I am new to the forum, I am creating an image of combined 2 images with the middle overlapping with each other. I was hoping to blend the 2 images in the middle very much like this site here: [URL]....
I'm trying to make a rounded-corner box with a gradient-style border. Obviously, the straight sides of the box are easy to create the effect for, but not so the rounded-corners.
How to I get the gradient to follow the curve - to blend from the curved edge - rather than just giving me a linear gradient as if I was doing it from a rectangular corner?
I tried some other gradient types, there didn't seem to be anything that did the trick.
I'll try to attach a quick test file, if it lets me, to illustrate what I'm talking about. Note how the gradient cuts out diagonally across the rounded corner rather than curving and following the corner around.
Or is there a different way to create this kind of border?
I'm trying to blend a couple of images together using the gradient tool.
I moved one image to the other using the move tool, I then added Layer Mask (in the layers palette), i then got my gradient tool and selected black,white.....I used the gradient tool on the left side of the image and it blended beautifully.
So, now that the left side is blended nicely, I attempt to blend the right side. The right side blends very nice.....but my left side went back to where it was originally.
I have an arc shape that I'm trying to fill with a gradient-type blend where it will be 0% spot on the lower left side gradually going around to 100% spot on the lower right side. The example I have attached shows the shape on the left with a conical fountain just to give an idea of something close, but it won't actually work for my shape. I also attached a cdr X5 file which contains a blend I was working on, but can't seem to get it to work (that is the shape on the right). I tried cutting it in half which works, but I still can't get it.
First I pick out a foreground color, then a bg color. Now there is already a nice gradient in the blend box below the toolbox. Is there any way I can just save that? It's all I really need but in a larger size. I could just take a screen shot of it and then edit that with Gimp, but it seems like there must be a way of doing that within gimp.
I am creating a shape that looks like a pill a rectangle with two circles on the ends, if you will. But it's all one shape. I want a gradient or blend (what exactly is the differnce?) that has a white middle and dark gray edges. The white goes along the pill horizontally but the dark gray is above and below this white "line" but the rounded edges of the pill shape are the dark gray. I'm using CS6.
I would like to create an image like the one attached. It has very nice effects including the blending and an added shade of purple to some parts of the image. Anybody knows how I can achieve this in FIREWORKS please?
How can I blend the changes in source text changes? At the beginning of the movie the text is large and red and at a later moment the text moves position and changes to a smaller white text (this part I have fine but the change is drastic from one frame to the next and I'd like to blend that change...??
I have an old man whose eyes are slitty and so I have created a white with a layer and feathered it round his wrinkles and it looks ok. I can add mask track to this in ae and also track it in mocha. I have an iris import clip that I then need to add to the white. It is in .png.
I cannot make a mask path appear on the layer information to the left of the screen so the iris dances about and can't be tracked.
How do I blend the white mask layer and the iris layer so they move as one? Do I put them together then track them togethr in mocha?
I have spent a day on this trying to figure it. On top of that I would also like to clone an eyelid half open so that I can put this on top of white layer, iris layer and then eyelid and track all together. But if possible the white and iris moving together would be enough.
In the instructions on youtube I have also found that when I hit 3d little cube icon I get a black background on the iris and not the old mans face how do I get rid of that?
This is for a man who gets wolf eyes in the film. Would it be easier to get some wolf eyes in photoshop and stick those on? the clip is just 4 secs long.
Anyway, I have been trying to make some cool shadows and feel that I need some help here. If you place an object on a surface and put some light on it you get a shadow that is very sharp and dark near the objects base and gradually gets more and more "blurred" further away from the object. (Hope you get the picture)
Now, all of the tutorials that I found on this uses two layers. The first layer is sharp and the second is blurred. Using gradient masks they simply blend the two layers into each other. This is pretty good but not perfect. Below is an example:
For now concentrate on the shadow to the right. Can you spot the strange effect when the double shadows are blending? This is the effect I don't like.
The Shadow to the left is more accurate and was made in this way:
1. First I made a selection that surrounded the shadow except for the part closest to the object.
2. I applied some Gaussian blur. (I think it was 0,3 or something)
3. I moved the selection 10 px upwards and repeated step 2.
4. Step 3 was repeted until i had reached the top of the shadow.
This can also be used to mimick a shart focal depth:
Again the right image looks strange.
Finally I made a quick image demonstrating both of the effects:
(I know that the green tube has incorrect lighting, I was not thinking at the moment )
This is my dirty way of doing it, but I suspect that it can be done better. If anyone understands what I am mumbling about and have some ideas please step forward
How the heck can I remove banding from light gradient? I watched over 100 tutorials about this and yet not a single one works for my case! I have a light set in dark red color over a solid layer. That creates a color gradient. But it's so blocky that messes up the whole video.
My color depth is 32 bpc. I tried adding noise 5-10% (result:nothing) I added some boxing blur (result:nothing)
In preview color seems (not sure about that) to be ok but when saving it into mp4 then Ι get everything messed up.
My output options: H.264 24 frames profile: high level:4 bitrate settings:vbr,1pass
I don't know what to do!! I want a smooth gradient light on the solid layer without all this blocky look! why is it so difficult to have?!
When using the blend tool to blend colour between two objects is there a way to see the anchor points so I know where to click the blend tool. I realise the cursor changes when over one but its seems very cumbersome to have to move it around until it changes rather than click directly on one which I could do if I could see it.
I'm using Illustrator CC (on a Win7 Pro machine) at a beginner level, probably halfway to intermediate. I'm trying to learn how to blend colors together for highlights of various types (skin tones, clothing, light on objects, etc.) so that when I'm making a graphic for a project I'll have a decent idea of which tool/technique is best for the specific effect I need.
I'm trying to use the Smooth Color option in the blend tool. Late yesterday afternoon I recall creating two ellipses (one of which was a solid fill and one of which was a gradient going from black to transparent) and getting a smooth color transition between the two. It was a much harsher effect than I was looking for so I didn't keep it. This morning, while trying to replicate the same thing, I seem to be unable to use smooth color between two objects if one or more of them has a gradient applied. I only get what you see below, which is a step between the two objects.
I've done searches and found multiple references to blending gradients in this way and have followed those instructions (create the shapes, fill with the gradients, then either click on the Blend tool and click on the center of each shape, or click on Object -> Blend -> Make) but I can't seem to get a Smooth Color blend if either object has a gradient applied. Am I missing an important step somewhere? I'm 95% sure I accomplished it yesterday and nothing has been changed since then.
When converting a vector or Illustrator file (such as a logo) into a shape layer any gradient fill is lost. Is there no way to ensure the gradient fill is converted across or is this a matter for a future release of After Effects?
I am trying to blend two different art brushes with different colors using the blend tool. I'm trying to use two fixed-size line segments of the same length and then applying the two different brushes to those segments ( each art brush is a different color). Then I want to blend them the regular way so their colors transition. However, when I do this, the first shape is a different color, but all subsequent blend steps are the color of the second blended shape. Why is this? It doesn't blend the colors for some reason.
I'm busy making a map during which I've been working with creating a line around the shape of the island and then converting it to a editable mesh. On 55 lines it worked, then on 4 it didn't. Turning them into an editable mesh gave me nothing. I don't believe I did anything different with them, though I might have set 1 point or so differently.
[URL] as you can see in the attachment. I need to scale the boot fits into the feet properly. I have tried to do that by adjusting polygons and vertex but it doesn't make a good result. I am wondering is there any sophisticated method to exactly fit the boot into the feet without any clipping and extra space as seen in the image.
I have two large meshes, an existing site and the new grade. I have tried just attaching them, but there are a lot of gaps where they meet. And in some places the existing shows through the new where they have removed grade. How can I combine these into one seamless mesh?
the bugginess of Photoshop 64 bit CS6 Extended 3d (v13.0 x32 -- no updates since launch??) on a Windows 7 x64 workstation. It constantly crashes, renames my layers, and scenes will suddenly go into the netherworld requiring a PS restart.
However, after spending hours assembling a scene with just 3 simple postcard meshes, I can no longer affect the meshes' coordinates or sizes either by dragging or typing in numbers in to the properties panel -- after attempting a move, it shows the busy cursor for a second or two and then puts the mesh back where it started. To add insult, it adds an undo state to move the mesh back! I tried restarting PS to no avail.
I hesitate to re-assemble the scene with a new file if this is a common occurrence.
I'm new to Maya and am trying to bridge two meshes in the first modeling exercise (to make a helmet). The instructions said to select Select > Select Border Edge Tool and then to select the 5 border Edges on the original polygon and then the 5 on the newly created bottom part and then I am to select Edit Mesh > Bridge and to set the division to 0 and then to check Bridge. I did all of these steps but then this "// Error: Invalid selection : polyBridgeEdge requires equal number of border edges to be selected for source and target selection." appears. I've tried choosing different numbers on each side to see if that is some how the error.