3ds Max Modeling :: Separate Out Different Parts For Textures
May 14, 2013
I was given a model and I've decided to try and texture it. The problem I have is that I'd like to try to procedurally texture it first in Max. The object is all one group and I need to somehow separate out different parts for different textures. I thought I would select polys and try grouping them but that doesn't seem to work. The option to group polys is greyed out. So I figure I have to convert selected polys to objects first? I'm not sure of the difference between elements and objects either and I read something about layering...but I'm not sure of terminology or the best place to start.
I did have the idea to uv unwrap, create masks to mask out different areas in Photoshop, and use that in the slate editor as a mask input node, but I really want to keep things within Max if I could.
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May 30, 2013
I've unwrapped the uvs and am correcting the texture on a model. The model is essentially a building facade on a plane. The plane has a single large texture of the facade applied to it and that works fine. But I'd like to use another texture for a small area. I went to uvw unwrap> faces, and selected the area. Then I applied proj>planar map with x axis, turned off plane map and went into the UV editor and loaded up the new texture from "pick texture". The uv editor shows it fine. I make the adjustemnts and then leave the uv editor but it's not applying the nex texture in that area, instead it's applying thw whole facade to that small area.
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Sep 14, 2013
I was importing a model with 3 materials / textures. And the imported model's fully textured with lighter color textures than the original ones.
And the problem started when I exported the model as .DAE and import it in to Unity, the texture slot (or material slots, I don't know how to call it) was 1 instead of 3 with the original model
And this is the original one Were the animated model's texture maps I imported get merged into 1?
Also, I added an independence sword model, is it's texture map get merge into to big 1 above?
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Oct 16, 2012
I have a character with UVs created and a texture assigned, now I need to add some additional polys to the character, how can I make sure the new polys I add are also added to the UV set and therefore get the texture map ?
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Jul 21, 2012
I'm new to 3DS Max and am coming from C4D. How do I separate a poly from an object into its own object?
I have a box which I want to convert all 6 sides/polys to their own object.
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Apr 10, 2011
as you see in the pic, top is blue and bottom is gray.I approached this by applying texture to selected polygons.I don't want to detach the mesh.
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Jan 15, 2012
I have built a polygon mesh of an alien and I would like to cover him in armour plating. To do this I selected various faces and extruded them outwards (see picture).
However I would like to be able to select this extrude as a separate object (because I want to texture it differently later on). Is there any way I can extrude to a separate object?
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Apr 4, 2012
attached is a basic IV2012 part made as 1.....can i separate the 2 features and make 2 independant parts from the single part?
If yes can i then use these separate parts and place in assemblies?
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Oct 12, 2011
I have an IGES file that, when opened in Inventor, comes in as a single part. In the model tree of the part are 126 Solid Bodies, each with a "Base" in it. The parts are all solids, or appear to be. Is there a way to open this file so Inventor makes each "Body" a separate .ipt file, and the IGES file a .iam file (as it can with a .stp file)? I can't attach the file, as it's 36+Mb....
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Jul 1, 2011
I'm brand new to Maya just started last night. I'm trying to join two edges of two seperate polygons to achieve one nice smooth edge. I select the merge edge tool and select one edge - its all good - then I try to click another and nothing happens; and ofcourse when I hit enter it says select more than one edge .
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Jun 11, 2011
How do I seperate the edges at these two vertexs (red circles) and connect them together (green line)
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Jan 9, 2012
How do you separate two objects that are considered to be the same body.
I have an car airbox made up of two separate solid objects. How can I separate them? see the attached image for a better understanding of my situation.
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Sep 21, 2012
I want to import a component consisting of about 50 different parts into an assembly that is about 300 different parts.
When I "place as component" into the assembly it imports into the assembly fine as a component.
When I make an exploded view I can split the component into seperate parts but when I make an .idw file the parts list just shows the component as one part number.
I would like to the .idw to show all of the parts that are in the component separately.
Is there some kind of expansion menu or do I have to re-make the component in the assembly file?
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Mar 7, 2012
I have an assembly that is identical to another assembly with the exception of 2 or 3 components. I want to create 2 different configurations of the assembly, e.g. 12345-009 for the original assy and 12345-019 for the similar assy that has a couple of different components and/or additional components. I can create the -009 assembly and then do a "Save As" for the -019 assy and do a "Component/Replace" and add (or delete) other components.
I want both of these assemblies to be on the same drawing with a base number of 12345. I know I can do this and create a separate parts list (BOM) for each configuration and put it on the drawing. Is there a way to "merge" the two PLs so that there is a quantity column for each configuration (-009 and -019)? For example, if the same gear is used in both assemblies, I want a quantity of 1 in each column. If a component is used in one but not the other, i want only the quantity to show up in the appropriate configuration column.
I am using Inventor 2011.
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May 7, 2012
In AutoCad in a drawing with multiple parts I use lines / rectangles to separate each part.
So the drawing gets clear.
How can this be done in Inventor?
With the lines connected to the border?
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Apr 29, 2013
I have 5 separate .ipt's that were created within a major assembly. Is it possible to generate a subassembly of those 5 separate .ipt's within the major assembly keeping all the constraints?
OR
Do I have to start a separate .iam file and import each .ipt and regenerate the complicated constraints all over again?
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Nov 3, 2012
I’m a 3DS Max transfer. In 3DS Max there is an option to open an image file for modeling reference in a separate window within Max which always stays on top. This is NOT an image plane to model off of but an IMAGE FILE, a picture i can get the details from that don’t show in a drawing or plane. Currently I open images or groups of images(NOT SEQUENCES) in the default OS file viewer program. This is fine with a dual monitor setup, where I throw the reference images to the other screen. But what about when I’m on my laptop on the go or have no other monitor? Currently I’d have to open the same program, have it underneath MAYA and flip back and forth, which is a very big hassle over time. I’d like to be able to open a small, resizable window WITHIN maya and view the image file(or files!) there so I can move it around my workspace and glance over to it in an instant.
I still want my four panels or all of my panel space to work with. With it being resizable i can even shrink it down to get the gist in the upper right corner where no icons are even zoom in on parts with such a small window.
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Oct 3, 2011
I am new to Inventor and am trying to model a hopped safety ladder in Inventor. I have gone through the stages of creating the 2D sketch then adding to assembly and creating the frame which had worked ok for the standard straight run. I am having problems however with the hopped safety cage section which is slightly more complex. I have created a basic circle in sketch part and managed to add a frame to this but I can't copy the component or modify it to create the hopped cage or add it to the main frame.
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Jul 10, 2012
I'm looking for the best way to create a separate assembly out of various component parts in an existing assembly so that the whole thing can be placed in an assembly as you would a part, I know it's possible to demote components within an assembly but are there any other methods similar / better ?
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Dec 4, 2013
I'm new to 3DS Max. Let's say I draw a box, then add many height dividers. I then apply a bend modification to the box until it resembles an arch.
Let's now say I want to take a part of this object - maybe the left half - and apply further mods to only that part. How do I "divide" an object into sub-objects?
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Feb 12, 2014
I would like to know how to delete only certain parts of history but keeping its effects. For example, a cube has a smooth polygon, bevel, and blend shape history. How do I delete only the bevel history but at the same time keeping the bevel? Don't tell me to do the bevel first, delete history, then smooth and blend shape.
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Feb 5, 2011
Is there a way to delete parts of history while leaving important elements? (because if i delete all history the object is no longer bound to what it belongs to)
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Sep 27, 2012
I am trying to replace a custom part - created from a content center part - with a copied part with a different name. (I am using the replace tool in an assembly.) However, Inventor is not replacing the part with the part I pick but rather the content center version of it.
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Mar 30, 2012
On the main sheet of my drawing I have the overall Parts List. Shows almost all parts except for the few that we don't want to list. On the second sheet I inserted a Parts List to show only parts that are shown in a detail on that page, made the rest non-visible.
On the main sheet there is an item (#13) that has a QTY of 3. Two of those Three are optional parts. What I'm trying to do is insert a custom part into the Parts List, give it an item number of 13A and put in the description "OPTIONAL", then do an Override in the balloon to show 13A.
I get it in the Parts List, Apply it, close it, save the drawing. Looking at the Parts List, item #13A is there, but item #14 is gone. I go back into the Parts List and 13A is there and there's a blue box around the item # and the description. I uncheck Static Value and number 14 shows up (item # and the description).
Then I go over to sheet two, open that Parts List and it lists 13A at the bottom with all the info I added in sheet one and it's non-visible. Go back to sheet one, open the Parts List and there is no 13A to be found.
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May 2, 2013
I am working on an assembly that is designed around a box (bounding box) that could change size. I modeled the bounding box and placed it in a new assembly file. All other parts have been created within the assembly by referencing that bounding box with starting work plane and project geometry.
The problem comes in when I change the bounding box dimensions. The work planes for each additional part, which were defined by the faces of the bounding box, do not move when the sides move. Also, my projected geometry is not updating correctly. This is a simple box, with all 90° corners. So, all associated parts (at this point) are just rectangles.
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Aug 21, 2012
My parts list on my idw do not update when I make changes to the model. Specifically, I have deleted a bolted connection on my design and replaced with a different components but the parts list table does not update - all I see is a lightning bolt in the browser next to the parts list but I cannot update it here.
Autodesk Inventor Professional 2013 SP2 64-Bit Edition
Windows 7 HP Z400, Intel Xeon W3550 3.07GHz
12.0GB RAM, ATI FirePro V4800 (FireGL)
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Aug 7, 2013
I was using virtual parts to add nuts and bolts to a drawing in 2013
I can make a VP bolt in the assembly, no problem, set it's size, weight, etc.
In the VP itself, there is no option for number of bolts I want it to emulate. For arguement's sake the weight was 1 pound per bolt (they are big bolts).
I can go into the BOM and say quantity 60, hit done and save the assembly.
If i open the drawing, the parts lists shows 60lbs for the 60 bolts total - which it should when summing the weight.
The problem is the BOM/assembly. If the weight of my assembly (without bolts) is 10,000lbs, the assembly sees the VP weighing 1lb and says the total weight is 10,001 lbs. Am i going to have to pattern a fake part to get this to work right? Shouldn't the total weight take into account the quantity set in the Bom??
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Dec 9, 2013
Is there a way to display the density of materials that are assigned to varius parts in the parts list on a drawing? I don't need the mass of the parts I just need the material density to show up next to their respective parts.
For example, if I have a part with [steel mild] material assinged to it (no matter the size) I need a column in the BOM on the drawing to show: 490.684 lbs/ft^3. "Worry when there's something to worry about."
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Jul 10, 2012
I have an assembly with a lot of purchased parts. I need to create a buy out list for purchasing. I've done this many times in the past and have a template set up for this purpose.
So now the problem, In this assembly, I have subassemblies showing up on my parts only parts list.
One of the subassemblies cinsists of two purchased parts. Both parts are set to purchased in the Bill of materials. If I do a parts only list on this assembly, it works as expected, showing two purchased parts. However, if I put that assembly into a higher level assembly, A parts only parts list shows the assembly instead of the individual parts.
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May 3, 2013
IV 2010 Suite
Been working over an idw MANY times due to project lag.Today I opened it up and tried adding balloons to an already ballooned assembly.
The parts list has not changed, and is "structured".But, if I try adding balloons, they tag each part, not the entire assembly.
Also, I verified this by trying to add another parts list, which defaults to "parts only".
I can't show my data set, b/c it's HUGE, plus it's proprietary.
IV 2010 Suite
Digital Storm PC:
EVGA & Intel components
Win 7 Pro 64 bit
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Nov 16, 2012
As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports. Among other things I believe there is a large payoff in assembly stability and simplicity. However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....
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