3ds Max :: Hair / Fur Doesn't Purge Memory After Render
Jun 27, 2012
I have sceene with about 100 objects with about 100 hairs assigned to each of them (using max fur/hair), mr renderer. After rendering the same frame 4 times, max crashes.
I do the same thing again; this time with task manager on, and I see that the memory consumption increases with each new render.
so after
1st frame-4 gb memory usage
2nd frame-8 gb
3rd frame-12 gb
4th frame-crash (no more memory).
I concluded that the max is not purging the memory after end of each frame.
to be sure I tried a few tweeks to make the correct diagnossis.
1st -override all materials to pure white
2nd -turn off all illumination/GI in scene
3rd -geometry caching on/off
and it still happens.
Once I disable the hair/fur the render is done instantly without any memory inflation; however, the memory use still stays on the same level as before I disabled hair.
As for the fur/hair settings, they are default. and I did try setting the "voxel resolution" to 1, tried changing the sampling to draft, and tile memory ussage(70,180, 500)., but how this affects anything, or what's the correct way to determine the ideal value.
Also, I encourage the "buffer" hair type over mr, and geometry, since buffer hairs look a lot "fluffier" and smoother than the other types.
I'm working on 2010, and I can't get the PURGE dialogue box to show up when using the PU shortcut. It will open if I type out PURGE completely, but when I type in PU, stuff just shows up in the command prompt. I even went into the alias-editor and made sure PU = PURGE. I've never had this issue before, but I'm on a new system because I started a new job. At my last job, we were also using 2010, and everything was fine.
I bought this AE file URL...Here is the error message I get when trying to render...After Effects error: Unable to allocate enough memory to render the current frame (18172 x 18172 @ 8 bpc). Either decrease the memory requirements for the rendering of this frame, or install more RAM. (12805). For more information, see adobe.com/learn_ae_mem (7 :: 66)
I even tried to render the project without making any changes. No luck
Is my laptop inadequate for this type of work?When it says - (18172 x 18172 @ 8 bpc) is that the resolution it's trying to output? The project is 6 seconds long and 1920x1080 resolution. I can render it at half resolution, but not at the 1080 res.
I have been using PSE 10 on my MacBook Pro with 4 GB memory (RAM). Today I upgraded to 16 GB but PSE still displays available memory as 3072 MB. What can I do to make it use the extra memory?
After years of uploading photos with a memory card reader, Adobe suddenly stopped recognizing ithe reader and I can't upload anything. I bought a new reader and got the same results.
I have (finally) got a small CAT animation to work, however the movements don't render. I have watched numerous tutorials but can't find one that deals with the rendering, just the movements.
the vital step that I am obviously missing, or point me to some tutes that cover this.
trying every layer mask combo I could think of to create a realistic shade of white hair that doesn't look like I just used the brush tool to make it.
I've tried lighting up the shadows with the curves option then using the selective color option. But all that does is make a very fake looking film to put over the eyebrows (ya it's eyebrows I'm working on, I'm trying to get them to match a white wig the subject is wearing.)
I've also tried using the solid color option, and a color overlay and that just came out weird.
Has anyone ever turned pitch black hair to white and had it still look like hair?
I have been having this issue for a few days now, I set up my scene, uses mr sun and sky, told 3ds to render using mental ray and set in going as avi video. I look at the final render after and 3ds says it rendered in 720p but when I look at it the video is in 480p and in very bad quality.
I had some trouble with my hard drive and needed to restore about 35000 photos. Sorting through them I imported all the recovered files into a new "Recovered" catalog. That works fine.
When I tried to import this catalog into my previous catalog it imports the photos fine but doesn't render any previews. Not in small batches, nothing. The progress bar just stays put at 1 of .... If I take the photo to the Develop module it will load and render a preview after a few seconds. But this can only be done one at a time and is very laggy.
I've had similar issue with this catalog before: no previews rendered on import. Except now it's a giant batch and it can't be processed manually.I'm on Lightroom 4.0
I am working on a motion graphic, it contains a background a camrea and a couple 3d layers, when a I render it it a 2 of the 3d layers shake randomly. This does not happen in the preview. Using CS4
I've been having trouble lately using Warp Stabilizer in Premiere CC 7.1. I had used the effect many times successfully, then it suddenly stopped working. It analyzes the clips without problem, however it seems to get stuck on the "Stabilizing" phase. It just sits there. As I try to playback the clip in the timeline, it simply shows up as black video in the viewer. The space above the clip on the time line is yellow. I've done a full uninstall and no luck. I don't have any other problems in Premiere Pro CC 7.1 right now.
When I save a render as PNG and then open it in Photoshop, it doesn't have the alpha channel, just R,G & B channels. The PNG Configuration Setup when saving the image has of course Alpha channel box checked, but is not available when I open the file in Photoshop.
When I set up the Image based lighting in Mental Ray, and key the dome that is created to rotate in a animation, it is clearly rotating in the viewport, and when I render individual frames, it works, but when I batch render (confirming that the render range is set correctly) it renders each frame with the dome in the same position.
Planning on moving to 2013 from 2009, but I want 2009 working during the migrations period...
How to get 3DS MAX 2009 working with backburner 2013.
The Backburner manager dosn't seem to load any 2009 render plugins, I've upgraded the current node with the latest Service pack/hot fix for 2009, which adressed the an compability issue with backburner 2012. Isn't BB 2012 also using the new "render adapters"?
Tried everything... reinstalls, regedit checks, AppData cleans and so on...
Took a "while" just to get BB 2013 running at all, until I found a way to disable IPv6 via the helper service.
I am using corel x3 a long time but never, never had this kind of problem. When i work in corel enviorenment after i have finished my work i go to save my work. But then is the problem It Saves the file with Large Memory on it. let's say if the file normally would be 200 K, now it saves with 3 MB. And if i import some other files in my work then the saved file will be even bigger. If i Delete the files that were imported The Saved File will be Again the same SIZE ! Even if a take one part of the file, let's say if i import only one small text and put it in another file and save it like that, the saved file will be 2 MB. I had a lots of problems, i had saved files on this way with 23-24 MB and when i open them it takes like forever. When you look that file in corel it has nohing in it, absolutely nothing that should be 24 MB. But all of my important work is in that files how to make all things back to normal again,
I do have problem with my newly installed CorelDraw X5. Before X5 we used Corel 12 in our company.
I have project file (150 MB) with lots of text, bitmaps, vectors - about 100 pages. File opens but I can't save it. I always get OUT OF MEMORY error. I even tried to divide this file into 2 smaller parts but still doesn't work.
What I noticed - Corel X5 after clean start (without opened project) takes about 80MB of RAM in task manager. When I open project usage changes from 80MB to 1,2GB. While saving it takes 1,6GB of RAM and it crashes.
To compare - Corel 12 and after opening same project file Corel 12 takes much less of memory - about 770MB and it works without problem.
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
when I try to open an existing file or create a new one -- the application will shut down unexpectedly and without warning.But I also experience application errors: 'Instruction at "0x1a3c4b6b" referenced at memory "0x00000028" Memory could not be read.
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
How can I purge linetypes? We get data from outside sources and my goal is to load our linetypes. I have a list of layers and store the previous layer linetypes. I reset them all to "Continuous". Now I have to purge the old linetype definitions but I can't make them go away. I need to purge DASHED and HIDDEN so far. If I open the file and click on the linetype in layer manager, I still see the old DASHED and HIDDEN definitions. I have tried db.purge(linetypeobjectid) but they don't go away.
Do I need to go through the symboltablerecord to find the correct linetypetablerecord and remove it? Will that remove the linetype from the list shown in layer manager? That is what I need to do - make sure DASHED and HIDDEN *have* to be re-loaded from our linetypes.
The line types in question are funky looking line types that do not exist within our office. They often contain "$$" and and/or file names and other odd characters as if they are remnants of binding a drawing. In any case, they are not visible anywhere in the drawing. We refer to these drawings as being "infected".
If any object, i.e. block, text or even a simple line, is copied from an infected drawing into an uninfected drawing, all of the mysterious line types follow. And when I say all, I mean 50+. Furthermore, copying from one infected to another infected will double the line types. So, as you can see, if undetected, you could easily have 100's of "line types" on a drawing which substantially increases the size of the .dwg file.
The process that I have created (from researching on the internet) is to save the .dwg into a .dxf. Close the .dxf and then PURGE. Purging the .dwg will not work. And, you MUST close and re-open the created .dxf in order to purge these files. The you can again save as a .dwg. To complicate things, occasionally a .dwg will not save as a .dxf unless I AUDIT it first.
Needless to say, this is a giant pain in that the files that are infected are at least 50 in number. I have created a macro or two to at least reduce some of the steps. Unfortunately, since the .dxf must be closed and re-opened (which cannot be done in a macro) an all encompassing macro cannot be written.
In our drawing files, we have several layers that our office is no longer using. The layers are empty but I can't purge them. We also have a block that seems to be related to the layers we cant purge. The block is made up of only 1 word. I've inserted the block, exploded it, and erased it but I still can't purge it. There seems to be some connection between these two things, but I haven't been able solve the problem.
So i have all these linetypes (see image) that i think originated in Microstation and have appeared on my computer when i binded a few DWGs derived from DGNs. (I can explain all that more if you think its warrented).
This is basicly what keeps happening.
- I open a brand new template, all line types are there (usual: dashed, phantom etc).
- I can work away happily, untill i copy something (a line, text, circle....) from a drawing that has these linetypes and BAM they all appear in the new drawing.
In this way, the linetypes have 'spread' into quite a few dwg's, and i cannot get rid of them once they are in the drawing and its saved.
A few other things....
- Other people in the office can open the drawings on their computers = NO weird Linetypes appear. Some open it and they do appear. (so if you open the dwg attached to this and find no linetypes, i dont know why!)
- The linetypes wont purge due to being in use etc
I would say the problem has originated from when I binded the xrefs, which is fine, but how to i fix it now?
The two main xrefs that appear to be referenced in the linetypes description are being used by other people in the workplace so i cant just delete them and start again.