Maya Modeling :: Separate The Edges At These Two Vertexs (red Circles)?

Jun 11, 2011

How do I seperate the edges at these two vertexs (red circles) and connect them together (green line)

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Maya Modeling :: How To Join Edges Of Two Separate Polygons

Jul 1, 2011

I'm brand new to Maya just started last night. I'm trying to join two edges of two seperate polygons to achieve one nice smooth edge. I select the merge edge tool and select one edge - its all good - then I try to click another and nothing happens; and ofcourse when I hit enter it says select more than one edge .

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Maya Modeling :: How To Make Border Edges Out Of Edges

Jun 8, 2011

I'm trying to snap a head with it's neck with the merge edge tool, but somewhere along the way, the edges lost there border edge characteristics and now I can't merge the edges. Is there a way to make the edges back to the way they were?

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Maya Modeling :: How To Extrude To A Separate Object

Jan 15, 2012

I have built a polygon mesh of an alien and I would like to cover him in armour plating. To do this I selected various faces and extruded them outwards (see picture).

However I would like to be able to select this extrude as a separate object (because I want to texture it differently later on). Is there any way I can extrude to a separate object?

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Maya Modeling :: How To Extrude Edges

Nov 27, 2011

My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.

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Maya Modeling :: How To Move The Edges

Jun 5, 2011

I'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.

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Maya Modeling :: Edges Will Not Delete

Feb 13, 2014

I have several edges that will not delete. There are no faces connected, so the edges are suspended in space. I can select any number of edges but when I press delete they just deselect. I don't have more then one line occupying the space, nothing is hidden, and restarting maya hasn't worked.

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Maya Modeling :: How To Open Image File For Reference In Separate Window

Nov 3, 2012

I’m a 3DS Max transfer. In 3DS Max there is an option to open an image file for modeling reference in a separate window within Max which always stays on top. This is NOT an image plane to model off of but an IMAGE FILE, a picture i can get the details from that don’t show in a drawing or plane. Currently I open images or groups of images(NOT SEQUENCES) in the default OS file viewer program. This is fine with a dual monitor setup, where I throw the reference images to the other screen. But what about when I’m on my laptop on the go or have no other monitor? Currently I’d have to open the same program, have it underneath MAYA and flip back and forth, which is a very big hassle over time. I’d like to be able to open a small, resizable window WITHIN maya and view the image file(or files!) there so I can move it around my workspace and glance over to it in an instant.

I still want my four panels or all of my panel space to work with. With it being resizable i can even shrink it down to get the gist in the upper right corner where no icons are even zoom in on parts with such a small window.

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Maya Modeling :: Aligning Vertices And Edges?

Oct 12, 2011

Is there some way to make the Scale Tool stop when multiple selected verts or edges are aligned, like in Max? I've noticed that you can overshoot when trying to align this way. I suppose there is always snapping to grid..

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Maya Modeling :: Selecting Individual Edges

Apr 7, 2013

when I select an edge for example the edges close to it are selected as well and turn yellow and the farther ones turn red and move when I move the edge I selected. I'm pretty sure this a simple problem, like a button I need to toggle, but I seriously can't find it. How do I select individual edges?

EDIT

I found out that this was cancelled by just pressing B.

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Maya Modeling :: How To Select Two Edges Or Vertices

Jan 23, 2012

What I'd like to know is whether Maya can do accuracy.

For instance: Is it possible for me to select two edges or vertices and type in an exact distance that I would like to have between them.

Very fine accuracy is not required.

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Maya Modeling :: Bridging Without Open Edges?

Jul 28, 2011

After closing a polygon hole using bridge tool, I always get disconnected edges so my question is how to do a proper bridge operation that won't end up with open edges?

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Maya Modeling :: Select ALL The Edges Of A Face?

Oct 5, 2011

i am modeling a cello.... the forward edge of the body frame is a single face. in order to bevel it, i have to select all the edges... there are lots. for reasons that surpass understanding, MAYA does not recognize the edges of a 'corner' to be an edge loop. nor will it retain the selection with a selection mode change as some apps will (ie: select face, change to 'edge select' and have all the edges selected).

is there some simple way to select ALL the edges of a face?

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Maya Modeling :: Double Verts And Edges

Jan 22, 2012

The image shows what my problem is. I can't select faces unless I go inside the object, but the normals point outwards, and I have double edges and verts that merge won't fix. URL...

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Maya Modeling :: Bridge Tool Does Not Merge Edges?

Dec 27, 2011

It seems the bridge tool does not merge edges as one would expect it to. I realize that the workaround is to follow the bridge operation with a merging of the edges on either side of the bridge. Shouldn't such a common operation be done correctly?

Maya 2014 / Mudbox 2014
27" iMac (late 2012)
3.4GHz Quad-core Intel Core i7 with 32GB RAM
NVIDIA GeForce GTX 680MX 2GB GDDR5

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Maya Modeling :: How To Smoothen Solid / Hard Edges

Oct 26, 2012

im having a hard time smoothing the edges of my character. i tried deleting the hard/solid edge but maya cant and always ->// Warning: Border edges cannot be deleted merged yes its already merged with the body... i tried to relax the vertices but still didnt work

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Maya Modeling :: Freezing Or Locking Trim Edges?

Jul 25, 2011

So, say I created a complex 2D curve, then used planar to make a surface with it, and now want to sculpt that surface to add some dimension to it. Is there any way to lock down the trim edges so they stay put? I tried selecting all trim edges, going to the channel box, and selecting Freeze -> All, but this didn't work.

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Maya Modeling :: Don't Highlight Edges Of Selected Geometry?

Jan 6, 2014

So, in max there is a way to turn this off.  So that when you select an object the edges are not visible.  That way, when you select and object and have a look at it, you do not have to be distracted by the wire frame.

 Is there a way to do this is Maya?  I'd lke the geo to appear as flat shading without the wireframe visible even when I select it.The reason is, I want to select it, and work on the UV mapping.  I'd like to make some changes to the map, and see how they look on the model without having to deselect the mesh each time I make a change and what to see it without the wireframe.

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Maya Modeling :: Removing Edges / Leaving Vertices

Nov 12, 2011

Would this be a problem when exporting, sculpting, final rendering etc. Or would i have to rebuild the edges?

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Maya Modeling :: UV Texture Editor Move Edges?

Apr 8, 2011

so in the texture editor. as far as i know we can only move the verts around (with F12). we can select edges, to see where they relate on the mesh, but we can't move them. is there any way to move edges of the layout??

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Maya Modeling :: Smoothing Corners And Edges On Round Surfaces

Jan 18, 2013

I have been trying to figure out if there is a more efficient way of doing this for some time. It seems so basic but it always comes to play in my smoothing process.

For all you more experienced modelers, what is the best way to have the edges and corners stay at their 90 degree angles when smoothing while not compromising the roundness of the surface with artifacting or pinching in the corners. I find this problem when creating extrudes with sharp corners on curved/ round surfaces then smoothing them.

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Maya Modeling :: Hide Measurements Displayed On Faces And Edges?

Oct 31, 2012

How can I hide the measurements displayed on the faces and edges of my mesh here?

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Maya Modeling :: How To Change Default Soften / Harden Edges

Mar 17, 2013

I have been having this problem for a while now that whenever I extrude or create something thats not totally smooth the edges by default are hardened. For example if I create a 12 faced cylinder it will hard edge everything including the verticle edges. Back when I first started using Maya i dont remember having to select specific edges to soften which can get very tedious and take up time.

I feel like there should be some sort of way to harden horizontal edges and soften verticle edges but I cant find the solution anywhere. Is there any way to change the default soften/harden edges?

Will post pictures upon request.

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Maya Modeling :: How To Close Nurbs Surface Edges After Trim

Nov 14, 2011

I've been modelling in Maya for less than a day so go easy on me!

I'm in the process of making a traffic light and have got a bit stuck on the shade around the light.

I first made a profile curve and revolved it to get a kind of cup shape. The profile curve double backs on itself so the revolve is not completely flat.

Next I projected a curve onto the side of the revolve to get the wavy shape of the light shade, and trimmed the excess off.

Now I have my lovely traffic light shape, but the ends where the revolve was trimmed are not attached. (Because I double backed the profile curve)

Is there any way I can close up this gap?

(I've attached some screenshots).

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Photoshop :: Circles Edges Are Cut-off / Flattened?

Feb 27, 2012

I have a camera lense that I'm making in CS4 and the edges of some of the smaller circles are cut off or flattened looking as you can see here:

Zoomed:
 
How can I fix this?[PS disregard the purple colors, it was just a visual aid during creation.]

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3ds Max Modeling :: Placing Circles By Center Point?

Jul 1, 2013

I am using to export meshes to OpenGL ES for the Android. What I would like to do is place a rectangle with one corner at (1,1,0) and the other corner at (-1,-1,0) which represents the two corners of the Android screen in OpenGL ES. How would that best be done in 3D Studio MAX?

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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3ds Max Modeling :: How To Separate Poly From Object

Jul 21, 2012

I'm new to 3DS Max and am coming from C4D. How do I separate a poly from an object into its own object?

I have a box which I want to convert all 6 sides/polys to their own object.

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3ds Max Modeling :: Can Separate The Geometry For Texturing

Apr 10, 2011

as you see in the pic, top is blue and bottom is gray.I approached this by applying texture to selected polygons.I don't want to detach the mesh.

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3ds Max Modeling :: Separate Out Different Parts For Textures

May 14, 2013

I was given a model and I've decided to try and texture it. The problem I have is that I'd like to try to procedurally texture it first in Max. The object is all one group and I need to somehow separate out different parts for different textures. I thought I would select polys and try grouping them but that doesn't seem to work. The option to group polys is greyed out. So I figure I have to convert selected polys to objects first? I'm not sure of the difference between elements and objects either and I read something about layering...but I'm not sure of terminology or the best place to start.

I did have the idea to uv unwrap, create masks to mask out different areas in Photoshop, and use that in the slate editor as a mask input node, but I really want to keep things within Max if I could.

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Maya Animation :: How To Separate Mesh In Submeshes

Mar 16, 2011

i have a rigged single mesh character, but now for a video games i need to separate mesh in submeshes. (For example i want to separate the right and left hands from the body). So how can we break the mesh without breaking the rig and the vertex skinning?

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