3ds Max :: CAT Animation Doesn't Render?

Oct 21, 2011

I have (finally) got a small CAT animation to work, however the movements don't render. I have watched numerous tutorials but can't find one that deals with the rendering, just the movements.

the vital step that I am obviously missing, or point me to some tutes that cover this.

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[URL]

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I have sceene with about 100 objects with about 100 hairs assigned to each of them (using max fur/hair), mr renderer. After rendering the same frame 4 times, max crashes.

I do the same thing again; this time with task manager on, and I see that the memory consumption increases with each new render.

so after
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2nd frame-8 gb
3rd frame-12 gb
4th frame-crash (no more memory).

I concluded that the max is not purging the memory after end of each frame.

to be sure I tried a few tweeks to make the correct diagnossis.
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2nd -turn off all illumination/GI in scene
3rd -geometry caching on/off
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Once I disable the hair/fur the render is done instantly without any memory inflation; however, the memory use still stays on the same level as before I disabled hair.

As for the fur/hair settings, they are default. and I did try setting the "voxel resolution" to 1, tried changing the sampling to draft, and tile memory ussage(70,180, 500)., but how this affects anything, or what's the correct way to determine the ideal value.

Also, I encourage the "buffer" hair type over mr, and geometry, since buffer hairs look a lot "fluffier" and smoother than the other types.

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