state?
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Jan 3, 2014
I am making this 3d Model out of Sheet metal but I am having a problem finishing it. On the very bottom of the part, I want the red and the green surface to be parallel to the Y-axis on both sides. The sketch "Desired Geometry" shows what I am trying to make. I tried using corner seam but it gives me error. The distance between the two red surface can vary. How this shape can be achieved which will give me a correct flat pattern too.
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Sep 21, 2012
I have a few 3d models of some sheet metal models in AutoCAD. I want to do a software driven flat pattern in order to make repeatable and reliable flat patters in the future.
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Jan 10, 2014
IS there a way to use the flat model of a sheet metal part?
I want to save only the flat model from the IPT file and use it to build a die.
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Jun 5, 2013
When I use the rip commandment a message appears " for proper folding the model should have uniform thickness equal to the model parameter thickness. Please set the proper thickness in the sheet metal styles to match your model".
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Feb 6, 2013
I work for an A/V company. We use AutoCAD LT 2013. We are looking for a program or a computer script to check our A/V Flow Diagrams and Conduit Riser to make sure that all cables are accounted for.
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Mar 5, 2012
I am running AutoCAD MEP 2012. Any basic routine for a conduit leader?
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May 30, 2013
I'm trying to cut up a model into components. I'm using QuickSlice but it doesn't seem to be functioning the way it's supposed to. It's a building with straight edges so it should be really straightforward. In perspective view I select an edge which is just a single edge running between two vertices.I then press QuickSlice. Then with snap to vertex on, I select both vertices in turn but the slice runs off right around the back of my model in a seemingly random way. I don't get it- I'm following the instructions in the description.
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Feb 22, 2011
I need to create a baseball cap for a bobble-head. How to create this?
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
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Oct 17, 2012
How can i assign conduit length tag on line....? know that i have multiple lines and i wanna get total length of multiple line so how can i do this....?
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Jul 21, 2013
At this present time I would consider myself a high end beginner at 3ds max.
I am currently trying to model a mech and have been trying to smooth it. I have made progress but I don't know where to take the geometry from here. There are numerous smoothing errors in the model and I understand why they are happening, I just don’t know the right way to fix them. You will understand what I mean if you have a look at the model (I've attached it so you can download it).
For example, in the first image you can see an error, if I extended the edges this may get rid of it, but then I get the result in the second image, and it doesn't look right .
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Aug 5, 2013
I have recieved an dwg file with the hight infomations of a valley. My task is to convert these splinelines into a mesh so we have a model that can be populated with trees. Is there an easier way beside pulling it out by hand?
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Mar 9, 2012
I want to model a hollow stone shaped (see images attached) object in 3D max that will be 3D printed. The stone shape has to have a separate top and bottom so that I can embed electronics in it afterwards. My problem is I am finding it difficult to create a lip that will enable the top & bottom to securely fit into one another, so that when someone picks it up it will not fall apart. I was thinking of using a system like the attached image Lip_Profile.gif. I have no problem modelling something like this on a regular box/sphere using a lathe, however I can't find a technique to model this on irregular objects. Any technique that would enable me to model such a fitted lid?
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Mar 1, 2012
I used to cut a shape from another with proboolean, but after it i got a very scratched result, see on the pic.
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Mar 30, 2011
How do i add a symmetry to my box model in 3dsmax where when i move a vertex,edge,polygon etc on one side the same thing happens on the other side instantly. I've seen this done in zbrush and xsi wondering how i can do this on 3dsmax. I've used the symmetry modifier but the other side does not move when i edit the other.
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Jan 13, 2012
I am fairly new to 3ds Max and I would like to know if there is a way to fix my model to get rid of the triangles within the faces. And how I may prevent these errors in the future.
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Aug 9, 2011
Tell me the approach to model a spherical microphone mesh?
-->Here is an example<--
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: [URL].....
Turbosquid Page: [URL].......
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Nov 9, 2011
I need to model a cloth in Maya 2012 as a part of a college assignment. I have attached a jpeg of my pre-production artwork, in it you can see the yellow cloth placed on two wooden planks. At the moment I am modelling the cloth by adjusting the vertices, but find it to be a bit tedious. Is there any other way for me get effective results. Since I am a beginner I would like to know the the different ways a little in detail.
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Jun 25, 2012
I trying to model a mountain whith a spiky look. what its the best method to do it?
things that did not work:
1) Use a displacment map. there is not satellite images in the web. (good quality images)
2) Use Z-Brush. I really dont have time to learn another program.
Actually im trying poly-model technique, starting whit a plane, whith the image as a background, and guessing the perspective.
I'm in the right way?.
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May 6, 2011
I'm using max 2011
I have a model which was originally a SAT file, it was just an extruded profile in the CAD package. When originally imported the part was fine, was selectable etc, but now for some reason this part is non-selectable, won't disappear when you do "hide all" etc but still renders and will still accept material types applied to it ?
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Feb 19, 2014
I have recently purchased a 3d model of a car which I need to make 3d print ready for a project. I have come a long way since, getting to know the software and finishing all of the chassis. However, whilst editing parts of the car's bottom side, I noticed that when viewed from this perspective it is badly out of shape. When compared to a real model, one can see that the body is way too narrow in between the tires, making the whole thing kinda look like a bone. I have attached pictures of both, the unedited 3d model I purchased as well as a real model which I know to be very accurate to the real thing, to show you what I mean.
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