After Effects :: Unable To Allocate Enough Memory To Render Current Frame
Mar 2, 2014
I bought this AE file URL...Here is the error message I get when trying to render...After Effects error: Unable to allocate enough memory to render the current frame (18172 x 18172 @ 8 bpc). Either decrease the memory requirements for the rendering of this frame, or install more RAM. (12805). For more information, see adobe.com/learn_ae_mem (7 :: 66)
I even tried to render the project without making any changes. No luck
Is my laptop inadequate for this type of work?When it says - (18172 x 18172 @ 8 bpc) is that the resolution it's trying to output? The project is 6 seconds long and 1920x1080 resolution. I can render it at half resolution, but not at the 1080 res.
I have to look at a PC tomorrow that has either CS5 or CS5.5, it's running Windows 7 64 bit with 16 GB of Ram.
The error being given is: "Unable to allocate 0.000Mb of memory. Either decrease the memory requirements for the rendering of this frame or install more RAM. (123803/U.Mem Tracked Object)"
I'm using the trial version of After Effects. Sometimes the rendering que will render an entire project, other times it will only render a single frame of the project. Is there a reason why the rendering process is performing in such a way?
Since I upgraded from CS4 to CS6, I am unable to use the FILTER > RENDER > LIGHTING EFFECTS. Why is this? Also, My eraser brush disappears after working on multiple files.
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
I'm getting the same error on a project. Originally created in CC/Mac, down converted to CS6/PC (I don't yet have the exact version release). The sequence is 10 layers deep, and throws this error if we try to preview. If 8 of the 10 layers are turned off, then the sequence will preview as normal. So, is this a bug and is there a CS 6 version release that fixes this, or am I looking to reallocate RAM?
I have sceene with about 100 objects with about 100 hairs assigned to each of them (using max fur/hair), mr renderer. After rendering the same frame 4 times, max crashes.
I do the same thing again; this time with task manager on, and I see that the memory consumption increases with each new render.
so after 1st frame-4 gb memory usage 2nd frame-8 gb 3rd frame-12 gb 4th frame-crash (no more memory).
I concluded that the max is not purging the memory after end of each frame.
to be sure I tried a few tweeks to make the correct diagnossis. 1st -override all materials to pure white 2nd -turn off all illumination/GI in scene 3rd -geometry caching on/off and it still happens.
Once I disable the hair/fur the render is done instantly without any memory inflation; however, the memory use still stays on the same level as before I disabled hair.
As for the fur/hair settings, they are default. and I did try setting the "voxel resolution" to 1, tried changing the sampling to draft, and tile memory ussage(70,180, 500)., but how this affects anything, or what's the correct way to determine the ideal value.
Also, I encourage the "buffer" hair type over mr, and geometry, since buffer hairs look a lot "fluffier" and smoother than the other types.
I'm still animating the ball rolling all over the place and I wonder if theres a shortcut or a script that will let me to select all the keyframes in the current frame, in a graph editor.So I can move them simultaneously! =D Click drag selection becomes a pain after several hours..
Quite often I'll paint up a frame, having forgotten to switch 'current frame' to 'sequence'. Is there any way to copy and apply a current frame's paintups to the sequence after the fact?
smoke 2013 EXT1 iMac i7 3.4Ghz NVIDIA GeForce GTX 680MX 2048 MB 32GB RAM MAC OS X 10.8.3 Promise R6
Why I cannot render a frame-based video when selecting (Share/Custom/MPEG Transport-stream)? My goal is to create an AVCHD video and burn it to a DVD (4.7G). My video is 16min long and the calculated bitrate is around CBR 15,000 kbps. If I use the (Share/ADVCHD/1920) option, I don't have any control over the settings. I have already deinterlaced my video using Neoscene. That is why I want to create a frame-based video.
Below is my workflow.
Two video sources: .mov(1080p) from ContourHD 1080p camea .mts(1080i) from Canon Vixia HF S100
1. Trim .mts files in CSV PX3 2. Trim .mov files in Contour S/W 3. Convert trimmed clips to .avi with Cineform Neoscene 4. Edit in CSV PX3 5. Planned to render in AVCHD, 1920x1080p, 29.97 fps, 15000 kbps
I have a very long sequence on CFX (3000 frames). Its a pain everytime a have to render in proxies (30 min). Is there a way to render in the timeline on proxies and from a certain frame? The default is a render starting at frame 1.
Smoke 2013 Ext1 17" Mac Book Pro OS X 10.8.5 16 GB RAM
Is there any way to make it so that when I move into wireframe display or edged faces, only the selected object is rendered that way? I don't want everything getting in the way and confusing me with a jumble of wires.
The current time indicator won't move to end of comp in AE CS6. I setup a new comp at 10 seconds. When I drag the current time indicator OR hit the End key to bring the current time indicator to the end of the comp it stops at a value of 9:23. Is this a bug?
I've got an animation pretty much done as far as timing goes and everything. Now I'm going back and editing some things that require adding a few layers to add some things to the current layer that already is trimmed appropriately to the correct time.
Any script or something that will create a composition from a layer using the length of the layer's in and out point instead of the whole comp time?
Right now I'm opening the precomp, hitting "i" "b" "o" "n", then right clicking on the comp range bar, choosing trim to comp time. Then I go back to the main comp, move the time back to where the layer previously started and hitting "["
So it all goes by pretty quick, but I consistently have to do that like 20 times. And no, it isn't completely necessary, but if I have to give the file to someone else it makes it Much easier to see what's going on if they can see the actual length of a layer. If you leave it at default it appears the layer is needed for the entire composition.
So, is there a way to script that or something? I usually just need to do something like add some text, simulate a graphic display, or create some fake animated depth of field or something like that. I don't like to add more than one layer per action in the main comp, so if more is needed then i usually precompose it as to not have more than a hundred layers or so for the bulk of the comp.
There seems not to be that option. I have a AE file that is 4480x192 and needs to stay this size! I have tried many converters, but they seem to diminish the quality and change the size. The program this file will be put into ONLY accepts .avi.
when I preview my video, the current timeline indicator skips to the next 10 frames and I would like to know if there is a way to decrease the amount of fames being skipped to.
I'm following some tutorials on digital tutors and I see that an easy way to preview the frames is just by simply moving the time indicator, and the frames will play in real time by just moving the current-time indicator back and forth.
However, it doesn't work for me for some reason, when I move my current time idncator, the only thing see is the frame what it was on, and won't update until I let go of time time indicator.
how can i have a preview of the area that is going to be rendered in the model window? (this command in 3d studio is SHIFT+F, for the ones that know what i'm talking about..)
so this is the point, I have to make a bunch of images all from the same spot and with the same framing, but doesn't matter, even if I save the views, the rendered image is always different. (this mostly because
I'm using multiple computers, so it's enough that the machine has a different screen resolution or that autocad on a different machine has a different user interface, to make the render completely different.... I'd solve it using always the same computer, but it's part of the request from my new boss)...
if I set up a camera to have a proportioned view? it looks that the camera preview window is totally random.
I have a Nvidia GeForce 570 GTX, and I just did a clean install of the lastest driver. For some reason I only have a total of 1,251 VRAM to allocate in photoshop CS6 3D preferences. Using 3D with only 1,250 vram is pretty choppy, and if i'm not mistaken the 570 should have atleast twice as much VRAM available.
I have been working on an animation project in AE and every time I click the Add to Render Queue option it does nothing. I have tried to export it as well, to see if it would render or export and it doesn't do anything. The only thing I can do is Save Frame As. I have been working on an animation previously and was able to Add to Render Queue to render out my animation, it has only been since I added some Automated UI Scripts for pre-animated kinetic typography and for line creation that it has not allowed me to render out anything. I have checked that the scripts are in the correct Script UI folder and they are and I have tried a few other things and nothing is working, .the only thing I can think it may be is my RAM is full or there's an issue with my render settings.
is there any chance to render with more than two machines in CS6? Trying to install a small (non commerial) renderfarm (3 machines) I got the message that´s not possible to render with only one licence!
I'm trying to render quicktime files and recieve this - After Effects error: Rendering error while wriring to file . Unable to open file. (-1610153459)
My rig i7 CPU 93- @ 2.800 2 x GeForce GTX 460 16 GB Ram
These are files which I've previously rendered without a hitch, this started yesterday. I've deleted folder in appdata with no success.
I can't get CS 6 to render on the farm after I installed AE CC. I did put the text file in place as described here, but this did not work:
o enable non-royalty bearing mode, place a blank file named ae_render_only_node.txt into one of the following locations, depending on the user account type:��
#Install After Effects on the render-only machine.