Photoshop :: Make A Wire?

Jun 29, 2004

I need to make a wire that wraps around a globe. I have tried different ways to do this but it does not look good at all.

But im looking to make kind of a braided cord/wire that wraps around the globe.

Can i make that in photoshop? or do i need to learn 3dstudio max?

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Illustrator :: How To Make Wire Innards

Apr 3, 2013

I'm working on an idea for a brand and I can't for the life of me figure this out. You know how you can strip the insulation on a wire and twist the copper together?
 
Example: [URL]
 
How would I be able to reproduce something similar in Illustrator? I've been racking my brain and scouring the web for hours today and it seems that not too many people do this. I was even looking for tutorials on how to make a barber pole sort of effect. No dice.

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Sep 7, 2011

how to draw the intersection wire like a half circle passing over the other wire.

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Feb 17, 2013

We work on animal designs for our jewelry. We would like to make lines going around the designs like a frame that would look like a rounded wire or pipe.

Handcrafted unique jewelry created in animal, wildlife, flower and western designs.

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Many times, we run several individual wires from one device to another. They are not grouped in a cable jacket or anything just individual wires. I was wondering if there is anyway to make the wire routing look a little neater as right now I have to tweak each wire one by one and many times it looks like crap. Can I use a segment for this and then just turn off the visibility of the segment or something? I just want the wires to look neat running from one place to another and there must be a way to do this?

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Aug 31, 2004

i was trying to make a signature for a webpage and was trying to get the effect wires running through and around the name is there a way that i could do that?

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Photoshop :: Create A Wire Frame Object In 3D

Nov 11, 2012

I am trying to create two objects: something called a gravity well and a wire framed globe in Photoshop 3D CS6. The examples are here:

[URL]...

I tried using a gradient map to create a depth map but the form is not editable if I understand PS 3D correctly. Only the scale, light, texture and perspective.
 
The surace of the gravity well needs to be a  white wire grid pattern over black with. The globe is basically the same. Can this be accomplished on Photoshop CS6 3D or do I have to farm this out to a 3D guy.
 
I have included samples of my objectives: #1 and 5 plus screen shots of what I ended up with, the form of which was uneditable based on what I understand. I also don't know how I would create the wire frame once I have the form.
 
I deally I would use the final images as png's on a 2D suface which I would later wrap onto a 3D surface.

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Photoshop :: Wire Removal On A 16 Bit (Half Float) EXR File Format

Apr 10, 2012

This query is with regard to a Wire-removal/Touchup process in dealing with16Bit(half float) EXR files. Here is the process we adopted.
 
- Opened a 16Bit (Half float) Exr file in Photoshop, which showed it as 32Bit file

- Since the footage has lot of fire/blast elements among which we need to erase a "WIRE", we need to use "Healing Brush" which doesn't work on 32Bit files. When we tried to 'Convert' 32 Bit file to 16Bit file directly, we get a 'Washed Out' problem, since the shot is over exposed due to Fire/Blast elements in it. So here is a pipeline we used.
 
---- Added "Exposure" (Image > Adjustment > Exposure)
---- Set the "Exposure" to -5 (since it is a over-exposed frame, value -5 depends on exposure values of shots)
---- File > Export > Render Video (OpenExr output)
---- Open the above render file in photoshop
---- Convert to 16bit (Image > mode > 16bit)
---- Use any 16 bit tool for cloning (Eg. Healing tool)
---- Added "Exposure" (Image > Adjustment > Exposure)
---- Set the "Exposure" to +5 (Reversing)
---- Convert to 32bit (Image > Mode > 32Bit)
---- File > Export > Render Video (OpenExr output)
 
After rendering out, we checked the "original footage" with the "output exr" and apart from the Touch-up (wire removal) portion, all other details remain the same. Since this is a high-end hollywood project, (professionals) confirm whether this process is safe.
 
During the process we found a bug that this process only works, when we render whole footage, meaning if we try single frame, then there seems to be a slight color difference only in the overexposed area. 
 
When we opened the client input EXR file, under Nuke it shows as "16 Bit (Half float)" but the same when opened under photoshop it shows as 32 Bit file.

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Feb 5, 2011

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Oct 14, 2004

i'm trying to make a banner for a jewelry store and the guy wants a wire-frame diamond that rotates... i have absolutely no clue where to begin. does anyone know how to accomplish this? can it be done in photoshop/imageready?

except i want just the wire-frame of the diamond, not actual shading, and also maybe have the diamond rotated 45 degrees to the left.

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Jan 9, 2012

i have an object z rotation affecting another objects x position, but the problem is its affecting the x position but going the opposite way, is there a way to edit that so i can have it go the opposite way?

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AutoCad 3D :: Arc Dimensions In 3D Wire Drawing

Jul 31, 2012

I use Cad for Mac 2011. I made this "3d"-wire drawing to find out the angles of an object. Now when I make an angular inquiry the value given is right. When I try to put in an angular dimension it does not work. I put in a screenshot here to be more clear. This is the situation viewed from southeast:

Agular dimension.jpg

So, the angle I want to put the dimension to is the one between the red lines. When I choose "Angular Dimension" and then pick the two lines the dimension is automatically put on the two white lines next to the red lines. While the verteces of the dimension lay on the picked red lines the arrows point to the white lines and the value given also refers to them.

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Jun 24, 2013

when I modeling something I Button pressed mistake and then show me the my work a wire frame !! ..

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Aug 5, 2011

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Nov 8, 2012

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Oct 5, 2011

is it possible to define a 'natural direction' at a pin, in which a wire should start when connected to that pin? This would seem to be natural for me.

As the attached picture shows, my wire is connected at this pin in a weird direction (because I need to route it through the indicated segment).

What is the best strategy to do it correctly?

Another question: I increased the diameter of the segment, hoping that it means that the wires are constrained within the segment, but are free to move withini this. But they all seem to be constrained to the centerline. What I want is that all my wires pass within this 'tube' of 30mm diameter.

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May 5, 2013

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Apr 20, 2012

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Mar 20, 2012

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Oct 11, 2012

I have modeled a car and rigged it fully with roll, till, steer, and wheels spinning. Then I realized that my steering wheel wasn't involved in the animation and when I linked it's rotation to the rotation parameter of the steering wheel to the x position of the steering rig (the red circle in front of the wheels) the steering wheel rotates in a rather bizarre way. So I tried everything I could find on the net to solve this problem, from turning the rotation from Euler to TCB (that didn't work), then I added a dummy into affect and that didn't work either.

I rotated the dummy inline with the steering wheel and aligned it's pivot points to the steering wheel, the wheel seems to rotate nicely when I rotate the dummy. But it all falls apart once I link up the steering rig to the dummy.

Also to note, it seems impossible for me to select the "wire parameter" option from the steering wheel, it seems I have to originate this link somewhere else to the steering wheel for the link to be made possible. Could it be because the steering wheel was a different file and merged in later on?

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Nov 14, 2011

I am having trouble constraining the wire track in the attached picture. I want the track to move naturally when the sliding piece moves, however it folds over on itself and doesn't stay in line. I can't figure out anyway to make it look uniform and move they way it should, is it possible in inventor?

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May 14, 2013

How best to go about creating a "wire mesh". What i have tried is to create a solid flat (2mm thick) piece of material. I then draw a diamond shape on the surface & extrude it so as to give me a void.

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Nov 25, 2013

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Nov 19, 2012

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Aug 8, 2013

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Oct 3, 2013

Schematics Auto Cad-Schematic1.dwgSchematics Auto Cad-Schematic1.dwg
Schematic File.jpg

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Jan 4, 2013

I'm working on constructions that are operated with winches. However, I haven't found a way to model the wire so that it moves as it should.

I've attached a simplifed assembly that illustrates my issue.

In the "Master" position the wire looks as it should.

However, in the "Up" position, the wire does not. (red line indicates desired wire path)

I'm not interested in making the wire slack, just to have straight lines and radiuses around the sheave.

The actual constructions are much more complex, with 15+ sheaves and the wire moving in all three dimensions, not just in one plane as in the attached example. So a simple extrude cut on the assembly would not work.

I need the wire to work in the various set positions ("Master", "Up" & "Halfawy up") on an assebly level, so that it can be shown on drawings.

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I've found multiple videos on Youtube showing something similar to what I want to accomplish, but no description of how it's done. Examples:

Inventor Simulation - Pulley and Cable.wmv

Winch - Autodesk Inventor (the wire being spooled onto the winch is not required, but it does look nice)

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Sep 10, 2013

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Any twisted wire texture that perhaps I could try. I'm not quite sure how to make it myself. Plus, Inventor 2014's entire Material/Appearance library is a real dog's breakfast. What used to be be rather simple for me has become a challenge.

Inv 2014 Pro, Build 170, Update 2 applied

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