Maya Modeling :: When Select A Single Or Row Of Vertexes / All Vertexes Get Selected

Aug 9, 2013

In attempting to follow a YouTube tutorial, working on a cone shape in vertex mode, when I select a single or row of vertexes, all vertexes get selected. When this happens, I note the coloring ranges from yellow at the selection point(s) graduating to black furthest away.

From this, I assume I have some other parameter/ mode invoked which I am unaware of.

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3ds Max Modeling :: Finding Interior Vertexes?

May 16, 2011

How can I find interior vertexes ? I modelled character in 3DS Max 2011 and exported for Mudbox .But mudbox shows this error :

Mudbox has detected problems in the imported mesh

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3ds Max Modeling :: Chaotic Line Vertexes - How To Set Same Coordinates

Mar 14, 2012

how to set the same coordinates to all vertexes, in my case by ''Z'' in one shot. Like just to select them, write ''Z'' cordinates and there you are. See attached IMG

i7 2600 3.4ghz/16gb DDR3/GTX 560/2x DELL U2311H 23''

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AutoCAD Visual LISP / AutoLISP :: How To Select Several Plines And Export Their Vertexes

Jun 29, 2012

Yesterday I post the message "Exporting pline and text" which turned out to work realy well.

However I need something else...

I need to select several plines and export their vertexes (as it is already done) BUT I also need to select SEVERAL texts and export them as well as their insertion point coordinates.

I tried with the code below but without any success... It gives the error "; error: ActiveX Server returned the error: unknown name: "TEXT"" This happens after selecting some texts and hiting enter.

Here is the

(defun c:zi5 ( / f i o s ss obj objdata texto texto_f nomebase nome_zi tx1 iPt)(vl-load-com)(setq nomebase (getstring "
Enter name for file:"))
(setq nome_zi (strcat "D:" nomebase "_zi.txt"))
(princ "Select your plines...")
(if (and (setq s (ssget '((0 . "LWPOLYLINE")))) (setq f (open nome_zi "w")) )

[Code]...

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3ds Max :: Getting Preview Of Aligned Vertexes?

Jul 21, 2012

I have noticed this problem while cutting with cut tool in vertex mode an editable poly. I am getting this preview of aligned vertexes. Can I switch this option off? Because it just get's in the way.

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AutoCad 3D :: Merge Vertexes In Mesh?

Nov 25, 2012

I'm working with a mesh. Let's say one part of that mesh is planar 4 sided face. I need to split that face, so I use Split Face tool to split it into two 4 sided faces. Then, after some time, I need to merge these two faces, so I use Merge Face tool, but after faces are merged, vertexes on 2 edges of that face remain (they marked the start and the end of the split line).

Now how do I get rid of these vertexes? I tried simply moving them to the nearest corner, but if I do this, they do not merge with corner vertex, they only sit on top of each other. It becomes difficult to later alter them, and commands like ConvertToSolid do not work anymore.

So how do I delete or merge vertexes? (simply pressing Delete key while vertex is selected deletes edge and nearest faces).

Attaching screenshots.

The face I'm going to split:

1.jpg

Faces after splitting:

2.jpg

Vertexes that remain after merging faces:

3.jpg

These vertexes in center (on edges) are the ones I need to get rid of.

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AutoCAD .NET :: Obtain Certain Vertexes Via Polyline ObjectID?

Jul 31, 2011

I create a polyline ,and then add it's objectId to a ObjectIdCollection defined by me.After the polyline is created,I would like to obtain it's second and sixth vertexes via this polyline's objectId.

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3ds Max :: Vertexes Move Too Fast On Their Local Axis

Jul 23, 2013

I am having some trouble with moving vertexes on their local axis. When I move a vertex with the move tool (in local mode) the vertex moves REALLY fast and what is causing it. It works fine with the view coordinates enabled but just not on local. 

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Maya Modeling :: Invisible Object For Single Camera?

Jul 17, 2011

While modeling I always take ref planes for modeling and texture projection.But while modeling I am facing a problem.

Let me tell the backdrop first I am modeling a female face from 5 image planes for which I have assigned 5 separate cams.

Now 4 of them r working fine but on of the image is coming in the way of the fifth cam.

Now I can easily put the object in layer or isolate etc but turning them on or off is a real pain in a** while modeling.

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3ds Max Modeling :: How To Select Parts Of Single Object For Further Mods

Dec 4, 2013

I'm new to 3DS Max. Let's say I draw a box, then add many height dividers. I then apply a bend modification to the box until it resembles an arch.
 
Let's now say I want to take a part of this object - maybe the left half - and apply further mods to only that part. How do I "divide" an object into sub-objects?

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Maya Modeling :: Importing Illustrator Curves As Single Object?

Jul 23, 2011

How to import an Adobe Illustrator Curves In Maya as a single object? Every time I import an .AI file into MAYA, it gets imported as multiple objects. (There is an option with 3DSMAX, while importing .AI files, i.e. * IMPORT AS SINGLE OBJECT / * IMPORT AS MULTIPLE OBJECT.)

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Maya Modeling :: Display Normal For Selected Face?

Jun 5, 2011

I know that we can select a model to show all of it's normals but is there a way to just show the normal from selected faces ?

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Maya Modeling :: How To Hide Selected Poly Faces

Apr 5, 2012

I'm used to being able to select and hide polygons while creating models in programs like Lightwave and Modo. It is an essential function that I can't imagine Maya lacks, yet there isn't an obvious way to do this as far as I can tell. Is there a workaround?

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Maya Modeling :: Don't Highlight Edges Of Selected Geometry?

Jan 6, 2014

So, in max there is a way to turn this off.  So that when you select an object the edges are not visible.  That way, when you select and object and have a look at it, you do not have to be distracted by the wire frame.

 Is there a way to do this is Maya?  I'd lke the geo to appear as flat shading without the wireframe visible even when I select it.The reason is, I want to select it, and work on the UV mapping.  I'd like to make some changes to the map, and see how they look on the model without having to deselect the mesh each time I make a change and what to see it without the wireframe.

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Maya Modeling :: Move Camera To Z Axis - Z Handle Gets Selected

Dec 20, 2013

My rotate tool in maya seems to be "locked" i can't freely rotate whenever i left click hold the center and it only rotates where my viewport is looking at so if im at the X axis I can't rotate the Z axis. Tried setting my preferences to default and nothing. I've also set my rotate tool to default.
 
Whenever I move my camera say to the Z axis the Z handle gets selected and same when I move the camera to the X axis.

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Maya Modeling :: 2013 Won't Let To Select Anything?

Jul 16, 2013

i have been having problems with maya where i can't select  individual faces vertices or anythign other than the entire model

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Maya Modeling :: How To Select Isoparm

Apr 11, 2013

Here is what I've tried so far in creating the pupil of the eyeball:

1. Right click - select isoparm - attempt to select.
2. Right click - select Surface Point - attempt to select.
3. Left clicking
4. Holding shift (and other keys) - attempt to select
5. Right clicking
6. Middle clicking
7. Marqueeing

When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.

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Maya Modeling :: Can't Select Just One Vertex

Feb 4, 2012

i can´t let just one vertex, i must always let 3 vertex at last, otherwise it won´t delete, i have even problems when extruding, when I select 1 vertex, instead of extruding just 1, it will create 2 or 3 vertex, probably to make a face.

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Maya Modeling :: How To Select Only One Polygon

Sep 8, 2011

First of all I am new to Maya, only 4-5 hours of playing through the menu and I've stumbled upon a big issue for me. I can't select polygons after I've deselected them, I can only right click- select all but that's useless when I want to work on just 1 polygon. How to select a polygon?

With NURBS, the "Select Tool" works just fine, but with Poly, nothing happens.

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Maya Modeling :: How To Select A UV On Polygon

Feb 13, 2011

I select a UV on my polygon and it gives me two corresponding uvs in the texture editor, i`ve tried sew uvs and merge uvs in the texture editor but it doesn`t seem to work, is there something i should know?

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Maya Modeling :: Control Vertex - Unable To Stop Camera Being Selected?

Jul 7, 2012

Whenever I try to select a Curve to select 'Control Vertex' I get the options for the Camera instead, the only work around I have is to Hide the Camera which also switches off the image planes, then select the curve and select 'Control Vertex, and then re-enable the image planes.

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Maya Modeling :: Cannot Select Axis Rotation

Aug 30, 2011

I am currently following the getting started guide for Maya 2011 and I have come to a portion where it is required to use the Extrude tool to extend a part of the helmet.(page 100 : Polygonal Modeling / Lesson 1 / Extruding polygon components)

Everything is fine up to this instruction 5 Click the large circle that surrounds the manipulator to display the rotate manipulators and then drag the green circular manipulator to rotate the angle of the extrusion to match the angle in the reference sketch (see image) and then drag the arrow manipulator a second time to extrude a second section of mesh.

The actual problem: On my scene, when I click the circle that surrounds the manipulator, the 3 axis' rotate handles appear,but they disappear as soon as I release the mouse button (It is the same behavior if I move and if I do *not* move the mouse before releasing).

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Maya Modeling :: How To Select Two Edges Or Vertices

Jan 23, 2012

What I'd like to know is whether Maya can do accuracy.

For instance: Is it possible for me to select two edges or vertices and type in an exact distance that I would like to have between them.

Very fine accuracy is not required.

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Maya Modeling :: Can't Select Foreground Object

Dec 25, 2012

My Windows 7 system is using the latest graphics drivers for Intel 965 Express Chipset.

** When i select an object Maya tends to ignore the foreground object you'd intuitively think it should select and instead selects the bottom-most / farthest back object (eg. instead of selecting the foreground sphere it selects the flat plane the sphere sits on top of).

I've updated my graphics driver to the latest available and yet still the nuisance occurs. I am able to select any desired object however i must rotate the view so that the object has no other items behind it (eg. the viewport is tilted towards the empty sky).

Is this some useless setting in Maya that happened to activate? I've already used Preferences to reset to defaults but no good.

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Maya Modeling :: Select ALL The Edges Of A Face?

Oct 5, 2011

i am modeling a cello.... the forward edge of the body frame is a single face. in order to bevel it, i have to select all the edges... there are lots. for reasons that surpass understanding, MAYA does not recognize the edges of a 'corner' to be an edge loop. nor will it retain the selection with a selection mode change as some apps will (ie: select face, change to 'edge select' and have all the edges selected).

is there some simple way to select ALL the edges of a face?

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Maya Animation :: Select Clips In Trax Editor To Turn Them Into Single Clip

Nov 2, 2011

I've used Trax to create a number of animation clips for a character in a video game. I can create more complex animations by arranging several of these in the Trax editor and setting blends.

What I would like to know is: can I select several scheduled clips in the Trax editor and turn those into a single clip? Like if I had two walk cycles that blend into a jump, could I select those and create a single walk-then-jump clip which would appear in the visor, and which I could then drag into the Trax editor as a single unit?

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Maya Modeling :: Cannot Select Vertices That Are Farther From The Camera

Mar 29, 2011

I am working in meters.

I can not seem to select vertices that are "farther" from the camera.

If I scale the object down - I can start selecting multiple verts again.

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Maya Modeling :: Unable To Select Face Of A Polygon

Aug 27, 2012

I have attached a picture of what it continues to do when I attempt to select a face of this polygon I revolved from a cv curve tool line. Accidentally copied dual screen. I have been running into countless problems while trying to manipulate this revolved surface like a polygon but there is something stopping me. How do I just select an edge or a face without the entire thing lighting up with yellow dots and not actually selecting anything! I try to hold shift and click other faces but that doesn't work either!

If I could somehow delete the action of revolving a line to treat the independent tessellations as one uniform polygon. I am very new to this program and I don't know where history might be.

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Maya Modeling :: Can't Select Polygon Objects Or Faces Properly

Dec 13, 2011

i'm having a lot of troubles with a free rig i downloaded at creativecrash [URL]. I'll keep it short as i have quite a lot of things to explain: I animated my shot, and everything was ok. Now i have to shade/light/render my shot using vray, trying to create brand new vray materials; I started from my robot-character. Here comes the problems: - I can't select the polygon geometry(i asked the rigger, and he said the geometry were imported as references at rigging time). There are no geometry layers in reference or template, then there must be somthing else causing me the problem. I can access to the object via hypershade, i can click on the shape node and i can see the geometry selected, but then, when i try to access faces, i can't select them!in no way. This means i can't create selections for materials, and so i can't shade as i liked. I tried to selecte faces using the select by materials feature in the hypershade (as the character has some pre created basic materials)but again, i'm not free to assign materials where i want, and i just can use the pre-existing face selections and work on those, but it's not enough for me. [URL]

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Maya Modeling :: 2014 Isolate Select For Polyfaces Does Not Work?

Mar 6, 2014

If I create a polysphere and make a part of the sphere invisible via isolate select, the hidden faces are still selected if I try to select faces. They are activated as if they were visible. And the invisible faces are selected if I to a click for face selection.
 
Windows XP, Win 7, Maya2014 SAP SP1.

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Maya Modeling :: Unable To Select Inputs In Channel Box / Layer Editor?

Apr 3, 2012

I'm having a problem with being able to select inputs in the Chanel box / layer editor ! I am using maya 2012 on a MacBook pro , for instance if I create a cylinder ,when it's created I bring up the Chanel box , I have : pCylinder1 then the boxes for adjusting the xyz axis etc , then shapes / pCylinderShape1 , and that's it ! I have no inputs tab to adjust sub-divisions etc ?? Have I not got something selected

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