3ds Max :: Hair / Fur Doesn't Purge Memory After Render

Jun 27, 2012

I have sceene with about 100 objects with about 100 hairs assigned to each of them (using max fur/hair), mr renderer. After rendering the same frame 4 times, max crashes.

I do the same thing again; this time with task manager on, and I see that the memory consumption increases with each new render.

so after
1st frame-4 gb memory usage
2nd frame-8 gb
3rd frame-12 gb
4th frame-crash (no more memory).

I concluded that the max is not purging the memory after end of each frame.

to be sure I tried a few tweeks to make the correct diagnossis.
1st -override all materials to pure white
2nd -turn off all illumination/GI in scene
3rd -geometry caching on/off
and it still happens.

Once I disable the hair/fur the render is done instantly without any memory inflation; however, the memory use still stays on the same level as before I disabled hair.

As for the fur/hair settings, they are default. and I did try setting the "voxel resolution" to 1, tried changing the sampling to draft, and tile memory ussage(70,180, 500)., but how this affects anything, or what's the correct way to determine the ideal value.

Also, I encourage the "buffer" hair type over mr, and geometry, since buffer hairs look a lot "fluffier" and smoother than the other types.

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