I have a simplistic model (4 parts, 10 or so screws) that I am trying to render an animation through using Studio with the lowest possible output settings, my concern is that the render time is extraordinary long even for the most basic of assembly, why is this ? I have also tried the animate when in an IPN file which does improve render time but the quality is not very good.
I will now try using keyframe animation in Showcase to see if I can get an animation with good quality completed within the hour !
I'm animating a scene with a lot of trees in the background. I'm using forest pack with proxies of xfrog trees. The scene needs to look as realistic as possible but unfortunately, even though they are proxies, the trees are killing my render time.
Any good way that I might be able enhance render time but keep the quality? Maybe another solution to placing trees without using forest pack/proxies?
I have created an assembly then the positional representations . When I want to animate them according to the process , the assembly Positional representation does not animate.
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
I am trying to synch several biped characters to an HD background video I have placed in the environment slot. The problem is that when I scrub the animation slider or hit the play button, Max cannot play the background video in real time. When I hit play, the video remains frozen on whatever frame it was last on, but then updates to the correct frame when I hit the stop button.
It is pretty difficult to get the timing right on the foreground biped animation without a real time background reference. I also tried a lower res version of the background video (standard 720 x 480 DV), but that also does not play in real time. Is there any way to get max to play the background video in sync i.e., updating the frames in real time? Is there a way to improve max performance (ideal settings?)for a background video? Would a Tiff sequence play quicker than a .mpg or .mov files? If so how do set up an .ifl for playing an image sequence?
How to set time on precise value in SUN & LOCATION panel in RENDER tab. There is only a very anprecise slider (aboute 8 min skip) or in Sun Properties window I can select time only every 15 min. I need to set time every minute to analyse the shadow on the building.
I rendered an interior scene. It took 17 hours 17 minutes and 35 seconds !!!
I used all arch and design materials. Some are used from material library. I am not really convinced with the output i made. I think there in nothing in the scene that making the render too high.
I m using
Core i7 2600 3.4 GHz 4 cores 8 threads 8 GB ram 1 GB geforce GTS 450 DDR3 win 7 64 bit 3ds max 2011 64 bit
I am looking for a way to render a 3d model that reacts to an audio in real time. I know processing does the audio reacting in real time but I was wondering if this is possible to render a 3d object that react to the audio via after effect as well?
I am working with something new in AE this week and I am curious if I am doing something wrong. I need to insert a 3D thumb tack PSD file I imported into AE with a film I am working on. As a test I just wanted to see what quailty the pin would render out for the final because the preview in AE looked horrible. So I have a static shot of the Thumb tack and it is going for 10 seconds. I started the Render and it has been going for 9 minutes so far and still shows 1hr 28 minutes left. I've rendered 8 minutes music videos in 45 minutes on this same PC.
I am using a PSD for 3D because I do not have 3D software.
I have (finally) got a small CAT animation to work, however the movements don't render. I have watched numerous tutorials but can't find one that deals with the rendering, just the movements.
the vital step that I am obviously missing, or point me to some tutes that cover this.
I'm rendering at 1920x1080HD 25fps. Used the expression found on numerous threads including this one to generate whole number pixel shifts per frame.
t = time;fr = t/thisComp.frameDuration;x = value [0];s = 4; //Speed in pixels per frame [x, fr*s]
I generated the text and images in InDesign and exported as a PDF. Imported PDF into AE. Have tried a few whole number values for s including 4 and still getting judder.
Generated to H264 and Apple Pro Res codecs doesn't seem to make much difference to judder.Here is my AE project with PDF. Here is output as H264 (40MB).
Also included a Quartz Composer file .where I created the same whole number pixel movement as AE but rendering it out in Quartz Crystal I get different judder but no better. Quartz Composer previews in real time and Quartz Crystal renders same project that took some 16min+ in AE in about 30 seconds. But no smoother output — even when applying AA and Motion Blur at render time.
Any video encoder where I can down-sample say a 75 fps render to 25 fps with frame blending? Does Apple's Compressor do frame blending? What about some other app that I can get this out smoothly from. I have FCP installed but have never done a title in it either.
Since my Dell only has 60Hz at full native res (2560x1440) I set it to 1080p and selected 50Hz to see if that effected anything but it makes absolutely no difference to playback smoothness.
I am rendering an interior animation of a church for a client and after rendering a few frames with backburner on my offices network, I noticed that a lot of the frames have black faces that appear on the walls, then disappear in other frames. In particular the central column in the first attached image, the second image is how it should look. I've created both photon maps for GI and Final gather maps for most of the animation.
I'm running 3DS Max Design 2011 on a Dell Precision T5500 Intel Xeon CPU E5520 @2.27 GHz 2.26 GHz, 12 G Ram
I am creating animations with rendered image sequences with StudioMax. I'm looking for a way to overlay a PNG with translucent background onto my render frames as sort of a logo border/window.
[URL] Specifically at the :18-:19 second mark, where the model is rotating but the logo image is static. The above animation was created in Blender and I've been told they add that as a 'background' image when they render.
Again, I render out individual images and use RAM Player to create an .avi that I then import into Movie Maker or similar application to add title screens, etc. None of the applications I have available to me or are affordable appear to allow me to do Video Layers which would also allow me to accomplish this.
I have an animation of a wine glass breaking. I simulated it using mass FX and particle flow. I will import it to After Effects, add finishing touches and render out a super slow mo clip like you would see on Discovery HD or Time Warp. In essence, I want it to look like it was shot on a high speed camera.
I tried a test render out of max at 960 fps and importing into AE at 25fps but the results aren't quite white I want.
My question is, what frame rate do I render the animation out inside 3ds max and what frame rate do I import/interpret it in After Effects?
I've just started to use AE again (CC version) and I'm trying to make a simple 3D text animation and it seems like it's taking an excessively long time to render. I have a 4 year old MacBook Pro (2.53 GHz Intel Core 2 Duo, 4 GB, NVIDIA GeForce 9400M 256 MB) and it's taking several hours to render and export a 5-second clip through Media Encoder. The animation is just text on a black background. I'm using the ME YouTube 480P preset. The original file is 1920x1080 because I am going to have to chroma key it over some existing 1080p video. I did a little 3D work years ago and this seems like an awfully long time for such a short, simple animation. Is there some simple, common mistake I'm probably making? Should I scale the comp down to 480p?
When I set up the Image based lighting in Mental Ray, and key the dome that is created to rotate in a animation, it is clearly rotating in the viewport, and when I render individual frames, it works, but when I batch render (confirming that the render range is set correctly) it renders each frame with the dome in the same position.
I created a flat polygon shape (object) and attached it to a motion path (curve). I then created a Animation Snapshot. So, my question is, why are the shapes bunched up at the beginning and end of the Animation Snapshot render ... instead of being all equally spaced?
I'm editing an animation that I have, but when I drag it in to the Layer Menu, it appears on the left side of the screen, off the stage. Is there a way to select all layers, and move them all at one time?
When animating, I have to manually key all the bones on frame 1, and then manually key all the bones on frame "whatever". If I don't key every bone myself, then bones I missed on frame one will become the same as the ones on frame "whatever". I was wondering if there a way to select and key all the bones at the same time? I tried, just slecting all the bones in one 'left-click', and that only seems to key the root bones.
I am actually a 3D modeler from a different program trying to learn Maya. I have spent the past 5 days just watching youtube tutorials, but for some reason they do not seem to have the problem I am having.
I'm working on a time-lapse project where I have taken 240 shots of a highway heading into my city, and have erased the cars from the shot, creating the look of an "empty city". This will be one of many sequences like this.
I got the highway background plate perfect, no cars, and I threw that into my AE comp (CS6), along with the 240 images as a JPEG sequence. I've layered the background plate on top of the image sequence and used a mask to "hide" the cars from the highway. The problem is, some of the cars are taller than the roadway (trucks, busses, etc), so they push into the upper part of the frame where the motion is supposed to happen. If I extend the mask upward, you can see a literal bisection between the still plate and the animated JPEGs. If I just move the mask path to hide cars as they go by, the moving mask becomes VERY obvious in the exported QuickTime.
Is there a setting for the time range where I only see frames that have keys? say I have the keys spaced out over time for my animation. but now I want to just veiew the keys and I don't want to use < and > to run through all the keys and I don't want to have hundreds of frames to scroll through..
My Animation Graph Editor is only showing one animation curve (for one attribute) at a time after I have set multiple keyframes for the character set and various attributes. I select multiple attributes, and hit View-Frame All, and it only shows the top attribute of the selected attributes as one curve.
How to make so that when you move any object in scene(3ds max), your time slider is moving, for example to 3 keys and creates the keys.
If its an script option, Give me some code for example of doing something like that, using functions of slider, so i can logically came to solution in this hard stuff(will take time i guess).