3ds Max :: Vertexes Move Too Fast On Their Local Axis
Jul 23, 2013
I am having some trouble with moving vertexes on their local axis. When I move a vertex with the move tool (in local mode) the vertex moves REALLY fast and what is causing it. It works fine with the view coordinates enabled but just not on local.
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Aug 9, 2013
In attempting to follow a YouTube tutorial, working on a cone shape in vertex mode, when I select a single or row of vertexes, all vertexes get selected. When this happens, I note the coloring ranges from yellow at the selection point(s) graduating to black furthest away.
From this, I assume I have some other parameter/ mode invoked which I am unaware of.
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Feb 7, 2011
Definition about world and local axis,What is different between both.
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Aug 8, 2011
When you rotate an object less than 1 degree, the local axis is no longer aligned with an object?
For example you have a wheel which rotate nicely along it's central axis, then you tilt the wheel by 0.5 degree and when you rotate around it's central axis, the wheel wobbles. The pivot point actually doesn't rotate with the object for rotations less than 1 degree...
EDIT: Video demonstrating the issue: [URL] ....
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Oct 6, 2011
Take a sphere, transform it in both location and rotation. Now you want to make it's new transform and rotation zeroed out so so that it still rotates around it's local axis but all its base values are zero. If you just freeze transforms, it puts everything to zero around the world axis not the local axis. This is not what I want. I want to be zeroed around the local axis.
Win 7 Pro 64Bit
i7 980 Extreme 3.33Ghz
24Gb Ram
NVidia Quadro K5000
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May 31, 2013
For some reason some of the joints in my character rig are displaying their local rotation axis and I am unable to turn them off. The usual Display>Transform Display>Local Rotation Axis doesn't do it. This doesn't apply to all joints, just some. This is very frustrating as it causes real clutter when rigging.
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Jul 6, 2013
how do I scale a group of polygons in their local axis? I have seen people doing this fine in Maya.
I have attached an image that explain this clearly. It's a simple cylinder, extruded and when I scale the extruded polygons in local x axis, they get scaled in crazy different axes.
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Apr 1, 2010
Is it possible to change the display size of the local rotation axis?
I'm trying to visually align the local rotation axis for joints with geometry that isn't always world axis aligned. I've searched on different forums as well as searches on "topeka" (google ), and I've come up with nothing so far.
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Oct 1, 2010
So perhaps I'm missing something blindingly obvious, but in previous versions of Maya, I've been able to simply hit F8 and check the '?' icon to be able to go in and individually rotate Local Rotation Axis to be the way I want.
For some reason I cannot find how to do this now in 2011? I've only been able to do them using the auto-tool.
Looking for the steps I need to take to be able to manipulate the local rotation axis individually as I have in the past now?
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May 21, 2012
.I'm trying to figure out if I have my preferences set up in Photoshop set up correctly...I have 18 GB of RAM and my smudge tool isnt responding fast enough, its laggin and sluggish. Here's my system:
Dell Precision 690
Xenon Quad Core 8GHrtz
Geforce 560 Ti 1GB card
18GB RAM..
plenty of HD space in the TBs...
I am particularly trying to find out what settings I can best set for my system to move fast enough in Photoshop CS6 Extended....Prefs>Performace>
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Jun 14, 2012
Or is there no fast forward or fast rewind in the timeline. Like double tapping the "L" key or something in other programs...
Editor of things...
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Dec 1, 2011
I imported a Final Cut sequence via XML into Smoke. The media is 1080p25 ProRes 422 HQ and is located on our SAN. I need to do some green screen work. I have two clips and an Axis effect on the upper clip.
Adjusting the keyer and scrubbing that segment of the timeline is painfully slow so I want to copy just the two clips I am working on, to the local storage.
Is there a way to do this directly from the timeline? I only want what's in the timeline. Not the whole length of the original media.
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Aug 25, 2010
Is it possible to automatically project the x-axis, z-axis or z-axis onto the sketch plane?
I.e. every time you open a new sketch the corresponding lateral and vertical axis will be projected onto the sketch.
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Dec 4, 2012
I'm doing a simple transform action. I want to move an object to a value on the Y axis. First of all, after recording the action, and setting the Y value to 64 px, the action is recorded as 64 pt, not px. This happens regardless of my 'Units' setting. Second, it ADDS the value to the current Y value, instead of just setting the new value, rendering the action useless.
Am I doing something wrong? I don't see a way to specify an absolute value vs a relative one. Is it just a limitation of Actions in Illustrator?
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Jun 25, 2013
Is it possible to restrict the move tool only to the X or Y axis?
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May 9, 2012
1) How do I get the ucs Icon (X,Y axis) to not move when I zoom in and out. I want it to be stationary in the bottom left corner as I'm used to seeing it.
2) For some reason I cannot peform the simple task of drawing a line by picking a point and then entering a distance. Ever since I've been drafting with cad I have been able to type "line" in the command line and then am asked to "specify first point" (I do so), and am asked to "specify second point" (which I do). Normally I do this in ortho mode (0, 90, 180 etc.) For example, using 25', I lead the cursor to the right as my "second point", and the line normally shows up 25' to the right. This is not happening now for some reason. After I specify my second point as 25', the command linen states, "point or option keyword required" and does not draw the line. I'm sure the solution is an easy one but I've never seen this happen before.
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Aug 16, 2011
I have read that this feature was removed(??) in 2011. How to do it in 2012?
Use Axis Constraints is ON in the Grid and Snap Settings but when i hoover over the vertex the snap goes away and a small circle shows up. When i click the vertex and drag it the axis constraints are turned off. I use the vertex snap all the time.
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May 31, 2013
I have a width. I want to move an object along the x-axis, with this width. No problem. But when the UCS is rotated, it still moves the object along the original x-axis.
How do I move the object along the x-axis of the rotated UCS?
Movement along the z-axis will always be 0 (2D only).
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Jul 12, 2013
In my sketch I want to move a smaller circle that is within a circle along the Z-axis. I've put the image below to avoid confusion. I am using Inventor 2012.
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Dec 20, 2013
My rotate tool in maya seems to be "locked" i can't freely rotate whenever i left click hold the center and it only rotates where my viewport is looking at so if im at the X axis I can't rotate the Z axis. Tried setting my preferences to default and nothing. I've also set my rotate tool to default.
Whenever I move my camera say to the Z axis the Z handle gets selected and same when I move the camera to the X axis.
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Jul 8, 2011
I have several pillars that I want to scale down to the same size, but I don't want to have to scale them individually or reposition them once I'm done. Is there any way to scale them all without making them move along the axis being scaled? (I should have made them instances of each other. My only problem there is that I couldn't reposition one pillar without moving the others. for future reference, is there a way to temporarily break the instance relationship so on can be edited?)
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Dec 3, 2013
Any way to move objects in vertical direction (z-axis) in 3d views, without having to turn the view everytime to be of frontal direction. I would like to move entire objects - for example mass objects - up or down directly in a 3d view of random orientation, now only top- or bottom face can be moved vertically, the whole object moves only on xy -plane. Can vertical movement of an object be done intuitively graphically and/or can it be be numerically, feeding coordinates?
Have tried all sources, but cannot find solution, and refuse to believe that Revit would be the only 3d/bim software on planet where direct vertical manipulation of objects is not possible.
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May 3, 2013
I go to grab an axis and move it, and the cursor is offset. See the movie.cursor_offset.mov
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May 28, 2012
Is there any way of setting up an automated process/es? What I want to try to achieve is to move a layer incrementally along an axis,by say a few pixels at a time,whilst saving the frame generated,up to say 20 frames or more ?
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Jul 31, 2012
I found a program which rotates selected block(s) about thier insertion point. I modified it to rotate each of the block(s) about the y-axis. Works great. Now, I would like to change it so that it rotates a copy of each block about the y-axis and leaves the origial block in place. Its kind of like the mirror command exept it is rotating the new block(s) to the other side instead of flipping them. I want to keep all or the parameters of the block(s) the same as each original. I am using AutoCAD 2010. MOCORO is not recognized as a command. The new features workshop says to use the new command AMCOPYRM, which is not recognized either. Go figure.
(defun RotateDuplication (/ CN ENT theObjects SS)
(vl-load-com)
(setq SS (ssget (list (cons 0 "INSERT"))))
(repeat (setq CN (sslength SS))
(setq CN (1- CN)
ENT (ssname SS CN)
[Code] ......
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May 21, 2013
How can I move my Lightroom 4 catalog (data, not photos) from my local drive to an external drive? My local drive is running out of space.
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May 5, 2013
My (previously wonderful) local adjustment brush has apparently quit working. Whenever I attempt to make local adjustments - using either the standard presets or custom settings - all the adjustments made are applied to the entire image, not just locally. Density and flow are set to my typical values and Show Selected Mask Overlay shows the extent of the applied effect, but whatever adjustment I make is applied generally, over the entire photo, rather than to the selected adjustment area.
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Jul 21, 2012
I have noticed this problem while cutting with cut tool in vertex mode an editable poly. I am getting this preview of aligned vertexes. Can I switch this option off? Because it just get's in the way.
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May 16, 2011
How can I find interior vertexes ? I modelled character in 3DS Max 2011 and exported for Mudbox .But mudbox shows this error :
Mudbox has detected problems in the imported mesh
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Nov 25, 2012
I'm working with a mesh. Let's say one part of that mesh is planar 4 sided face. I need to split that face, so I use Split Face tool to split it into two 4 sided faces. Then, after some time, I need to merge these two faces, so I use Merge Face tool, but after faces are merged, vertexes on 2 edges of that face remain (they marked the start and the end of the split line).
Now how do I get rid of these vertexes? I tried simply moving them to the nearest corner, but if I do this, they do not merge with corner vertex, they only sit on top of each other. It becomes difficult to later alter them, and commands like ConvertToSolid do not work anymore.
So how do I delete or merge vertexes? (simply pressing Delete key while vertex is selected deletes edge and nearest faces).
Attaching screenshots.
The face I'm going to split:
1.jpg
Faces after splitting:
2.jpg
Vertexes that remain after merging faces:
3.jpg
These vertexes in center (on edges) are the ones I need to get rid of.
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Jul 31, 2011
I create a polyline ,and then add it's objectId to a ObjectIdCollection defined by me.After the polyline is created,I would like to obtain it's second and sixth vertexes via this polyline's objectId.
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