Maya Modeling :: How To Clean Up Isoparms After A Loft

Sep 4, 2013

I am trying to loft a hull of a yacht, but I am not having much success with regards to getting it neat!

 I have attached a screen capture and you will notice that the isopalms are not exactly neat, they are wavy and all over the place.

Is there a way to neaten these up so that they are fairly level ?

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Maya Modeling :: Fill Hole With Polygons Then Clean Up With Split Polygon Tool

Aug 20, 2012

I am building some geometry and need to fill in this area, (ie fill hole with polygons then clean up with split polygon tool) but I am new to nurbs and am trying to do this model with nurbs. I usually use hull mode and move the hull down into the piece of geometry, but it won't move correctly that way.

So in the picture below i am trying to fill the red area and have it go into the green surface. The curvature of the green area makes it not line up correctly(ie fitting to the curvature of the green surface) when using the "moving hulls" approach. I was seeing if there was an easy way to go about this.

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3ds Max Modeling :: Loft Command Aligning

Jan 31, 2011

I am trying to loft 4 circles onto a straight path it seems as if they are turning somewhere in the middle, and the shape ends up looking like several 8:s stacked on top of each other instead of the cone-like shape I'm after.

I've tried aligning the first vertices with the "make first" command, but it didn't work. If I go to subobject level of the lofted object and choose Shape > Compare (as I read in some thread I should..), the pop-up window shows nothing (blank, with the pointer in the middle, doesn't matter how much I zoom).

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3ds Max Modeling :: Loft Command Reports Invalid Shape?

Jan 31, 2011

I am having multiple problems creating a loft. Firstly, it seems as if the "loft" command remembers and uses history of the objects to be lofted, which in my case meant that instead of lofting the scaled down (correct) version of a shape, it insisted on lofting the former, out-of-scale version. It would be great to know if there's a more conveniant workaround to this than redrawing the shapes (as I ended up doing).

Secondly - and this is where I'm stuck now - 3ds will not let me do a loft with the new, redrawn shapes. The loft accepts two of the shapes, but will not let me select the remaining three, claiming that "the shape has a different number of curves than others in the Loft". My question is thus: What should I do to be able to see and edit the number of curves in the shape, so that my Loft will be valid?

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3ds Max Modeling :: Loft Generated Meshes Getting Twisted In All Directions

Dec 15, 2011

I'm trying to create a "wipeoutish" track using splines. In fact, the track itself is generated by a tool and I want to use it in 3dsMax to create the environment.

So i'm importing the spline into 3dsMax, create a template spline and use "Loft" or "Sweep" to extrude the model along the track. But whereas everything works if my track is perfectly planar, I get some crazy stuffs if there's even the slightest change in the Z axis.

I've tried disabling Contour (then the track is horizontal but there are problems at each turns) and Banking but I can't seem to be able to get a perfectly horizontal track using this way.

Is there a way to force the normal of the generated Track to be vertical ? (get the green track over the spline used by the blue track ...)

3dsMax 2011 (x64)
Windows 7 x64

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3ds Max Modeling :: Acad Loft Command To Model Veins

Jan 7, 2011

I'm going to be creating a 3d visualization for an existing network of gold mining tunnels and ore veins. What I have are scans of 2d hand drawn pages showing mining tunnels and ore veins. There are a couple hundred of these, each representing a 100' thick slice which get progreessively deeper. My intent is to trace these in autocad and stack them up, create solids, import them into 3ds max. One issue is that the ore veins are in some cases continuous from level to level so I'm thinking of using polylines and the loft command to connect the veins between levels.

how to model this efficiently so the import into 3ds max goes smoothly. Or is there an easier way than the acad loft command to model the veins within 3DSMax?

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3ds Max Modeling :: Adjusting Loft Width In Specific Places

Oct 6, 2013

I'm making a short oval race track. I'm lofting along an oval shaped path and can get the track width consistant all the way round - but my issue is that I want the bends to have more width than the straights.
 
i've seen examples of lofts having more than 1 shape along them (tubes turning into cubes at certain points etc), but I just lofted my path to a line as the track only needs to be a flat 2 dimensional surface.The scale deformations allows for some change of width, but doesn't seem to have much accuracy.
 
The black line is the path, grey area is the loft produced, blue area is an example of how I want the track area to be.I'm using 3dsmax v5.

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3ds Max Modeling :: Changing Loft Profile Part Way Along The Path?

May 23, 2012

I'm building a test track to use on a driving simulator.I'm trying to apply banking to the corners. The track's path is a loft with it's path defined as a line, and the loft shape is a rectangle to represent the cross section of the track. I'm trying to apply banking to the corner by using a different shape part way along the loft... however, the result is that the track twists the wrong way so that the top of the track becomes the side and vice versa.

[URL]

Autodesk 3DS Max 2012 Student Version

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3ds Max Modeling :: How To Clean Up Mesh

Feb 16, 2014

Is there an easy ways to clean up a mesh so that its easy to skin ? i am working with the mvu default mesh.  someone told i have to remake my own body then redo the uvw map to match.  Unfortunately i don't have the skills to do that currently. 
 
My end goal is to increase the poly count so that my clothing look smooth and still be able to skin it easily. Mesh smooth just causes more problems. 

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3ds Max Modeling :: Clean Up High Poly Mesh

Dec 16, 2013

I was modeling a unicorn in ZBrush (because it's so comfortable and intuitive with modeling) for a film in a project of my studies and imported it to 3ds Max then, because I know how to rig and animate there (and in ZBrush I didn't even find out how to MOVE an object).

After a while I finally killed all the triangles in my mesh, but it's just... horrible. So many polys where they aren't needed, so unclean. It looks like this:

[URL]..........

And I'd rather want it to be clean like that:

[URL].......

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3ds Max Modeling :: LOFT Multiple Ellipse Shapes Along A Spline Path To Create Door Handle

Feb 28, 2011

I am trying to LOFT multiple ellipse shapes along a spline path to create a door handle. But as soon as I choose 1 section, MAX creates the shape. I cannot figure out how to create the shape with multiple cross sections. I have attached a screen shot and a pic of the door handle I want to create.

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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Maya Modeling :: Pin CV Of A Curve?

Apr 19, 2013

I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)

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Maya Modeling :: Unable To Edit DSM

Jan 8, 2014

I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it. 
 
I am using maya 2013 on windows OS.

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Maya Modeling :: Cut Out A Piece Of A Polygon

Aug 21, 2012

[URL]........

This is my model. Simple.

Now the only thing I want to do is to cut out this:

[URL]........

I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.

Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:

[URL].........

My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.

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Maya Modeling :: 2013 Won't Let To Select Anything?

Jul 16, 2013

i have been having problems with maya where i can't select  individual faces vertices or anythign other than the entire model

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Maya Modeling :: How To Extrude Edges

Nov 27, 2011

My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.

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Maya Modeling :: How To Import All The Objects

Feb 20, 2011

I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.

I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.

Is this possible in maya?

3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....

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Maya Modeling :: How To Select Isoparm

Apr 11, 2013

Here is what I've tried so far in creating the pupil of the eyeball:

1. Right click - select isoparm - attempt to select.
2. Right click - select Surface Point - attempt to select.
3. Left clicking
4. Holding shift (and other keys) - attempt to select
5. Right clicking
6. Middle clicking
7. Marqueeing

When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.

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Maya Modeling :: Getting Rid Of Wireframe View?

Nov 20, 2012

I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.

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Maya Modeling :: Hiding Inner Geometry?

Jul 24, 2011

Say I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.

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Maya Modeling :: Can't Convert Selections

Aug 2, 2013

In earlier version thats work just fine, but in 2013 i cant convert selections,...

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Maya :: 3D Modeling / Animation Programs

Dec 22, 2011

I'm new to Maya, and also new to 3d modeling/animation programs. how can i learn Maya 2011? there are not very good learning paths to find on the internet.

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Maya Modeling :: Distance Between Tool

Sep 29, 2013

Im a maya user since 3 or 4 months. Distance between tool for rigging which i cant find in maya 2013.

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Maya Modeling :: How To Create Feathers

Dec 13, 2012

How to craete feathers in maya 2012? Or any good plugin for it for win. 7 x32 bit Maya 2012 ?

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Maya Modeling :: Shading And Polygons

Nov 30, 2011

I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:

First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.

Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.

I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.

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Maya Modeling :: How To Move The Edges

Jun 5, 2011

I'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.

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Maya Modeling :: Option Window Does Not Appear

Sep 1, 2011

there suppose to be a an options that should appear when i want to create something. For example: If i want to create a polygonal primitives cylinder, according to the tutorial an option window should appear where i can change the attributes, but it does not appear for me. I have to change the attributes from the channel box. I have already unchecked the Interactive Creation option as it says. I tried resetting MAYA, but no luck.

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Maya Modeling :: Can't Select Just One Vertex

Feb 4, 2012

i can´t let just one vertex, i must always let 3 vertex at last, otherwise it won´t delete, i have even problems when extruding, when I select 1 vertex, instead of extruding just 1, it will create 2 or 3 vertex, probably to make a face.

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Maya Modeling :: How To Put Two Rigs Into One Project

Jan 14, 2013

Recently bought Maya so that I can get into 3D Animation and modeling before I transfer to a college next spring. I start working on a simple animation for this character in this video game. Now I have a rig for another character. How do I go about importing the second character so that I have both of them together into one project and so that I can work on both of them in one?

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Maya :: Modeling Toolkit Not Working?

Sep 4, 2013

I installed SP1 and SP2 for MAYA 2014 and the modeling tool kit stop working.

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