I've created a picture with a layer of lava underneath a stone wall which is visible through some of the cracks in the stone. I'm looking to use the rippling animation on ONLY the lava layer while keeping the rest of the layers, i.e. shadows,drop shadow, background, etc. in tact.
Is this possible? I tried several different ways but couldn't make it work. So in other words, I'm only trying to animate only one layer.
Why can't I align a single layer that is inside a layer group? The align tool would always select the top most layer group as the 'boundary' for alignment, thus automatically selecting the whole layers inside of it and align them as a group.
Is this a bug or just GIMP's weakness? It definitely reduces the layer group's usefulness.
I want to do for X plane 10. As x plane uses only a single texture per object i need to create a texture which would contain all faces of a building e.g. the roof / front / back etc.. , i tried one by making a 1024x1024 area and imported the other images and saved them as a single jpg. but the texture is not showing up.
I've lost the layer box in single window mode. I can get it back if I re-install, but I do not want to loose and the added scripts. How does one get it to load back into the window. (running mac).
In the context of an animated GIF, or any other context where I have a multilayer image, I would like to see a single one all by itself. How do I do that?
I made the background of an object (single color symbol) transparent, then re-sized it. I then added a transparent layer to another image, with the idea of placing the symbol onto that layer. I tried to move the symbol, but that didn't work. I copied the symbol image and tried to paste it onto the layer. It pasted, but all I got was a transparent rectangle that matched the size of the symbol image.
I have a simple gif of two layers, both with transparent backgrounds. When I add the layers and animate the gif it shows both layers. Can't I just make only 1 layer display at a time with its transparency without seeing the other one behind?
I have a five-frame animation to which I would like to add a background and I don't have enough GIMP knowledge to do it myself, so I've been trying to use the merge-anim script (URL...). When I use it under Debian Linux, with GIMP 2.6.10 (I have also tried it with GIMP 2.6.11 under Windows 7) however, it gives two error messages.
The first is "Plug-In 'Merge layer with others' left image undo in inconsistent state, closing open undo groups."
The second is "Error while executing script-fu-merge-anim: Error: not enough arguments."
The merge never does occur.The script doesn't have any real instructions and I haven't seen any anywhere else (just a number of example results that don't show the steps take), so my first attempt was with all the default values that came up and then other attempts were with changes to various options. None of them made any difference. The error messages were always the same and the script-fu console did not show any messages.
Do any of you know if this script, as old as it is, even still works with GIMP 2.6.10, or is it just a completely dead project that would only work with older versions of GIMP?
If it SHOULD work with GIMP 2.6.10 for Linux or GIMP 2.6.11 for Windows, what I should do to fix these errors and get it to work properly.
If there's no hope for the script, how DO I make a "background" layer the background for each frame of an existing animation. Also, if it makes any difference, the background I'm trying to use is a gradient created by GIMP.
My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.
As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.
This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?
I am new to 3DS and modeling in general. I am interested in getting into the programming end of game design and was hoping to get decent at working with animations in the process. I have downloaded tons of fantastic models/scenes, but all of them are single objects and that makes animation difficult. Primarily, I am working with biped models and need to be able to move their limbs independently and faces where I need features to be able to be moved simultaneously in different ways.
I have looked up tons of tutorials and have the concept of how to move independent objects through the time frame, but I have no clue how to take a single object, break down its components, and use them individually while still having them be linked. Again, I know how to make simple objects and join those objects at pivots, I just seem to be having trouble working backwards.
I tried working with the object as editable mesh and had trouble getting all of the wires into objects and maintaining any sort of realism in animation as things seemed to be willing to go all over the place (having done a bad job at attaching the mesh into good objects), is there a better way than clicking and dragging and hoping you go everything you needed without things you don't?. I was hoping there was a way place pivot joints within your model and then connect those pivot points with bones.
where I could get prefabbed scenes with models created specifically for animations. I could be missing something completely here, but there has to be a way to animate individual components of single objects, or else the purpose of having single object models is lost to me .
I've used Trax to create a number of animation clips for a character in a video game. I can create more complex animations by arranging several of these in the Trax editor and setting blends.
What I would like to know is: can I select several scheduled clips in the Trax editor and turn those into a single clip? Like if I had two walk cycles that blend into a jump, could I select those and create a single walk-then-jump clip which would appear in the visor, and which I could then drag into the Trax editor as a single unit?
Any way to do the skin conversion to muscle system WITHOUT converting every single joint to a polygon bone object. I'd prefer to manually create the muscle bone objects from only the joints I plan to use for the muscle system, and then do the skin conversion using only those joints already converted. Basically, I only need a few muscles in this system and therefore only need a few polygon bone objects, but as far I can tell, there is only one way to do the skin conversion and it automatically converts every joint that the skin is attached to.
When I try to make DVD with VideoStudio X6, I always got the out of size warning when I have more than 60 minutes of video. I can click 'OK' to let VS X6 adjust the video (quality) and fit it into a DVD. But I'm curious why VS X6 always complains about video longer than 60 minutes while on the internet most people (including Microsoft) said 120-150 minutes for a single layer DVD?
It was the "Creating Classy Glass Buttons" one. One of the steps says to flip the layer vertically. I can't quite figure out how to do that. It always wants to flip the whole thing.
In building a composite, I dragged one image into another image. Of couse, this created a separate layer in the receiving image. Since I then discovered that the color saturation needed to be lowered ONLY ON THE "DRAGGED IN IMAGE," I then clicked on Hue/Sat and began the desturation process. But even though I had selected the "Dragged In" layer, all of the lower layers were also desaturated. So my question is: Is there a way to use Hue/Sat on a single, selected layer? How can I keep the other layers from being affected by the hue/sat operation. Of course, I could have done the desaturation before I dragged it into the other image, but it was only after dragging it in that i could really match the colors properly.
How do i shrink a single layer. I was copying a picture into my psd file and i needed to shrink it so it looks good with the other things in my picture.
I design wedding albums in a third party software which then exports each page spread as a layered PSD. I then like to go in and "polish" each page spread by adding vignettes or other enhancements to each image. Some very simple actions I have no problem with getting to work, however, I can't figure out how to make an action that will run on just the image I have selected and add a vignette to just that image regardless of the image size and shape. I have an action that will do this on a single non layered image but it won't work if the image is in a layered PSD because it tries to add a vignette to the entire document and of course runs into problems. Can anyone help me with creating an action that would add a vignette to a single image in a layered document?
I'm desiging a banner for a website and a big concern of mine is that the sidebar should fade into the black default background of the website.
It's a single layer, the image is 32 x 346 pixels and I'd like to know how to blend the bottom quarter or so of the multicolor sidebar to the default black.
i have photoshop project containing several groups with also groups in it. is it possible to create an adjustment layer just for one single group? cant figure it out
In illustrator i design some artwork and now the total layers are about several hundreads. so now i'm about to combine all those artowrk layers in one layer, so that it will be a nice clean file with text layers that are to edit and one single artwork background layer.
I have just been updated to CC at work and I am having all sorts of issues. But the two main pressing ones are:
1. When I save, it keeps "not responding". Sometimes it crashes, sometimes it doesn't. When it does, I lose everything. It takes anywhere from 1 - 5 minutes to save. I thought it was an issue with a large file, but it does it to me in a one page file with only one photo in it as well.
2. Layers. This is the killer right here. Again, I thought this was a capatability issue when using old files, but it has proved me wrong. As I create layers and new artwork, it works fine. However, once I save and re-open the file, all the artwork has been combined to a single layer and then I have to dig it all out to do anything to it, only to have it do the same thing the next time I repoen the file.
Is it me? Is it default settings somewhere in CC? I have major deadlines that I think I am going to miss if things keep continueing the way they are.
System Specs: Illustrator CC 16.0.3 (Tried to update to 17 and it said everything was up to date, twice) Windows 7 Dell Optiplex 7010 with Core i7 and brand new AMD video card.
I have a large image, and want to use the new generator feature to automatically extract two specific areas of this image (which is on a single layer) to two separate files.
Simple enough to do the first, using a layer mask, and works beautifully. But I can't work out how to do another, without copying the main image layer.
I would like to add an adjustment layer to a photoshop CS2 file that has an effect on a particular layer rather than all of the layers. I have tried adding the adjustment layer from the icon at the bottom of the layers palette, from Layers, New adjustment layer, and I have also tried linking the two layers. In all cases the adjustment made applies to the whole image. I am sure that previous versions of Photoshop had this facility.
Up until now, I've been using Paint.NET as my main paint program. It worked well enough but had a few specific limitations that forced me to request the company I work for to purchase Photoshop CS2, which they did. In fact, the IT dept just finished installing it.
I'd like to have a single text layer with multiple instances of text, but everytime I go to add additional text, CS2 "conveniently" creates a new layer for me. Is there any way to tell CS2 to "Stop that!" and let me create as many individual instances of text on one layer as I want? I am labeling buildings/roadways on aerial photos and don't need to have 40-50 text layers per photo.
I have 2 layers, a background image and a round button with a shadow effect.
How can I only export the button, including his shadow, to png ?
I used Photo Impact, and in Photo Impact, I clicked on the layer, I selected "Export object" and the layer (object) was saved to a desired filename (in my case, I want png or tga, with transparency) .
Also, if I have a background layer, a button layer and a text over the button. If I select the button and the text, how can I export them to png (merge them and export them) directly ? Exactly like the case above, but with multiple players.