Quite often I'll paint up a frame, having forgotten to switch 'current frame' to 'sequence'. Is there any way to copy and apply a current frame's paintups to the sequence after the fact?
smoke 2013 EXT1 iMac i7 3.4Ghz NVIDIA GeForce GTX 680MX 2048 MB 32GB RAM MAC OS X 10.8.3 Promise R6
A DPX sequence I'm importing is coming in with 24P timecode but should be at 23.976. Once imported, I tried changing the timecode track via Tools > Reformat and selecting "23.976" and "Affect Record Timecode" - but am then prompted to process a timewarp over the clip. That doesn't seem right to me since I'm just trying to change the TC and playback rate of the clip without actually affecting picture.
I've been called upon to use Smoke as an intermediate between offline and color session elsewhere. I need to export a DPX sequence for the colorist to work from. Can I easily do this in Smoke? Just conform the offline and export DPX sequence? Also, can I put in handles and include original source timecode?
How can I copy the timecode from the clip in my viewer, and jump to that point in another clip?
I use this often to compare the same point in time for an offline to online clip. I can open the timecode input window, and manually enter the timecode from one clip to another, but I can't seem to find the copy and paste commands that will use that timecode as the input.
Is there any way i can see which one is my current keyframe ? in the viewer i got a tracking data (path), but when i scrub the time, i'm lost... i don't know which one is the current keyframe. Normally i can see the big 'cross' icon which represent the position of current track data, but in case where the cross has been shifted out then i have no clue about the current keyframe.
Inside my current action, I have this Axis+Image with some keyframes on opacity and transformation, also some keyframes on X blur/Y blur in my Media list. How do I recycle this setup for other Action?
I tried the save selected object, but when I load it from other action, using Add Nodes + Media method, only the Axis and Image show up (with keyframes). The Media of it shows empty.
We have a linux Smoke op in and he was complaining about how you are not able to jump forward more than 99 frames on the num pad before it reverts to TC. This is prob due to the fact that the Mac has no definitive num key.
Is there a way to reduce the number of subdivisions? Without clicking can't you just step "back" or select an area and reduce just the subdivisions in the selected area. I think I've tried everything, found something in a Maya document about reducing the hierarchy, which looked slick. The attached image should show what I mean (too many clicks on the button).
how can we create freeze frame like we do in FCP. i tried with Command U but that comes with audio and when i stretch on time line it gives handles. where in FCP when i create freeze frame it is like a still frame of JPG or any other file. when i stretch it just increase the duration of the still file.
Secondly if i did chroma key in FCP and i take the freeze frame of the clip, it creates the freeze with matte(alfa or transparent). how can we create that?
I have a very long sequence on CFX (3000 frames). Its a pain everytime a have to render in proxies (30 min). Is there a way to render in the timeline on proxies and from a certain frame? The default is a render starting at frame 1.
Smoke 2013 Ext1 17" Mac Book Pro OS X 10.8.5 16 GB RAM
I use pr5. I got a clip (.mov with audio) and imported the clip and enable the cache source media so it will be transcoded into stone. Now after i edit the clip into the timeline , i want to reveal the master clip. so i select the clip and the audio as well (sync) and try to do match frame (F key). I got new clip reveal in my desktop but only the video, it got no audio. How to get the audio back from the original source ? why the match-frame is ignoring the audio ? so far i have to do silly steps by re edit the source clip back to the timeline to pair back with the audio. is this a bug ?
I've tried Match Source, Match Content and Match Frame and while they do different stuff, none of them are doing what I'm expecting.
To be clear, if I organize my clips into bins for an edit, I'm hoping to hit match on a cut sequence and the Smoke will take me to that clip in the media panel, and then I would be able to look through alternate takes of the same shot. It's more useful to me for finding similar sources than making a copy of the source which is already in the timeline.
I tried using the frame rate tool and it does convert the frame rate to 25 fps but the length of the clip (in this case it should be :15) isn't changing. I'm not sure what the correct workflow would be in Smoke to do this conversion.
the possibility of displaying a random frame from the timeline in one of the views. Pure luxury if this was wipeable over the result! A lot of people ask for lustre, I would be happy enough with that "wipe" at the moment. CFX works fine for grading, but without reference..How are you dealing with this, is there a "secret button"?
I'm in thumbnail view (desktop) and i want to create a single coloured frame (right click and select new/colour source). i want to choose color by picking up from a clip in my desktop. The problem that as soon as i choose 'colour source', for whatever reason.... the background (desktop) become darker, so whatever i pick from background will be invalid color.
I have a single frame clip in my library, i want to put this clip into my timeline and i want it to be 10 seconds. I can just easily in/out in timeline and 'overwrite'. i don't like where i'm repeating a single frame and then still need to render it as 10 seconds clip.
This should be done like 'repeat' in the desktop tools. So in timeline when doing 'overwrite' , Smoke has to be smart to detect 1 frame edit so it just need to 'repeat' it not to 'timewarp' it.
And the another BAD thing , i can't have 'repeat' tool inside cfx . why ? so have to repeat the clip outside the cfx and go back into cfx.
In cfx, i have a source clip which i want to grab just 1 frame of it. So what is the best way to do it in term of efficiency ?
If i'm in timeline editing outside cfx then i can use alt-E and drag the clip to have a 1 frame copy. It's cool but how to do the same thing inside cfx ? i want to do it inside cfx schematic. Actually I can use a timewarp node or mux or maybe there's some other node that can do the same function. But is it gonna affect the speed of the whole tree ?
i'm comparing the two scenarios : 1. i did 1 frame grab in the editing then bring it into cfx 2. i bring the full source clip inside cfx and apply timewarp to get 1 frame to work with.
Is there gonna be different in speed ? if only single clip , i won't see any different. What i want to know : what is happening internally ? does the second scenario will eat up more processing ? If yes, then we need to feature to extract 1 frame inside cfx (just like in editing).
As an addition, in media bin, when i'm in editing module (outside cfx) , i can ctrl-E (cursor change to red icon) to grab 1 frame . But when i go to cfx then it won't work. ctrl-E in media bin won't do anything. It will be great to have that feature in cfx.
How do I center a piece of text generated with the 'Text' tool in the tools tab on Smac 2013 - I know how to centre it with the text pane, but how do I center the text within my entire frame ?